Published on 08-02-2013 17:29
Number of Views: 10836
Welcome to another Europa Universalis IV Development Diary. We did not have one last week, as Besuchov, King and I were in Iceland showing our games to the press, and drinking beer.
Now it’s time to focus on the changes we’ve made to land combat. There will be a lot of fighting and many countries won’t go fifty years without beating on their neighbors, so it’s important to know what is different.
First of all, battles in Europa Universalis III were not really fun enough, for us. You either ran into ping-pong situations, chasing an army you could not destroy from one province to the next, or the war was decided in one battle which meant a lot of idle shifting armies from city to city.
We wanted to get a better flow of war, and, importantly, could get decisive battles that gave you strategic advantages to be able to siege down territory you want. Over a long period of testing and experimentation, we think we have now balanced combat to be both fun and plausible.