• Doomdark

    by Published on 11-03-2014 14:25  Number of Views: 10446 
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Last week I talked about some of the free features we're putting into the upcoming patch 2.1 (i.e. the free parts of the Rajas of India expansion.) This time, I thought I'd round that off, and next week we will finish this cycle of dev diaries with a Q&A thread!

    Why not start off by talking about the promised revised decadence system that people have been clamoring for since, well, the release of Sword of Islam? Admittedly, there were many issues with Decadence; for example, the fact that all unlanded men of your dynasty generated decadence regardless of their virtue, which is strange and unrealistic. Gameplay where you automatically tend to imprison your relatives if you cannot give them land is also a repetitive and, again, not very realistic. So the system needed revision, and now was the time to do it. With the new system, only characters with the new Decadent trait actually give decadence to your dynasty. Landed characters are less likely to pick up the trait, as are Zealous, Diligent and Just characters, etc. The net effect is that decadent characters are rarer but have a greater effect than before. To make it more interesting, we've removed the free imprisoning of dynasty members for Muslims. Instead, you get a chance to convince Decadent characters to straighten up. The outcome depends on your own attributes and those of the target character. If you're diplomatic, for example, he might be easier to convince. If you're learned, you might get him to go on the Hajj, which will automatically remove the Decadent trait, and so on. If you fail, you do get a reason (i.e. no opinion penalty with vassals) to imprison the character, as a last resort.
    ...
    by Published on 10-03-2014 06:32  Number of Views: 12684 
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.



    First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. ...
    by Published on 11-02-2014 16:32  Number of Views: 10643 
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    New week, new dev diary! This time, I am going to talk of the new religions and their intricacies. As I mentioned last week, there is now a new Indian religion group with three religions; Hindu, Buddhist and Jain. What you get when you buy Rajas of India is the ability to play as a ruler of one of these religions, with all the associated mechanics.



    The general idea with all three Indian religions is that they are pluralistic and tolerant, especially toward each other. ...
    by Published on 07-02-2014 10:30  Number of Views: 11426 
    Categories:
    1. Crusader Kings
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    Folks, the Bengal tiger has been out of the bag for a week now, so I think it's time for the first dev diary on Crusader Kings II: Rajas of India! In this first entry, I will just give you a quick overview of what this new expansion to Crusader Kings II is and what it is not. In the weeks to come, I will cover each feature in detail.

    First of all, why India? Well, it's always been a long-term goal of mine, and we have gone through the obvious stuff by now. The old eastern edge of the map is suboptimal, both politically and geographically. Many powerful states that interacted with Europe are cut in half, not to mention that the southeastern corner of the map is unhistorically dull. In general, adding India will make the whole Middle East more interesting to play. Most importantly though, India is such a dynamic and fascinating region!
    ...
    by Published on 18-12-2013 16:30  Number of Views: 6827 
    Categories:
    1. Crusader Kings

    Ok folks, it's time to lay down the LAAW. This is the final patch before the next expansion, and the last patch we will release for the GamersGate version of the game.
    The GamersGate version is also up now, though it might take a while for it to show in the launcher. (GamersGate Mac version)
    Old save games should be fully compatible.
    CHECKSUM: LAAW

    CHANGE LOG:

    2013-12-16: v2.0.2
    --------------------

    MAJOR
    - Added a "Depose Antipope" Casus Belli
    - Added an "Antiking" faction. The leader usurps the liege's primary title, deposes the antipope and passes papal investiture. The Pope can be called into the resulting war.
    - Not possible to set up an antipope within 50 years of one being forcibly deposed
    - Fixed bug in Linux where the game became totally unplayable if you ALT+TAB
    - Now possible to play in Ironman mode with the ruler designer and mods (but you won't get achievements)
    - Significantly reduced the amount of event-spawned troops across the board to better reflect the rebalanced levies
    - Fixed crash bug in the Mac launcher [Fix attempt did not work, sadly, so Mac Steam users still need to disable the Steam community overlay]
    - Fixed religion reformation crash

    MINOR
    - West African Pagans can no longer have higher CA than Low
    - Fraticelli now get investiture laws
    - Waived the non-neighboring rule for theocracy title grants, but made it moddable
    - Now allowed to grant one higher-than-duke tier title to a theocracy
    - Blocked granting away your capital county if you have moved your capital
    - Disallowed revoking and plotting to revoke a title that you just gave to someone
    - Antipopes now correctly lose the status if they change religion
    - Antipopes now lose their status if their liege is not the same religion
    - Fixed some memory and thread safety issues with the trigger 'check_variable'
    - Added a blocker flag to first generation Jewish courtiers, preventing conversion demands
    - Increased the revolt risk for wrong culture and religion a bit
    - Antipopes now have papal clothes
    - You now have to be independent to create an antipope
    - Added Jewish buildings
    - Added Jewish retinues
    - Fixed a bug with patricians pressing claims
    - Improved the "pagan converts to spouse's/concubine's religion" decisions to work with all heresies
    - Mending the schism is also now possible for Orthodox heresies that have taken over and become the main branch
    - Tweaked various religious events
    - Lowered the mean time to happen for certain story events
    - Fixed a bug with the de facto liege of primary holdings
    - Now patricians will be picked sometimes when using the random character button
    - Added trait "Battlefield Terrain Master"
    - Fixed bug where independent characters couldn't be assigned a religious title
    - Fixed issue where liege took barony vassals entire county as capital when he didn't own the county
    - Fixed missed check for unlanded when usurping title
    - Fixed crash bug when looking at religions in game setup
    - Corrected Orthodox patriarch name lists
    - Added missing reason tooltip for why you cannot make an antipope of a bishop of another religion
    - Added missing crusade names for some heresies
    - Fixed a bug with the ending of the Shepherds' Crusade
    - Fixed some triggers that weren't correctly checking for the Jewish religion group
    - Non-Jewish rulers with Jewish councillors can now get some special technology improvement events
    - Fixed a very rare crash in combat
    - Marriage, betrothal, and concubinage can no longer be arrange while imprisoned
    - Fixed bug in the Crusade CB where a courtier could not get the king title he deserved
    - There is now automatic peace with rebels if you get a complete victory
    - Fixed bug where the unit reorganization window didn't pop up and split of troops was not selected
    - Fixed the invasion CB for Muslims so it becomes invalid when the target converts religion
    - Fixed bug where a regiment managed to detach itself from its army completely
    - City and bishopric rulers can no longer get claims through inheritance
    - Corrected several heretic religion descriptions
    - Added some missing Fraticelli college of cardinal text
    - Added a minimum cap for bottleneck chokepoints
    - Fixed crash when randomly jumping around in history.
    - Reverted back so levy modifier affects galley count
    - The "Holy Smoke" achievement should now work as intended
    - The "And Stay Out!" achievement should now work as intended
    - Fixed a bug when saving a game that has a religion which has overthrown the parent religion
    - Fixed problem where hordes counted as theocracies in the game setup
    - Fixed flank leaders being reset when loading saves
    - The Ibadi and Hurufi Caliphates and the Yazidi Sheikhdom can now be properly created
    - Fixed a bug where rulers of all religions could ask their religious head to start a crusade
    - If Catholicism becomes a heresy, "Mending the Schism" is no longer possible
    - Fixed a bug where Muslim invasion wars against other types of Muslims would invalidate immediately
    - Fixed so ironman mode is not locked out if you go back from saved games to bookmarks.

    DATABASE
    - Made sure the Vikings have enough ships in 867
    - Strengthened 867 starting positions for Rurik, Dyre the Stranger and the Khazars
    - Added Jewish Khazar names
    - Made some minor fixes to male Iberian names

    AI
    - AI: Adjusted succession marriage reasoning
    - AI: Better at calculating odds of victory when attacking
    - AI: Should now be more careful about attacking with inferior numbers
    - AI: Will now re-raise its forces if current levies are significantly smaller than the potential amount it can raise
    - AI: Will now use the Spymaster to suppress factions
    - AI: Will now use the Chancellor to improve relations with vassal faction members
    - AI: More careful about appointing disgruntled Spymasters
    - AI: Will now always honor the terms of an existing betrothal
    - AI: Fixed a bug where Catholic rulers would spam the Pope with money requests and bishop nomination requests, spending their Piety
    - AI: Really powerful rulers now sometimes create antipopes, even when they are not excommunicated, depending on papal opinions and the number of church loyalist bishops

    MODDING
    - Triggers are now automatically sorted by their computation complexity so modders won't have to think about it
    - Added trigger 'is_recent_grant'
    - Exported 'matrilineal_marriages' flag to religion script (no longer hardcoded for Muslims)
    - Exported 'can_have_antipopes' flag to religions (now decoupled from 'investiture')
    - Added event target 'betrothed'
    - Added history command 'add_matrilineal_spouse'
    - Added trigger 'is_married_matrilineally'
    - Added support for the 'player_allow' trigger in factions
    - Added a configuration "mp_max_lead_days" which is defaulted at 7, this prevents the server from progressing more than a week ahead of the slowest player
    - Added do_not_disturb character flag to help optimize triggers and lock character availability for journeys, feasts etc
    - Added any_claimant effect
    - Fixed error with character and province event effect where they could not trigger cause they missed a trigger
    - Added a new -debugscripts command line option that will output our internal asserts of the triggers and effects so modders can see what went wrong with their scripts
    - Added EVENT_TROOPS_SIZE_MULT define as a global multiplier on match_mult
    - Fixed an issue with namespaces and how delayed event ids are saved
    - Fixed so duplicate entries of a character's ID won't create duplicate characters.
    - Added BOTTLENECK_CHOKE_TROOP_CAP in defines which defaults to 300
    - The 'intermarry' option in religions now works between religion groups as well
    - Retinues are now scripted with a 'potential' trigger rather than simple culture and culture_group fields
    - Added has_regiments trigger.

