• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
@Hiro__
Thank you. Concerning your first question, this update has three principal parts. A China update, which is an attempt to streamline Chinese content. A Cold War update, which is an attempt to tie up various flashpoint/crisis chain in one system. And a Domestic/Generic update, which is an overhaul of policy sliders and generic events/decisions available to all countries.

As for the foreseeable future of UN nations content: I personally don't have all that many ideas on what can be done with them outside their participation in various international diplomacy chains setting the table for WW3. I have a feeling I'm not alone in this. If you look up what Paradox has cooked up for the Allies in HoI4, most of the content revolves around one thousand and one ways to turn them into something else - be it a communist, fascist, royalist, rebel, Mr. Hilter-led or some other kind of dictatorship. Even in DH Kaiserreich, democratic US content feels like an afterthought.
I suspect it has something to do with the fact that not even HoI4 has much to offer in terms of democratic gameplay, whereas expansion-oriented dictatorships are much more up Hearts of Iron alley regardless which game it is.

It's a shame you have deleted Japanese files. My personal problem with Japan - outside of RL constraints which are true for any mod updates - is that I have no insight in Japanese life of post-war era. Most of the Soviet content has some rooting in overall RL issues and policies advocated by respective leaders. CHI/KMT anti-corruption chain is rooted in a report on WW2-era internal KMT politics about who was hooked up with whom. It's much easier to write events and chains when you have a rough sense of the subject.
 
@Hiro__
Thank you. Concerning your first question, this update has three principal parts. A China update, which is an attempt to streamline Chinese content. A Cold War update, which is an attempt to tie up various flashpoint/crisis chain in one system. And a Domestic/Generic update, which is an overhaul of policy sliders and generic events/decisions available to all countries.

As for the foreseeable future of UN nations content: I personally don't have all that many ideas on what can be done with them outside their participation in various international diplomacy chains setting the table for WW3. I have a feeling I'm not alone in this. If you look up what Paradox has cooked up for the Allies in HoI4, most of the content revolves around one thousand and one ways to turn them into something else - be it a communist, fascist, royalist, rebel, Mr. Hilter-led or some other kind of dictatorship. Even in DH Kaiserreich, democratic US content feels like an afterthought.
I suspect it has something to do with the fact that not even HoI4 has much to offer in terms of democratic gameplay, whereas expansion-oriented dictatorships are much more up Hearts of Iron alley regardless which game it is.

It's a shame you have deleted Japanese files. My personal problem with Japan - outside of RL constraints which are true for any mod updates - is that I have no insight in Japanese life of post-war era. Most of the Soviet content has some rooting in overall RL issues and policies advocated by respective leaders. CHI/KMT anti-corruption chain is rooted in a report on WW2-era internal KMT politics about who was hooked up with whom. It's much easier to write events and chains when you have a rough sense of the subject.
I may have a suggestion. If you can contact the HOI 4 mod team of a Thousand week Reich you can ask permission to base some events of their Japan. They have a pretty good content tree for Japan with chains leading to democratic. Nationalist, imperialist or socialist events.

As for democratic nations not having chains for what to do. I think that is the charm of democratic nations. Hell my best Kaiserreich DH game is when I went democratic and I still managed to control most of Asia as a Democratic Japan paired with liberal China. Democracies can be fun especially if your playing to defend nations or bringing democracy USA style
 
This is true for all APTO members, not just Japan, but it is unfortunate that when APTO is formed with event ID 999587 in the "usa_cw_isolation" file, there is no other option but to automatically join.
I would think that a "democratic" country would have the option of both joining and not joining the alliance (which of course would worsen relations with the US and possibly lead to war).
 
