• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
"Medium stellaris map, folded into half a galaxy (+-500 star)" -Andrés Chamarra, technical Directors, Discord
Thank you!

Really really disappointingly small though. Even the largest Stellaris maps are hilariously small for a galactic half.

I guess it does make it easier for them to just focus on the major planets.
 
Thank you!

Really really disappointingly small though. Even the largest Stellaris maps are hilariously small for a galactic half.

I guess it does make it easier for them to just focus on the major planets.
Some addendums to the general idea here though. You are exploring a lot more in Infinite. The minor nations don't expand much (maybe a system or two) but generally will not landgrab until mid-late game. This means you are sending out science ships for FAR longer than Stellaris. I have done full playthroughs into the 2400s and still have greyed out areas of the map that my ships have not yet explored.

So, yes, the map could be bigger, but I would want to add more science ships and more events so there is stuff to explore instead of just systems. Both these options are possible by mods, so I am hoping we see someone put out both a bigger map mod, and more events mod shortly after release.
 
  • 4
  • 2Like
Reactions:
Both these options are possible by mods, so I am hoping we see someone put out both a bigger map mod, and more events mod shortly after release.

1695209638433.jpeg
 
  • 3Haha
  • 1Like
Reactions:
@PDX-Ruk

I am super hyped to hear how long the exploration phase will last. Star Trek after all is all about exploring new worlds! That does sound nice. And I'm sure the size will be fine.

But I've been on the bandwagon wishing to see a 2000 star galaxy minimum since the early days of even stellaris. But it look like you guys are focusing on your strengths rather than pushing some tech boundaries so I'm ok with this. Just know when this game succeeds and becomes a cult classic, we will be wishing for the 2000+ star version of Star Trek: Infinite 2. Or maybe the infinite version :p
 
  • 1Like
Reactions:
Lots of new topics on the FAQ now, anything we left out?

Two to expand on;

Achievements: Will these be difficulty/ironman locked, or will they be available for all difficulty/game sets ups?

Win conditions: Are these modifiable before the game starts? Can we turn them off? Or, if the human or AI achieve them, do we get the option to continue the game after the win conditions have been achieved?
 
  • 2Like
Reactions:
Oh, I have one important question that might be a deal breaker to me (especially in Star Trek): Has the game real Warp travel akin to Stellaris pre 2.0 or is it "Rails in Space"?
 
Oh, I have one important question that might be a deal breaker to me (especially in Star Trek): Has the game real Warp travel akin to Stellaris pre 2.0 or is it "Rails in Space"?
It has Trek Warp. We did not go back and reuse the old stellaris system, we built a new system from scratch to make sure it reflected all the features we wanted and was a proper representation of Star Trek.
 
  • 6Love
  • 1Like
Reactions:
150 Years is quite a bit shorter then Stellaris timeline. (Basically it covers exactly the TNG timeline Kitomer to Picard Series.

Are there any plans on new (canon) storylines not revealed yet in the future? Or any other plany to extend the timeline past the established canon time? (Stellaris is roughly 250 years +- until the crisis has been defeated if you do not min/max. That beeing said o.c. you start out much smaller then in ST:I
 
150 Years is quite a bit shorter then Stellaris timeline. (Basically it covers exactly the TNG timeline Kitomer to Picard Series.

Are there any plans on new (canon) storylines not revealed yet in the future? Or any other plany to extend the timeline past the established canon time? (Stellaris is roughly 250 years +- until the crisis has been defeated if you do not min/max. That beeing said o.c. you start out much smaller then in ST:I
We scale time differently, so it will feel like a full game.

A warning though, don't bring stellaris expectations to this game. You will see a lot of the gameplay mechanics from Stellaris, but we are trying to make a Star Trek Game, not trying to make Stellaris fit in a Star Trek box. This is an authentic Star Trek game first and foremost.
 
  • 9Like
  • 3Love
Reactions:
We scale time differently, so it will feel like a full game.

A warning though, don't bring stellaris expectations to this game. You will see a lot of the gameplay mechanics from Stellaris, but we are trying to make a Star Trek Game, not trying to make Stellaris fit in a Star Trek box. This is an authentic Star Trek game first and foremost.
how do you scale time? day/night? ^^ only thing i can think that would make more ticks per year.

question for the balance of power. how far does it go? is a complete conquer all victory more or less impossible?
 
  • 1Like
Reactions:
According to the Geforce Now Blog, this game was supposed to be on GeForce Now today:


View attachment 1030279

But it's not showing up in Geforce Now. :( ...any ideas devs?
Those are game release dates. They will be available on GeForce Now in October but no date of GeForce Now release.