    INTERFACE
    - Fixed bug where province view was toggled when siege ended
    - Now the checkbox for auto invite plots displays correctly

    2013-11-22: v2.0.1
    --------------------

    - Added missing Jewish religious icons
    - No longer possible to play as a Jew without the Sons of Abraham DLC
    - The "Legitimize Bastard" decision now sets the correct dynasty
    - Cathars now have access to the "Absolute Cognatic" succession law
    - Jewish priests are now allowed to marry
    - The kingdom of Jerusalem decisions to vassalize the Knights Templar and Hospitaller now work
    - Heresies are now also shown on the religion page in the ledger
    - The Knights of Santiago now have their historical activation date and first Grandmaster
    - Fixed a bug where an antipope installed as proper Pope in Rome would get an antipope successor
    - Fixed a bug where the Pope could restore himself in Rome infinitely, for astronomical amounts of Piety
    - GamersGate users no longer incorrectly get the Steam overlay
    - Different platforms don't get different checksums anymore
    - You can no longer get a barony level character when pressing the Random Character button
    - Added more descriptive text when Ironman is disabled
    - Removed some ways in which one could cheat in Ironman
    - Disabled autosave to cloud storage option in settings if no cloud storage is available
    - Fixed some bugs with the new 'hold_election' effect
    - AI: Massively reduced the chance that it will create antipopes, for now
    - Fixed an issue with ridiculously powerful Mongol stacks if there were Jews in the world
    - Fixed so Shift + I does not act like Shift + Insert anymore
    - Religion status changes (Mending the Schism, etc) are now properly reset on resign
    - Fixed a bug where most councillor job action events were men only
    - Blocked Ultimogeniture for West African pagans
    - Limited the intrigue gained from certain successful plots
    - Fixed error in 'Viking Raider' achievement script
    - Fixed a bug with Zoroastrian Xwedodah marriages not being considered sacred
    - No longer possible to select Jews in multiplayer if the host does not have Sons of Abraham

    2013-11-18: v2.0
    -----------------

    MAJOR
    - Ironman mode
    - Steam Achievements
    - Religious (non-heretic) rebels
    - Women can now die in childbirth, and there can be other complications, like illness and sickly infants
    - Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms
    - Being outflanked is now much more devastating, especially through the center or from two sides
    - Support for the metaserver dropped

    GAMEPLAY
    - Waived the creation conditions (culture, religion) for most kingdoms and empires for human players
    - Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals)
    - Reduced the overall revolt risk
    - Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader
    - You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days
    - You no longer get any liege levies from vassals with a negative opinion of you
    - There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners
    - Increased the opinion bonus to +75 when a liege is the primary defender in a holy war (and improved the check)
    - A Holding owner's personal martial skill now affects the levy size (exported as HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
    - Armies on ships are capped at 50% morale
    - Levy maintenance costs increased by 50%
    - Mercenary maintenance increased by 20%
    - Increased the cost of reinforcing retinues by 20%
    - Levy sizes now depend on the de jure region they are in (the most in the capital county, the least outside the capital empire.)
    - No longer allowed to retract barony tier vassals from their de jure count
    - Murderers are now revealed in Observe mode (no "suspicious accidents")
    - Non-theocracy lieges are now only allowed to create single county or barony temple vassals (bishoprics)
    - Non-theocracy lieges can no longer create neighboring county tier bishops
    - You are now only allowed to have a certain percentage of counties under theocracy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
    - You are now only allowed to have a certain percentage of counties under republic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
    - Added major events for the enabling of Christian Crusades (the CB) and Holy Orders
    - Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
    - Added major events for the enabling of Pagan Great Holy Wars (the CB)
    - Added some more detail to many heresies (Cathars can have female priests, etc)
    - Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi, d_ibadi and d_hurufi
    - Added major decisions to create the Fraticelli and Iconoclast religious heads
    - Can now elect females as bishops in versions of Christianity scripted to allow that
    - Fixed a bug with mercenaries and holy orders not disbanding their special troops
    - Rebalanced the Volley Harass combat tactic
    - Pagan festivals now provide the advertised opinion boost to vassals
    - Heirs denied the chance to join the Varangian Guard no longer get the event where they return home upon inheriting
    - The Saoyshant Descendant trait is now properly granted to grandchildren when becoming the Saoyshant
    - The Saoyshant Descendant trait is now granted to all descendants regardless of gender
    - Removed the checks in certain events for the obsolete Duchy of Oxford
    - The heretic_friend_timer modifier is now properly hidden in event 100180
    - Councillors in Republics now use titles appropriate to their religion and culture
    - The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
    - Baron-tier Patricians are now able to fabricate claims
    - Eunuchs will no longer ask to be given a title
    - Concubines will no longer have marriage ambitions as they cannot get married
    - Concubines can now have the ambition to have a daughter
    - Added non-Christian/non-Muslim option to event 4140
    - Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
    - Traits blocking inheritance no longer apply for Temple titles
    - Fixed some bugs with how dead spouses are handled
    - Most rebel units now disband if they win
    - Fixed a bug with the 'potential' check of traits after a religion change
    - Made adventures a bit less common
    - Corrected some minor errors in various pulse events
    - Increased the default bishop opinion of the Pope
    - Increased the opinion of their liege for invested bishops
    - Lowered the opinion bonus for bishops vs their liege under Free Investiture
    - Slightly lowered tax rates from bishops to both the Pope and antipopes
    - New randomly generated bishops and mayors now get the local liege's culture rather than the top liege's
    - Installing an antipope as Pope now makes him like you a lot more
    - Added event where rebels kill random characters after taking a holding (TOG.1190)
    - Cut the Bektashi Shiite heresy
    - The decisions to create Hungary and Leon can no longer be taken when at war
    - Norse Pagan Reformed barons now use the correct title
    - Event 100180 will no longer trigger for heretic characters
    - Event 39001 will no longer trigger for heretic characters
    - Fixed a bug where minor baronies could go independent when they should not
    - Fixed a bug with the war score in revoke vassal title plots
    - Reduced the amount of non-claimant adventures out of player empires
    - Female rulers can now always get married, even in religions with polygamy and concubinage
    - Made prepared invasions by AI vassals in player empires rarer
    - Fixed a crash bug with real fathers set from event effects sometimes being deleted
    - The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
    - Added more severe opinion penalties to assassination plots being discovered
    - Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects
    - Fixed a bug with the subjugation CB where the winner could become the vassal of the loser
    - Fixed a bug with event 3686 where you could fall in love with close relatives
    - Fixed a rare memory leak in diplomatic actions
    - Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival
    - Fixed a bug where the grant minor title message would always say "REGENT"
    - Fixed a bug preventing the granting of bishoprics to females even if the religion allows it
    - Fixed a bug where the "cousin" relation would not always be correctly calculated
    - A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)
    - Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.
    - Fixed a potential CTD in declare war interaction
    - Fixed a CTD caused by attacking siege leader dying while siegeview was open
    - When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all
    - Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc).
    - Entering observe mode will now automatically lift FoW
    - Charinfo console command is now a proper toggle and does not require additional input
    - Tweaked Teutonic order to be more infantry oriented.
    - Holy orders and Mercenaries are now split into several sub units which can be put on different flanks or different units.
    - Now generates courtiers to mercenaries and holy orders so they can be put as leader for the sub-units.
    - Fixed some bugs with the customization DLC's renaming of landed titles with cultural names.
    - Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
    - Fixed a bug where all constructed settlements were counted as trade posts
    - Fixed a bug for multiplayer character selection which enabled multiple people to play as the same character
    - Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
    - Fixed a bug where removal of certain traits caused the game to stop responding
    - Fixed a bug where attached units would remain attached even if the leading unit was an enemy
    - Fixed a bug where AI didn't invite people to the fabricate claim plot
    - Fixed a bug where you could having a landed title with zero holdings under it's control
    - Fixed a bug where character attributes for characters were in some cases incorrectly read
    - Fixed a bug where all baron subvassals were transferred upon title usurpation

    INTERFACE
    - Fixed a bug where titular titles would hide certain other titles
    - Fixed a bug where character editor property values went out of range
    - Family tree now shows dynasty relation
    - Fixed a bug where dead popes would have the incorrect character portrait
    - Fixed a bug for the title loss notification for republics.
    - Fixed a bug with the ruler consort title being shown for the spouse a day after the ruler dies
    - Fixed a bug in some messages with duplicate titles ("King King Karlmann")
    - Fixed a bug with some dynasty names of event spawned characters
    - Dying a "natural death" below the age of 45 is now called dying of "poor health" instead
    - Added a missing tooltip for why you cannot nominate a bishop successor if the current bishop is not of your religion
    - If there has only been a single ruler by a certain first name, the regnal number is no longer shown
    - Improved the entry texts in the title history view a bit
    - The black bastard blood drop is now shown correctly with the new bastard dynasty system
    - Lowered the priority of faction messages to reduce spam
    - Lowered the priority of heir choices under elective monarchy to reduce spam
    - Added 'Random Character' button when selecting character
    - Added 'Split in Half' button for units
    - Player will no longer get a notification of being besieged if the besieging army is too small to take the settlement.
    - Support for native clipboard functionality.
    - Support to select text using keyboards
    - Added Quick-Split icon menu to quickly split army based on mercenaries, holy orders and retinues.
    - Tweaked amount of ships and shipbuilding tech for merchant republics.

    DATABASE
    - Changed some time period inappropriate names in Serbia
    - Changes to the bastard children of Antso IV of Navarra
    - Added the missing mother for Jeanne de Beaumont
    - Various title corrections in the Latin Empire bookmark
    - København is now called Hafn when held by Norse characters
    - Changed some time period inappropriate names in Malta and added Greek versions
    - Changes to the Plantagenet monarchs
    - Corrections for the Dukes of Silesia and other related characters
    - Changed some time period inappropriate names in Estonia
    - Louis II of Italy now has the correct Wikipedia link
    - Fixes and additions for FitzAlans and early Stewarts
    - Additions and corrections to the Roman Emperors of the Byzantine Empire title history
    - Eudokia is now the Byzantine Empress for six months in 1067
    - Added additional names for Ecumenical Patriarchs to choose from
    - Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
    - The Duke of Portucale now has an heir in 867
    - Fixes to several Slavic dynasty names
    - Character 217501 now has the correct Wikipedia link
    - Updated Counts of Gilan to ensure proper regnal numbers
    - Corrections to Wladyslaw II the Exile and his close family
    - Added a dynasty for Grand Prince Feodor of Novgorod
    - Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
    - Miscellaneous Capetian/Valois fixes
    - Anglo-Saxon England now has feudal elective law
    - Added new Coats of Arms for Dregovichs, Severians and Radimichs
    - Reduced effects of terrain on movement speed
    - Battles in Crusade-type wars now only have half the normal impact on warscore

