By the end of the last stream they have reached ~1.5K, so yeah, it might take a while to get there.What firepower did the Blorg have when ground-hugging the Sibulans? 600? There is still a looooong way to go...
By the end of the last stream they have reached ~1.5K, so yeah, it might take a while to get there.What firepower did the Blorg have when ground-hugging the Sibulans? 600? There is still a looooong way to go...
Out of 75 techs we only saw 1 rare tech or?
arent there even more rare techs ? wasnt they talking about a few legendary techs ?
i want dlc with alot tech like deathstar which is legendary tech
i would LOVE a developer give us a range of how many techs there are (i dont need to know its 532 just say 500ish or something)
thanks for the answerBallpark, excluding repeatable techs... 300-ish. Can't get all in a single game though.
I would Love to happen too, as well you are almost undoubtedly right in regards to the techs except maybe the Deathstar.
Ballpark, excluding repeatable techs... 300-ish. Can't get all in a single game though.
Do you have to be fanatic to get unique techs? Are there unique techs which require fanatic? Do all ethos have unique techs?
Amount of techs? Though 300 is a pretty big number compared to other 4X games.I love how someone 'respectfully disagreed' with the dev response.
What is there to disagree about???
Amount of techs? Though 300 is a pretty big number compared to other 4X games.
I love how someone 'respectfully disagreed' with the dev response.
What is there to disagree about???
I guess a game will easily last for more than 250 years until you run out of techs
I still think research should be much slower because you get 3 research area at the same time, so if we dont want research to be like christmas day every couple of years or so, it should be MUCH MUCH slower especially in the mid to late game.
Yeah but in civ you can research only one tech at the same time, and they give you more new stuff (new units and buildings) as well as radical game changers (hello Coal Power)
It-'s not another future tech, but that you can investigate different incremental economic and military bonii. It-'s not ideal, but better.If you run out of techs before you run out of conquests, then your game either has too many conquests or too few techs. Either way, it ain't doin' it right.
I suppose my gripe is that having Future Tech is not a good thing, that we should be happy about it being in the game.
It seems to me (and I thought this in Civ too, so I'm not just being mean to Paradox) that it is rather a symptom of the design having failed to balance / pace the various aspects of the game properly.
If you run out of techs before you run out of conquests, then your game either has too many conquests or too few techs. Either way, it ain't doin' it right.