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		<title>Paradox Interactive Forums - Europa Universalis IV</title>
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		<lastBuildDate>Sun, 26 May 2013 04:35:51 GMT</lastBuildDate>
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			<title>Paradox Interactive Forums - Europa Universalis IV</title>
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			<title>The Game goes on and on and on and.....</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?690070-The-Game-goes-on-and-on-and-on-and.....&amp;goto=newpost</link>
			<pubDate>Sun, 26 May 2013 03:26:19 GMT</pubDate>
			<description>Hi Paradox,

Is it technically possible, for you, to make a server that would never end?

If it is possible, could you please put one up? I would love to see how that world would look like after 10.000 game years.</description>
			<content:encoded><![CDATA[<div>Hi Paradox,<br />
<br />
Is it technically possible, for you, to make a server that would never end?<br />
<br />
If it is possible, could you please put one up? I would love to see how that world would look like after 10.000 game years.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Skassi</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?690070-The-Game-goes-on-and-on-and-on-and.....</guid>
		</item>
		<item>
			<title>Idea for a new colonial system in EUIV (NOT MY IDEA)</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?690047-Idea-for-a-new-colonial-system-in-EUIV-(NOT-MY-IDEA)&amp;goto=newpost</link>
			<pubDate>Sun, 26 May 2013 00:08:29 GMT</pubDate>
			<description><![CDATA[This idea was taken from an anonymous 4chan user, and I felt it was good enough to be posted here.

Alright, though it probably won't happen in EUIV, here's my idea for a better colonial system. Of course everything starts the same except once a certain colony becomes a city, you gain a colonial capital and this colony gains a sort of hegemony over surrounding colonies in the same region or state (let's face it, EUIV should have states like Vicky2 on top of the general regions). Because of this, the maintenance costs will skyrocket because of a whole new government being set up overseas. The way you can combat this of course is to hire a colonial Governor (or whatever it will be called depending on the government, so say if you're a Feudal Monarchy or Absolute Monarchy, it'd be a viceroy), since now they'll handle the costs and give a bonus that's relevant to what type of advisor they were. Or if they're a former conquistador they'll give manpower/morale/other generic bonus.
Colonies also have a loyalty rating, which goes down with lower stability and events or higher revolt risk. The less loyal the colony, the more likely a revolt. Like see that New Carolinea is 75% loyal? It has a 25% chance of revolt.
The laws shown in the mockup are just placeholders/general examples. But you get the usual kinds of national slider policies but you can micromanage just a little bit more, yay. 
Then at the bottom you can either integrate a colony back into your realm or grant it independance if you've grown sick of it. Integrating will give you a lot of infamy and destroy your stability (but you'll get a ton of gold too and all the provinces (though they won't be cores)) and Granting independance could inspire a loyalist revolt if they loyalty is too high.
How does this sound?

[ATTACH=CONFIG]81269[/ATTACH]]]></description>
			<content:encoded><![CDATA[<div>This idea was taken from an anonymous 4chan user, and I felt it was good enough to be posted here.<br />
<br />
Alright, though it probably won't happen in EUIV, here's my idea for a better colonial system. Of course everything starts the same except once a certain colony becomes a city, you gain a colonial capital and this colony gains a sort of hegemony over surrounding colonies in the same region or state (let's face it, EUIV should have states like Vicky2 on top of the general regions). Because of this, the maintenance costs will skyrocket because of a whole new government being set up overseas. The way you can combat this of course is to hire a colonial Governor (or whatever it will be called depending on the government, so say if you're a Feudal Monarchy or Absolute Monarchy, it'd be a viceroy), since now they'll handle the costs and give a bonus that's relevant to what type of advisor they were. Or if they're a former conquistador they'll give manpower/morale/other generic bonus.<br />
Colonies also have a loyalty rating, which goes down with lower stability and events or higher revolt risk. The less loyal the colony, the more likely a revolt. Like see that New Carolinea is 75% loyal? It has a 25% chance of revolt.<br />
The laws shown in the mockup are just placeholders/general examples. But you get the usual kinds of national slider policies but you can micromanage just a little bit more, yay. <br />
Then at the bottom you can either integrate a colony back into your realm or grant it independance if you've grown sick of it. Integrating will give you a lot of infamy and destroy your stability (but you'll get a ton of gold too and all the provinces (though they won't be cores)) and Granting independance could inspire a loyalist revolt if they loyalty is too high.<br />
How does this sound?<br />
<br />
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			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Nocchi575</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?690047-Idea-for-a-new-colonial-system-in-EUIV-(NOT-MY-IDEA)</guid>
		</item>
		<item>
			<title>I like MP, but i HATE STEAM</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?690012-I-like-MP-but-i-HATE-STEAM&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 19:30:29 GMT</pubDate>
			<description>with the new network code based on steamwork as mentioned in the new DD

