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He put on his glove and pounded his fist into his palm three times. Looking around on his horse he spotted one of the runners. Bringing his steed to a charge he rode the man down and using his saber slashed the prisoner from his thigh to his shoulder. Dismounting he cut the man's head off and rode back to camp. On the way back he looked around the sky was clear but there was smoke in the air. There had always been smoke in the air sense they had come to Hendal. He remembered the journey the battles with the Hendals and their pointy sticks. The sickness the greed the splintering. He remembered it all, the man spat in the dirt and was brought back to the present. Octar was back in the village now looking around he saw the faces of his army. Young men and veterans alike looking for his guidance. They needed their Dagch Morin to lead them to victory over the Hendals. Dismounting his horse he walked into his tent. Octar could see his son and his generals pouring over a map then one of his advisers came by and whispered something into his ear. Smiling Octar pointed at his map and said one word "Here."
 
Orders
1. Tell everyone this is the last season for the prize for those who find a way to control the demon afterwards it will not be given.
2. Start investigating ways to improve farming practices, and efficiency
[/SPOILERS]

Orders Modified
1. Tell everyone this is the last season for the prize for those who find a way to control the demon afterwards it will not be given, at the end of this season offer everyone who came out to try to control the demon a house in Gottor, or land in the surrounding country side.
2. Start a program with the newly found intellects to encourage them to find better ways to do everyday thing in Gottor-Tydreach, from farming to industry, to fighting. Successful inventions or improvement ot practices will be awarded with 5 Ducats, doing this 5 times will gain a monthly stipend of 2 Argens.
 
Orders
1. Travel to Moraille to take over administration of the capital and put an end to any decadent parties or activities that may have started in the absence of the Marcher or Steward.
2. Take the special ring from the vault and study it for possible magical properties, since magical power seems more possible with the dragon burning Sevala.
3. Send the bureaucrats, who are probably doing nothing anyways, to scour the nation to find suitable locations to resettle the refugees in self-sufficient towns, in the likely event that they can't return to Sevalla soon.
 
Orders
Start raiding in the duchy of Arevmarch
 
Orders
1. High Councillor Armand Vasa turns his attention back to continuing the excavation of the ruins, bringing in priests and historians to help determine what they might be.
2. He also attempts to ensure that the harvest will be much better than last years, hiring experts to ensure that the planting season goes well for the farms of Halbstadht.
 
Orders:
1 - Exploit the gold and iron mines
2 Assemble wise men to research the jar of pixies and find out the possible practical uses of these magical creatures.
 
(Orders Sent)
 
Orders:
Jacques Armand dan Bresson shall paint a great painting to represent the victory of the zealous and courageous Ardans soldiers over the evil heretics of Dalmira and Meddeland.
 
The Superius has awaken from the longest meditation he has had to date, no one knew where he was or what he was doing, not even his closest priest. And when questioned, he gave short answers such as "I was in deep though with Namid and now I am eager to do his work." What work? no one knew, but he seemed more focus than ever.

Orders
1. Take 200 ducats and the wand in the Superiacy's inventory and go and speak with the Dragon, attempt to find out who he is and what he wants, if possible attempt to tame and befriend Dragon. If all goes wrong, may the power of Namid and his great wand be with me and the Dragon will be slain. DO NOT bring a sword, I fear it may only aggravate the Dragon immediately, it's a risk, but it's a risk I am willing to take for the people of Namid.
2. In casing I die, leave a note with my most loyal priest and have him hand it over to a cousin of mine, the note will contain the possible location of where I will try and quickly hide the wand and money in case everything goes wrong.
3. If there is time left at the end of the season and I am still alive, visit the New High Church building site and motivate labourers to work harder and prouder for Namid.
 
((The orders deadline has now passed.))
 
Margrave Thunderfalcon will continue reestablishing government in northern Meddeland.

He will also draw a map, the Mappa Makriae.

((EDIT: Dammit, did it really take me 2 minutes to write this?))
 
The Spring of 502

After the poor harvest of 501 and the multiple tithes, people across the land hoped and prayed for a better year in 502. However, the Spring of 502 began disastrously, as the planting season across the continent was ruined by the sudden appearance of a new crop blight, worse than any disease - vast swarms of insects began to appear, descending on newly seeded fields and stripping them bare. Some parts of Ardans and Dalmira had already begun to starve - if crop failure continued through 502, there was little doubt of what fate awaited the national population. Between the appearance of a dragon in Sevala, looming mass starvation, and the plague of insects, people began to speak of the end times - perhaps the blood of humanity had finally become well and truly corrupted past the point of redemption, and Namid was bringing forth apocalypse...

