• Balor

    by Published on 28-10-2014 18:10
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    1. Europa Universalis
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    Paid Features from Art of War
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    - It's now possible to declare a "support rebels"-war against a country that you're supporting rebels in.
    - It's now possible to set an allied in war to prioritise sieging a specific province.
    - It's now possible to set the military focus for your subjects to be Aggressive, Supportive or None, which changes what tactics they will use during war.
    - You can now mothball fleets, which means they will cost less maintainance, but slowly detoriate in the port.
    - You can now designate your vassal into a march They will no longer pay tax to you and you can't annex them, but they will get bonuses in warfare.
    - It's now possible to use your subjects CB/Wargoals when declaring a war.
    - Units with names edited by player are now tagged as custom-named, and will take priority when merging.
    - Added Client States mechanics, where you can now create new custom vassals, decide their name, flag & color, and assign them territory as soon as you reach a certain tech level.
    - You can now sell ships to other nations.
    - It is now possible to transfer control of a province to someone you are allied with in a war.
    - Added peace option "Give up claims" that forces the enemy to give up all their claims on you.
    - Added peace option "War Reparations" that forces the enemy to pay a fraction of their income to you each month for 10 years.
    - Added the possibility to upgrade fleets in one click if you can afford it.
    - Garrisons can now sortie from their fortress against a besieging force.
    - Added the option to abandon your foreign cores for a one-time prestige cost.
    - Added abandon idea group functionality, where you can change your countries setup for the future.
    - You can now toggle your fleets to let your allies & subjects load armies on them.
    - The Holy Roman Empire now have a mechanics for internal religious wars, including leagues for Catholics and Protestants that fight over the faith of the Empire.
    - Implemented a new Unit Builder, where you can build entire new armies or fleets in one click.
    - Over 25 flavor events for playing in West Africa.
    - 50 events related to the Thirty Years War.
    ...
    by Published on 05-09-2014 15:33
    Categories:
    1. Europa Universalis
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    Transfer Occupation
    Transfer Occupation is a new feature in the province interface that allows you to change the controller of a province that you have occupied in a war. This allows allies to coordinate their war effort more effectively, so that the nation that intends to conquer the province no longer has to be the one to siege it down. The AI will of course also make use of this feature, transfering control of provinces they do not want for themselves to the war leader.
    ...
    by Published on 17-07-2014 15:45
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    # Paid Features
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    - Unique mechanic for Dutch Republics, balanding the Orangists vs the Statists.
    - Merchant Republics can now place trading posts in each tradenode, to boost their tradepower.
    - New Diplomatic Action against Elective Monarchies, to support Heirs of own dynasty in that realm, giving power, prestige & legitimacy bonus if they win.
    - New action for Elective Monarchy to support their own noble for the throne.
    - Lots of new events for Dutch Republics, Merchant Republic Factions, Elective Monarchies & Dictatorships.
    - Dictatorships are now special cases in a Republic when tradition goes too low, and can then last the rest of that rulers life.
    - National Focus: Change priotity on power from 3 in each category to +5 in one, and +2 in the others.

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    Free stuff
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    ...
    by Published on 28-05-2013 10:49  Number of Views: 11361 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 32nd Development Diary for Europa Universalis IV and this time we give you the juicy details about how to make the most fun aspect of the game more accessible to all players. And nothing is more fun than playing with your friends, and conquering their puny empires with mighty Ulm.

    New Network Code
    The old network code that served our games for many years has been discarded. We are now running on Steamworks, and this gives us some advantages. For example, this code supports NAT punchthrough, so you no longer need to open ports to be able to play with your friends.

    Hotjoining
    One major complaint we've had about the multiplayer experience in our previous games, is the hassle with having to rehost if someone loses their connection or wants to join the game at a later time. We have rewritten our network kengine from scratch and, if the host so desires, players can join a game already in progress through what we call hotjoin. That player will then connect, and get the savegame sent to him or her, allowing that player to join with minimal work, and with just a small pause for the rest of the players.
    ...
    by Published on 13-05-2013 11:21  Number of Views: 9142 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 30th development diary of Europa Universalis IV. Today we take a look at four rather different countries in the middle east.
    All of them are what we call tier3 nations, which means they have a unique set of ideas, and about a dozen historical events.


    The Mamelukes
    This state controls Egypt and Syria at the start of the game, but was historically conquered by the Ottomans in the 16th century. They are Sunni and has an Iqta government. The Mamelukes sit on the main tradenodes directing trade from India and China to Europe.

    ...
    by Published on 08-02-2013 18:29  Number of Views: 11153 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to another Europa Universalis IV Development Diary. We did not have one last week, as Besuchov, King and I were in Iceland showing our games to the press, and drinking beer.
    Now its time to focus on the changes weve made to land combat. There will be a lot of fighting and many countries wont go fifty years without beating on their neighbors, so its important to know what is different.

    First of all, battles in Europa Universalis III were not really fun enough, for us. You either ran into ping-pong situations, chasing an army you could not destroy from one province to the next, or the war was decided in one battle which meant a lot of idle shifting armies from city to city.

    We wanted to get a better flow of war, and, importantly, could get decisive battles that gave you strategic advantages to be able to siege down territory you want. Over a long period of testing and experimentation, we think we have now balanced combat to be both fun and plausible. ...
    by Published on 05-10-2012 10:39  Number of Views: 15443 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome back to another development diary for Europa Universalis IV and today we delve into Rulers - your high and mighty leadership, their abilities (or lack thereof) and how to use the new monarch power we have introduced in EU4.

    We will go in-depth about these new concepts as we discuss the monarch of your nation and his or her court. While we use the word monarch here, it ,of course, also represents rulers of other government forms, and naturally for all those republics not necessarily ruled by a single person. ...
    by Published on 01-10-2012 10:09  Number of Views: 16663 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to another developer diary for Europa Universalis IV and prepare for the fact that your economy is about to change!
    Simply put, economy is a matter of income & expenses: What you get, how you spend it and what you choose to invest it in.

    In Europa Universalis IV, your Treasury shows how much money you have to spend, and, if you're lucky, any surplus you have left over. This week well talk about your countrys basic economy and then we will go into detail how the economy has changed in Europa Universalis IV. Like many of the systems, we have overhauled national economies so they are quite different and, we think, dramatically improved from the systems we've had in place since the very first Europa Universalis. ...
    by Published on 06-04-2012 12:37  Number of Views: 10970 
    Categories:
    1. Crusader Kings

    Hello everybody and welcome to the second development diary about the 1.05 patch. Last week we talked about the revised crusade system and all the new features supporting it. Now we have come to discuss something that may be a surprise to some.

    1.05 is introducing a concept called Dynamic Kingdoms. The original release introduced the concept of de-jure kingdoms, but they were 100% static, and each province belonged to a kingdom from the start to the end of the game. While this system had its advantages, there were some slight drawbacks to it, and we wanted to improve upon it.
    ...
    by Published on 28-09-2010 14:01
    Categories:
    1. Europa Universalis

    There are over 300 historical missions for the major countries in the game, that includes everything from recovering the ...