Is it possible to play MP games WITHOUT the stupid STEAM that made my legal copy of Civ5 much less stable than pirate copy for half a year...  ?</description>
			<content:encoded><![CDATA[<div>with the new network code based on steamwork as mentioned in the new DD<br />
<br />
Is it possible to play MP games WITHOUT the stupid STEAM that made my legal copy of Civ5 much less stable than pirate copy for half a year...  ?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>hhyy_best</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?690012-I-like-MP-but-i-HATE-STEAM</guid>
		</item>
		<item>
			<title>Proto-Industrialization/Early Industrialization Events?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689956-Proto-Industrialization-Early-Industrialization-Events&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 11:43:32 GMT</pubDate>
			<description><![CDATA[It is generally agreed that the Industrial Revolution in Britain was just starting to begin in the mid 18th century. I don't remember hearing about any events about this for Britain, and this a very important event in modern history. Do you believe there should be events regarding the cottage industries, early factories and manufacturing, and the beginning of the Industrial Revolution in Britain? The events could give production bonuses, a gain to tax base in urban provinces (represents urbanization), and a tech boost.

I am only petitioning for this for Britain because the Industrial Revolution didn't spread on a large scale to the Continent until after Napoleon was defeated.]]></description>
			<content:encoded><![CDATA[<div>It is generally agreed that the Industrial Revolution in Britain was just starting to begin in the mid 18th century. I don't remember hearing about any events about this for Britain, and this a very important event in modern history. Do you believe there should be events regarding the cottage industries, early factories and manufacturing, and the beginning of the Industrial Revolution in Britain? The events could give production bonuses, a gain to tax base in urban provinces (represents urbanization), and a tech boost.<br />
<br />
I am only petitioning for this for Britain because the Industrial Revolution didn't spread on a large scale to the Continent until after Napoleon was defeated.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>EUTony</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689956-Proto-Industrialization-Early-Industrialization-Events</guid>
		</item>
		<item>
			<title>Dev Question. What happens if Scotland becomes Great Britain?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689916-Dev-Question.-What-happens-if-Scotland-becomes-Great-Britain&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 02:29:16 GMT</pubDate>
			<description><![CDATA[I have a question regarding national ideas. In EU3 Scotland or Ireland could form Great Britain. It has been mentioned in a Dev Diary that Burgundy will often become the Netherlands. My question is this.

If Scotland becomes Great Britain or Burgundy becomes the Netherlands. What happens with the national ideas? Do you keep Burgundian/Scottish National ideas or do you swap to Dutch/English Ideas?

I personally like the idea of a Great Britain whose National Ideas are Scottish instead of English because you could move Britain's history in a very different direction such as becoming a Land Power in Europe.]]></description>
			<content:encoded><![CDATA[<div>I have a question regarding national ideas. In EU3 Scotland or Ireland could form Great Britain. It has been mentioned in a Dev Diary that Burgundy will often become the Netherlands. My question is this.<br />
<br />
If Scotland becomes Great Britain or Burgundy becomes the Netherlands. What happens with the national ideas? Do you keep Burgundian/Scottish National ideas or do you swap to Dutch/English Ideas?<br />
<br />
I personally like the idea of a Great Britain whose National Ideas are Scottish instead of English because you could move Britain's history in a very different direction such as becoming a Land Power in Europe.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>jye42</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689916-Dev-Question.-What-happens-if-Scotland-becomes-Great-Britain</guid>
		</item>
		<item>
			<title>Nation Designer/Creator/Editor DLC??</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689912-Nation-Designer-Creator-Editor-DLC&amp;goto=newpost</link>
			<pubDate>Sat, 25 May 2013 02:05:56 GMT</pubDate>
			<description><![CDATA[This is just a suggestion thread.