As for the foreseeable future of UN nations content: I personally don't have all that many ideas on what can be done with them outside their participation in various international diplomacy chains setting the table for WW3. I have a feeling I'm not alone in this. If you look up what Paradox has cooked up for the Allies in HoI4, most of the content revolves around one thousand and one ways to turn them into something else - be it a communist, fascist, royalist, rebel, Mr. Hilter-led or some other kind of dictatorship. Even in DH Kaiserreich, democratic US content feels like an afterthought.
I suspect it has something to do with the fact that not even HoI4 has much to offer in terms of democratic gameplay, whereas expansion-oriented dictatorships are much more up Hearts of Iron alley regardless which game it is.
I think it's mainly due to the general way that western style liberal democracies are in our day and age thought of as boring, standard, mild and centrist. Not any kind of accusation towards you or somebody else, I've found myself falling into that trap at times. The US as the most prominent UN member would be trying to build up its allies, especially the exiled European powers clinging on to colonies even if in a limited way. I could imagine a combination of KR's Canada with its various Imperial institutions that help share tech and trade and whatnot and the Phalerstane International where it helps build up the economic base of its less developed allies. As for more warfare focussed content, it's going to have to deal with the inevitable fact that 3rd Positionism is going to be the anticolonial ideology (hello Goebbels on Colonialism) that takes communism's spot. The Middle East, Africa and South America woul dbe hotspots. Castro was close to Franco for example, leading to what could be a alternate Cuban Missile Crisis if the European Axis is still together. As well as the Hippie Movement not leaning on leftwing thought, but moreso on Nazism and its more esoteric elements. The US is inherently a somewhat more reactive power, but that doesn't have to be boring. The UN could send a interventionist corps to Italy if civil war breaks out there. Hitler's succesion is the prime time to try and encroach upon Germany's European sphere.
 
I really like this mod and I try to play it every once in a while. I compiled some bug report which I think I did not write earlier. I made a mistake to not send these reports earlier, just compiled them over and over again (I have more bugs written), so it is entirelly possible, that some of them have been already fixed. Sorry about it than. I don't remember which version saw which problem. So here are the bugs. Maybe these would be helpful.

