Is this "destroy upon conquest" encoded in the buildings file... and therefore moddable ?
Please say yes... pretty please ?
Well, since you ask so nicely... yes.
Is this "destroy upon conquest" encoded in the buildings file... and therefore moddable ?
Please say yes... pretty please ?
I think he's worried about dropping an army in North America and having his provinces continually conquered because that army is busy chasing a ping-ponging rebel army.
I think even "unfortified" provinces should automatically have some kind of garrison. If a province really has NO soldiers loyal to your government in it, then how are you controlling the province in the first place? Who is going to force the peasants to pay their taxes?
The problem is that religious rebels can convert and massacre a quarter of the population in the one day they spend in an unfortified province, nationalists can add cores and revolt risk, and everything in the province goes to a dead stop if even a single defeated rebel touches anything without a fort. If fortifying becomes more difficult, I predict that religious rebels walking around and massacring and spreading religion (even from neighboring countries) will cause havoc.
I 100% support the idea of Vicky's occupation period being ported into EUIII, it would solve the problem of instant control nicely.First off, I think that requiring magistrates for buildings is a really good idea - except for level one forts.
This has got more to do with the flaws of fortification system than the idea that forts are special, but even the most offensively-focused player needs universal lvl1 forts at the moment. It's just not worth leaving a province unfortified in the event of enemy cavalry slipping past your lines, or opportunist rebels, or even worse, a defeated and retreating army you're in the process of hunting down slipping into an unfortified province and, in controlling it, cancelling anything you've got going on and saddling you with nasty penalties.
Give us a (quite short, probably) occupation period à la Vicky 2 and I'll quite happily splash out a magistrate before I get a fort, but as long as a few hundred dispirited cavalrymen fleeing from defeat at the hands of my armies can tear down my construction, disperse my recruits, and kick out my missionary in the one day they're in the province before I massacre them, it's going to be necessary to build a fortification, and I don't want to spend every last magistrate on building forts.
Well, since you ask so nicely... yes.
I 100% support the idea of Vicky's occupation period being ported into EUIII, it would solve the problem of instant control nicely.
But otherwise, please, please let us build a Lvl1 fort at zero magistrate cost.
Promising! This is the first diary (other than the map one) that I actually am excited about. So, the province decisions are completely gone then, and merged with the buildings?
Too bad about the city view, I rather liked it though it was only a gimmick. I can live with what we get in return though.
You can have troops stationed in the province
It's a standard province trigger. You can check if the owner has advisors and stuff.
The six groups are placed in a list, so it's easy to add more, one per country has problems similar to the old system.
This looks cool. Better than the current cities and better than City ViewAnyway you can use those city view buildings on the map, they are very nice and it would be a shame to lose them, especially since the vanilla cities are the most miserable looking things I have nearly ever seen.
At least leave them as files I can use.
Heck, just the peasants should be able to withstand one man that's running away for half an hour. To use the extreme example of a fleeing one man regiment taking control of an entire province before your army arrives on the same day. And all provinces are in theory vulnerable like this - could one man running for his life really take control of, say, Rome in less than a day?
Stationing actual armies in every single province just to keep a fleeing man under control is counterintuitive.
EDIT: Of course, this problem is already there, but if building the most basic form of defense is too restricted, then it could get out of hand.
Heck, just the peasants should be able to withstand one man that's running away for half an hour. To use the extreme example of a fleeing one man regiment taking control of an entire province before your army arrives on the same day. And all provinces are in theory vulnerable like this - could one man running for his life really take control of, say, Rome in less than a day?
Stationing actual armies in every single province just to keep a fleeing man under control is counterintuitive.
EDIT: Of course, this problem is already there, but if building the most basic form of defense is too restricted, then it could get out of hand.
A fleeing man.
1. Never seen just one man fleein'
2. Never seen Rome without a fortification
3. Troops doesn't mean an army over 10k put one or two regiment to keep control.
4. The problems will be the colonies that where easy to take control over.
1. Seen one man fleeing
2. events can reduce the size of forts, Rome without fort is possible, but rare
3. Why build regiments when you could build garrisons? Garrisons guard the provinces, regiments can be moved more easily, especially for offensive warfare. Garrisons dig in and defend the place.
4. Asia, Africa, pretty much everywhere outside Europe?
Seriously? If you've left Rome or some other important centre unguarded after an event destroying its walls you've asked for it.
3. Troops doesn't mean an army over 10k put one or two regiment to keep control.
Seems that everyone is missing the "extreme example" part. No-one's claiming that a sane player would leave Rome unfortified, I'm just saying that it makes no sense that one fleeing man can in theory occupy Rome in less than a day. The same applies to any situation where a fleeing army insta-occupies despite an army giving chase - the example was just to highlight how dumb it is.
I wholeheartedly agree with the rest of your post, all of it really, but this part seems to miss the point I was trying to make with the whole Rome example.
Though like I said, there should be a minimum requirement for taking a city of any level of fortification.