Hendal

In Hendal, the new regime under the new queen was quick to silence any opposition, with any and all outspoken critics of Queen Marie being rounded up and sent to the stockades (or worse). For the moment, no one dared speak against the crown - which is just how it had been in the time of Marie's father.

Prince Henry set sail for Meddeland with a grand fleet but only just reached the eastern harbors by the end of the season - so far, not a single pirate had been sighted. As he was sailing, no news of requests for information about the dragon statue reached his ears.

Baldwin Montague would continue to encirclement tactics against the Tavan Morin - this worked as well as could be expected, but he would not make any eastward progress this month, as the appearance of a large Tavan Morin warband would keep him close to Sanapiro for the month... (see below)

Hendal loses about 3,000 soldiers in the Spring to the Tavan Morin; the brunt of those losses are born by the Iron Hands, who fight heavily on the front line.

Dalmira

In Dalmira, the efforts of the King and the King's chancellor had long run in opposite directions - the King had practiced nepotism and cronyism, hauling in distant relatives and courtiers to positions they did not deserve or belong, while his long-suffering servant, Vasa, had tried to force them back out again. The Spring of 502 would see a victory for Vasa as he managed to convince the King to allow him to dislodge the most troublesome individuals. For the moment, at least, Dalmiran corruption seemed to be falling.

Armand Vasa also declares the ruins fully excavated after efforts in the Spring of 502, with the entire network of unearthed buildings now fully explored. They have yet to decipher the recovered scrolls, however...

Similarly, Vasa might be many things but he is not a miracle worker. His attempts to find farming "experts" were lackluster to begin with, since there were only ever farmers and more farmers, not experts and amateurs, but by the end of the season it becomes obvious that even the greatest experts in the land could not have stopped the plague of insects. Fortunately, the effort is not terribly costly - but the food situation is starting to look very, very bad for Halbstadht and Dalmira beyond.

King Magnus once again raised his peasant levies for the year - it does not escape his notice that only 48,000 - fewer than last year - answer his call. They are joined by a thousand-some-odd nobles, who have answered the King's call to war with noticeably lukewarm attitudes. The King tries to raise morale on their eastward march and is generally successful, but he does not march at speed. The raising itself takes more than a month. By the end of the season he has barely passed into the territory of Victorsburg.

Duke Wesley Krasnickas continued to focus Erdheim-Rortzen's efforts on the construction of stone roads. He made considerable progress in the Spring, with the project now appearing very close to done. Another season of effort should (assuming no great setbacks) complete the great road system and give Erdheim-Rortzen the best infrastructure in Makria.

Duke Dal'Athgar an Odal'in Uthbar of Gottor-Tydreach would be infuriated by the end of the spring, as all his scholars and wise men had failed to find a way to control the Void Demon. He made many trips down the bestiary, where he stared at the creature in its magical confines. It continued to stare back at him with dead, empty eyes. The Duke tried to repurpose his scholars in the wake of this failure, offering a lavish reward of 5 ducats for any new "better way of doing things" in Gottor-Tydreach that they might discover. It perhaps did not occur to him that many of the men he had drawn to Gottor-Tydreach were mystics and students of magic; they initially focused their efforts on the plague of insects that afflicted the duchy and began to distribute amulets, charms, and other items to the populace (and advise them in similar practices), supposedly to ward off the pestilence. Uthbar was not quite credulous enough to pay most of them for this, as the insects did not go away. Fortunately for him, the church did not protest at this upswell of mysticism depite the inquisition in the Duchy.

Maximillian Wiegraf's efforts to conduct a census begin with a faltering start, but it is ultimately conducted by his team of bureaucrats by the end of the season, and in good order. Though it is little more than a register of all the people in his duchy - and has not been disseminated for any additional purpose - it is completed nonetheless and compiled quickly due to its lack of complexity. It also finds something chilling - the population of the duchy has dropped in the last two years. The Duke's efforts to draft more regulars into the army go extremely well, with him hitting his target of 10,000 soldiers in Spring. They may be green and many of them are conscripts, but there are 10,000 of them.



