Now that March of the Eagles is released, we want to summarize our thoughts in a post-mortem developer diary!
As you all know, March of the Eagles is something quite different compared to our titles. Early on we had an idea of what we wanted to create. We wanted to create a wargame. Not just any wargame, but a wargame that would be a real cutthroat in multiplayer and a game that should have set victory conditions and limited time-frame to make the experience more intense.
Why did we want this, you might ask? We wanted a different kind of game and a different kind of gameplay experience for all you gamers. We all love our grand strategy titles, rest assure, but even as grand strategy fans – sometimes you want to play and win, you want to play and see results and you want to challenge your friends, create alliances or just backstab them in gruesome ways in a shorter timeframe.