-Georgia revolted against Rk Kaukasus, than lost a lot of battles against partisans. After that they occupied four-five provinces and beat
the Germans, than they accepted peace with Germany, but they only got Tsinkivali now. What is this?
-Xinjiang has the same ministers and leaders as in DH Full. SU should not have an option to make Xinjiang their puppet. More like a puppet
communist China. (Not the existing one.) Something like the Socialist Union of Uighuria, or Socialist Union of China, or something similar.
-Romania seems to be a bit understrengthened compared to Hungary. They would have more manpower and a greater army, but the Hungarian army
would be more organized, better equipped and the morale would be higher
-Nations which have a paratrooper division should have a Transport plane to it. It is weird that Romania has Paratroopers, but they can only
use them in close combat.
-Romania has a Motorized infantry division, but they don't even have the 1935 Motorized infantry tech. The tech part should be seriously upgraded
-Wrong pictures for Nehru and others
-in the conference event about the Far Eastern Republic independence, it USA went with they will stay independent, and SU declares war on
the FER, than USA should have a chance to declare war on the SU (later on USA could release a more democratic SU, or a slightly autocratic
Russia, which would be dominated by returning white officers and ministers.) A democratic SU could turn out to be an equivalent of USA
later on, both in strength and policy
-the Axis could launch an invasion on a war weary and weakened SU, and partition it with the allies, if they are succesfull
-if the Wehrmacht is in charge, they could have an option like "The price of peace", in which they covertly aid SU against the allies, for
non-agression pact. (SU could gain some released leaders from the Axis, manpower from the remaining prisoners, and supplies. Mostly leftovers
from the last war.)
-how long can Hitler live? (if Hitler lives too long, than the game gets a little boring. The colonial events should fire regardless of
Hitler. Also the plans of Hitler should be initiated.)
-the democratic governments should have elections and those which in OTL had them (NWO events are fine for the neutral ones like Sweden, but
the other ones will be tricky). And I mean real elections, and not "election time" events
-if England declares independence in ww3 from the UK, than they should get some divisions or militias. UK is beating them with ONE division.
A civil war would likely happen. Also the entire area controlled by the UK should feel the civil war, so from the Pacific to the Atlantic the
empire should be crumbling and be divided
-French State should have volunteer militias if they are at war with Germany. If they somehow won, or peaced out, than they can have talks
with Free France about annexing eachother (either Free France becomes France, or French State remains the French State, but gets the territories
of FF. A third option would be if they declare war and battling it out. The UN could remain neutral, or support a side similiar to the
Transylvanian Crisis.) After a unification they can choose their government. Democracy with elections-Autocratic democracy with limited
elections, and a strongman-Royal France (quite possible in a way).
-if Germany eats up Hungary, and annexed it, than they could have an option about Rk Ungarn. (More likely than just simply keeping the lands.
Hitler had for a time some plans drawn up of taking the lands back to Germany and driving out the Hungarians.) If Romania is eaten up, than
Transylvania becomes RK Siebenbürgen, and Romania is taken in two.
-I don't remember if I mentioned earlier, but if HUngary released Wallachia, than it should be called so, and not Romania, and the flag should
change. Also there is no way, that any nation would allow for Wallachia, to retain the Romanian king.
-Soviet Union went with welcome the USSRET in the event Death of Francisco Franco (he is still the leader os Spain)
-Reunification of the Soviet Union decision is too big
-if Empire of Russia allies with Nat. China, than Nat. China declares war on the commies, or Sib. declares war on the SU, than both could
have a proposal for peace. If Nat China needs it, than they can give up some northern territories to either Mongolia, or Siberia, if the
latter needs the peace, than Siberia could offer Mongolia (if they annexed it), or leaving the alliance with Mongolia, and letting it be taken
by tha nationalists
-The event of war with the SU should be optional (I don't know what triggered it, but i was in northern China, when it fired)
-As Siberia I have beaten Nat. China with Communist China (they were not my allies), and after victory, all my conquest goes to the communists
without asking for it. It is a bit unfair, considering how much men I have lost. Also we were not nearly on good terms.
-Is there any event after Siberian victory over the communists?
-Siberia could claim the lands of SU if they win. Also there could be an event about making a new capital (the former Siberian capital), and
the declaration of something like the Eurasian Socialist Union (also if this would happen, than they could hold on to the chinese lands.)
-It would not be a blob, or an overpowering giant, because it would be facing a constant threat of loosing control. Too many ethnicities
and too large of a land. Maybe a reintroduction of an even more bloodthirsty NKVD to keep the people in check.
 
  • 1Like
  • 1
Reactions:
Code:
#######################################################
# Fatherland Codename: 10th Anniversary Edition
# Changelog
#######################################################


===== AI =====
- Major AI revisions as well as minor bugfixes
    - Germany (remade)
    - USSR
    - Great Britain
    - USA
    - Bulgaria
    - Italy
    - Some minors


===== DB =====
- CHINA Region
    - Added intro events for CHI, CHC, MAN
    - Adjusted starting CHI cabinet
    - Added a cabinet choice event for MAN (starting, Japanese, Manchu, Warlord, KMT Reegades)
    - Added a recurring civil war event for each MAN cabinet
    - Adapted triggers NWO Chinese Civil War events
    - Streamlined the end of Chinese Civil War events
    - added a path of victorious China to join UN/Axis/Comintern and receive aid from them
    - added Soviet/Chinese negotiations about the border if SOV grabbed some of Chinese territory
    - added uniform Mongolia, Sinkiang, Tibet recovery and integration chains
    - added seven paths for China to recover from post-civil war malus - three generic, three TAG-specific, one neutral-exclusive
    - added opium chain for new Chinese government
    - added Chinese holiday events   
    - added Sinkiang Resourced mini-chain
    