    AI
    - Powerful kings and emperors will now sometimes set up antipopes
    - Cynical rulers may now sometimes switch back to Free Investiture law
    - AI characters will now hold Pagan festivals
    - Magyars are now more willing to convert even before 930
    - Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank
    - Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments
    - AI: Will no longer split a stack if the split would create a tiny useless army
    - AI: Now takes culture, religion and province wealth into consideration when choosing capitals
    - AI: Much higher prio on holding to to the counties in its primary duchy
    - AI: More prio on keeping its demesne concentrated in a few duchies
    - AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa
    - When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral
    - Fixed some inconsistencies in AI battle odds evaluation
    - Increased AI prio on building shipyards
    - Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings
    - AI: Higher prio on helping friendly armies in battle
    - AI: Better at coordinating attacks together with their allies
    - Fixed a bug that was causing the defensive war AI to not work correctly
    - AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
    - AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
    - Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province
    - AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing
    - AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies
    - AI: Muslim characters no longer consider prestige effects when determining who to marry
    - Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle
    - AI: More prio on besieging contested provinces when the enemy has ticking warscore
    - AI: Better at coordinating its armies between fronts
    - AI: Better at coordinating its armies with allies
    - AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.
    - Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations
    - AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers
    - AI: Now factors in effects of terrain when determining whether to attack with an army
    - Rationality now affects how well AI will calculate odds of success when attacking with its armies
    - AI: Will no longer overcommit when pursuing small enemy stacks
    - AI: Less priority on pursuing small stacks when there are more important targets
    - AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength
    - AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent
    - AI: Will now create Hunter-Killer stacks to chase enemy armies
    - AI: More prio on keeping its armies close together when advancing in enemy territory
    - AI: Will now lift sieges to attack enemy armies when appropriate
    - AI: Will now split up its armies into medium-sized stacks to avoid attrition
    - AI: Will no longer assault unless it has at least 10:1 numbers

    MODDING
    - Added support in traits for tolerance of other religion groups
    - Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
    - Added "evil_god_names" to religions, to be used in event texts
    - Added a priest title to religions, that can be used in text
    - Added trigger 'is_father_real_father'
    - Added trigger 'any_spouse_even_if_dead'
    - Added 'priests_can_inherit' to religions
    - Added trigger 'historical' (character)
    - Added 'score' console command cheat
    - Added trigger 'score'
    - MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
    - Added proper event id system for errors logs, including the namespace
    - Added 'family_palace' event target
    - Added 'on_become_doge' on-action
    - Added trigger 'republic_total_num_of_trade_posts'
    - Events with 'hide_window' now fire a valid event option if there are any
    - Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
    - Added on-action 'on_county_religion_change'
    - Added trigger 'has_heresies'
    - Added event target 'parent_religion_head'
    - The event target 'religion_head' now also works in province scope
    - Added trigger 'any_province_holding'
    - Added effect 'any_province_holding'
    - Added effect 'random_province_holding'
    - Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
    - Added event effect 'banish_religion = X'
    - Added 'can_retire_to_monastery' flag to religions
    - Added 'jewish_opinion' to traits
    - Added 'dynasty = culture' possibility to the 'create_character' effect
    - The trigger 'has_empty_holding' now also counts holdings under construction
    - Exported LEVY_MAINTENANCE_FACTOR to defines
    - Added 'monthly_income' field to landed titles for extra income
    - Temporary modifiers can now be inherited
    - Exported some AI raid parameters to defines
    - Added 'hold_election' event effect for merchant republics
    - Added support for female versions of event pictures
    - Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
    - Fixed a bug with the effect 'random_sibling' (it included dead siblings)
    - Fixed some bugs with the 'can_marry' trigger
    - Added 'GetFromFromRelation' text
    - Added on_action 'on_adulthood'
    - Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
    - Increased the number of galleys gained from shipyards
    - Exported define AI_ALWAYS_CREATES_DUCHIES
    - Exported define BASE_AI_ARMY_SIZE
    - Added prevent decadence trait value.
    - Fixed so titles can have their own graphical culture type.
    - Added support for any triggers to count matches.
    - Added various new on_action hooks to support the achievements.
    - added like_better_than trigger
    - Added event scope text hooks for dates.

    CONVERTER
    - Fixed trigger issues for the default national ideas from EU4. Now you should get national ideas based on your culture.
    - Added Jerusalem Ideas.
    - Added Knights Templar Ideas.
    - Added Israel Ideas.
    - Added Jewish religion.
    - Added Jewish cultures.
    - Added support for major heresies to be converted to EU4.
    - Added missing horde files.
    - Fixed bug where Aztec became eastern tech group.
    - Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.


    MERRY CHRISTMAS!
    ...
    by Published on 11-12-2013 10:11  Number of Views: 2755 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    Well folks, Yuletide is almost upon us and the expansion Sons of Abraham has now been out for a few weeks. It is, in other words, a good time for some general - and possibly disorganized - "post mortem" thoughts.

    Sons of Abraham is a special expansion because it's the first of the "phase 2" cycle of expansions for Crusader Kings II, and it was also mostly made by a new team who approached the game with new eyes and fresh ideas (the old team having moved on to another project.) The irrepressible Groogy (Henrik Hansson) championed the College of Cardinals and made it great, and Tobias "The Witch-King" Bodlund wrote most of the new events and the pilgrimages. Martin "Wiz" Anward took a crack at the AI and Alexander Ivannikov fixed bugs and started improving the network code. I couldn't quite keep my hands off though, so I snuck some crazy stuff in myself (something about evil babies...)
    ...
    by Published on 13-11-2013 17:07  Number of Views: 7724 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    As promised in the dev diary yesterday, here is the (virtually complete) change log for patch 2.0:

    Old save games should be fully compatible, but we will provide a 1.111 branch on Steam if anyone should want to complete a game on the old patch level.


    MAJOR
    - Ironman mode
    - Steam Achievements
    - Steam Workshop support
    - Religious (non-heretic) rebels
    - Support for the metaserver dropped
    - Women can now die in childbirth, and there can be other complications, like illness and sickly infants

    GAMEPLAY
    - Waived the creation conditions (culture, religion) for most kingdoms and empires for human players
    - Having a marriage alliance now increases opinion by 30 (quite useful vs liege or vassals)
    - Reduced the overall revolt risk
    - Fixed a bug where you could not fire the leader of the right flank if the left flank had no leader
    - You now get and lose the -1 "raised troops" opinion penalty from vassals every 61 days instead of every 73 days
    - You no longer get any liege levies from vassals with a negative opinion of you
    - There is now a +50 opinion bonus when a liege is the primary defender in a war against foreigners
    - Increased the opinion bonus to +75 when a liege is the primary defender in a holy war (and improved the check)
    - A Holding owner's personal martial skill now affects the levy size (exported as HOLDING_LEVY_SIZE_OWNER_MARTIAL_BASE and HOLDING_LEVY_SIZE_OWNER_MARTIAL_MULT)
    - Armies on ships are capped at 50% morale
    - Levy maintenance costs increased by 50%
    - Mercenary maintenance increased by 20%
    - Increased the cost of reinforcing retinues by 20%
    - Levy sizes now depend on the de jure region they are in (the most in the capital county, the least outside the capital empire.)
    - No longer allowed to retract barony tier vassals from their de jure count
    - Murderers are now revealed in Observe mode (no "suspicious accidents")
    - Non-theocracy lieges are now only allowed to create single county or barony temple vassals (bishoprics)
    - Non-theocracy lieges can no longer create neighboring county tier bishops
    - You are now only allowed to have a certain percentage of counties under theocracy vassals (MAX_THEOCRACY_COUNTIES_IN_REALM)
    - You are now only allowed to have a certain percentage of counties under republic vassals (MAX_REPUBLIC_COUNTIES_IN_REALM)
    - Added major events for the enabling of Christian Crusades (the CB) and Holy Orders
    - Added major events for the enabling of Muslim Jihads (the CB) and Holy Orders
    - Added major events for the enabling of Pagan Great Holy Wars (the CB)
    - Added some more detail to many heresies (Cathars can have female priests, etc)
    - Added heads of religion for five heresies: d_fraticelli, d_iconoclast, d_yazidi, d_ibadi and d_hurufi
    - Added major decisions to create the Fraticelli and Iconoclast religious heads
    - Can now elect females as bishops in versions of Christianity scripted to allow that
    - Fixed a bug with mercenaries and holy orders not disbanding their special troops
    - Rebalanced the Volley Harass combat tactic
    - Pagan festivals now provide the advertised opinion boost to vassals
    - Heirs denied the chance to join the Varangian Guard no longer get the event where they return home upon inheriting
    - The Saoyshant Descendant trait is now properly granted to grandchildren when becoming the Saoyshant
    - The Saoyshant Descendant trait is now granted to all descendants regardless of gender
    - Removed the checks in certain events for the obsolete Duchy of Oxford
    - The heretic_friend_timer modifier is now properly hidden in event 100180
    - Councillors in Republics now use titles appropriate to their religion and culture
    - The Pentarchy events will now only trigger for Orthodox Byzantine/Roman rulers
    - Baron-tier Patricians are now able to fabricate claims
    - Eunuchs will no longer ask to be given a title
    - Concubines will no longer have marriage ambitions as they cannot get married
    - Concubines can now have the ambition to have a daughter
    - Added non-Christian/non-Muslim option to event 4140
    - Characters of a religion where priests are not allowed to marry will now divorce their wives if ordained
    - Traits blocking inheritance no longer apply for Temple titles
    - Fixed some bugs with how dead spouses are handled
    - Most rebel units now disband if they win
    - Fixed a bug with the 'potential' check of traits after a religion change
    - Made adventures a bit less common
    - Corrected some minor errors in various pulse events
    - Increased the default bishop opinion of the Pope
    - Increased the opinion of their liege for invested bishops
    - Lowered the opinion bonus for bishops vs their liege under Free Investiture
    - Slightly lowered tax rates from bishops to both the Pope and antipopes
    - New randomly generated bishops and mayors now get the local liege's culture rather than the top liege's
    - Installing an antipope as Pope now makes him like you a lot more
    - Added event where rebels kill random characters after taking a holding (TOG.1190)
    - Cut the Bektashi Shiite heresy
    - The decisions to create Hungary and Leon can no longer be taken when at war
    - Norse Pagan Reformed barons now use the correct title
    - Event 100180 will no longer trigger for heretic characters
    - Event 39001 will no longer trigger for heretic characters
    - Fixed a bug where minor baronies could go independent when they should not
    - Fixed a bug with the war score in revoke vassal title plots
    - Reduced the amount of non-claimant adventures out of player empires
    - Female rulers can now always get married, even in religions with polygamy and concubinage
    - Made prepared invasions by AI vassals in player empires rarer
    - Fixed a crash bug with real fathers set from event effects sometimes being deleted
    - The Aztecs, Mongols and Seljuks now spawn with more but smaller regiments
    - Added more severe opinion penalties to assassination plots being discovered
    - Fixed a bug where counties could be deprived of _any_ holder through 'gain_settlements_under_title' and related event effects
    - Fixed a bug with the subjugation CB where the winner could become the vassal of the loser
    - Fixed a bug with event 3686 where you could fall in love with close relatives
    - Fixed a rare memory leak in diplomatic actions
    - Fixed a minor glitch with the Aztec emperor appearing in and leaving your court on arrival
    - Fixed a bug where the grant minor title message would always say "REGENT"
    - Fixed a bug preventing the granting of bishoprics to females even if the religion allows it
    - Fixed a bug where the "cousin" relation would not always be correctly calculated
    - A character's original birth name is now shown in the tooltip if he or she has a regnal name (e.g. popes)
    - Tweaked the outcome of the Improve Relations chancellor job. The effect lasts longer, but is less powerful and somewhat harder to get.
    - Fixed a potential CTD in declare war interaction
    - Fixed a CTD caused by attacking siege leader dying while siegeview was open
    - When ransoming a courtier that has money, that character's money will now be used towards paying the ransom, and if they have enough money for the whole ransom their liege will not have to pay anything at all
    - Opinion boost for releasing a prisoner is now +5 opinion per tier of their primary title (so +5 for a Baron, +10 for a Count etc).
    - Entering observe mode will now automatically lift FoW
    - Charinfo console command is now a proper toggle and does not require additional input
    - Added a bottleneck logic to battles where the defender benefits from the surrounding terrain to make the opponent fight on his terms.
    - Failing flank is much more punishing now, a surrounded flank or a failing mmid-flank are catastrophic.
    - Tweaked Teutonic order to be more infantry oriented.
    - Holy orders and Mercenaries are now split into several sub units which can be put on different flanks or different units.
    - Now generates courtiers to mercenaries and holy orders so they can be put as leader for the sub-units.
    - Fixed some bugs with the customization DLC's renaming of landed titles with cultural names.
    - Fixed a bug where fabricate claims plot wouldn't end when the title was destroyed
    - Fixed a bug where all constructed settlements were counted as trade posts
    - Fixed a bug for multiplayer character selection which enabled multiple people to play as the same character
    - Fixed a bug where invaders of the same kingdom weren't hostile towards eachother
    - Fixed a bug where removal of certain traits caused the game to stop responding
    - Fixed a bug where attached units would remain attached even if the leading unit was an enemy
    - Fixed a bug where AI didn't invite people to the fabricate claim plot
    - Fixed a bug where you could having a landed title with zero holdings under it's control
    - Fixed a bug where character attributes for characters were in some cases incorrectly read
    - Fixed a bug where all baron subvassals were transferred upon title usurpation

