The inability to get your wife and kids out of jail is obnoxious, and it's slightly unrealistic to have chaplains that aren't bishops. But I would hardly call such items immersion-breaking. I mean, how realistic is it for characters to be transported from England instantly to the head of an army in Persia? Why is the supply limit for a province the same in summer versus winter? There are lots of minor issues like this, some more readily fixable than others. But if you want these quibbles fixed, then like I've been saying, you have to figure out a way to fund it. They've chosen an India DLC since they can't sell you a Court Chaplain DLC.
The problem is that there are so many very simple things that don't get any attention while this consumes resources.
And THEN we can get something that adds depth to the rest of the world!
Not necessarily, at this point I can easily imagine all sorts of surprises.
arbritrary bs to protect catholics? there is enough of that already, like the number of op holy orders. the sole reason why the crusader states formed and existed for as long as they did was because the muslim realms were distracted and divided, which is entirely possible in ck2.
They survived largely because some of the divided muslim states were allied to them. In fact, there were wars with both Christians and Muslims on each side. Something which is impossible here.
No, it actually wouldn't. A bit of The Republic. A bit of the Byzantium. A touch of Islamic systems. A touch of the Papal Politics system. And combined you could do it very well.
It would need to focus on currying favor in court for Governorships. But no, it could be done quite easily.
Seriously, people focus so much on the 'exotic' of China and forget it wasn't that different. I've been studying it for over a decade in Uni and Grad School. And I've been playing CKII since it came out. And really, it would not be hard to do justice to. Certainly it could be done better than the current way Byzantium is.
Basically, the Republic Stuff is the "Family Matters" side. You have your family base of power. Then you lobby the court to get Governorships for your dynastic head. Multiple wives would be allowed.
And once you have your Governorship or get named a provincial inspector, it's no different than being a Count (Inspector) or Duke (Governor), Even King if you get the 'right' titles. Heck, with enough family members in position, allies, and a solid enough base you could revolt and found your own Dynasty or overtake the current one.
Now, I'm not saying it can be done -now-. But it's not much of a stretch. The Imperial title is probably the one to need the most work, and the behind the scenes elements of it. Though honestly, that holds true for Imperial Titles in general in the game.
Actually, the hardest part is probably the cleave and coalesce element. The Imperial side works great once an Empire is founded. But how does it work until that point? Because there are some pretty crazy periods of disunity in this timeframe.
But that's exactly why it wouldn't make for a good thing to add alongside India. Better to leave it for the third phase of expansion so other stuff can be worked on, and ideas polished for this.
And I close with this statement too.
Remember, the Devs said that they are awestruck by the success of CKII - and that success is making things possible they never expected.
Actually, such tweaks would be necessary all the way west of Germany. With few exceptions, counts and barons make little sense, other than being a wide approximation; dukes don't make that much sense in Russia, either. There were no counts in Poland, Russia, Bohemia and so on; barring a certain layer of minor hereditary lords, you were either a prince of the ruling house or a magistrate appointed for life by the prince. Poland and Bohemia had a separate Latin word for 'prince' and 'duke', although it was blurred. Russia didn't have even that.
Still, Poland is filled with fantasy, where the king (who was not actually a king but anyway, this is a close approximation of the paramount prince) has a small demesne and the kingdom is full of hereditary dukes, something which never existed in Poland outside of the royal house (and neither did counts, few hereditary lordship would even rise to the CK2 barony level). At the same time research is being done about India, and we are wondering how the system can be adapted for China. :/
I probably don't need to mention Byzantium.
India? Screw that poo. That place had little to no interaction with Europe and the ME (apart from the trade routes that aren't even simulated) in the period. Of all the things they could do to make a game about the crusades, heresies, knights and peasants more interesting they simply expand the map to encompass more territory without any historical relevance.
Then again, after the Aztecs I was constantly worried they would just say screw it and throw all pretense into the wind.
The change of the de iure concept from reflection of existing ideas to a network of plausible formables covering the entire map was another clue. I respect the designers' freedom as authors, but I don't like where this is going.
Not an answer. I bought the game and the DLCs, all of them working perfectly; having to buy a new pc to continue playing I game I payed for? Really?
Yup.
I am utterly amazed at the amount of rage I am seeing. =o Usually, the forums are filled with well articulated differences of opinion, but today, it's full of sheer rage and disgust. Is it because it's India? I mean, what is this? They are expanding the scope of the game, what's so bad about that?
They said they would increase the depths rather than expanding the scope. And there are many things in the core game that are underdeveloped or bugged or whatever and need attention.
We also need China/Khitan to put pressure to the Mongol. Cann't wait for a Far East map extension.
China actually fell to the Mongols. Even as a separate realm, the Mongol China would probably need to be an ally. It held nominal suzerainty over the Ilkhanate.
People are concerned how will this affect their game performance. Also, it is usually the case that after new expansion comes, the game requires several patches to fix the bugs and balance the gameplay. And, considering how this expansion will be massive in size, it is probable that it will affect the game a lot. I really hope not.
Yeah. A whole new range of stuff to balance and fix, presumably without too much solid testing. The attention does belong back in Europe.
India is a large place, with many unique features that distinct her from Europe. It's not a small task to make it at least a bit historical. So, that's another concern.
Yeah, it's hard to imagine India with more depth than the Zoroastrians or whatever.
Oh come on, this is going to fuck up all the mods and add zero depth. All the Pagans except the Norse have exactly zero flavour, 'Rus and Byzantium are completely ahistorical, the Crusades are still idiotic, and we're getting India?
I wouldn't use the same words, but I agree with the assessment.