I'm sure the education funding will be worth it down the road. I echo the question about the Catholics in Siam - how did they get there?
As you can see, I have one step to go before I move in any other direction. Education has improved somewhat. I've been using my Focus Points on either Clergy or Bureaucrats, basically checking the Population Interface and screening one state at a time to see what that state's demographics are. If they're below the 2% threshold, I'll put a Focus there to raise percentages, starting with the most populous states. Welcome Jorian!Time to expand a little into the south, and either incrase spending on soldiers or education
what are you using your national focus on again? clergy?
To be honest, I haven't been THAT detailed in my research into the overall goods flow. I do know that I'm importing wool and fish (fish is a little silly, but I guess I'm happy to have finer goods). Someone's buying my Opium (rich Brits?). My more recent gameplay concerns have erased my memory of some other early-game issues, but that's what I remember for sure. I hope that update helped explain the majority of your interest.Well there are of course the number of what province RGO produce, but I would be more interested in the overall picture of how goods flow. What is the balance of trade and how does it correspond to different sectors?
Obviously Siam at the time is a primary commodity based economy, but you do have artisans, so what do they produce - do they manufacture for the domestic market or do they export? Do they base their production on goods available in the country or do they import the inputs?
Are your military goods imported or home produced?
You now trying to get the picture apart from the generals and diplomats in the palace... What drives Siam inside, what is the engine?
Let me know how it works, if you try it!Ah, I never thought of subsidising as a way to help out artisans, it makes sense. I've only lowered tariffs to 5%, it seems to have been good enough now (but I could have saved my artisans from years of hardship a lot earlier ).
Freedom of Trade is kind of like lifting your country from the "fourth world" to the "third world". Off the top of my head, I think all the "demand increase" which might result is resting on the people, not on the government. If they increase their class or lifestyle they would need to buy more things, but presumably they would have more money.Some informative number-crunching. 'Free Trade' seems to be a must-have technology, given those numbers. So, once you get it (in a few years time), will you be swimming in cash, or are there other things on the 'demand' side of your budget that balance things out a bit?
There are two split countries now. Dai Nam is the one you know -- the brownish pieces. The green province by itself near Cambodia is the southern half of Luang Prabang, the northern piece being up next to Hanoi (Dai Nam) in the north.is the other nation with the 2 provinces between you and dai nam a one or two state splinter minor?
I am really losing track, now, after a few days, of who is new and who isn't. I hope I don't embarrass myself by welcoming you twice, but Welcome, Dewirix! I do seem to remember saying that before, but just in case...Apt that the liquor-makers have full beer and wine glasses! I assume water, beer, wine represents basic, intermediate and luxury needs and the glasses fill up/drain depending on how much of each they're getting.
Infamy management seems a lot more punishing in this game than EU3 - you get a total of 145 infamy points to spend over the course of the entire game (1.2 yearly reduction * 100 years + 25 maximum infamy limit).
That would be a lot by EU3 standards, but just declaring war without a CB nets you 10 points. Does infamy still gradually reduce your relations with other countries even if you're not at the limit?
Well... You're actually only seeing a portion (maybe 60%?) of my Artisans there. Others chose less useful goods, and probably aren't on the list because it was probably sorted for successfulness. It takes more capital, for instance, to become a successful luxury clothing Artisan than it does to become a successful Fabric Artisan, because you need to buy more expensive things. Those who can make it to that level, and sustain it, can do quite well I'm sure. On the other hand, factories (with enough tech levels) can do it much more efficiently, because they have reductions in their input costs and increases in their relative output that Artisans never get. So the harder a good is to make a profit on, the less likely it is an Artisan can succeed long-term (through price and supply fluctuations) when even more advantaged Factories have trouble.Interesting that a sizeable part of artisans are working on imported stuff (class of coal is alright, given its needed to further refine the agricultural outputs to wine/liquor and the whole furniture/paper industry makes the most out of your resources. But the clothing part? Importing cotton, turn it into fabric then turn the fabric into clothes with dye, which again has to be imported? Same for fertilizer...) Maybe your subsidy shows unwanted side effects in that your economy becomes structually dependent on cheaper-than-market imports. If its a trend and will continue by attracting new artisans into the profession it might be ultimately unsustainable, requiring ever more funding. If you have to decide to reduce the subsides in the end you might find you have increased the problems of the artisans then...
I've been watching Dai Nam closely, and I don't actually see any sign of recovery from their defeat at all. I anticipate a cakewalk...I think the subsidies have stopped. Siam needs more artisans and encouraging that to happen is good.
Siam is about to go to war, yet is unconcerned by the two guarantee nations seems extremely confident about the outcome. Let's hope the confidence is not misplaced.
Well, the goals for this particular war are more economic and territorial than trade-related. As you saw, I got quite an economic boost from acquiring my first conquered territories, and they were making nothing particularly special. These will be the same. I do acquire an additional two Tobacco provinces (if I succeed, which of course I will ), and some other stuff I already have. The one good I'm seeking, which I don't already have, is Cotton -- some of my POPs have a need for Cotton.WAR! What sort of products are made in the provinces you are seeking to take? I'm hoping for fish for no good reason.
