But this will surely not change, as it would force old modders and previous communities to dissolve. AGoT also has an external forum: which is strictly fobidden today.
Bit of an overstatement I have to say, you know AGOT mod could just use the sub forum they have here, it is not really an issue at all.
I remember reading a post, by I believe
@Castellon, that clarified the reason for the discrepancy between rules for old mods and new mods. I believe the analogy went like this, an apartment building allows tenets to have pets, but the building administration has decided to ban pets, so instead of kicking everyone who owns a pet out of the building the rule only applies to new tenets, old tenets that had pets prior to the ban are allowed to keep their current pet but are not allowed to get any more.
That seems like a decent enough justification until you actually think about it. Mods are not pets, many mods, especially those large enough to make use of these banned assets(forums and the like), will likely be around long after the base game is dead (aka the apartment) and so these rules will never be applied to certain mods and their sequels.
I would also point out that as far as I know MEIOU and Taxes is allowed to ignore certain rules presumably because of MEIOU in EU3, so does that mean that from now until the end of time in any EU sequel
@gigau and his team will never have to follow any new rules as long as they name their mod MEIOU? because it seems so. The exact same argument could be made for AGoT.
Rules should be universal, it is really as simple as that.