Meddeland

The Spring of 502 brought Meddeland little rain, a plague of locusts, and worse - a Great Fire. A tremendous fire broke out in the Meddish city of Neverreach, sweeping through the streets at tremendous speed and killing many, burning buildings and property to a crisp. Publicly the wizard-arsonist Kishburne was blamed, but he was known to have exited Meddeland for Ardans recently; in all likelihood, the fire was simply an unfortunate accident, aggravated by circumstance and high winds. North Meddeland was starting to seem very barren indeed.

In Meddeland, Alfons Windfell busied himself implementing the recommendations of the Farm Book in the high hopes that it would improve the prospects of Meddeland's embattled farmers. The crown funded changes to the nation's irrigation systems, which were eagerly implemented by many farmers - however, in the face of a plague of ravenous crop-eating insects, it was no longer certain that salination and irrigation were primary problems for the kingdom. Costs came in dramatically below expectations, however, as most farmers proved willing to do the work themselves if it meant improved crop yields.

Attempts at implementing hydraulic mining practices in the gold mines also went surprisingly well, though they proved fairly costly in the relative scheme of things. Still, by the end of the season, enough gold was flowing out of the mines that it covered the cost of the project.

The King also focuses on the mines in the Spring of 502 - perhaps with the harvest failing, the mines are a better investment... Between the King's efforts and Windfell's, the gold mine is perhaps not fully exploited by the end of the season but producing adequately, as is the iron mine.

Ardans

As he wintered in Desrois, the Marcher came to know a self-proclaimed mercenary who had stationed himself there, the two becoming fast friends. If this has any implication for the war, it remains to be seen...

Michel Szabolcsi, perhaps Ardans' finest administrator, traveled to Moraille to begin rooting out corruption and decadent practices there that had supposedly begun in the Marcher's absence. He immediately began a ferocious regime to enforce austerity, morality, and a spirit of national duty in the populace there, which was largely wildly successful. By the end of it, no one could complain that Moraille was becoming decadent any longer. Szabolcsi also had become more credulous of the possibility of magical powers in the ring in the vaults; he took it out and studied it but did not find anything. Lastly, he began a resettlement program (though the bureaucrats were not particularly happy with the suggestion that they had been idle, as most of them were collecting taxes and enforcing laws). This proved to be relatively successful, though tens of thousands of Sevala refugees remained camped outside the walls of Desrois.

Ishwari Kishburne marched into North Ardans and began to burn everything he could find. Though he could not cross the Citrine mountains into Cirtirus, he found plenty of outlying communities to attack east of the mountains. Militia groups instantly formed and started to hunt him - they curbed his efforts somewhat, but failed to find the wizard, just as the Meddish lynch mobs and soldiers had failed before them.

Jacques Armand dan Bresson spends several months painting an epic battle scene to show the victory of the Ardans over the evil heretics; it comes out well and those who see it are much inspired - and there is no doubt remaining of Bresson's artist ability by the Spring's end.

In Spring, the Ardans army hangs a Hendal spy, sent to infiltrate their ranks. Though the incident is publicized, no one is sure what can be done about it - Hendal is faraway and Ardans has other problems.

Tavan Morin

In the relative lawlessness that followed the Tavan Morin capture of much of North Hendal, a number of ex-Hendal armories were raided by what remained of the local populations - who were now afraid of both the Tavan Morin and each other.

Doba Morin Kh'azaro Octarz rides for Sanapiro in the Spring of 502 with the intention of taking the city by hook or by crook; all does not end well for him as his attempts to maneuver around the Hendal army in the craggy terrain fails; he instead finds himself outmaneuvered and his smaller warband surrounded by dramatically superior Hendal forces. His entire warband is wiped out after a day of fierce fighting; the Hendal lose only 3,000 soldiers versus the loss of Octarz's entire company. Octarz himself is killed. The loss presents a terrible setback for the Tavan Morin.

The Dagch Morin was not in time to save his son, but his wrath in retaliation for the defeat was terrible, as he ferociously sacked what little of North Hendal remained outside of the Sanapiran walls. Every trace of Hendal he could find was destroyed with fire and sword. New prisoners were taken to replace the escaped old ones - though his attempts to build a new prison were met with abject failure.

The new Duke of Stolgen-Arevmarch had a grim surprise awaiting him - Jo'chi Hasar began raiding into the duchy of Arevmarch from the North. His raiders did inflict much damage on the sparsely populated Arevmarch countryside at first, but they did catch the Arevmarch guard totally by surprise, as they had been watching the Hendal border.

Other

The Superius goes to attempt to talk to the Dragon in person. It neither kills him nor responds to his entreaties, instead ignoring him. The journey to Sevala, however, consumes most of the season for him and he does not have time to go motivate workers by the new city - they make little progress in his absence.