- COLD WAR events
    - added a Cold War relations system with counters and flags to enable gradual gliding towards global conflict between UN/Axis or Comintern/Axis
    - added generic incident and response events for Cold War
    - adjusted crisis events for new system so that available responses for current relations status
    - reworked Turkestan War (USSR/Turkestan)
    - reworked Vladivostok Crisis (UN/NRC)
    - reworked British/German nuclear race/sabotage war
    - added an option for neutral China to call UN/Axis for help in case SOV chooses to invade
    - added an option for neutral India to call UN/Axis for help in case SOV chooses to invade
    - reworked and expanded Marshall Plan events
    - adjusted GER, SOV, ENG first nuke events to affect Cold War tracker
    - updated UN Sanction events against POR/SPA/MAN/CHI/CHC if they join the Axis for new system
    - added/reworked events for each block entering WW3 if other two are fighting
    - added dissent reduction events for WW3 entry
    - adjusted nuke authorization event


- GENERIC events
    - reworked almost all of generic events to allow more flexibility and options in internal politics
    - replaced Open/Closed Society slider with Social Budget/Austerity slider and added/adjusted corresponding events
    - replaced Hawk/Dove Lobby slider with Expert/Budget Military slider and added corresponding events for Military Reform
    - updated Democratic/Authoritarian and Interventionism/Isolationism slider effects
    - added A Change in Course decision for human players to force-move the sliders
    - updated political decisions like Indoctrination (now Youth Organization), War Propaganda, Sacred Union, Press Censorship
    - updated economy decisions like Invest in Sector of Industry (now Financial Mobilization), War Bonds, Women Work (now Foreign Labour Corps)
    - updated Winter/Jungle/Sturdy/Desert equipment decisions and AI triggers
    - updated Grand Offensive decision to make it universal, but differing in effects
    - updated Diplomatic Campaign decision with new extra events
    - added RGO Modernization decision
    - updated Mobilization system
    
- Countries/REVOLT.TXT
    - U87 re-made as Japanese rebellion against Quing Empire in case of Japanese suppression
    
- Russia/Comintern Region
    - added Anti-Bolshevik League for U57, U59, UPE, TRA to possibly agree to fight the Soviets together
    - updated Omsk/Kansk Fall events for Russian separatist minors to buff them updated
    - added option for U57 and U59 to united into one (or fight) if Bolsheviks are gone
    - added option for U57 and U59 to create a proper RUS with appropriate cabinet
    - updated interaction between RUS and CHI/MAN
    - updated SOV Grand Strategy in India and China events
    - added SOV event about integration of separatist units, malus if they are more than 20% of the Red Army
    - updated SOV Criminals Organize mini-chain
    - updated SOV Comintern Conference, Economic Cooperation, Military Reform events for new systems
    
- MINISTERS
    - added new minister types and new ministers for Germany's eastern RKs


- TECH
    - reworked GDE gain/loss by making it additive, so that GDE gain/loss in events would not be lost after reseraching next doctrine


===== GFX =====
- added a lot of pictures for events, ministers, scenario descriptions etc
- updated some of the existing picture to better fit DH's poorly scalable UI


...as well as other minor stuff like scenarion and event descriptions, bugfixes etc

Stay tuned ...
 
  • 9Like
  • 1Love
  • 1
Reactions:
load_1024.jpeg


FATHERLAND - 10th ANNIVERSARY EDITION RELEASED
Info and download link at page 1
https://forum.paradoxplaza.com/foru...mod-codename-10th-anniversary-edition.694871/

If you got some problems with Germany name go to : Darkest Hour\Mods\Fatherland\scenarios\fatherland\germany.inc and change the name of country (Could be some coding problem with the original name großdeutschland, with the "ß" character)
 
Last edited:
  • 8Like
  • 1
Reactions:
Amazing mod, love the work you people have put into this project. Will you continue development of the mod after the 10th anniversary edition? And if yes then for how long?
Thanks, and yes absolutely. But I don’t want define a timeline cause we got our RL and this is first of all an hobby. But I hope to release more often in a future; there are still an amount of ideas, events and fix to do
 
