I have an idea for mechanic which would both fit the game, make it more interesting and prevent too many instances of draw results of a campaign.
The mechanic is called „ROT.”
The name is derived from Soviet accusations in their propaganda, that the West was rotten (i.e. „rotten West”) and sooner or later would inevitably fall due to its imperfections. Ironically, the opposite happened, because the USSR became so „rotten” as to be beyond all hope of repair or reformation.
So how would this work? In essence, „Rot” measures how much you have compromised your ideals in order to gain the upper hand against your ideological rival. Rot would „fuel” actions which are questionable (e.g. supporting the overthrow of other governments), reprehensible (e.g. suppressing your own citizens) or contrary to what your ideology holds dear (e.g. cheating during elections in democratic countries/allowing for disparities and favouritism in communist countries). In the short term it would grant immediate effects, but in the long run it would endanger your future success by accumulating maluses in all aspects of your country, since its excesses would cause your citizens (and those of foreign ones as well) to lose faith in the ideology that you represent and begin drift towards the opponent’s ideology , who may not be ideal, but at least tries more than you do.
Some of you might say, that it would resemble „Corruption” in EU4 too much to be original, but there is one key difference: one would have to use it win the game, otherwise the “clean” player would lose against the one who was not afraid to get his or her hands dirty. This would require the player to use it and, since here or she would not know the Rot value of his or her opponent, the resulting paranoia (fitting taking into account the subject matter) would force the player to make some hard decisions whether to pursue his or her goals or let it rest for a moment and regain some semblance of ideological purity. It would also fit the game thematically since the real Cold War was fought by using tactics which were not always legal or ethical, but were effective and got the job done and thus would convey the “grey morality” of the era. And last, but not least, it would prevent the campaign ending with a draw too many times, since, sooner or later, one side would go too far one the Rot scale and begin its decline, allowing the other to win without resorting to military action and risking World War III.
Any opinions?