Dwaler breaks from the Meddish forces and mounts several raids into the Ardans; these have mixed effectiveness, as much of the Ardans land he raids into has already been deserted for fear of the dragon or destroyed by the insects descending o'er the land.

((end of update. Next update is next Saturday, as usual. The City of Leganum is still open.))

Hint: There are vacant leadership positions open.
 
((stats - budget+notes))

((This post contains information about each of the nations/factions in the game.))

Hendal

Kingdom of Hendal
((Maxwell500))
Absolute Monarchy - Burnhem (the seat of government)

Dashboard:
Treasury: 991 ducats (+65)
Currently at peace
Notable institions: The River Watch
-Iron Hands (1,000 strong)
-Spoils System
-Information Network in Burnhem
-Sound Toll Bureaucracy
-Messenger corps/mail system
-Winery on the sea
-Project: 3 lines (36%)
-Royal Bank (very low interest)
-Jailbreak
-Anticorruption purges
-Bureaucrats given raise [paid around 45 centimes per season]

Census: (taken Spring of 500)

Population: 2.91M (population excess 438k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
1.87M Serf Farmers
479,000 Fisherman
82,000 Freehold Farmers
41,000 Tenant Farmers (freemen who rent land)

Excess: ((the population excess is portion of the population not engaged in food production))
123,000 Laborers (typically miners or builders, not serfs)
116,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
59,000 Mariners (professional sailors who are not fishermen)
44,000 Soldiers (professionals, including unlanded knights and hedge knights)
41,000 Mercenaries (not mercenaries currently in the service of the crown, rather mercenaries originating from this country - see military section for mercenaries in current service)
26,000 Servants
17,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
10,000 Clergy (including associated monastic orders, etc.)
2,000 Nobles (all remaining nobles in Hendal are minor nobles)

Estimation of the value of all trade through Hendal in a season (taken Fall 500):
-4,500 ducats (sea)
-2,000 ducats (land)
Total: 6,500 ducats

Since last census (Spring of 500):
-Tavan Morin pillage and loot dozens of villages in North Hendal (3.25)
-Continued Tavan Morin intrusion

Military notes:
-North Hendal Army practiced (1)
-Militia/Recruits in Sanapiro

Budget:

+300 ducats (city tax)
+650 ducats (sound toll)
+200 ducats (land tariffs)
+75 ducats (landing fees - essentially a tithe from fishermen)
+50 ducats (other port tariffs)
+10 ducats (internal tariffs - now pretty much cancelled)
~0 ducats (rents - there theoretically are some but they're basically negligible)
1285 income

-390 ducats (army salaries, note the river watch pays for itself)
-400 ducats (mercenary salaries)
-200 ducats (naval salaries)
-100 ducats (naval upkeep - dramatically reduced by serfdom)
-75 ducats (administration)
-20 ducats (mail)
-10 ducats (special inventory upkeep)
-25 ducats (court expenses - the crown and court sure do have ostentatious tastes...)
1220 expenses

Dalmira

Kingdom of Dalmira
((Canadian_95_RTS))
Feudal Monarchy - Halbstadht (the seat of government)

Dashboard:
Treasury: 806 ducats (+17)
Currently at peace
Notable institions: The Superiacy

-Road system (dirt - linked with Igskada)
-Found new iron vein (partially exploited)
-Dire Wolf breeding program (started Summer of 500)
-Castle construction in eastern pass (11%)
-Ruins discovered (100% excavated)
-starvation (Winter of 501)

Recent events:
-Notorious criminals caught

Budget:
Royal revenue is primarily generated from the King's demesne, which is about a tenth of the Kingdom and centered around the capital.

+15 ducats (crusade tithe)
+30 ducats (city tax)
+12 ducats (iron monopoly)
+5 ducats (tolls)
62 income

-25 ducats (orders - various)
-0 ducats (army salaries)
-5 ducats (administration)
-15 ducats (court expenses)
45 expenses

Meddeland

Kingdom of Meddeland
((Marschalk))
Limited Monarchy - Kandon (the seat of government)

Dashboard:
Treasury: 709 ducats (-86)
Currently at peace. De facto ceasefire with Ardans.
Notable institions: The Great Council
No Current known threats to power

-"Orshaftsbook" finished
-Various government buildings burned by wizard (4)
-Ardans border incident
-"Farm Book" begun (expected completion Fall/Winter of 500)
-Royal Wedding
-"Land Reform" (King's demesne only)
-Noble hunting expedition
-Draft riots (national south and center - suppressed with force)
-Gold vein discovered