    INTERFACE
    - Fixed a bug where titular titles would hide certain other titles
    - Fixed a bug where character editor property values went out of range
    - Family tree now shows dynasty relation
    - Fixed a bug where dead popes would have the incorrect character portrait
    - Fixed a bug for the title loss notification for republics.
    - Fixed a bug with the ruler consort title being shown for the spouse a day after the ruler dies
    - Fixed a bug in some messages with duplicate titles ("King King Karlmann")
    - Fixed a bug with some dynasty names of event spawned characters
    - Dying a "natural death" below the age of 45 is now called dying of "poor health" instead
    - Added a missing tooltip for why you cannot nominate a bishop successor if the current bishop is not of your religion
    - If there has only been a single ruler by a certain first name, the regnal number is no longer shown
    - Improved the entry texts in the title history view a bit
    - The black bastard blood drop is now shown correctly with the new bastard dynasty system
    - Lowered the priority of faction messages to reduce spam
    - Lowered the priority of heir choices under elective monarchy to reduce spam
    - Added 'Random Character' button when selecting character
    - Added 'Split in Half' button for units
    - Player will no longer get a notification of being besieged if the besieging army is too small to take the settlement.
    - Support for native clipboard functionality.
    - Support to select text using keyboards
    - Added Quick-Split icon menu to quickly split army based on mercenaries, holy orders and retinues.
    - Tweaked amount of ships and shipbuilding tech for merchant republics.

    DATABASE
    - Changed some time period inappropriate names in Serbia
    - Changes to the bastard children of Antso IV of Navarra
    - Added the missing mother for Jeanne de Beaumont
    - Various title corrections in the Latin Empire bookmark
    - København is now called Hafn when held by Norse characters
    - Changed some time period inappropriate names in Malta and added Greek versions
    - Changes to the Plantagenet monarchs
    - Corrections for the Dukes of Silesia and other related characters
    - Changed some time period inappropriate names in Estonia
    - Louis II of Italy now has the correct Wikipedia link
    - Fixes and additions for FitzAlans and early Stewarts
    - Additions and corrections to the Roman Emperors of the Byzantine Empire title history
    - Eudokia is now the Byzantine Empress for six months in 1067
    - Added additional names for Ecumenical Patriarchs to choose from
    - Fixed the dynasty of the several bastards belonging to the de Barcelona dynasty
    - The Duke of Portucale now has an heir in 867
    - Fixes to several Slavic dynasty names
    - Character 217501 now has the correct Wikipedia link
    - Updated Counts of Gilan to ensure proper regnal numbers
    - Corrections to Wladyslaw II the Exile and his close family
    - Added a dynasty for Grand Prince Feodor of Novgorod
    - Hubert de Burgh is now correctly the Earl of Kent and Baron of Montgomery
    - Miscellaneous Capetian/Valois fixes
    - Anglo-Saxon England now has feudal elective law
    - Added new Coats of Arms for Dregovichs, Severians and Radimichs
    - Reduced effects of terrain on movement speed
    - Battles in Crusade-type wars now only have half the normal impact on warscore

    AI
    - Powerful kings and emperors will now sometimes set up antipopes
    - Cynical rulers may now sometimes switch back to Free Investiture law
    - AI characters will now hold Pagan festivals
    - Magyars are now more willing to convert even before 930
    - Fixed a bug where the AI would sometimes not marry at all if the only suitable candidates were of too low rank
    - Fixed a bug that was causing AI armies consisting of a single large regiment to endlessly split off and reabsorb empty regiments
    - AI: Will no longer split a stack if the split would create a tiny useless army
    - AI: Now takes culture, religion and province wealth into consideration when choosing capitals
    - AI: Much higher prio on holding to to the counties in its primary duchy
    - AI: More prio on keeping its demesne concentrated in a few duchies
    - AI: Will no longer accept a matrilineal marriage if the betrothal was non-matrilineal and vice versa
    - When marrying betrothed characters, the AI will now always propose the type of marriage agreed upon in the betrothral
    - Fixed some inconsistencies in AI battle odds evaluation
    - Increased AI prio on building shipyards
    - Fixed a bug that was preventing the AI from starting wars against characters with only barony level holdings
    - AI: Higher prio on helping friendly armies in battle
    - AI: Better at coordinating attacks together with their allies
    - Fixed a bug that was causing the defensive war AI to not work correctly
    - AI: Will no longer accept giving away women as concubines to characters whose religion they will not intermarry with
    - AI: Will no longer destroy King titles if AI_EMPEROR_CREATES_KINGDOMS is set to 1
    - Fixed a bug where the AI would incorrectly calculate retreating units as potential combatants when deciding to move to a province
    - AI: Fixed a bug where two AI armies from the same country would change their orders back and forth due to reacting to what the other army was doing
    - AI: Will no longer retreat from incoming enemies if it is already moving to attack those enemies
    - AI: Muslim characters no longer consider prestige effects when determining who to marry
    - Fixed a bug that was preventing the AI from reinforcing allies in battle if the enemy army was moving before starting the battle
    - AI: More prio on besieging contested provinces when the enemy has ticking warscore
    - AI: Better at coordinating its armies between fronts
    - AI: Better at coordinating its armies with allies
    - AI: Will now keep imprisoned characters that they don't want to execute/banish/revoke locked up for a while instead of instantly releasing them. The minimum lockup time depends on the importance of the character.
    - Fixed several 'lockups' in army AI where armies would get stuck bouncing between two destinations
    - AI: Will now consider the actual composition of an army when determining its strength, rather than just looking at numbers
    - AI: Now factors in effects of terrain when determining whether to attack with an army
    - Rationality now affects how well AI will calculate odds of success when attacking with its armies
    - AI: Will no longer overcommit when pursuing small enemy stacks
    - AI: Less priority on pursuing small stacks when there are more important targets
    - AI: Will now prefer fighting in its own territory when in a defensive war against opponents of superior or equal strength
    - AI: Will now consolidate several armies into a large HK stack when fighting a defensive war against a superior opponent
    - AI: Will now create Hunter-Killer stacks to chase enemy armies
    - AI: More prio on keeping its armies close together when advancing in enemy territory
    - AI: Will now lift sieges to attack enemy armies when appropriate
    - AI: Will now split up its armies into medium-sized stacks to avoid attrition
    - AI: Will no longer assault unless it has at least 10:1 numbers

    MODDING
    - Added support in traits for tolerance of other religion groups
    - Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
    - Added "evil_god_names" to religions, to be used in event texts
    - Added a priest title to religions, that can be used in text
    - Added trigger 'is_father_real_father'
    - Added trigger 'any_spouse_even_if_dead'
    - Added 'priests_can_inherit' to religions
    - Added trigger 'historical' (character)
    - Added 'score' console command cheat
    - Added trigger 'score'
    - MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
    - Added proper event id system for errors logs, including the namespace
    - Added 'family_palace' event target
    - Added 'on_become_doge' on-action
    - Added trigger 'republic_total_num_of_trade_posts'
    - Events with 'hide_window' now fire a valid event option if there are any
    - Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
    - Added on-action 'on_county_religion_change'
    - Added trigger 'has_heresies'
    - Added event target 'parent_religion_head'
    - The event target 'religion_head' now also works in province scope
    - Added trigger 'any_province_holding'
    - Added effect 'any_province_holding'
    - Added effect 'random_province_holding'
    - Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
    - Added event effect 'banish_religion = X'
    - Added 'can_retire_to_monastery' flag to religions
    - Added 'jewish_opinion' to traits
    - Added 'dynasty = culture' possibility to the 'create_character' effect
    - The trigger 'has_empty_holding' now also counts holdings under construction
    - Exported LEVY_MAINTENANCE_FACTOR to defines
    - Added 'monthly_income' field to landed titles for extra income
    - Temporary modifiers can now be inherited
    - Exported some AI raid parameters to defines
    - Added 'hold_election' event effect for merchant republics
    - Added support for female versions of event pictures
    - Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
    - Fixed a bug with the effect 'random_sibling' (it included dead siblings)
    - Fixed some bugs with the 'can_marry' trigger
    - Added 'GetFromFromRelation' text
    - Added on_action 'on_adulthood'
    - Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
    - Increased the number of galleys gained from shipyards
    - Exported define AI_ALWAYS_CREATES_DUCHIES
    - Exported define BASE_AI_ARMY_SIZE
    - Added prevent decadence trait value.
    - Fixed so titles can have their own graphical culture type.
    - Added support for any triggers to count matches.
    - Added various new on_action hooks to support the achievements.
    - added like_better_than trigger
    - Added event scope text hooks for dates.