And I noticed in one of the pictures a listing of a small number of Catholics, and then in another Vietnamese Catholic pops. Did the Christians only show up via that annexation?
Thanks! That may very well be the title as it is in the German forum. I don't remember for sure. I'd like to get back to it, but then again I'd like to do alot of things!Hi,
and thank you kindly for your words.
Maybe you should call it "Feuer wärmt die Nordlande" (or "... nördlichen Lande"), but check that with someone whose mothertongue is German.
It still is a great project, and I wish best luck and "alles Gute" both for the translation and for your travel. I guess there're a lot of players (not exclusivly Germans, though) of PI-gamers out there versed without at least a fair English/American/...
Yours,
AdL
P.S. I'm looking forward to Siam introducing some kind of vote in the future. I especially like that feature of V2. A littl' play-test with Hawaii gave me some good insights on votes in general (and on "vote-manipulating" ). But I still don't understand how POPs choose their ideology.
We'll see.You cannot afford quality, so do your best with quantity.
Umm... I've looked and looked, and I assume the answer must be yes. I don't remember researching the Artillery tech, so I must have had it at the game start.So Siam starts with the technology to build artillery? I guess it's fair the Chinese-culture uncivs do at least, after all the Chinese invented it
Thanks, Tmac! Welcome!Cool AAR, subscribed!
Drawing from my imperfect memory of history, I believe French Catholic missionaries have a couple centuries of history in what would later become Vietnam. So they must have planted some Catholic enclaves, which would later become a dominant political force in parts of Vietnam (Mr. and Madam Nhu and/or Diem, if memory serves -- Mr. and Mrs. President).I'm sure the education funding will be worth it down the road. I echo the question about the Catholics in Siam - how did they get there?
Not even in Asia, it seems... Welcome, TheShepherd! Any Firefly connotations?You cannot escape the grasp of the Church!
Hmm.... Well, by the game's definition of anarcho-liberals -- basically anti-government types who'd rather be left alone -- I can't imagine they were that uncommon in many societies throughout history. Think of them as Robin Hood types, perhaps. The anarchists became more common into the 1870s up til about 1920 or so. But I'm sure they existed beforehand, considering that there were religious communes in the US in the 1830s or so. Little known fact which I came upon recently -- did you know Amana appliances and Oneida silverware were both founded upon the communal work factories of early pseudo-crypto-Christian cults?Not too shabby, you're even getting a navy! Those revolts thought, isn't it a bit early to be getting anarcho-liberals? No, I have no clue if that's the case or not, game-wise, it just seems a bit wrong to have anarcho-liberal Siamese rebels in 1845.
Good job cultivating those artisans, by the way.
I wonder if maybe we crossed paths commenting on another person's work -- maybe Draco Rexus' King and Country, or perhaps TheHyphenated1 or TheExecuter's AARs? Thanks anyway!I have followed your AARs before Rens, that is probably where you've seen me. I can't remember which ones I've posted in, and it really doesn't matter. I can promise the comments were generous!
Keep up the good work!
Excellent! Are you going to do an AAR? One thing I've found about AARs is that even if you do the same country as another AAR, it's never the same game. Something is always radically different, just because of the divergent nature of the alt-histories. Welcome, ORiN!I am playing Siam at the moment as well though I am a secondary power now with Dai Nam taken out and waiting for my infamy level to drop to < 5 for me to take Johore. I have Universal voting in Siam as well. I am hoping to build up my military enough while waiting for CB.
Welcome, Ollobrains! Hmm.... I'm not sure if random events to reduce Infamy would be quite realistic. I've been a student of history for a while, and I'd need to see historical precedent to be willing to have it in the game. Otherwise it would just be an exploit. However, I agree to the extent that I think it should be more randomized and not just a formulaic "I'll reach this level of Infamy on x date and can then do this..." Maybe both Infamy reduction and Infamy GAIN should be randomized! THAT would introduce a new level of uncertainty to the game.should be some random events that reduce infamy
Welcome, Morsky! And thank you very much! It's been my aim to produce something of value such as you suggest!A delightful educational AAR that shows off the new stuff nicely and teaches some strategy to boot. This should be requiAARd reading for every new player, especially people playing uncivs.
You don't know me, but I recall DerKaiser citing you as an inspiration for his AAR, my all time favourite "The Golden Nation". Keep up the good work, sir!
Yes, I read the strategy guide, but I've also read what I've found here on the V2-fori/um about it. Especially this (post #42ff), which is a wonderful example of how "first-past-the-post" (or: "winner-takes-it-all") works ....
Did you happen to reference the Strategy Guide for that, or some other means, or inherent knowledge on your part?
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did you know Amana appliances and Oneida silverware were both founded upon the communal work factories of early pseudo-crypto-Christian cults?
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Not even in Asia, it seems... Welcome, TheShepherd! Any Firefly connotations?
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Rensslaer
Shouldn't China become GP considering their ranking stats?