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Well, it's Friday and high time to spill the beans on the new expansion for Crusader Kings II; the Sword of Islam. Judging by the forum, playable Muslims is the most requested feature for CKII, and who are we to disagree? We always wanted to do it, provided we could do the Muslim world justice. That time is now (or, well, soon :) ). As with the Ruler Designer DLC, the Sword of Islam will be released together with a major content patch. What you get with the Sword of Islam is simply the ability to play as the Muslim rulers, but all the new mechanics will be there and running for the AI (or other players in multiplayer) even if you don't have the expansion.

I'll be doing three dev diaries on the Sword of Islam, each one dealing with some unique features for the Muslims as well as some free features that everyone will have access to simply by patching to 1.06.

THE SWORD OF ISLAM

One of the major hassles with making Muslims playable was the prevalence of text with obviously Christian or Western terminology. Therefore, we had to go through all text to make it fit the setting if you are playing a Muslim. Often, this required writing whole new events and decisions. For example, Muslims don't hold tournaments, they have the Furusiyya instead, which is an exhibition of martial arts and horsemanship. They don't hold Grand Feasts, they observe the Ramadan, etc. We also added some completely new decisions, like going on the Hajj (the pilgrimage to Mecca), which will initiate a cool little event driven story of what happens on the way to and from the holy city. Of course, there is also a whole slew of events dealing with various new gameplay features (more on that in later dev diaries.)

Another issue we needed to solve was the Gothic looking graphical interface of Crusader Kings II, which we felt did not really work when playing as a Muslim ruler. So we did a complete reskin with sand tones and green symbols and patterns instead of the church window graphics of Christian rulers. Yet another problem was that many event pictures looked distinctly Western/Christian, so we've added about 25 new ones to serve as Muslim equivalents. Then there are all the little things, like trait icons with crosses, the Crusade banner, etc. All of that has been changed to provide the right atmosphere. We've even changed the five councillor models for Muslims when they're out in the provinces performing jobs. It's all been a lot of work, but I think it turned out really well.

Muslims get a slightly different set of character traits; they don't get the Kinslayer, Crusader, Celibate and Chaste Traits. Instead, they get the Mujahid, Hajjaj, Faqih (Islamic law expert), Hafiz (has memorized the Koran), Sayyid (agnatic descendent of Fatima or one of Muhammad's uncles) and Mirza (child of a Sayyida mother) traits.

Lastly, Muslims get another set of honorary titles to hand out to their vassals. They all get a few special flavour events - especially the Chief Qadi - a position requiring an ecclesiastical education.

SoI_04.jpg

That's it for the Sword of Islam in this dev diary; next time I will go into the core dynamics of playing as a Muslim ruler.

THE 1.06 PATCH

Now then, here's some of the free stuff we're giving ya'll in the 1.06 patch...

First off, we thought the southwest corner of the map looked a bit dull, so we added a bunch of new provinces down there, representing the flourishing civilizations of the Manden people; Ghana, Mali and Songhay. The area comes with historical rulers (of course) and a new West African culture group. The region is rich but hard to reach.

SoI_05.jpg

For flavour, we have also made it so that duchy tier and above titles held by rulers of Iranian, Arabic and Turkish cultures are named after the ruling dynasty. For example, the Kingdom of Egypt automatically becomes the Fatimid Sultanate while the Fatimids are in power (though the original name is also used where appropriate.) In case the same dynasty holds several high rank titles, only the highest is named after the dynasty. Thus, we can have both a Seljuk Sultanate and a Sultanate of Rum, both ruled by the Seljuk dynasty. Randomly generated characters of these cultures automatically get a dynasty name suitable to name states after (ending with -id or -n, etc).

SoI_01.jpg

Lastly (for this dev diary), there are seven new creatable empires (the Arabian Empire, the Empire of Persia, Britannia, Scandinavia, Francia, Spain and Russia) and a whole slew of new de jure kingdoms, mostly to break up the old kingdom of Khazaria. Now, I know the addition of the new empires is controversial, but the creation conditions are designed to be fairly difficult to achieve, so the AI will very rarely do it. We want players to have the imperial option to strive for if they so desire - the Unions turned out to be a popular feature in Europa Universalis III.

SoI_02.jpg

Oh, and before anyone asks, patch 1.06 will be semi-compatible with old save games: you will be able to keep playing, but we're making no guarantees that the balance will not be completely upset, or that any added new provinces will be active and working.

That's it for now. Next week I'll talk about polygamy, decadence, and strong and weak claims!
 
Don't see what all this fuss is about. Empire is just a high tier title, not necessarily the literal meaning of the word.
In other words, creating an "Empire" can be just taken as your dynasty being considered above most others so there is a higher degree of respect and since all these de-jure "Empires" have some cultural connections, there is also an explanation of why, to a degree, the King gets accepted by his own people as well.

Emperor not a literal meaning of the word, just an official or unofficial acceptance that your dynasty is above most Kings in power and, due that acceptance and cultural unity, it also becomes a little easier to govern it all.

Should it be a bit more complex like having Papal acceptance and such? Sure, but that can be added in patches. No need to rush.
Which is why it might as well be called High Kingdom instead, without muddling the definition of Empire.
 
High king is lame name.
Is someone is so powerfull, to win every war, who forbid him to use the title of emperor?

A empire in this time is not a empire like we know it. Empire mean "Succesor of rome". Its more then power of a ruler. Some have call herself so but it was not recognesized. Russia only became a empire because it say, it was the succesor of the Byzantine (Roman) empire.
 
