You are incorrect. Wait for ToG.HoD seems like the best Paradox expansion ever so far.
You are incorrect. Wait for ToG.HoD seems like the best Paradox expansion ever so far.
Kind of splitting hairs there, really. Its level of content appears to be greater than that of HoD, though.TOG = The Old Gods ... which is not an expansion but a DLC
TOG = The Old Gods ... which is not an expansion but a DLC
Kind of splitting hairs there, really. Its level of content appears to be greater than that of HoD, though.
Still, I'll be getting both.
All of these changes and additions are much appreciated. I don't suppose we'll get the ability to rename units in-game? Or even just have nation-specific brigade names for ground units to match the existing names for ships?
This is something I'd like to see as well, including the possibility of nation-specific names a la Hearts of Iron. It's a bit jarring to see your nation's uniquely-named starting armies devolve into generic labels in English after a couple of decades. In other Paradox games, that only happened when the game exhaused the unit name list of the country in question, and it's a shame Vicky2 has no such list at all. Make it at least optionally moddable, please!Just bumping this question. Shall we be able to re-name combat units in-game?
I kinda like it, it might not make perfect RL sense, but you have specialised troops now, which improves gameplay.Everything looks awesome except for the changes to the guards. Doesn't make any sense that they would be great for attack, but bad at defense. I assume this is an attempt to turn them into storm troopers. I would have preferred some other form of mechanism if the sole goal was to prevent all guard armies. I actually like the Vic 1 system, that had inf, regulars and guards. Made sense that the standing army be composed of regulars and guards, while the mobilized troops were plain infantry.
2. Will the forts finnaly stop working as medieval castles by increasing time of the occupation? The idea of EMPTY fortifications increasing the occupation time is ridiculous.
Does this mean that masses of Chinese armies can traipse through Siberia?Supply Limits have been flattened to reduce the differences between the province owner and others, making it more viable to use large armies in enemy territory.
Does this mean that masses of Chinese armies can traipse through Siberia?
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1. Will the defeated units finnaly be unable to retreat into enemy territory, as it was the case in Vic1?
Does this mean that masses of Chinese armies can traipse through Siberia?
I like the other improvements/changes, but I'm wondering why the supply limit/attrition mechanic is being changed.
To paradox interactive readers ,
Please suggest to the development team to add an option to split and balance one big army into fixed number of armies automatically , And some Counter view like Hearts of Iron 3 .
Thank you .