Two "quick questions" for TFH. What exactly does TFH event/decision do for Britain and how long does it last, and does the USSR still DOW Germany if London falls?
Thanks!
Thanks!
Two "quick questions" for TFH. What exactly does TFH event/decision do for Britain and how long does it last, and does the USSR still DOW Germany if London falls?
Thanks!
TFH decision grants UK an huge bonus for Intercept and Superiority air missions.I don't know what TFH event does, but SU still declares war in London falls.
TFH decision grants UK an huge bonus for Intercept and Superiority air missions.
I guess that scenario is so much ahistorical that no one even thought about it being possilbeAs France I conquered Germany as soon as mid 1937, then I turned mes armées on Italia only to see Germany doing the Anschluss of Austria by mid '38... Of course I crushed it very fast but still... what the hell ?
For how long?
I think 9 months (200 some odd days), but I might be wrong. It's a nice chunk of time, though. I tend to just cover my own air space until it expires. The decision is so powerful that even on normal difficulty, it's a waste of effort to run any kind of concentrated bombing campaign against the Brits (on very hard, it turns British airspace into a death trap). More economical to convoy raid them or do something else.
Now, when it expires, it's game on. And if you run the earliest possible Danzig or War, rush to tale out both Poland and France, you can still be ready to bomb the Brits by 1940. You gotta start the war in January of 39 and get France beaten by mid 39, since the decision does not fire until France has fallen. The longer you take beating the French, the later they get to fire the decision.
A naval battle either ends by deorging the enemy, or by someone manually retreating.How does the disengage timer work? Also, is Blockade Runner simply a defensive trait suited for transports to get out of a bad situation fast or is it useful for offensive carrier fleets as well?
I don't know what TFH event does, but SU still declares war in London falls.
Don't forget, that '36 is in the middle of deep yankee isolationism. They'll grow if you let the time progress, so if you're joining war at the historic date, you should have enough of them.I've never really bothered to play the US, but do they really have this crippling low amount of airforce leaders?
There is no way I can run air superiority, ground attacks, CAGs and strat bombing with just this handful of air leaders :unsure:
I've never really bothered to play the US, but do they really have this crippling low amount of airforce leaders?
There is no way I can run air superiority, ground attacks, CAGs and strat bombing with just this handful of air leaders :unsure:
Can someone help me with basic air-bridge strategy? Let's say I am Germany invading Russia, and I have supply problems for whatever reason in a wide area affecting 10-15 divisions intermittently. How do I solve this?
From what I gather you use a starting point in berlin relaying to airports up until the front? How many planes are we talking about in the relay?
Most importantly: Do the final transports have to land their supplies right on top of the units in question, or if you supply the general area will the supplies be distributed out?