Or we could just have the fifth tier be another level of kinghood, giving us the kingdom of Brittain, the kingdom of Hispania, the kingdom of Scandinavia et cetera.
 
I think almost everyone will be happy if you keep the empires, but name them High Kingdoms or similar instead.
That pleases the historically minded who care about the specific meaning of empire, while still giving all the gameplay benefits.

Thats always an option..

what about that abandonned viceroy feature ?

The aim of having empire is it to deal with multi kingdoms right ? so any system is good for that.

and if it is only the word "empire" that makes so much turmoil it just highly sounds ridiculous to fight on words.
 
And in game, it can be recognesized.

We can conquer all Europe, take some Africa lands before era of colonization, we can create a khanate of englad, but we cant become emperor other than descent of HRE/ERE?
Because that's what an empire was; a successor of Rome. In a medieval context you simply cannot have a Christian empire that isn't (legitimate or not) a successor of the Roman Empire (the HRE being the western part, while Byzantium/ERE is the eastern part).
The word empire simply doesn't make any sense in a Medieval context. Using another word however (like High Kingdom, Grand Duchy, Kingdom of Kingdoms, etc.) would work the same for gameplay, while making more historical sense.
 
But we, as a powerfull king (with few kingdoms) can give false claim to world, that would be approved by the Pope, and in total, became emperor?
Impossible more than become khan of England? Not.
Then you'd become the Roman Empire, not an Empire of Britannia or anything like that.
 
Its just naming then, if there was in our reality 3 emperors, to distinguish them, naming one of them Empire of Britannia is nothing wrong.
If you want to overcome this argument, however, why then Byzantine isn't called Roman Empire in game?
The reason it is called Byzantium rather than the (Eastern) Roman Empire is due to historical revisionism after its fall. It got rebranded by historians as Byzantium, while at the time it was known as the Roman Empire.
 
I think the Imperium should rather be a unique trait (or rather a pair of them, occidental and oriental) with special game mechanics to gain, lose and fight for it in addition to having empire-level titles.
 
Maybe a way to get around such problems with empires is to make them more likely to attack each other. So that they fight wars of legitimacy over who is the real descendant of the Roman Empire. On success you could get some modifiers such as 'recognized successor of rome' or 'true augustus' or something. This way would ensure that there is only one 'true' empire for the fans who love historical accurracy/plausibility and would also allow other empires to exist, something fans who are more into gameplay would love. Just my suggestion.
 
what about that abandonned viceroy feature ?

The aim of having empire is it to deal with multi kingdoms right ? so any system is good for that.

and if it is only the word "empire" that makes so much turmoil it just highly sounds ridiculous to fight on words.

Because that's what an empire was; a successor of Rome. In a medieval context you simply cannot have a Christian empire that isn't (legitimate or not) a successor of the Roman Empire (the HRE being the western part, while Byzantium/ERE is the eastern part).
The word empire simply doesn't make any sense in a Medieval context. Using another word however (like High Kingdom, Grand Duchy, Kingdom of Kingdoms, etc.) would work the same for gameplay, while making more historical sense.

That's because not everyone is fighting just on words, for Christians (Catholics and Orthodox) an empire was a successor of the Roman Empire.
However with this Muslim expansion adding an empire, only creatable by Muslims, like Persia isn't a bad idea; so IMHO the main concern is about adding extra Christian Empires (if they do, then I prefer these to be titular).
Furthermore the naming of Muslim duchy and above tier titles held by Iranian, Arabic and Turkic rulers (IMHO ideally only when they are Muslim) is a very nice feature.
 
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So, let me get this straight...

They are REMOVING the ability to mod other religions to be playable in order to push their DLC? When they release this DLC you will no longer be able to mod pagans to be playable. You will no longer be able to mod Muslims to be playable. The ONLY way to play as Muslims will be to pay 15 dollars for something that ALREADY exists in the game, and even then, you won't be able to play as pagans?

They're actually REMOVING game content with DLC and want people to pay to get PART of it back?

You're kidding right?
 
They are not removing game content, they are adding a whole lot of it and want to make sure people pay for their much appreciated efforts.


what about that abandonned viceroy feature ?

The aim of having empire is it to deal with multi kingdoms right ? so any system is good for that.

and if it is only the word "empire" that makes so much turmoil it just highly sounds ridiculous to fight on words.

... Using another word however (like High Kingdom, Grand Duchy, Kingdom of Kingdoms, etc.) would work the same for gameplay, while making more historical sense.

Yeah, is the viceroy feature scrapped for good now?

And it's not solely about hermeneutics for me - with those new Christian Empires (well, Scandinavia might just have Pagan as a requirement) there is nothing setting the two successors to Rome apart from the rest of Christian tier 5 titles. At least not from what i know so far about the new DLC.

Francia might actually warrant conflict with the HRE, thinking about the devs comment about its requirement being 'an additional kingdom not in its dejure territory' i figured that might just mean Lotharingia.
 
So, let me get this straight...

They are REMOVING the ability to mod other religions to be playable in order to push their DLC? When they release this DLC you will no longer be able to mod pagans to be playable. You will no longer be able to mod Muslims to be playable. The ONLY way to play as Muslims will be to pay 15 dollars for something that ALREADY exists in the game, and even then, you won't be able to play as pagans?

They're actually REMOVING game content with DLC and want people to pay to get PART of it back?

You're kidding right?

I didn't realise you had to download the new patch.