    CONVERTER
    - Fixed trigger issues for the default national ideas from EU4. Now you should get national ideas based on your culture.
    - Added Jerusalem Ideas.
    - Added Knights Templar Ideas.
    - Added Israel Ideas.
    - Added Jewish religion.
    - Added Jewish cultures.
    - Added support for major heresies to be converted to EU4.
    - Added missing horde files.
    - Fixed bug where Aztec became eastern tech group.
    - Now the Holy Roman Emperor no longer gets cores on his old vassals in EU4.


    And Crusader Kings II: Sons of Abraham expansion has released, get it here:
    http://forum.paradoxplaza.com/forum/...ons-of-Abraham
    ...
    by Published on 13-11-2013 08:55  Number of Views: 7344 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    So folks, we are releasing the fifth expansion to Crusader Kings II, on Monday next week; Sons of Abraham. In the previous dev diaries, I have gone through the various features we've added in the expansion, so today I'll speak of the 2.0 patch. Usually when we release expansions for Crusader Kings II, we add a lot of free stuff in the patch as well, and this time is no exception. It's almost funny how many features we plan for the expansions that we end up putting in the patch instead, simply because they alter the core gameplay too much. Now, where to begin?
    ...
    by Published on 05-11-2013 15:47  Number of Views: 7349 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    It's Tuesday and time for another dev diary on the latest expansion for Crusader Kings II; Sons of Abraham. The topics of the day are pilgrimages, Judaism and religious events. First off though, for those who read last week's diary, we've changed how the Ash'ari and Mu'tazilite traits are handled a bit. They are now much more significant, because an Ash'ari no longer gives decadence to his dynasty, and the Learning bonus for Mutazilites is correspondingly higher (currently +5).


    ...
    by Published on 03-11-2013 14:00  Number of Views: 6785 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Last week I told you about the College of Cardinals and the new papal powers (though I believe I forgot to mention that the Pope can also grant you claims on counties and duchies!) Today I'll go through the rest of the new Christian mechanics in Crusader Kings II: Sons of Abraham, as well as the new Muslim stuff. Let's start with the Holy Orders!



    We have given each non-heretic religion in the game at least one Holy Order. This includes the various pagan religions, though most of their Holy Orders are rather fanciful. The Catholics also get two more in addition to the old ones; the Knights of Calatrava and the Knights of Santiago, both of which are mostly active in Hispania.
    ...
    by Published on 22-10-2013 18:59  Number of Views: 5472 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    It's finally time to announce the next expansion for Crusader Kings II! You might already know the name: "Sons of Abraham". Some of you were very close in your guesses on what it might be. No, it's not a Zombie DLC! Sons of Abraham focuses on the three Abrahamic religions, Christianity, Islam and Judaism. The idea was to go back to the roots after all the attention given to the heathens, and to flesh out the religious side of the game for the monotheists; Christians in particular.
    ...
    by Published on 21-06-2013 11:00  Number of Views: 5897 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    The Old Gods has been out for a while now and hopefully you are all enjoying it. We always knew this expansion would be a bit more ambitious than the previous ones - the theme deserves it - so it got a higher budget and more development time. I think it paid off, although it did mean we had to tackle some potentially dangerous risk factors. For example, the new tech system required some fundamental rebalancing of the game and the 867 bookmark took a lot of effort to research and balance (a special thanks to our beta testers and research group!) I am pleased that we overcame those challenges and accomplished our main objectives.
    ...
    by Published on 28-05-2013 12:13  Number of Views: 21027 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    Patch 1.10 is now live on Steam and GamersGate!
    The GamersGate version is up now, though it might take a while for it to show in the launcher. (GamersGate Mac version)

    Old save games will not exactly "explode", but we make no guarantees about balance, etc.

    CHECKSUM: SKDF
    CHANGE LOG:

    MAJOR:
    - Completely revised technology system
    - Revised buildings to fit the new tech system
    - Added a Raiding and Loot system
    - Revised the Religious Authority system, with Holy Sites for all religions
    - Major rivers, navigable by Norse Pagans
    - Norse pagans can prepare invasions
    - Pagans and Zoroastrians can take concubines
    - Multiplayer should now work between all three platforms (Windows, OSX and Linux)
    - Added new "The Mongols" bookmark set in 1220
    - Added the County and Duchy of Amalfi (merchant republic)
    - Added "Steppe" terrain

    INTERFACE:
    - Revised many shields, courtesy of Txini
    - Added court search option to character finder, which lists only characters in your court
    - Can now mark characters as special interest from the character view
    - If a character of special interest dies, they will now be removed from characters of special interest
    - Landed characters of special interest who die will now pass on their special interest status to their heir
    - Dead spouses are now shown with the old previous/next spouse buttons
    - Updated the tutorial
    - Outliner: Clicking a family palace now opens the republic view
    - Republic View: Fixed a glitch with the trade post limit tooltip
    - Character View: Landed councillors and foreign prisoners are no longer listed under your court tab
    - Succession View: Added some religion specific death texts
    - Ransom Prisoner now works when you select the prisoner through the normal interface too
    - The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
    - Diplo View: Fixed a glitch with the prestige from marriage icon
    - Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige
    - Bulgarians now use western slavic graphics instead of eastern
    - Can no longer see the Release Prisoner interaction if the prisoner is not yours
    - Can no longer see the Exile Prisoner interaction if the prisoner is not yours
    - Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
    - Fixed bug with missing sound 'transferregimentship'
    - Event spawned regiments now have names
    - Added delayed tooltips to explain tribal and titular titles in the Title View
    - Fixed a refresh issue with on-map province names
    - Fixed a refresh issue with on-map CoAs
    - Fixed some trigger tooltips
    - Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts
    - Fixed a misleading tooltip in independence faction revolter war score
    - Revised some message categories to get the correct event window frames
    - Improved the tooltip on the diplo relations map mode
    - The cultural title names are now updated correctly even before you start a game
    - Adjusted diplomatic colors in Scandinavia
    - The Polish counties now all have reddish political color instead of bright green
    - Improved the create and usurp title tooltip so it shows more info even if some requirements are false

    GAMEPLAY:
    - Fixed multiple crash issues
    - Fixed some "out of sync" issues with multiplayer
    - Some further speed optimizations
    - Liege levies now have 0 morale when raised
    - Bastards may now marry normally. If they have children, they will start a new dynasty.
    - Birth rates have been reduced a lot
    - Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
    - You now need more than 50% of the de jure counties to usurp or create a title
    - Added a special event for the rise of the Shi'a Caliphate
    - Increased the max distance to hire mercs
    - You are now allowed to switch commanders if no crown law applies
    - Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely
    - Prisoners who are close relatives to the main participants are now automatically released after a war
    - You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler
    - Fixed a bug where mercenaries would sometimes be raised in a wasteland province
    - Fixed a bug where the military view sound would play repeatedly if window was kept open
    - Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism
    - Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.
    - Revised many cultural first names
    - Only Christian prelates care about traits like Chaste, Celibate and Lustful
    - Demand Conversion now also converts the court of the recipient
    - Revised Gavelkind succession to work better and be smarter about titles that characters already hold
    - Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
    - Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts
    - No longer able to grant honorary titles to vassals of vassals that are currently in revolt
    - Made the events where people claim they would make a better councillor rarer
    - Fixed a potential problem with Patricians moving to another court for no reason
    - Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons
    - Increased the minimum religious authority required to ask for invasions and excommunication
    - Vassal religious heads can now grant the invasion CB
    - Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there
    - Fixed a bug where the laws would not always get updated along with the government type
    - Increased the chance of getting the inbred traits
    - Fixed a problem with laws not being validated on religion change
    - Most randomly generated men now start out lowborn
    - Tweaked dynasty name generation for newly landed Lowborn characters
    - Improved choice of exile for married characters
    - Shared revolter occupation war score now works when the liege is the attacker too
    - Corrected the region around the Aral Sea
    - Added a duchy of Samarkand
    - Fixed a bug with the surrender effect of Holy Wars
    - Posthumously born children of Doges no longer get a claim on the Republic
    - Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events
    - Fixed a glitch where newly activated titles could be labelled Theocracies
    - Can no longer offer vassalization to someone you have granted independence
    - Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
    - Added an event where powerful vassals can choose independence after a successful Decadence invasion
    - Added an Empire of Italia
    - Added de jure Empire of Tartaria
    - Added de jure Wendish Empire
    - Added de jure empire of Carpathia
    - Added de jure empires of Mali and Abyssinia
    - Gave the Pechenegs a kingdom tier title
    - The kingdom of Italy is now a de jure part of the HRE in 1066
    - Outsiders can now ask to join "other" claimant wars
    - Added a Muslim Caliphal subjugation CB, much like the pagan one
    - Simplified and improved the Tribal Invasion CB
    - Tribal titles can no longer de jure assimilate duchies and kingdoms
    - Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier
    - Added a number of tribal tags, mostly intended for the 867 start
    - The event "Comet Sighted" can now actually fire
    - Fixed an issue where counties and minor baronies could given a null holder
    - Fixed some issues with the outcome of claimants getting king+ tier titles
    - Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles
    - Fixed an issue with newly activated titles getting the wrong government type
    - Non-pagan Temple type characters no longer inherit claims
    - Added new ambition: "Become King of X". Cannot be cancelled.
    - No longer allowed to land eunuchs with feudal holdings
    - Fixed a bug preventing a complete victory against a landless enemy with only fleets
    - Blocked the whole event chain leading up to bastard children for muslims
    - Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
    - Fixed a rather bad error in combat with the defensive religious bonus
    - When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
    - Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire
    - Higher tier bishops are no longer generated with dynasties either
    - Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts
    - Added Bolghar and Khazar cultures
    - Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation
    - Gave the Volga Finnic tribes some new duchies
    - Added two now cultures: Mordvin and Samoyed
    - Revised province cultures in the Finnic areas
    - Added an Avar culture
    - Independence faction leaders are no longer imprisoned on white peace
    - Added creation condition to the kingdom of Hungary
    - Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno
    - Fixed a bug with regnal numbers and moving back in history past the first holder of a title
    - No longer allowed to grant independence to de jure vassals of your own religion
    - Inactive titles no longer get holders automatically until explicity activated
    - The Holy Orders are now properly deactivated with no rulers until they appear
    - The Mongols are now properly deactivated with no rulers until they appear
    - The Aztecs are now properly deactivated with no rulers until they appear
    - Open Elective realms now only get Lowborn rulers and courtiers
    - The arriving Mongol Khans are now Batu and Hulegu
    - Fixed a bug with dead Caliphs no longer being styled "Caliph"
    - Fixed a slight bug in the claimant faction ultimatum decision
    - Split the Swedish county of Småland and adjusted the history files
    - Added the county of Bar (split from Verdun), with history courtesy of Voy
    - Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere
    - Added Slavic Pagan religion
    - Added some more straits to Rügen and the Western Isles
    - Made Venice a single county de jure kingdom
    - Cut the strait to Venezia
    - Adjusted the Nubian region de jure
    - Adjusted culture and religion history in Cilicia
    - Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
    - Slightly adjusted the border around Uppland, Västmanland and Gästrikland
    - De jure change: Sarpa to Azov and Kasogs to Alania
    - De jure change: Portucale to Portugal
    - De jure change: Hedmark to Ostlandet
    - De jure change: Foix to Toulouse
    - De jure change: Nice to Provence
    - De jure change: The kingdom of Wallachia no longer part of the ERE
    - De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
    - De jure change: New duchy of Jazira
    - De jure change: Al Bichri to Syria
    - De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.
    - De jure change: Qwivir to Hamadan
    - De jure change: Dailam to Tabaristan
    - De jure change: Bjarmia to Perm
    - De jure change: Tyumen to Cumania
    - De jure change: Aktobe to Cumania
    - Increased the Permian province sizes for aesthetic reasons
    - The Pomeranians are now Slavic Pagans
    - 1066: Fixed a bug with the county of Pavia
    - Changed name of Maghreb culture to Berber
    - The names of Interesting Muslims should now be displayed correctly
    - Dead sons should no longer participate in Family Feuds
    - Added title history for the Byzantine Empire going back all the way to Augustus
    - Added Saladin as an Interesting Character in "The Third Crusade" bookmark
    - Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark
    - Added Wikipedia links to numerous characters
    - Adjusted position of Reykjavik on the map
    - Fixes to the Von Sayn dynasty
    - Added unique council titles for Greek rulers
    - Baldwin V of Jerusalem now has the correct dynasty
    - Province owners will no longer burn down Trade Posts belonging to a vassal's vassal
    - Added missing Sayyid trait to Ummayad characters
    - Alexander Nevsky now has some scripted traits
    - Ezzelino III da Romano now has some scripted traits
    - Friends and Rivals events should now be a bit more common
    - Added Margraves of Susa
    - Various changes and fixes to several Welsh characters
    - Corrections and additions to House Maelienydd
    - House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
    - Additions to House of Mathrafal Powys
    - Fixes to the Trpimirovic dynasty
    - Character 455520 is no longer female
    - Gaston the Crusader no longer gets his nickname on birth
    - Additions to the de Holland dynasty
    - Fixed issues with later Ylving monarchs
    - Various fixes and additions related to Ida von Cham
    - Bahri Sultan of Egypt's children now have the correct culture
    - Ramiro Garcés now has Basque culture
    - Added additional holders for the Bishopric of Roskilde
    - Fixes to the de Rethel dynasty
    - Added Tewdwr dynasty, precursors to the House of Tudor
    - Fixes to the marriages of Frederick Barbarossa
    - Added the bastards of Henry Beauclerc
    - Added missing wife and sons of Herluin de Conteville
    - Graphical updates to many coats of arms
    - Changed traits of Caliph al-Mustansir
    - Fixed the names of some English characters
    - Added King John's missing children
    - Fixes and additions to the af Munsö dynasty
    - Additions and changes to the de la Pole dynasties
    - Various changes to Nizam al-Mulk
    - Gyda Eiriksdottir now has the correct father
    - Fixes and additions to the Yngling dynasty
    - Fixed and additions to the Capetian dynasty
    - Tiborg de Provence now has the correct father
    - Fixes and changes to Stephen of Blois' family
    - Added missing marriage to Welf Guelph
    - Changes to Boleslaw II the Bold and his close family
    - Hoël of Nantes is no longer lowborn
    - Hugh 'the Red' de Sully now has his own dynasty
    - Burgonde de Bachaumont is now properly female
    - Fixed a bug with event 248 for unlanded characters

