The game mirrors history for the USA threat assessment. As to the specifics: we only know the general things as you point out. A lot of diplomacy + intel is based upon general knowledge rather than specific details: we play with general guidelines while the game handles the specifics of threat assessment or faction alignment. For example, going the other way, as Germany if you avoid inviting Japan into the Axis before finishing a Barbarossa, you find that Japan can not be invited into the Axis as Germany's threat is too high. With a long term application of diplomatic influence + trades, eventually Japan can enter the Axis faction, but exactly what the tipping point is for that is a mystery to players.Does that have an effect? What is the effect? See this is the kind of thing I am trying to find out. What are the rules of the game? But I apologize for polluting this thread as it's supposed to be "quick" answers to quick questions, I did not realize really that NO one knows how it actually works.
Thanks to the guys on my last question.
can i just check BB research i.e. engines/armaments etc do they have any effect on Super BB? maybe only AA?
related Q.does anyone have a complete list of which research results in upgradeable i.e ship engines? I have noted the the text which sometimes states you upgrade or alternatively build better weapons -is that correct
ALSO calculating the conversion factors from energy to crude to fuel and assuming all countries give the same quantaties for the same money! then am I right then buying energy to convert to fuel (eventually ) IS BETTER? rather than buying crude or fuel as jap
ALSO joining as jap the axis early '37 find it not poss. to buy weapon license from germen or italy
ALSO is there any benefit in attaching naval units to HQ's ( and air units?) / aLSO how do I do shore bombardment
Also air mission s if you simply put the range at the max. allowed is there a danger of flying out range?
chee5rs
thanks
noThere is probably an answer to this somewhere but I admit I'm too lazy to look and that's what this thread is for:
Does increasing infrastructure and/or IC in a province also increase the amount of resources you can extract from it?
Wrong. Naval + air attachments to HQ are unlimited. Pre war you should attach to Army Groups or even lower HQ with LW due to supply savings: this is very important for bombers which daily use a lot of supplies even in peacetime. At war, you can probably best attach to Army Groups due to their longer range.In the naval-air HQs attachment thing. You should attach it to the theatre HQ and only to that level.Why? Because on any other levels you can only have 5 subordinates max and you will want to focus on land forces.
For Operation Barbarossa, what are the advantages of larger encirclement (lots of provinces) over smaller encirclement other then the obv capturing more divisions. Is it better to do smaller encirclements?
I started a new game with the “arcade” option for supply(I’m still learning the whole system and wanted an “easier” game for a change…).
Question: do the AI nations now have the same advantage as me? Or are they using the normal supply system? I ask because they are still setting up convoys that I can attack.
Thanks!
never used it but you still need convoys and yes the AI has the same "advantage" then you but better learn the game from the beginning with the real supply system it is not that bad.
Thanks for the quick reply.
Maybe a stupid question but if supplies are directly taken from the national stockpile (in arcade mode) why would I still need convoys?
Oh and I tried a few games on normal but got frustrated with running completely out of supply’s as Germany in Norway/Russia despite having all my techs up to date, leaders and ministers with the right traits and no ships blocking anything…
i am not sure but i think i remember something about trades and oversea supply but i never used it myself.
when you run out of supply in russia your army is simply too big.