Woot woot, we got 'em, didn't we.
Yeah, we took each of them down with a single salvo apiece from the Fighters. None of them even saw their attackers.
Woot woot, we got 'em, didn't we.
I suppose that there will not be medals for this battle (seeing as it went quite smoothly)
I don't see why not... does an operation need to be a near-disaster in order to generate decorations?
One point... as I mentioned, as far as I can see each character in the game only seems to have room for a single "row" of medals. So perhaps we should limit each character to a single battle star... with the earliest ones (Wolf 294) being more prized?
Can you remove them? If possible, when the row gets full, we could just remove the least important one..
I'm not sure... I didn't see a button for that on the interface. For all I know, a scroll-bar may appear once your medal-row gets full. Don't know.
As I see it, you might as well provide those test-medals to researchers - they don't seem to outlive the survey pilots by much...Try with one of the explorers, they go into the unknown and will probably not be enjoying their medals for too long.
Btw, could you, great blue lord in the sky, please provide the star date (or whatever it is called in Aurora) for such events as the battles? It makes the roleplaying thing much easier and helps keeping track of the pace of developments, too.
I've been following this AAR for a couple weeks and it's inspired me to try to get into Aurora. (maybe once I finish my Sword of the Stars game...) Very well written, blue emu!
But, just how good is the AI in this game? Will it ever realize that you're just kiting its ships with your Blink scouts, or that it shouldn't bother firing at your Rocks and Granites until after your combat ships are dealt with?
If the game isn't clever enough to adjust its tactics, would you consider mothballing these vessels to give yourself more of a challenge? I'm really hoping to see more forumite casualties in the future--Risk is our business! /kirk
Did you want to take a small warship now, and get in line for a larger one when our new construction is launched?
I can second that. It's a pity that game is free, Steve would be really rich by now. See Minecraft as an example... I'd happily pay €5 for a game of such grandeur, even in alpha.I've been following this AAR for a couple weeks and it's inspired me to try to get into Aurora. (maybe once I finish my Sword of the Stars game...) Very well written, blue emu!
I have to object to this proposal! Tactical superiority is nothing to get rid off just for some obsolescent sense of chivalry! What will the wives say, the parents, the siblings, the children of those who have to perish for nothing but sportsmanship?But, just how good is the AI in this game? Will it ever realize that you're just kiting its ships with your Blink scouts, or that it shouldn't bother firing at your Rocks and Granites until after your combat ships are dealt with?
If the game isn't clever enough to adjust its tactics, would you consider mothballing these vessels to give yourself more of a challenge? I'm really hoping to see more forumite casualties in the future--Risk is our business! /kirk
Oh well. I've one world in my game whose farthest planet is at 800b km from the star. It takes more than 100 days to go there while I use hyperdrive (granted, it's an outdated scout model, given that it had to spend close to 10 years to survey the whole system, with hundreds of asteroids orbiting 30-50b km from the star).The ESNS Eddington scout vessel has arrived in the 82 Eridani system to begin searching for ruins and prospecting for minerals. A second scout ship is on the way, as well as Tankers, Wreckers and Freighters.
I might mothball the Rocks at some point... but not the fast recce vessels. High speed is perfectly thematic for recon units. I won't need them as badly when I can match my opponent's speed, but bear in mind that at the moment, my fleet moves at 4,000 kps and I'm routinely facing 9,615 kps opponents... more than double my movement rate. This automatically puts me in a situation where there's no such thing as a small defeat... as soon as we start losing a battle, we will lose the entire fleet, because we can't possibly retreat from a bad situation.
I can second that. It's a pity that game is free, Steve would be really rich by now. See Minecraft as an example... I'd happily pay €5 for a game of such grandeur, even in alpha.
I have to object to this proposal! Tactical superiority is nothing to get rid off just for some obsolescent sense of chivalry! What will the wives say, the parents, the siblings, the children of those who have to perish for nothing but sportsmanship?