Free repair (the speed at which buildings repair without any factories) is minimally clamped to 1% regardless of debuffs or BASE_FACTORY_REPAIR in defines.lua. BASE_FACTORY_REPAIR was originally defined as 0.3% per day, but still with the 1% clamp. Paradox eventually changed the define to 1% for the appearance. The define and clamp means every building will repair in 100 days so it's hard for strategic bombing to keep up with free repair. I also don't like the idea that 1 civ needs 2160 days to build another civ, but 0 civs can fully repair one in 100 days.
I have provided a removal of the 1% clamp for repair using Cheat Engine in the attached zip file. You can also change the BASE_FACTORY_REPAIR from the CheatTable so you don't have to mod it if you don't want to. It should work in multiplayer if all players use it, but I didn't test that. Note there's still a bug with construction research bonuses applying twice. Paradox please fix.
Before with BASE_FACTORY_REPAIR = 1 (or anything less than 1):
After with BASE_FACTORY_REPAIR = 0.3:
I have provided a removal of the 1% clamp for repair using Cheat Engine in the attached zip file. You can also change the BASE_FACTORY_REPAIR from the CheatTable so you don't have to mod it if you don't want to. It should work in multiplayer if all players use it, but I didn't test that. Note there's still a bug with construction research bonuses applying twice. Paradox please fix.
Before with BASE_FACTORY_REPAIR = 1 (or anything less than 1):
After with BASE_FACTORY_REPAIR = 0.3:
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