    AI:
    - Tweaked military AI to be a bit smarter
    - Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them
    - Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion
    - Muslims will now make use of Holy Orders when fighting other Muslim faiths
    - A bit more focused on de jure grants
    - Will not create claimant factions for the parents of the current ruler
    - Fixed a bug with Patricians not educating their children
    - More careful about raising Crown Authority to the highest levels
    - Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
    - Adjusted title revokation acceptance for baron tier characters
    - More nasty plots against overly powerful dynasties
    - Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
    - Fixed an issue with nominations for Catholic Bishoprics
    - Emperors will now sometimes destroy held kingdom titles
    - Will now often join claimant wars pushing their claim for some title
    - Tweaked marriage chances between pagans
    - Tweaked title creation/usurpation for tribes
    - Smarter about fabricating claims
    - Improved choice of "assimilation culture"
    - Tweaked guardian selection while desiring to assimilate into the local culture
    - Fixed some DoW targetting issues
    - Certain religions are now more passive, some more aggressive
    - Tweaked opinion effect on DoWs
    - Fixed an Elective voting indecision issue
    - Snappier about picking an ambition
    - Will be less stubborn about marrying for an alliance if it has no valid player successor
    - Fixed a bug where it could dismiss special event spawned troops
    - Will now prioritize recreating destroyed religious head titles
    - DoW prio to tribes so they will try to take their de jure kingdom
    - Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere
    - Will do more actions towards its vassals even while at war
    - A bit better at handing out minor titles
    - Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy
    - Will not pose claimant ultimatums while the claimant is fighting a war together with the liege
    - Will save some of its state so it can be more consistent after reload

    MODDING:
    - Added system for excluding use of inappropriate names for religious reasons
    - Added religion_modifiers, these are temporary modifiers to a religion's MA score
    - Added scripting commands add_consort = x and is_consort = yes/no/x
    - Added 'consort' event target
    - Added 'christian_opinion' to traits
    - Added 'christian_church_opinion' to traits
    - Added 'zoroastrian_opinion' to traits
    - Disabled the character history command 'give_job_title' (use an effect instead)
    - Added trigger 'dynasty_realm_power'
    - Added console command: init_laws [title]
    - Exported FERTILITY_BASE_MULT to defines
    - Exported many values to defines
    - Added 'spawn_fleet' effect that can match characters
    - Traits can now be marked as religious, which will clear them out if a character changes religion
    - Added dynasty flag 'used_for_random'
    - Fixed a bug with the 'controls_religion' event trigger
    - Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
    - Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)
    - Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers
    - Added 'adjective' event effect
    - Tweaked the 'set_name' effect so that it can reset title names
    - Added trigger and effect 'any_consort'
    - Added effect 'random_consort'
    - Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'
    - Event effects can now be run in title history as well
    - Added 'insert_title_history' event command'
    - Added event effect 'cancel_job_action'
    - Added event effect 'remove_holding_modifier'
    - Added event effect 'refill_holding_levy'
    - Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.
    - Added an 'aggression' field to religions (AI parameter)
    - The 'create_character' effect now correctly defaults to 'dynasty = random'
    - Added event effect 'make_primary_title'
    - Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'
    - Fixed a bug with the 'de_jure_vassal_or_below' trigger
    - Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms
    - Added 'can_cancel' flag to character ambitions
    - Added trigger 'attribute_diff'
    - Added trigger 'is_reformed_religion'
    - Fixed some issues with trigger 'is_parent_religion'
    - Fixed an issue with decision scripts and very low likelihoods
    - Can now specify 'used_for_dynasty_names' in landed titles
    - Added trigger 'holy_order'
    - Fixed a bug with "religion" change at a certain date in the character histories
    - Exported SHORT_REIGN_OPINION_MULT to defines
    - Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT
    - Added trigger:
    num_culture_realm_provs = {
    num = X
    culture = [tag/target]
    }
    - Added trigger:
    num_religion_realm_provs = {
    num = X
    religion = [tag/target]
    }
    - Added "Killer" character text promotion
    - Added "GetSonDaughter" character text
    - Added Alert: ALERT_PLANNING_INVASION
    - Added Alert: ALERT_ENEMY_INVASION_PLANNED
    - Added trigger: preparing_invasion = [yes/no]
    - Added event target: invasion_target
    - History: Added proper working support for removing holdings
    - Individual dynasties can now be overridden by mods without replacing the whole file
    - Exported define PAGAN_HOME_SUPPLY_MOD
    - Added 'defensive_attrition' to religions
    - The creation trigger on landed titles now has the title itself in the FROM scope
    - Added trigger 'any_previous_holder'
    - Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")
    - Added trigger 'relative_power'
    - Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.
    - Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects
    - Added 'female_temple_holders' field to religions
    - Scripted in a 'allow_distant' parameter in CBs
    - Added on action 'on_siege_over_winner'
    - Added PREVPREVPREVPREV scope (does not work everywhere)
    - Added 'GetFatherMother' parameter to text


    ...
    by Published on 28-05-2013 10:57  Number of Views: 2620 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    Well folks, I am happy to say that Crusader Kings II: The Old Gods expansion will release today!

    I hope you all asked your questions yesterday in the Q&A thread below,
    however if not, well, then I recommend that you read the thread - because your questions just might have been answered
    http://forum.paradoxplaza.com/forum/...Q-amp-A-Thread

    And here is the change log for v1.10:

    MAJOR:
    - Completely revised technology system
    - Revised buildings to fit the new tech system
    - Added a Raiding and Loot system
    - Revised the Religious Authority system, with Holy Sites for all religions
    - Major rivers, navigable by Norse Pagans
    - Norse pagans can prepare invasions
    - Pagans and Zoroastrians can take concubines
    - Multiplayer should now work between all three platforms (Windows, OSX and Linux)
    - Added new "The Mongols" bookmark set in 1220
    - Added the County and Duchy of Amalfi (merchant republic)
    - Added "Steppe" terrain

    INTERFACE:
    - Revised many shields, courtesy of Txini
    - Added court search option to character finder, which lists only characters in your court
    - Can now mark characters as special interest from the character view
    - If a character of special interest dies, they will now be removed from characters of special interest
    - Landed characters of special interest who die will now pass on their special interest status to their heir
    - Dead spouses are now shown with the old previous/next spouse buttons
    - Updated the tutorial
    - Outliner: Clicking a family palace now opens the republic view
    - Republic View: Fixed a glitch with the trade post limit tooltip
    - Character View: Landed councillors and foreign prisoners are no longer listed under your court tab
    - Succession View: Added some religion specific death texts
    - Ransom Prisoner now works when you select the prisoner through the normal interface too
    - The "Ask to Ransom Prisoner" interaction no longer shows up when it should not
    - Diplo View: Fixed a glitch with the prestige from marriage icon
    - Diplo View: If arranging a marriage in your own court, the female will always be regarded as "your" party, for correct prestige
    - Bulgarians now use western slavic graphics instead of eastern
    - Can no longer see the Release Prisoner interaction if the prisoner is not yours
    - Can no longer see the Exile Prisoner interaction if the prisoner is not yours
    - Fixed a glitch with white text in the tooltip for the 'religion_authority' effect
    - Fixed bug with missing sound 'transferregimentship'
    - Event spawned regiments now have names
    - Added delayed tooltips to explain tribal and titular titles in the Title View
    - Fixed a refresh issue with on-map province names
    - Fixed a refresh issue with on-map CoAs
    - Fixed some trigger tooltips
    - Fixed several issues with missing parameters and wrong strings in succession marriage and betrothal interaction texts
    - Fixed a misleading tooltip in independence faction revolter war score
    - Revised some message categories to get the correct event window frames
    - Improved the tooltip on the diplo relations map mode
    - The cultural title names are now updated correctly even before you start a game
    - Adjusted diplomatic colors in Scandinavia
    - The Polish counties now all have reddish political color instead of bright green
    - Improved the create and usurp title tooltip so it shows more info even if some requirements are false

