There's a large and vocal portion of the Crusader Kings fanbase that is asking for more depth, all in small disparate and scattered threads, so let's attempt to cooperate and think of ways to create more depth in the game in one big idea sheet.
Personally, I'm excited for the India expansion, because I think it'll be fun.
But I do think making the pond deeper rather than wider is a worthy goal.
Shoot for a fair balance between history and fun, and let's try to give suggestions in the form of potential mechanics or events, rather than just saying "The HRE needs more depth" or "Decadence is broken"
-----------------------------------------------------Suggestion List----------------------------------------------------
Dynasty Relations -
Holy Roman Succession -
Decadence -
Hordes -
Role-playing/Story -
Personally, I'm excited for the India expansion, because I think it'll be fun.
But I do think making the pond deeper rather than wider is a worthy goal.
Shoot for a fair balance between history and fun, and let's try to give suggestions in the form of potential mechanics or events, rather than just saying "The HRE needs more depth" or "Decadence is broken"
-----------------------------------------------------Suggestion List----------------------------------------------------
Dynasty Relations -
a dynasty loyalty system that makes it so I don't have to have civil war every time my character dies. It should be both modelled as a dynasty-to-dynasty relation system (ie if your dynasty is rivals with another one, you get a lower opinion of rulers of that dynasty, and AI are far more likely to try and get them out of power). But your dynasty should also get cadet branches; for instance, if you have a bastard child who creates a new dynasty, it should be treated as a cadet branch of yours, and get an opinion boost. Furthermore, your dynasty members AI should be far less likely to oppose you at every turn, as they seem to now.
Holy Roman Succession -
Make a new type of succession, HRE elective. Create a special title, elector, which is exclusively inheritable in agnatic primogeniture succession - Maria Theresa, first female elector, only came way after our time frame. Thus, it is made a bit challenging to keep the title in your family! Only electors can vote. There can be only 7; if one electorship dies out, the emperor can grant a new one. Also, make it possible for the Emperor to make some special decisions that reflect medieval laws (promote Roman law as the Emperor's law, Worms compromise with the Pope, Mainz general peace, Golden Bull, Eger general peace, institute Archduchy - only one in the empire - are just examples I came up with off the cuff).
Decadence -
Get rid of the free imprisonment! Spend money or piety to decrease the rate of decadence! Or make decadence something that only affects you rather than the entire family, and make it dependent solely on close family and your court. Or get rid of decadence completely and make Muslims stick with a choice between gavelkind and seniority (to make up for their great cbs - that can also be their undoing when somebody just invades - and the choice of Ashar and Muzuzuzu), so you have a reason for weeding out unpalatable family members to get them out of the succession game.
Hordes -
Make it possible for Tengrists on duchy, kingdom or empire level to abandon their territory, plunder their way around and then invade another duchy/kingdom/empire to set up shop there! If you end up in Spain that way and do not like it there, rinse and repeat. A republic-style barony off the map, your "yurt", which you can develop even when you are on the road, should help to keep you up to speed. Reform Tengriism to unlock spicey buildings in your yurt and make your horde organisation more efficient. New succession type for Horde should be Kurultai succession (one of your sons or brother will get picked).
Role-playing/Story -
A whole crapload of Events that randomly fire and select people around you.
For example, a brothers in conflict storyline, where 2 of your sons decide they are massive rivals and hate each other, and it randomly splits powerful lords of yours and gives them + friendly or - enemy tags based on this.
Story events where a neighbouring kings daughter runs away to marry your son, and you are forced to choose to send her back and have your son hate you and the other reprecussions, or accept her for a claim and risk open war.
Many more story events that effect your family and rule, such as your wife betraying you, your sons being great allies of each other, a bunch of grand conspiracy story events against you.
At the moment it just lacks that "story depth" that medieval europe had.
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