Military notes:
+5000 soldiers recruited (Spring of 500)
+1000 soldiers recruited (Summer of 500)
-Army drilled and inspired (Summer of 500)
+12,000 soldiers recruited (Winter of 500)

Orshaftsbook (survey taken Spring/Summer of 500)
Estimates of values of various production (in a year)

Agriculture:
Crops (cereals) - 1500 ducats
Crops (non-cereals) - 750 ducats
Crops (all) - 2250 ducats

Fishing - 15 ducats

Mining and Logging:
Salt - 1000 ducats
Iron - 500 ducats
Bronze - 250 ducats
Timber - 200 ducats
Copper - 65 ducats
Total - 2000 ducats

Industry:
Tool Smithing - 500 ducats
Textiles/Weaving - 400 ducats
Luxury Goods - 250 ducats
Alcohol - 250 ducats
Construction - 200 ducats
Other Woodworking - 100 ducats
Weapons Smithing - 50 ducats
Misc - 250 ducats
Total Industry - 2000 ducats

Estimated Total Value of Goods Produced in Meddeland: 6265 ducats/year

The surveyors of the Orshaftsbook, responding to the directive to find difficulties in production, make the following notes:
1) The crown salt monopoly is overbuilt compared to the rest of the raw labor industries. Though it provides direct revenue to the crown and is useful as a preservative (for salting, etc.), salt is not particularly useful as a raw resource beyond that. Though there are currently no known unexploited metal reserves in Meddeland, surveying missions may prove useful. Copper is particularly valuable; if copper desposits could be found and exploited, they would doubtless provide more revenue per worker than salt.
2) Farmers have been increasingly focused on cash-crop production, which has proved lucrative and fuels certain industries. For example, flax and linen are necessary for the production of textiles. However, in general, cash crop production is not as lucrative as the activities of the burghers and city guilds. Increased urbanization might prove profitable to the nation as a whole, though it would not directly benefit the King's purse. The compilation of the Farm Book (currently under order by the King) may elucidate which crops are not economically useful.
3) If the total value of goods produced in Meddeland is, as this survey suggests, 6265 ducats a year, then the burden of the King's wars on the Meddish economy has been enormous. Large percentages of all moveable property have gone to the crown to fund the fighting, which has probably directed workers and money for investment away from various industries, which is likely inhibiting growth. This book has not elucidated how soldiers spend their wages, but if the money goes to drink then it is not useful to Meddeland, as this would only fuel the church's alcohol monopoly.
4) Many of the mining and farming operations we have surveyed have been constrained by lack of investment (see point 1) where full exploitation is not possible because the operators lack the funds for various needful tools, workers, land, etc., but the value of full exploitation would easily exceed the costs. We suggest that this is because the Meddish banking sector has so far only been accessible to the burghers and the crown. Perhaps if finances were made more readily available to rural farms, mines, and other holdings, productivity would benefit.

Budget:

(serf tithe not levied in this country)
+75 ducats (Royal salt monopoly - all salt mined in the Kingdom belongs to the King)
+140 rents (literally rents from the King's demesne - is smaller than a tithe, but paid all year round)
+30 ducats (lottery)
+15 ducats (gold monopoly)
+4 ducats (iron mining)
264 income

-35 ducats (orders)
-260 ducats (army salaries)
-25 ducats (military upkeep - non-salary expenses, upkeep of forts, siege weapons, etc.)
-5 ducats (special inventory upkeep)
-15 ducats (administration)
-10 ducats (court expenses)
350 expenses

Ardans

State of Ardans
Marcher Jerrik Vant ((oxfordroyale))
Oligarchy - Moraille (the seat of government)

Dashboard:
Treasury: 240 ducats (-45)
Currently at peace. De facto ceasefire with Meddeland.
Notable institions: The Oligarchy, the Cult of the Skyseeker
No Current known threats to power

-Thousands of bureaucrats recruited for 20 ducats
-Soldiers on 2/5ths wages
-Rumors that the Vandal is robbing convoys (ended)
-Trading houses in all major cities
-Trade with Gottor-Tydreach (some)
-Conclave of Old Statism (ambivalent)
-Census taken (Summer of 500 - still being compiled)
-Meddish propaganda claiming the Oligarchy betrayed them during the last war
-Marcher gives a good speech
-Grain stockpiles in Cirtirus
-starvation (Winter of 501)

Military notes:
-Army drilled
-Border incident with Meddeland
-Nationalist outpouring (Summer of 500)

Census results: (taken Summer of 500)

The Census has revealed, to no one's surprise, that Ardans is much more urbanized than either of its neighbors, but also has a much smaller population. The tax base has been partially updated to account for the census, though large discrepancies between the census information and tax returns remain.