    GAMEPLAY:
    - Fixed multiple crash issues
    - Fixed some "out of sync" issues with multiplayer
    - Some further speed optimizations
    - Liege levies now have 0 morale when raised
    - Bastards may now marry normally. If they have children, they will start a new dynasty.
    - Birth rates have been reduced a lot
    - Independent dukes of certain cultures are now called kings (of "Petty" kingdoms)
    - You now need more than 50% of the de jure counties to usurp or create a title
    - Added a special event for the rise of the Shi'a Caliphate
    - Increased the max distance to hire mercs
    - You are now allowed to switch commanders if no crown law applies
    - Reworked the penalty for overrunning your max demesne size so it does not crush small demesnes completely
    - Prisoners who are close relatives to the main participants are now automatically released after a war
    - You now only get a "mercy" opinion bonus with your vassals for releasing a vassal ruler
    - Fixed a bug where mercenaries would sometimes be raised in a wasteland province
    - Fixed a bug where the military view sound would play repeatedly if window was kept open
    - Catholic Holy Orders will no longer fight other Christians unless they are a heresy of Catholicism
    - Fixed a bug where the 'Chancellor is looking at my wife' event had a 99%+ chance to fire each year.
    - Revised many cultural first names
    - Only Christian prelates care about traits like Chaste, Celibate and Lustful
    - Demand Conversion now also converts the court of the recipient
    - Revised Gavelkind succession to work better and be smarter about titles that characters already hold
    - Prevented Gavelkind exploit where you could grant your oldest child and heir extra titles before succession
    - Fixed a bug where you were allowed to send off imprisoned children to be educated in other courts
    - No longer able to grant honorary titles to vassals of vassals that are currently in revolt
    - Made the events where people claim they would make a better councillor rarer
    - Fixed a potential problem with Patricians moving to another court for no reason
    - Primogeniture: Fixed a bug where living mothers could inherit ahead of younger sons
    - Increased the minimum religious authority required to ask for invasions and excommunication
    - Vassal religious heads can now grant the invasion CB
    - Fixed an issue where you would vassalize the pope in wars over Rome if he had minor holdings there
    - Fixed a bug where the laws would not always get updated along with the government type
    - Increased the chance of getting the inbred traits
    - Fixed a problem with laws not being validated on religion change
    - Most randomly generated men now start out lowborn
    - Tweaked dynasty name generation for newly landed Lowborn characters
    - Improved choice of exile for married characters
    - Shared revolter occupation war score now works when the liege is the attacker too
    - Corrected the region around the Aral Sea
    - Added a duchy of Samarkand
    - Fixed a bug with the surrender effect of Holy Wars
    - Posthumously born children of Doges no longer get a claim on the Republic
    - Fixed a bug where the presence of live Zoroastrians in the game would mess up various Mongol events
    - Fixed a glitch where newly activated titles could be labelled Theocracies
    - Can no longer offer vassalization to someone you have granted independence
    - Moved the duchies of Tabriz and Azerbaijan de jure into the kingdom of Persia
    - Added an event where powerful vassals can choose independence after a successful Decadence invasion
    - Added an Empire of Italia
    - Added de jure Empire of Tartaria
    - Added de jure Wendish Empire
    - Added de jure empire of Carpathia
    - Added de jure empires of Mali and Abyssinia
    - Gave the Pechenegs a kingdom tier title
    - The kingdom of Italy is now a de jure part of the HRE in 1066
    - Outsiders can now ask to join "other" claimant wars
    - Added a Muslim Caliphal subjugation CB, much like the pagan one
    - Simplified and improved the Tribal Invasion CB
    - Tribal titles can no longer de jure assimilate duchies and kingdoms
    - Tribal titles are now destroyed if held by someone with normal titles of the same or higher tier
    - Added a number of tribal tags, mostly intended for the 867 start
    - The event "Comet Sighted" can now actually fire
    - Fixed an issue where counties and minor baronies could given a null holder
    - Fixed some issues with the outcome of claimants getting king+ tier titles
    - Fixed an issue with the outcome of usurpation and grant title event effects for the primary title of a holder with multiple highest tier titles
    - Fixed an issue with newly activated titles getting the wrong government type
    - Non-pagan Temple type characters no longer inherit claims
    - Added new ambition: "Become King of X". Cannot be cancelled.
    - No longer allowed to land eunuchs with feudal holdings
    - Fixed a bug preventing a complete victory against a landless enemy with only fleets
    - Blocked the whole event chain leading up to bastard children for muslims
    - Added vassal Opinions of a liege who lets a guardian of the right or wrong culture educate their heir
    - Fixed a rather bad error in combat with the defensive religious bonus
    - When the primary title is taken from a Caliph, the Caliphate should now go with it if the taker can hold it
    - Fixed some bugs with the creation triggers for the Sunni and Shi'a Caliphates and the Latin Empire
    - Higher tier bishops are no longer generated with dynasties either
    - Now allowed to pick a lowborn character to play in the lobby, if he will get a dynasty as soon as the game starts
    - Added Bolghar and Khazar cultures
    - Fixed a bug with culture-less holders being created for baronies that had had a scripted holder before being taken out of circulation
    - Gave the Volga Finnic tribes some new duchies
    - Added two now cultures: Mordvin and Samoyed
    - Revised province cultures in the Finnic areas
    - Added an Avar culture
    - Independence faction leaders are no longer imprisoned on white peace
    - Added creation condition to the kingdom of Hungary
    - Reshuffled some de jure provinces around Lithuania and created the duchy of Grodno
    - Fixed a bug with regnal numbers and moving back in history past the first holder of a title
    - No longer allowed to grant independence to de jure vassals of your own religion
    - Inactive titles no longer get holders automatically until explicity activated
    - The Holy Orders are now properly deactivated with no rulers until they appear
    - The Mongols are now properly deactivated with no rulers until they appear
    - The Aztecs are now properly deactivated with no rulers until they appear
    - Open Elective realms now only get Lowborn rulers and courtiers
    - The arriving Mongol Khans are now Batu and Hulegu
    - Fixed a bug with dead Caliphs no longer being styled "Caliph"
    - Fixed a slight bug in the claimant faction ultimatum decision
    - Split the Swedish county of Småland and adjusted the history files
    - Added the county of Bar (split from Verdun), with history courtesy of Voy
    - Fixed some issues with the trigger 'revolt_risk' and made sure it's used correctly everywhere
    - Added Slavic Pagan religion
    - Added some more straits to Rügen and the Western Isles
    - Made Venice a single county de jure kingdom
    - Cut the strait to Venezia
    - Adjusted the Nubian region de jure
    - Adjusted culture and religion history in Cilicia
    - Moved c_viviers (Vivarais) from d_toulouse to d_dauphine
    - Slightly adjusted the border around Uppland, Västmanland and Gästrikland
    - De jure change: Sarpa to Azov and Kasogs to Alania
    - De jure change: Portucale to Portugal
    - De jure change: Hedmark to Ostlandet
    - De jure change: Foix to Toulouse
    - De jure change: Nice to Provence
    - De jure change: The kingdom of Wallachia no longer part of the ERE
    - De jure change: Armenia Minor to Anatolia and renamed "Cilicia"
    - De jure change: New duchy of Jazira
    - De jure change: Al Bichri to Syria
    - De jure change: Cut the Duchy of Oxford. Gave its counties to Essex/Bedford and Hwicce/Gloucester.
    - De jure change: Qwivir to Hamadan
    - De jure change: Dailam to Tabaristan
    - De jure change: Bjarmia to Perm
    - De jure change: Tyumen to Cumania
    - De jure change: Aktobe to Cumania
    - Increased the Permian province sizes for aesthetic reasons
    - The Pomeranians are now Slavic Pagans
    - 1066: Fixed a bug with the county of Pavia
    - Changed name of Maghreb culture to Berber
    - The names of Interesting Muslims should now be displayed correctly
    - Dead sons should no longer participate in Family Feuds
    - Added title history for the Byzantine Empire going back all the way to Augustus
    - Added Saladin as an Interesting Character in "The Third Crusade" bookmark
    - Added Khagans Batu and Hulegu as Interesting Characters in "Rise of the Hansa" bookmark
    - Added Wikipedia links to numerous characters
    - Adjusted position of Reykjavik on the map
    - Fixes to the Von Sayn dynasty
    - Added unique council titles for Greek rulers
    - Baldwin V of Jerusalem now has the correct dynasty
    - Province owners will no longer burn down Trade Posts belonging to a vassal's vassal
    - Added missing Sayyid trait to Ummayad characters
    - Alexander Nevsky now has some scripted traits
    - Ezzelino III da Romano now has some scripted traits
    - Friends and Rivals events should now be a bit more common
    - Added Margraves of Susa
    - Various changes and fixes to several Welsh characters
    - Corrections and additions to House Maelienydd
    - House Ua Flaithbertaig / Ua Briáin Seóla dynasty filled out
    - Additions to House of Mathrafal Powys
    - Fixes to the Trpimirovic dynasty
    - Character 455520 is no longer female
    - Gaston the Crusader no longer gets his nickname on birth
    - Additions to the de Holland dynasty
    - Fixed issues with later Ylving monarchs
    - Various fixes and additions related to Ida von Cham
    - Bahri Sultan of Egypt's children now have the correct culture
    - Ramiro Garcés now has Basque culture
    - Added additional holders for the Bishopric of Roskilde
    - Fixes to the de Rethel dynasty
    - Added Tewdwr dynasty, precursors to the House of Tudor
    - Fixes to the marriages of Frederick Barbarossa
    - Added the bastards of Henry Beauclerc
    - Added missing wife and sons of Herluin de Conteville
    - Graphical updates to many coats of arms
    - Changed traits of Caliph al-Mustansir
    - Fixed the names of some English characters
    - Added King John's missing children
    - Fixes and additions to the af Munsö dynasty
    - Additions and changes to the de la Pole dynasties
    - Various changes to Nizam al-Mulk
    - Gyda Eiriksdottir now has the correct father
    - Fixes and additions to the Yngling dynasty
    - Fixed and additions to the Capetian dynasty
    - Tiborg de Provence now has the correct father
    - Fixes and changes to Stephen of Blois' family
    - Added missing marriage to Welf Guelph
    - Changes to Boleslaw II the Bold and his close family
    - Hoël of Nantes is no longer lowborn
    - Hugh 'the Red' de Sully now has his own dynasty
    - Burgonde de Bachaumont is now properly female
    - Fixed a bug with event 248 for unlanded characters