So...we have Ruler designer DLC in CK2, which seems to be a success, I'm thinking that maybe a nation designer dlc for EU4 will also be a good choice.]]></description>
			<content:encoded><![CDATA[<div>This is just a suggestion thread.<br />
<br />
So...we have Ruler designer DLC in CK2, which seems to be a success, I'm thinking that maybe a nation designer dlc for EU4 will also be a good choice.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Fryz</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689912-Nation-Designer-Creator-Editor-DLC</guid>
		</item>
		<item>
			<title>What idea groups will the countries have?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689857-What-idea-groups-will-the-countries-have&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 16:58:20 GMT</pubDate>
			<description><![CDATA[So if you start at the earliest date noone has gotten any ideas yet, but what happens when you start at a later date? I presume everyone won't just be a couple hundred years behind in their idea groups, which means they'll have already selected some of them. But what decides whict idea groups each country will have gotten? Is it just random or did paradox pick ideas for them based on their history? This seems like something that's pretty important to know before choosing which nation to play at any other start date than the first. This applies to a lesser extent to technology too but it's not a big a concern since the technologies aren't mutually exclusive like the idea groups are.]]></description>
			<content:encoded><![CDATA[<div>So if you start at the earliest date noone has gotten any ideas yet, but what happens when you start at a later date? I presume everyone won't just be a couple hundred years behind in their idea groups, which means they'll have already selected some of them. But what decides whict idea groups each country will have gotten? Is it just random or did paradox pick ideas for them based on their history? This seems like something that's pretty important to know before choosing which nation to play at any other start date than the first. This applies to a lesser extent to technology too but it's not a big a concern since the technologies aren't mutually exclusive like the idea groups are.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Druplesnubb</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689857-What-idea-groups-will-the-countries-have</guid>
		</item>
		<item>
			<title>Europa Universalis IV: Steam Pre-Purchase</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689816-Europa-Universalis-IV-Steam-Pre-Purchase&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 11:55:35 GMT</pubDate>
			<description><![CDATA[So, seeing as Total War: Rome II which is coming out around the same time as EUIV is already available for pre-purchase on Steam, I am getting curious on if we'll be able to throw money at the screen for Paradox soon? Any ideas on what kind of bonuses (if any) we might get?]]></description>
			<content:encoded><![CDATA[<div>So, seeing as Total War: Rome II which is coming out around the same time as EUIV is already available for pre-purchase on Steam, I am getting curious on if we'll be able to throw money at the screen for Paradox soon? Any ideas on what kind of bonuses (if any) we might get?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Olligarchy</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689816-Europa-Universalis-IV-Steam-Pre-Purchase</guid>
		</item>
		<item>
			<title>Europa Universalis IV: Developer diary 32 - The more the merrier!</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689790-Europa-Universalis-IV-Developer-diary-32-The-more-the-merrier!&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 07:50:33 GMT</pubDate>
			<description><![CDATA[Welcome to the 32nd Development Diary for Europa Universalis IV and this time we give you the juicy details about how to make the most fun aspect of the game more accessible to all players. And nothing is more fun than playing with your friends, and conquering their puny empires with mighty Ulm.


*New Network Code*
The old network code that served our games for many years has been discarded. We are now running on Steamworks, and this gives us some advantages. For example, this code supports NAT punchthrough, so you no longer need to open ports to be able to play with your friends.


*Hotjoining*
One major complaint we've had about the multiplayer experience in our previous games, is the hassle with having to rehost if someone loses their connection or wants to join the game at a later time.  We have rewritten our network kengine from scratch and, if the host so desires, players can join a game already in progress through what we call hotjoin. That player will then connect, and get the savegame sent to him or her, allowing that player to join with minimal work, and with just a small pause for the rest of the players.


*Matchmaking*
Since we have changed our network code, this means we had to retire the use of the old metaserver. EU4 uses Steam’s hosting system, where you'll see games hosted, and you can chat with anyone else in the global EU4 lobby.

Through this lobby, you can invite one of your friends to join you the server you are already playing on or into your singelplayer game.

In the matchmaking lobby you can see what your friends are doing and, if they are playing EU4, you can ask to join their game.

If you like, you can choose to list your server on the public server list where everyone can find and join it. It is possible to add different meta data to the server, such as server name and tags, that are then searchable in the server list. It is also possible to password protect your server.

There are no technical differences between a singleplayer game, and a multiplayer game. So if you are playing a singleplayer game, you can easily turn on hot-join and allow your friends to join it. You know, once you built up a considerable lead.

Image: http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=81152&d=1369381796 

*Standalone Server*
As is the case with all serious multiplayer games, EU4 comes with the option for standalone servers. This program allows you to run an instance of EU4 that is simply a server of game-mechanics with no graphical interface, or player playing on it.

