huh?Voglio ricordare che gli schiavi sono "buoni" perché vengono "pagati" solo con il cibo e un letto...nient'altro, instead pay them a wage
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huh?Voglio ricordare che gli schiavi sono "buoni" perché vengono "pagati" solo con il cibo e un letto...nient'altro, instead pay them a wage
There were attempts at least. When Gustav Vasa founded Helsinki, he ordered burghers from a few other towns to relocate there. Most ignored the order so it was not very successful, but some obeyed. His son settled Northern Sweden by promising freedom from taxation for some years for Finns who moved there (other issues may have mattered more than taxes).You couldn't just move free people from a place to another, maybe only when you expel minorities (as many of the settlers of the colonies were people that were persecuted in their own countries) but that was more a migratory process than a physical relocation of people
Adding on to the above example, Rajputs and Afghans were forcibly migrated under the Mughals. Mohammed bin Tughluq forcibly migrated a large portion of the population of Delhi into the Deccan in 1327; then he moved them back (and promptly lost the Deccan ten years later).You couldn't just move free people from a place to another, maybe only when you expel minorities (as many of the settlers of the colonies were people that were persecuted in their own countries) but that was more a migratory process than a physical relocation of people
They should all be represented as migration in game imoThere were attempts at least. When Gustav Vasa founded Helsinki, he ordered burghers from a few other towns to relocate there. Most ignored the order so it was not very successful, but some obeyed. His son settled Northern Sweden by promising freedom from taxation for some years for Finns who moved there (other issues may have mattered more than taxes).
Ottomans had sürgün, were the people moved by that slaves?
Well slaves need only food and a bed, no? payed worker needs only a wagehuh?
Well slaves need only food and a bed, no? payed worker needs only a wage
Damn, the translator need converted in italian before i sended(thanks google chrome XD)No im just confused why your post is in italian. I dont speak italian sorry so i didnt understand anything you said lol
Often not even that - in many contexts, such as the American South, slaveowners did not even provide significant portions of either food or housing, forcing the enslaved to maintain personal gardens and housing on their own time.Well slaves need only food and a bed, no? payed worker needs only a wage
It's something worth considering, as a wide variety of the states in the Middle East / Indian Ocean area had fairly well-developed military slavery in this period. To use EUIV/I:R terms, that would mean their slaves produce largely manpower instead of trade goods.Speaking of slavery outside of European contexts, I was thinking about the Mamluks.
Since the Mamluks were historically slave soldiers who ended up taking over a bunch of states (the Egyptian Mamluks are the ones everyone knows because they're called, well, the Mamluks, but apparently the Sultanate of Delhi was a Mamluk ruled state until 1290 as well), I was wondering if that's going to be something that's going to affect how they play.
Could it be that while playing as the Mamluks, or other Muslim states as well, you will have to rely on importing slaves (specifically non-Muslim ones?) in order to have recruitable population for your elite units?
This should also be true for the Ottoman Janissaries, so maybe this could be a way for the game to represent the particular deal the Muslim world had with the system of slavery?
The unique thing with Ghulams, Janissaries and Mamluks is that they weren't just regular manpower for Muslim empires, they used to be elite units and in some cases a privileged class as well, especially the Mamluks in Egypt and Syria. A prestigious military order that could grant people a chance at social mobility, and slaves at the same time. I feel it could definitely be used to give Muslim countries a unique way to interact with slavery.It's something worth considering, as a wide variety of the states in the Middle East / Indian Ocean area had fairly well-developed military slavery in this period. To use EUIV/I:R terms, that would mean their slaves produce largely manpower instead of trade goods.
I remember reading somewhere that many slaves in southern states of the USA (especially those living on smaller plantations/farms) had better living conditions than free farmers who owned little land and often struggled to afford decent living conditions. But I know that in America there's this whole racism problem to this day and this may (or may not, I simply don't know) be some bullshit invented by white people to whitewash slavery.Often not even that - in many contexts, such as the American South, slaveowners did not even provide significant portions of either food or housing, forcing the enslaved to maintain personal gardens and housing on their own time.
If slaves are obtained through raiding and war (as they frequently were) it would make sense to have diplomatic maluses, but as far as I know the triangular trade was about Europeans buying slaves from the existing slave traders or Western Africa, so these African nations weren't even hostile to the idea of trading slaves for European goods.On the positive side, slavery gives benefits in economy and possibly manpower. On the negative side, history condemns it, and player feels (or at least should feel) bad when thinking about slavery. What were the in period points against slavery? Think about those, then model them in the game.
Naturally there would be poor diplomatic relations with the country your slaves were from, and also negative diplomacy with others of same culture and religion. Did countries without slavery look badly at those with slavery, when the slaves were of different culture and religion? If there's evidence of that, then that's another negative diplomacy modifier. Within your country, the clergy could have a negative modifier when you have slavery, although unfortunately they weren't always against it. And there is the possibility of slave revolts.
The negative points of slavery shouldn't be left just on the player's consciousness, but they should be something period relevant inside the game. Hopefully Tinto comes up with such points.
I remember reading somewhere that many slaves in southern states of the USA (especially those living on smaller plantations/farms) had better living conditions than free farmers who owned little land and often struggled to afford decent living conditions. But I know that in America there's this whole racism problem to this day and this may (or may not, I simply don't know) be some bullshit invented by white people to whitewash slavery.
Sometimes they were worked to death. It may be an economic thing, if it's cheaper to buy new slaves than to feed the existing ones, the slaver can just work them to death. If new slaves are costly, as in after the Atlantic trade was shut down, the slaver wants to take care of his investment.I remember reading somewhere that many slaves in southern states of the USA (especially those living on smaller plantations/farms) had better living conditions than free farmers who owned little land and often struggled to afford decent living conditions. But I know that in America there's this whole racism problem to this day and this may (or may not, I simply don't know) be some bullshit invented by white people to whitewash slavery.
Yeah, unfortunately so. It's just that the game looks bad and for some players feels bad if slavery is an easy way to do well in the game, with no negatives just positives.If slaves are obtained through raiding and war (as they frequently were) it would make sense to have diplomatic maluses, but as far as I know the triangular trade was about Europeans buying slaves from the existing slave traders or Western Africa, so these African nations weren't even hostile to the idea of trading slaves for European goods.
Slavery was just something very ingrained in several areas of the world and what little compulsion there was against it was usually Christians and Muslims being forbidden from enslaving fellow Christians and Muslims (and even then slave traders always found ways to circumvent even those rules). Only when the moral compulsion against it grew over time, combined with the fact that chattel slavery just wasn't very efficient, led to the eventual abolishment of slavery worldwide, and this was basically in the 19th to 20th century.