3 days ago the final version of the patch (Watcher Update) was released. However, I can still choose to play with the beta in the steam game settings. What is this beta? Is it newer than the patch or vice versa?
I support any decision where the strategy of quickly building a stack of heroes to the maximum level ceases to be more powerful than any other strategy. I support any changes like reducing the number of heroes, increasing the cost of heroes above the limit of three, etc. In our games, we prohibited the use of more than three heroes in battle. But the dragon leader and 2 heroes of level 15-20 between turns 35-42 usually easily put any army to flight. So this is not a good solution. It is necessary in one way or another (including those suggested here or in another thread - when only one hero or leader at the head of the army receives experience, and the rest of the experience of other heroes from the same stack simply disappears).At the same time, many who use this strategy do not like it, but it is the only way to win a multiplayer game.If the problem is speed-leveling heroes then rather than messing with per-stack rules and XP filters and whatnot, instead pick what the maximum level a hero is "supposed" to be at each turn and cap their current level at that number. Gain XP as normal but calculate current level as MinOf(the level your XP says you are, the maximum allowed level for this turn)
The general empire development tree already has turn locked items on it so there's a precedent. Theres even a perfectly logical in-universe explanation: if I punch 5 skeletons a day and you punch 10 skeletons a day of course you'll get better at punching skeletons faster. But if you punch 1000 skeletons a day you've not left yourself time to reflect on what skeleton punching is all about and won't fully internalise what you learned until later.
The vast majority of players will never notice and anyone speedleveling heroes for maximum competitive gain will have an objective metric to measure their progress by. Everyone wins!
Skellies always win eventually.I fail to see where the skellies win in your scenario.
IKeep in mind that we forbid playing with the trait mounted (without unicorns, the game is much more diverse if you do not use the strategy of developing a stack of heroes with a dragon leader)
Are you planning to fix AI's spaming troops from nowhere?
Are you sure those aren't Routed Units returning? PvP AI doesn't spawn stacks, they produce units or summon them like other players.Lol, that has nothing to do with Rally. The AI (on Brutal at least) always appears to get 3 stacks of units when the ruler respawns.
Are you sure those aren't Routed Units returning? PvP AI doesn't spawn stacks, they produce units or summon them like other players.
Hi- I am new here, but I was a huge fan of planet fall. I am most disappointed that I can no longer give special weapons and upgrades to my line troops. I know there are spells to supposedly increase their strength, but those never seem to make much of a difference. Just feedback- maybe something you would consider in the future. Overall, I am really enjoying the game!
Is this sarcasm? Are you a developer?I will be baffled by the incorporation of unit design into AOW4, but I could still do it without caring if it satisfies Muserudita to only have some *some* infantry with flaming swords but not others, so help me god.
OK. I still do not know what is going on with the nastiness, but I have decided to let it lie. This is clearly a forum where newbies are not welcomed.They are not a developers. Those have special identifying stuff on their posts and profile.
I don't know either about the nastiness. Is quite an outlier, people are usually much more welcoming than this.OK. I still do not know what is going on with the nastiness, but I have decided to let it lie. This is clearly a forum where newbies are not welcomed.