It seems like German's name was broken with my Japanese windows.

bug_name.png

I changed the name of "Großdeutsches Reich" to "Grosdeutsches Reich" in germany.inc file and the problem was solved.
I played the new version for a while as Manchuria, which seems to be one of the three main protagonists of the version.
I chose the Japanese faction, which helped me a lot with additional IC and a division regularly.
After the civil war had erupted, I waited for Mao had conquered the northern part of China, and then DoW both sides and my armies easily beat Mao's guys. and then steadily conquered KMT's guys too which had already suffered heavy casualties with Mao's guys.

Manchukuo_Victory.png

宣統帝溥儀万歳! (All hail the Xuantong Emperor Pu-Yi!)

After united China, the Qing Empire had 163/106 IC, which I feel too high compared to Germany's 146 and the USSR's (after united) 156.
I joined the Axis and chose the mandate of Heaven route, which required getting 5 achievements out of 10.
These achievements are themselves something like a mini-game, and I enjoyed achieving them.
The IC achievement was the easiest one, and just waited to restore IC to get high enough. I didn't need any additional IC development. On the other hand, perhaps getting a nuke achievement would be the hardest one I guess.
 
Last edited:
I changed the name of "Großdeutsches Reich" to "Grosdeutsches Reich" in germany.inc
Please, make it "Grossdeutsches Reich" (if replacing the German "ß", the correct way is with "ss"). Sorry, but I have to admit, it hurts a bit otherwise.
 
  • 1Like
Reactions:
It seems like German's name was broken with my Japanese windows.

View attachment 1016671
I changed the name of "Großdeutsches Reich" to "Grosdeutsches Reich" in germany.inc file and the problem was solved.
I played the new version for a while as Manchuria, which seems to be one of the three main protagonists of the version.
I chose the Japanese faction, which helped me a lot with additional IC and a division regularly.
After the civil war had erupted, I waited for Mao had conquered the northern part of China, and then DoW both sides and my armies easily beat Mao's guys. and then steadily conquered KMT's guys too which had already suffered heavy casualties with Mao's guys.

View attachment 1016664
宣統帝溥儀万歳! (All hail the Xuantong Emperor Pu-Yi!)

After united China, the Qing Empire had 163/106 IC, which I feel too high compared to Germany's 146 and the USSR's (after united) 156.
I joined the Axis and chose the mandate of Heaven route, which required getting 5 achievements out of 10.
These achievements are themselves something like a mini-game, and I enjoyed achieving them.
The IC achievement was the easiest one, and just waited to restore IC to get high enough. I didn't need any additional IC development. On the other hand, perhaps getting a nuke achievement would be the hardest one I guess.

I really hope you're enjoying the game ;) and thank you for your feedback.
In facts, the IC of Qing needed a revision in the future version.

Please, make it "Grossdeutsches Reich" (if replacing the German "ß", the correct way is with "ss"). Sorry, but I have to admit, it hurts a bit otherwise.

Exactly. As I wrote in the instructions there's a prblm with the encoding of "Großdeutsches" so you need to change manually the name.
And yes, the next version will be with the replace of "ß" with "ss"
 
  • 2Like
Reactions:
Ouch, after all, the name problem was not "solved" as I thought it to be. lol.
By the way, today I played the mod as Communist China, and after I united China (it was quite easy with militia spam tactic), the IC of China became 400! (The IC of Germany was 160, and the IC of the USSR was just 100 at this time). Obviously, there is some bug I guess.
I chose the land reform route. and the reform finished event happened many times.
 
Last edited:
Had a low-intensity game as the KMT, quite enjoyable if I say so myself. Chose to prove my legitimacy by purging the party which I feel was rather well set up in the sense of actually having to get rid of leaders and ministers and the punishment for not doing so. A few things struck me as off however.

