Would you be interested in "dev diaries" for the mod?
1000% yes. It helps show off new features, builds interest for the next release, and hopefully cuts down on people inevitably asking how something new works.
- 1
Would you be interested in "dev diaries" for the mod?
His work will hopefully be included in the version when this is released.We could make areas sieged during this cb have a province modifier which increases revolt risk and lowers taxes to represent the carnage of the Gothic Wars. We can also add the modifier which makes battles count for less to drag these out. Finally, we can add flavor events for rulers in these wars to generate characters and revolts like that of Totila's resurgence, high costs of the war, or potential corruption, treason, or other intrigue regarding the generals.
I think both the government form and CB:s will need to be balanced out. The ERE is either too strong in my opinion, or has to deal with independence rebellions. I would prefer more internal intrigue and dynastic instability.Those CBs sounds quite powerful, but the penalties Enlil has planned should balance them out.
Good question. Currently they are a merchant republic, but do you think the Bureaucratic government form would be a better representation? If so, why?Will the Roman Republic in Rome also use the bureaucratic government type, or will they still be a merchant republic?
The Merchant Republic government type just feels like an awkward fit for the Roman Republic, since it wasn't really a maritime trade republic. Like the Empire, I think it would benefit from working more with retinue and mercs instead of levies, and maybe be given a conquest CB or something so that they can capture territory (especially if they end up not being a MR, since that would take away the MR coastal claim CB). It would be neat to somehow simulate the two Consuls, and in general it looks like the new council mechanics would be a good fit for the senate.Good question. Currently they are a merchant republic, but do you think the Bureaucratic government form would be a better representation? If so, why?
Very interesting concerns, will note the suggestion. I know it wasn't a maritime republic, and hopefully the next update will include new functionalities in terms of modding that permits for more different governments and model accurately the Roman Republic.The Merchant Republic government type just feels like an awkward fit for the Roman Republic, since it wasn't really a maritime trade republic. Like the Empire, I think it would benefit from working more with retinue and mercs instead of levies, and maybe be given a conquest CB or something so that they can capture territory (especially if they end up not being a MR, since that would take away the MR coastal claim CB). It would be neat to somehow simulate the two Consuls, and in general it looks like the new council mechanics would be a good fit for the senate.
Of course, if you were to keep it a Merchant Republic that would be fine too. Just giving suggestions without any real modding experience or expertise.
In order to play the mod, you do not need the Horse Lords DLC. However, as in vanilla, some things will only work with Horse Lords enabled.So i have a question, i'm going to hold on downloading the mod till it is up to date with Conclave as i'm going to buy it, but do i need to have the Horse Lords DlC?
In order to play the mod, you do not need the Horse Lords DLC. However, as in vanilla, some things will only work with Horse Lords enabled.
Depends if you want forts, nomads and the functionalities attached to it and etc.Ah dammit, probably i'm going to waste a good 50R$ them.
Fixed!FYI, the download section of this thread (post #2) still links to 0.9.6 instead of 0.9.7.