Population: 2.04M (population excess 555k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
775,000 Farmhands (freemen who work on a farm but are not renters)
710,000 Freehold Farmers (freemen who own their own land)

Excess: ((the population excess is portion of the population not engaged in food production))
250,000 Laborers (typically miners or builders, unskilled workers, not serfs)
190,000 Burghers (regardless of trade or function, essentially medieval bourgeoisie, includes misc)
30,000 Soldiers (professionals)
30,000 Militia (persons who are currently acting as local militants full-time)
27,000 Servants
10,000 Mercenaries (this is largely Ardans serving as mercenaries abroad)
10,000 Bureaucrats (includes bailiffs, tax collectors, judges, etc., not servants)
8,000 Clergy (including associated monastic orders, etc.)


Budget:

70 ducats (city tax [ie: the head tax] - don't get this from cities under siege or rebelling...)
25 ducats (mining tax)
95 income

-105 ducats (army salaries - armies are currently on a quarter salary... they were previously militias, essentially drawing no salary at all... but after the Liberation, they may expect a proper wage if they are to continue serving the nation)
-20 ducats (administration)
-5 ducats (court expenses - the oligarchy is not a royal court, but it still has expenses)
130 expenses

The Tavan Morin

The Tavan Morin
Dagch Morin Octar Dengizich ((baboushreturns))
Tribal Despotism - No Government Seat

Dashboard:
Treasury: 85 ducats (+0 loot)
Currently at peace
Notable institions:
No Current known threats to power

-Roc tamed and rideable
-Way to Sanapiro discovered
-Octarz ((Mikkel Glahder)) warband especially fast
-Onion sage learned a lot of the language
-Infighting over loot (dispensed)
-Some speak out against the Dagch Morin

Warband Sizes:

Octar Dengizich ((baboushreturns)) - 3,700
Jo'chi Hasar ((mrlifeless)) - 2,800

Superiacy

The Namidist Superiacy
Superius Xavier VII((king cruel))
Theocracy - Victorsburg (location of the high church)

Dashboard:
Treasury: 5230 ducats (+150)
Special Inventory: Wand with feathers hanging from the tip

-New site for Superiacy found
-Work on new city (15%)

Budget:

(serf tithe not in season)
+500 ducats (alcohol monopoly)
+200 ducats (pass-through income from lesser churches)
+100 ducats (donations)
800 income

-0 ducats (orders - construction)
-200 ducats (grants and pass-through expenditures to lesser church levels and parishes)
-200 ducats (education - the church takes responsibility for most education in Makria)
-100 ducats (good works and charity)
-100 ducats (administration; the Superiacy often funds ecclesiastical courts)
-50 ducats (court expenses)
650 expenses

Igskada

Duchy of Igskada
Ethan of Riosh ((BlackBishop))
Duchy - Igskada (seat of government)
Population: 620,000

Dashboard:
Treasury: 505 ducats (+12)
Special Inventory: An ancient document from the Superiacy certifying the borders of Igskada

-Roads (dirt)

Budget:

+5 ducats (tolls)
+15 ducats (port fees)
+2 ducats (landing fees - basically a tithe paid by fishermen)
+2 ducats (rents - literally rent paid by freehold farmers)
24 income

-3 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
-12 expenses

Erdheim and Rortzen

Duchies of Erdheim and Rortzen
Vytautas Krasnickas ((iisbroke))
Duchy - Erdheim and Rortzen (seat(s) of government)

Dashboard:
Treasury: 1211 ducats (-66)
Special Inventory: Nothing.

-Outposts along the Rortzen/Ardans border (mott and baileys)
-wool products encouraged (somewhat)
-stone roads (50%)

Budget:

+88 ducats (city tax)
+40 ducats (gold monopoly)
+10 ducats (iron monopoly)
138 income

-80 ducats (orders - building)
-100 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-20 ducats (court expenses)
-204 expenses

Victorsburg and Foldgart

Duchies of Victorsburg and Foldgart
Maximillian Wiegraf ((KaiserBeer))
Duchy - Victorsburg and Foldgart (seat(s) of government)

Dashboard:
Treasury: 433 ducats (-120)
Special Inventory: A self-proclaimed wizard is being held in your dungeons.