    AI:
    - Tweaked military AI to be a bit smarter
    - Fixed a bug where the AI would disband Holy Orders even if they were fighting religious enemies and could afford them
    - Will no longer attempt to use Holy Orders to siege enemy provinces of the same religion
    - Muslims will now make use of Holy Orders when fighting other Muslim faiths
    - A bit more focused on de jure grants
    - Will not create claimant factions for the parents of the current ruler
    - Fixed a bug with Patricians not educating their children
    - More careful about raising Crown Authority to the highest levels
    - Electors will now tend to vote for other dynasties if the reigning one is too powerful in the realm
    - Adjusted title revokation acceptance for baron tier characters
    - More nasty plots against overly powerful dynasties
    - Likelier to start and join claimant factions against overly powerful dynasties, if the claimant is of another dynasty
    - Fixed an issue with nominations for Catholic Bishoprics
    - Emperors will now sometimes destroy held kingdom titles
    - Will now often join claimant wars pushing their claim for some title
    - Tweaked marriage chances between pagans
    - Tweaked title creation/usurpation for tribes
    - Smarter about fabricating claims
    - Improved choice of "assimilation culture"
    - Tweaked guardian selection while desiring to assimilate into the local culture
    - Fixed some DoW targetting issues
    - Certain religions are now more passive, some more aggressive
    - Tweaked opinion effect on DoWs
    - Fixed an Elective voting indecision issue
    - Snappier about picking an ambition
    - Will be less stubborn about marrying for an alliance if it has no valid player successor
    - Fixed a bug where it could dismiss special event spawned troops
    - Will now prioritize recreating destroyed religious head titles
    - DoW prio to tribes so they will try to take their de jure kingdom
    - Will not offer to join holy wars to defend someone in another region (overseas), unless it neighbors them somewhere
    - Will do more actions towards its vassals even while at war
    - A bit better at handing out minor titles
    - Fixed a bug where non-patrician baron tier vassals would always say yes to all diplomacy
    - Will not pose claimant ultimatums while the claimant is fighting a war together with the liege
    - Will save some of its state so it can be more consistent after reload

    MODDING:
    - Added system for excluding use of inappropriate names for religious reasons
    - Added religion_modifiers, these are temporary modifiers to a religion's MA score
    - Added scripting commands add_consort = x and is_consort = yes/no/x
    - Added 'consort' event target
    - Added 'christian_opinion' to traits
    - Added 'christian_church_opinion' to traits
    - Added 'zoroastrian_opinion' to traits
    - Disabled the character history command 'give_job_title' (use an effect instead)
    - Added trigger 'dynasty_realm_power'
    - Added console command: init_laws [title]
    - Exported FERTILITY_BASE_MULT to defines
    - Exported many values to defines
    - Added 'spawn_fleet' effect that can match characters
    - Traits can now be marked as religious, which will clear them out if a character changes religion
    - Added dynasty flag 'used_for_random'
    - Fixed a bug with the 'controls_religion' event trigger
    - Added parameter 'disband_on_peace' to the event effect 'spawn_unit'
    - Event spawned sub units can now be marked as not inheritable (cannot_inherit = yes)
    - Added safeguards to prevent strange crashes when trying to add non-existent temporary modifiers
    - Added 'adjective' event effect
    - Tweaked the 'set_name' effect so that it can reset title names
    - Added trigger and effect 'any_consort'
    - Added effect 'random_consort'
    - Added title history commands 'name', 'adjective', 'reset_name' and 'reset_adjective'
    - Event effects can now be run in title history as well
    - Added 'insert_title_history' event command'
    - Added event effect 'cancel_job_action'
    - Added event effect 'remove_holding_modifier'
    - Added event effect 'refill_holding_levy'
    - Added Casus Belli type flags 'apply_short_occ_mod' and 'apply_short_occ_mod'. These control whether or not the "Recently Conquered" and "New Administration" holding modifiers are set on victory.
    - Added an 'aggression' field to religions (AI parameter)
    - The 'create_character' effect now correctly defaults to 'dynasty = random'
    - Added event effect 'make_primary_title'
    - Fixed some minor issues with the triggers 'higher_tier_than' and 'lower_tier_than'
    - Fixed a bug with the 'de_jure_vassal_or_below' trigger
    - Fixed an issue with the effect 'usurp_title_plus_barony_if_unlanded_and_vassals' vs holders with multiple kingdoms
    - Added 'can_cancel' flag to character ambitions
    - Added trigger 'attribute_diff'
    - Added trigger 'is_reformed_religion'
    - Fixed some issues with trigger 'is_parent_religion'
    - Fixed an issue with decision scripts and very low likelihoods
    - Can now specify 'used_for_dynasty_names' in landed titles
    - Added trigger 'holy_order'
    - Fixed a bug with "religion" change at a certain date in the character histories
    - Exported SHORT_REIGN_OPINION_MULT to defines
    - Added a 'short_reign_opinion_year_mult' field to religions that can override the define SHORT_REIGN_OPINION_MULT
    - Added trigger:
    num_culture_realm_provs = {
    num = X
    culture = [tag/target]
    }
    - Added trigger:
    num_religion_realm_provs = {
    num = X
    religion = [tag/target]
    }
    - Added "Killer" character text promotion
    - Added "GetSonDaughter" character text
    - Added Alert: ALERT_PLANNING_INVASION
    - Added Alert: ALERT_ENEMY_INVASION_PLANNED
    - Added trigger: preparing_invasion = [yes/no]
    - Added event target: invasion_target
    - History: Added proper working support for removing holdings
    - Individual dynasties can now be overridden by mods without replacing the whole file
    - Exported define PAGAN_HOME_SUPPLY_MOD
    - Added 'defensive_attrition' to religions
    - The creation trigger on landed titles now has the title itself in the FROM scope
    - Added trigger 'any_previous_holder'
    - Death and birth dates in character history files now only use the outer date. (Ignores the X in "birth = X")
    - Added trigger 'relative_power'
    - Added 'piety_cost' and 'prestige_cost' to casus bellis. This means they are visible to select even if you currently don't have enough Piety or Prestige.
    - Added 'match_min' and 'match_max' parameters to the 'spawn_unit' and 'spawn_fleet' effects
    - Added 'female_temple_holders' field to religions
    - Scripted in a 'allow_distant' parameter in CBs
    - Added on action 'on_siege_over_winner'
    - Added PREVPREVPREVPREV scope (does not work everywhere)
    - Added 'GetFatherMother' parameter to text

    ...
    by Published on 16-05-2013 09:00  Number of Views: 13196 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Hey folks, it is dev diary day and time to talk a bit about rebels and adventurers! Let's start off with the rebels; as you know, the old rebels are a nuisance but they are easily defeated and even if they hold a county for a long time, defection is rare. Sure, they sometimes kill a local ruler, but even that is uncommon. This is a shame, especially since we have explored better ways of handling rebels in the In Nomine expansion to Europa Universalis III and in Victoria II. So, for The Old Gods, we are replacing the old simplistic system with proper rebels with a cause (if you don't have the expansion, you will be stuck with the old system.) There are three new types of rebels: peasants, heretics and "liberators". As before, they can appear if the revolt risk is higher than 0 in a county. If the county is of a heretic religion, heretic rebels may appear. If the county is in a kingdom occupied by foreigners, liberators may rise up. If the other two types are not suitable, it's going to be a peasant revolt.


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    by Published on 02-05-2013 15:57  Number of Views: 5571 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Yesterday should have been a dev diary day, but I forgot that May 1 is actually some sort of Red holiday, and turning up to work gets you lined up against a wall and shot. However, this is not the time to discuss the mysterious idols, totems and faiths of the previous century. Let us instead think back much further, to simpler - if no less bloody - times, before Socialist May Day, before Christian Walpurgis Night, when the bonfires blazed for the Old Gods...

    To begin with, religious Moral Authority has been revamped. The base value is now determined by the number of Holy Sites under the control of the religion. On top of this, there are various timed modifiers (think character opinions) for things like winning or losing holy wars, or building temples. This new system applies to all religions, not just the pagans. The pagan religions do tend to start with fewer Holy Sites under their control, but on the other hand there are no pagan heresies to worry about.



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    by Published on 03-04-2013 14:59  Number of Views: 11346 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Well, it's been two weeks, so it's time for another bi-weekly entry in the saga of The Old Gods expansion for Crusader Kings II (we will ramp up the pace to weekly dev diaries from May 1). Today, I'll talk about what is, perhaps, the core feature of the expansion: raiding. All pagans have the option to raid, but it is especially important for Norse and Tengri rulers, who will start losing Prestige if they have been at peace for too long. Rather than declare a regular war, they can opt for some good old fashioned raiding.



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    by Published on 20-03-2013 17:00  Number of Views: 14811 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    It's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

    Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.


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    by Published on 30-01-2013 14:16  Number of Views: 7404 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    The Republic has been out for a few weeks now and we're happy to say the response has been overwhelmingly positive. As you know, the announcement for the next expansion is imminent, so I thought I'd round off the Republic cycle with a short "post mortem" discussion (though I would prefer calling it "post natal").

    Way back when we made the original Crusader Kings, we considered making republics playable somehow, but there was neither time nor a design that would fit the rest of the game. Come Crusader Kings II, we were, again, more concerned with core gameplay and revitalizing the original game, so playable republics remained a gleam in the designers' eyes. However, when we sat down to plan the future expansions, the republics were one of the obvious choices (together with Islam, the Byzantine Empire, etc.)

    Initially, we discussed completely waiving the importance of your dynasty, allowing you to play a succession of Doges regardless of their origins. This would entail gameplay more along the lines of Europa Universalis, where you play a country. The main concern with this approach was that it would eliminate one of the most fun and unique aspects of CKII; the building of a Dynasty. Thus, we decided on the "five families" concept and the virtual "Family Palace" holding. I am very pleased with this design choice since it preserves the dynasty based gameplay while still providing something new and different. ...
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