Which really is a huge loss.
I was going to say the same thing, but on reflection... no, it's not.
Which really is a huge loss.
Yeah, because the old way really broke emersion. Now we can feel old school and nostalgic like the victorians did in their time as we save and quit only to minimize (or quit) the game and bring up notepad (or the text editor of your choice) and hunt and find for the right line of code while consulting a province ID # list or a map (made by the community most likely), just so you can return that Pinkish Red hole in the middle of Russia to Russia.
Sounds streamlined to me!
Except war and peace has been redesigned, with specific war aims which the countries will work towards.
Which is simply not what I'm talking about -
Yeah, because the old way really broke emersion. Now we can feel old school and nostalgic like the victorians did in their time as we save and quit only to minimize (or quit) the game and bring up notepad (or the text editor of your choice) and hunt and find for the right line of code while consulting a province ID # list or a map (made by the community most likely), just so you can return that Pinkish Red hole in the middle of Russia to Russia.
Sounds streamlined to me!
i've read through last 6 pages and couldn't find this question.
would national focus be limited to national provinces (no colonies) or restrictions alike depending on government ideology or main issues?
besides, what's that foci thingie?
foci = multiple of focus (the latin word, focuses is... well, not a later English colloquialism or something).
You can put a national focus on colonies, either to place a claim or develop an already claimed colony towards profitability or even statehood.
foci = multiple of focus (the latin word, focuses is... well, not a later English colloquialism or something).
You can put a national focus on colonies, either to place a claim or develop an already claimed colony towards profitability or even statehood.
Ahhh, I forgot about that. Never played that new Expansion to EUIII, so it's easy to forget about for me.
Still, doing a quick and dirty modification such as releasing a satellite and giving land to them was always easier under the Victoria 1 and EUIII system...
King: I suddenly got interested, do grain/other food production RGOs get a penalty to size (how many people they can employ) due to technology (while also getting compensating production boosts)? A full grain RGO at the start represents all the arable land in the province being farmed by so-and-so many farmers, right? When technology increases and the amount of work needed to farm a piece of land goes down, some of the farmers should be forced out of work I think. Well, they likely will be for pricing/earning reasons well before this, but still...
I'm also fairly sure land won in wars will be done on a state rather than province basis.
The goods produced by laborer RGOs should pretty much just see technology giving bonuses to the size in this era (maybe they start out relatively small, or at least eg. oil does).
For farming, sure, irrigation and such could increase the amount of arable land, but the vast majority of technological progress should lower the amount of people needed to work a fixed area, and so the overall trend should be decreasing size for farm RGOs in technologically more advanced countries.
I was going to say the same thing, but on reflection... no, it's not.
I've said before why, but a short summary: The AI screws things up, either alone or as alliance leader. Land exchange is great for smoothing up borders and correcting the AI's screwups. Another thing: As Belgium yesterday, I and my allies wrecked Prussia and France as alliance leader gave me half of Prussia or thereabouts. Borders were a mess, so I fixed that by exchaning some with Prussia afterwards, taking and giving to make it look better. Then I wanted a buffer state, I figured Belgium wouldn't manage to double its size IRL and it looked weird anyhow. So I released a vassal, Mecklembourg being the largest available. But that was only three provinces and it looked bad. So I gave my new vassal lots of land. Seems none of this would be possible in V2...