-New farmers attracted by land re-allocation (2)
-Farm structures built (mixed success)
-Crime crackdown
-Wizard in his court
-Portrait of himself

Census (taken Spring of 502):
Population: 1.03M (population excess 126k)

Non-excess: ((the non-excess is primarily engaged in subsistence activities, generally food production))
885,000 Serf Farmers (545,000 Victorsburg and 340,000 Foldgart)
19,0000 Freehold Farmers (15,000 Victorsburg, 4,000 Foldgart)

Excess: ((the population excess is portion of the population not engaged in food production))
48,000 Burghers (26,000 Victorsburg+22,000 Foldgart)
32,000 Servants (23,000 Victorsburg+9,000 Foldgart)
11,000 Nobles (7,000 Victorsburg and 4,000 Foldgart)
17,000 Clergy (14,000 Victorsburg and 3,000 Foldgart)
10,000 Soldiers (4,000 Victorsburg and 6,000 Foldgart)
8,000 Bureaucrats (5,000 Victorsburg and 3,000 Foldgart)

Budget:

+48 ducats (city tax)
48 income

-50 ducats (orders - recruiting, census)
-100 ducats (army salaries)
-8 ducats (administration; hint: this cost will fall when you appoint new nobles)
-10 ducats (court expenses)
168 expenses

Tydreach and Gottor

Duchies of Tydreach and Gottor
Dal'Athgar an Odal'in Uthbar ((Otto of England))
Duchy - Tydreach and Gottor (seat(s) of government)

-Improved peasant farming practices
-Established noble armories
-Dispute with the Superiacy
-Namidist missionaries
-Trade with Ardans (cancelled)
-Buirdeasach (13,000)

Dashboard:
Treasury: 354 ducats (-29)
Special Inventory: A Void Demon, a dangerous incorporeal being that appears as purple smoke, with the power to phase through solid objects at will, is being confined by magical wards in your bestiary. It looks vaguely humanoid but has no discernable face and has made no effort to communicate with you.


Budget:

+30 ducats (city tax)
30 income

-10 ducats (orders)
-40 ducats (army salaries)
-4 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
59 expenses

Stolgen and Arevmarch

Duchies of Stolgen and Arevmarch
((Scrapknight))
Duchy - Stolgen and Arevmarch (seat(s) of government)

-Found additional iron vein (minor exploitation)
-Metalworkers expanding trade with Hendal
-Meeting/tour by Stolgen

Dashboard:
Treasury: 300 ducats (-53)
Special Inventory: You have an an antique set of platemail armor, detailed with silver. It's a relic of the House of the Stolgen, worn by your forefathers.

Budget:

(serf tithe not in season)
+45 ducats (city tax)
+11 ducats (iron monopoly)
+56 income

-0 ducats (orders)
-100 ducats (army salaries)
-4 ducats (administration)
-5 ducats (court expenses)
109 expenses

Weldheim

Duchy of Weldheim
Augustyn Landau ((Jeeshadow))
Duchy - Weldheim (seat(s) of government)

Dashboard:
Treasury: 26 ducats (-38)
Special Inventory: You have a statuette of a dragon with ruby eyes. It looks strangely alive... and you think you've seen one like it somewhere before. You also have some books on magic items, purchased for the purpose of identifying the dragon statuette.

-Gold in them thar hills (full exploitation)

Budget:

+50 ducats (city/castle tax)
+20 ducats (gold monopoly)
70 income

-100 ducats (army salaries)
-3 ducats (administration; hint: this cost will fall when you appoint new nobles)
-5 ducats (court expenses)
108 expenses

Other

Forgiven Knights; Dwaler ((TJDS)) - 295 ducats (-10) -
2000 people (upkeep -10 ducats)
-Castle (57%)
 
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The Ishwari bored. It was like some rather annoying god had tailed him, keeping him from doing anything besides burning stuff. But whatever, in the end burning stuff was fun.

What the Ishwari needed to do was set up a yearly goal. Given that anarchism doesn't exactly work in a place with a rather primitive state, and with a handsome mug as hated as the Ishwari's was, it had to be creative.

With a spark (literal and figurative) the Ishwari came up with an idea. How long would it take to cause a continent wide famine in Makria? That is one way to entertain himself in the least.