Germany suffered the SS coup after the initial army coup. It ended up with this cabinet, which seems off to me to say the least.
1693242930642.png

The last option of this even has the wrong title, as it rejects the Soviet offer. It also represents some general language mistakes. It should be "from the Soviet Union." for example.
1693242976827.png

The event/decision that gives you claims in the Himalayas is wrong for KMT China, as it maintains claims on Burma to this day, perfectly represented by its northernmost province.

The moment the USSR declared war on Mongolia, I lost my ability to intervene there, is this by design?

In the wake of Hitler's death I lost my alliance with Germany, but did not regain it with all other European powers, is this intentional?

There's also some general Balkan issue's. Once Italy puppets Greece, it automatically gives up the southern most province of Albania, even if it colonizes the area and thus gains a core on it later. Also, when Serbia and Croatia go to war in the aftermath of Hitler's death and Italy intervenes, Italy releases Yugoslavia from the defeated Serbia and not Serbia.

Lastly, the war with Vietnam. The declaration of war on Communist Vietnam may be better reserved for a decision instead of a event, so that it doesn't come out of nowhere. Also, it is then followed by nothing, no further military action against the remnants of French colonial authorities or setting up the VNQDD as the ruling party of Vietnam.

But as always, fine work in general. Will certainly go for a Manchu game with colabborator KMT'ers somewhere in the near future.

Edit: I noticed something about India as well at game start, its borders are wrong. In Bangladesh a province is Pakistani when it should be Indian, and in Kashmir it uses the armistice borders when it should use the borders of the princely state itself
1693253889848.png
 
Last edited:
Ouch, after all, the name problem was not "solved" as I thought it to be. lol.
By the way, today I played the mod as Communist China, and after I united China (it was quite easy with militia spam tactic), the IC of China became 400! (The IC of Germany was 160, and the IC of the USSR was just 100 at this time). Obviously, there is some bug I guess.
I chose the land reform route. and the reform finished event happened many times.

Bug, for sure.
Thank you for your feedback,. Could be some fault trigger in the chain, I need to investigate
 
Had a low-intensity game as the KMT, quite enjoyable if I say so myself. Chose to prove my legitimacy by purging the party which I feel was rather well set up in the sense of actually having to get rid of leaders and ministers and the punishment for not doing so. A few things struck me as off however.

Germany suffered the SS coup after the initial army coup. It ended up with this cabinet, which seems off to me to say the least.

The last option of this even has the wrong title, as it rejects the Soviet offer. It also represents some general language mistakes. It should be "from the Soviet Union." for example.

The event/decision that gives you claims in the Himalayas is wrong for KMT China, as it maintains claims on Burma to this day, perfectly represented by its northernmost province.

The moment the USSR declared war on Mongolia, I lost my ability to intervene there, is this by design?

In the wake of Hitler's death I lost my alliance with Germany, but did not regain it with all other European powers, is this intentional?

There's also some general Balkan issue's. Once Italy puppets Greece, it automatically gives up the southern most province of Albania, even if it colonizes the area and thus gains a core on it later. Also, when Serbia and Croatia go to war in the aftermath of Hitler's death and Italy intervenes, Italy releases Yugoslavia from the defeated Serbia and not Serbia.

Lastly, the war with Vietnam. The declaration of war on Communist Vietnam may be better reserved for a decision instead of a event, so that it doesn't come out of nowhere. Also, it is then followed by nothing, no further military action against the remnants of French colonial authorities or setting up the VNQDD as the ruling party of Vietnam.

But as always, fine work in general. Will certainly go for a Manchu game with colabborator KMT'ers somewhere in the near future.

Edit: I noticed something about India as well at game start, its borders are wrong. In Bangladesh a province is Pakistani when it should be Indian, and in Kashmir it uses the armistice borders when it should use the borders of the princely state itself

Oh well, thank you so much for your exaustive feedback, we need it !

