We have different preferences, therefore, optional automation IMO would be the best. If you like the micro, you do not have to click the “automate“ button, however, if not, go for it.
I am also aware that the approach of a direct control over units/ armies is prevailing in EU series and we can not count on Victoria/HoI frontlines style thus, solution implemented in Imperator would be perfect compromise. Just please do not force me to give orders to dozens of armies in late game or loop-chase the low morale armies in the map with itsy-bitsy provinces.
Yes, capital siege system or different ways to calculate the warscore are always welcomed and could help to reduce micro.
Why so much hate? I could also say ’get out’ to all who are for automated trade or automated production methods in Victoria 3 but appealing more players is great for the game in terms of its longevity which IMO is always crucial if we all want good and polished product.
Please note that subjective ’arguments’ used in Victoria 3 against micro in economy could be also used in EU5 against micro in warfare and below is a brief list of examples:
1. Micro in warfare is tedious and consequently, boring. Totally subjective argument but still present in the discussion on micro in Victoria 3.
2. PDX games are grand strategy games so, controlling or overseeing tiny elements required to run a country (in this case, army) is suitable for a RTS genre (e.g. Command and Conquer series).
3. You are a ‘spirit of a country‘ thus, you should make only general and most crucial decision without direct impact on the country (in terms of warfare, such as selecting only general directions for an attack or choosing generals with specific, suited to you stats, or with specific approach to combat, like more offensive or defensive combat style).
4. COOKIE CLICKER etc. No comments.