Orders: Travel to Northern Dalmira, burn farmland on the way there. Lets see how many people I can kill through starvation.
 
The road is coming along nicely.

We finally got those troops, lots and lots of troops to kill with...

King wants us to send him some troops.

No we should proceed with the road.

NO MY MURDERERS!

Tough we have an obligation.

We need these troops to protect our border with the heretics.

Unless we joining then no, I want to be there when troops spill blood.

You are so uncivilized.

"I've got a hell of a headache." Wesley mutters aloud.

"My lord?" Questions a courtier

Brushing the odd looks at the dinner table Duke Krasnickas says "nothing continue you tale."
Order(s)
1) Continue construction of the great stone road between Erdheim and Rortzen.
2) Donate 3500 troops, half of military, to the king's army. They will link up with the king of Dalmira and will be under his complete control.
 
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The winter in northern Meddeland is long and dark. As the snow started melting in northern Meddeland, for the first time in years not due to a certain fire wizard, Sanus was suffering from a depression. On his many long trips in the depopulated countryside around Neverreach, he had started questioning if he was doing the right thing with his life. Did Namid approve of his work for the king of Meddeland, slogging away to scrape together money for the war effort. Of course, he kept telling himself, the crusade was divinely sanctioned and was something Namid greatly approved of, even supporting the war by sending a dragon to Sevala. However, he ultimately failed to motivate himself for continuing the rebuilding of government buildings in Neverreach.

In late winter, when the pass south of Neverreach had just become safe to travel through, Sanus decided that it was time to once again go on a pilgrimage to Victorsburg, to rekindle his faith in the omnipotence of Namid and rediscover purpose in life. As he travelled, he found himself recording the distances he covered. This made him think of how he, as a young noble without any love for war games and tournaments, had spent most of his time in his father's study, drawing maps of lands both far and near.

In Victorsburg, he met with many old friends, mostly scholars of the clergy, and he found their company spiritually and intellectually stimulating. On of the matters he discussed with them was carthography, and while staying in Victorsburg, Sanus started working on a great Mappa Mundi, a map that would show all of Makria. It was finished in late spring and published with the help of Sanus's old friend and publisher, Wolfgang Bärenhut.

There was nothing innovative about Sanus's world map. In his execution of this great work of his, Sanus had followed all the traditional practices of Namidist cartography. As per tradition, latitude wasn't marked in any way on the map, but longitudinally, it was divided into five "quintants", one for each of the major powers of Makria; that is Hendal, Dalmira, the Superiacy, Ardans and Meddeland. These characteristics, along with other things, such as the placement of Victorsburg as a sort of axis mundi in the very centre of the map, were essential components of what was considered good cartography by the Superiacy, and thus the map received much praise from various Namidist scholars across Makria. The fact that it was based solely on the work of other cartographers and scholars, and that no distance measurements or any field work at all had been carried out, was not considered a problem by the contemporary intellectual elite.

map_of_makria_by_formatorius-d8q9rmk.png


((Does it need colored boundaries? I realise that it's hard to tell the difference between rivers and roads... Should have decided how they were to look before starting, I guess))
 
Dal'Athgar was furious! Nobody could find a way to control this blasted Demon! It just stared at him mocking him for his failures. He just wondered to himself why Namid was teasing him in such a way, this demon, oh this demon it could be so useful, but there's nothing he can do to use it. Yet, as he walked around the bestiary he got an idea, a horribly wonderful idea. He started to think, thinking of anyway that this could backfire, what the draw backs would be and if it would be worth the risk. He was in a blind panic and he wasn't sure how this could go, but it really was his last chance.

Slowly a wicked grin crept onto his face, as he realized that his new plan had no draw backs and if it worked... oh if it worked...
 
sellsword_by_solidtom-d688s2b.jpg

Character Name: Ailxander Gerant vaan Leype (From Leype, a town in north Hendal)
Born: 474 (28 years old)
Nationality: Heldanite
Background: Sellsword
Bio: Ailxander was born in Leype, a small mercantile town in Heldan, almost thirty years ago. Secondborn to the local banker dinasty, he had an enviable education, from History and Religion to Arts and Swordplay, always being an excellent student. After finishing his education, and work for two years as a clerk and manager, he joined the Most Respected Brotherhood of the Flaming Horse, a mercenary company contracted for a small conflict between two Dalmarian dukes. Since that job ended, he has been travelling the land, changing lord, boss or company as he sees fit, more interested in the adventure, the excitement, and the things he can see and learn, than in a money that he never lacked