I try to answer :

Germany suffered the SS coup after the initial army coup. It ended up with this cabinet, which seems off to me to say the least.
Bug, that is not the correct (obviously) government. Could be a problem with the ministers file. I'll take a look.

The last option of this even has the wrong title, as it rejects the Soviet offer. It also represents some general language mistakes. It should be "from the Soviet Union." for example.
Yes, you know my English is not so great (even if I working on it :) )

The event/decision that gives you claims in the Himalayas is wrong for KMT China, as it maintains claims on Burma to this day, perfectly represented by its northernmost province. and the Edit about indian border

Ok, could be useful a map revision in the next version on these

The moment the USSR declared war on Mongolia, I lost my ability to intervene there, is this by design?
Do you have yet ended the CCW ? If not is by design

In the wake of Hitler's death I lost my alliance with Germany, but did not regain it with all other European powers, is this intentional?
mmmmh it's not intentional but could be useful. A change of govs could be not confirm an alliance with China. But I need to investigate and thinking about it ...

Lastly, the war with Vietnam. The declaration of war on Communist Vietnam may be better reserved for a decision instead of a event, so that it doesn't come out of nowhere. Also, it is then followed by nothing, no further military action against the remnants of French colonial authorities or setting up the VNQDD as the ruling party of Vietnam.
Yes, it's correct. I'll take a note for the next release

But as always, fine work in general. Will certainly go for a Manchu game with colabborator KMT'ers somewhere in the near future.
Thank you and let me know !
 
Do you have yet ended the CCW ? If not is by design
The CCW already ended. Both the decision for Mongolia and Tibet showed up in my decisions list already and I turned up the rate I was pumping out divisions in the hope I could preempt a Soviet intervention in Mongolia, but once war between them started the decision dissapeared. I was able to take the one for Tibet normally
Once Italy puppets Greece, it automatically gives up the southern most province of Albania, even if it colonizes the area and thus gains a core on it later.
Did a quick Italian game by the way, Italy doesn't start the game with a claim on the province (Korce I think) so that may explain this issue. Italian colonization of Albania also doesn't core the outlaying provinces of Albania in Kosovo and Macedonia, which also seems odd to me.
mmmmh it's not intentional but could be useful. A change of govs could be not confirm an alliance with China. But I need to investigate and thinking about it ...
It's also a chance for European powers to rethink their commitment to Berlin. The Italian country description mentions Romanian proposals about a Latin Bloc, so those two, France, Spain and Portugal may gang up if they don't like the power that comes about in Berlin post Hitler kicking the bucket
 
Just did another playthrough and this mod goes from strength to strength thank you :)

Just one standout thing i noticed is still the decision to incorporate Bohemia as Germany still does not fire unless using console command. Also is there any future update for Generalplan Ost to colonize more territory? I find it very hard to believe that the N*zis would allow a Ukrainian state or a Belarusian state when the whole thing behind "general plan ost" was not to facilitate any new states for natives of those lands but set up German living space etc.

anyway fantastic mod and looking forward to more updates.
 
Just one standout thing i noticed is still the decision to incorporate Bohemia as Germany still does not fire unless using console command.
Oh yeah, thanks for reminding me, I had the same issue when playing Germany. I had to fire the Germanisation of Bohemia decision/event by console as well. I had the territory more than enough garrisoned, at minimum 3 divisions in each province as well as that in the Sudenten provinces you own directly
Also is there any future update for Generalplan Ost to colonize more territory? I find it very hard to believe that the N*zis would allow a Ukrainian state or a Belarusian state when the whole thing behind "general plan ost" was not to facilitate any new states for natives of those lands but set up German living space etc.
As far as I recall, the Nazi's intended to have Belarus have some degree of autonomy as they mostly saw it as useless land to colonize. Forests and swamps useless for agriculture basically. But you're right on Ukraine. If I recall previous German playthroughs correctly however, this all depends on how you choose to continue your policies in the East following Hitler's death, which is also dependent on who precicely gets in charge from then on