This server can, of course, be configured to be password protected and whether it should be visible to the matchmaking servers or not.  What makes it more flexible is that you can define who can play certain countries or if only a set of countries is available or not. You can set the names for your saved games and the frequency of the autosave from this file.

You can also set your server to boot up the lobby at a certain time, and then start at another time, and finally end at a certain other set time. When it reaches its endtime, the game will also be saved to the set filename. This allows you to schedule games with precision.

You can also set the start date for the game and give it permission to pause if there are no human players currently active in the game.

Our goal is to have a few servers running constantly for people to join in, to play a country for an hour or two, to have the fun and crazy experiences that multiplayer veterans have become familiar with.
 

*Improved Chat*
Eu4 has an improved chat compared to EU3. We are using the one we premiered for HoI3: Their Finest Hour, where you can have chat channels and secret whispers. It also has a long scrollback so you can see all the previous chat, and is easily minimized so it won’t obstruct the screen while playing. You can also clearly see when a private message sent to you.


*AI Takeover.*
As all who have played a game over the internet can testify, shit does happen. Sometimes you lose your internet connection, sometimes you lose power, sometimes the game even crashes. In EU3, the host could then decide to have your country either go braindead or become fully controlled by the AI.  In EU4 we have expanded this, and now have a few options where you can tell the AI how they should govern the country while the human player is AWOL. You can tell it to avoid starting wars, to keep alliances even if an AI would cancel them, whether it canmove merchants or not and more customization options.

What is also cool is this aspect is saved in the save game file, so if you miss a session in your MP campaign, your country is more likely to be as you want it when you get back to playing it again.]]></description>
			<content:encoded><![CDATA[<div>Welcome to the 32nd Development Diary for Europa Universalis IV and this time we give you the juicy details about how to make the most fun aspect of the game more accessible to all players. And nothing is more fun than playing with your friends, and conquering their puny empires with mighty Ulm.<br />
<br />
<br />
<b>New Network Code</b><br />
The old network code that served our games for many years has been discarded. We are now running on Steamworks, and this gives us some advantages. For example, this code supports NAT punchthrough, so you no longer need to open ports to be able to play with your friends.<br />
<br />
<br />
<b>Hotjoining</b><br />
One major complaint we've had about the multiplayer experience in our previous games, is the hassle with having to rehost if someone loses their connection or wants to join the game at a later time.  We have rewritten our network kengine from scratch and, if the host so desires, players can join a game already in progress through what we call hotjoin. That player will then connect, and get the savegame sent to him or her, allowing that player to join with minimal work, and with just a small pause for the rest of the players.<br />
<br />
<br />
<b>Matchmaking</b><br />
Since we have changed our network code, this means we had to retire the use of the old metaserver. EU4 uses Steam’s hosting system, where you'll see games hosted, and you can chat with anyone else in the global EU4 lobby.<br />
<br />
Through this lobby, you can invite one of your friends to join you the server you are already playing on or into your singelplayer game.<br />
<br />
In the matchmaking lobby you can see what your friends are doing and, if they are playing EU4, you can ask to join their game.<br />
<br />
If you like, you can choose to list your server on the public server list where everyone can find and join it. It is possible to add different meta data to the server, such as server name and tags, that are then searchable in the server list. It is also possible to password protect your server.<br />
<br />
There are no technical differences between a singleplayer game, and a multiplayer game. So if you are playing a singleplayer game, you can easily turn on hot-join and allow your friends to join it. You know, once you built up a considerable lead.<br />
<br />
<img src="http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=81152&amp;d=1369381796" border="0" alt="" /><br />
<br />
<b>Standalone Server</b><br />
As is the case with all serious multiplayer games, EU4 comes with the option for standalone servers. This program allows you to run an instance of EU4 that is simply a server of game-mechanics with no graphical interface, or player playing on it.<br />
<br />
This server can, of course, be configured to be password protected and whether it should be visible to the matchmaking servers or not.  What makes it more flexible is that you can define who can play certain countries or if only a set of countries is available or not. You can set the names for your saved games and the frequency of the autosave from this file.<br />
<br />
You can also set your server to boot up the lobby at a certain time, and then start at another time, and finally end at a certain other set time. When it reaches its endtime, the game will also be saved to the set filename. This allows you to schedule games with precision.<br />
<br />
You can also set the start date for the game and give it permission to pause if there are no human players currently active in the game.<br />
<br />
Our goal is to have a few servers running constantly for people to join in, to play a country for an hour or two, to have the fun and crazy experiences that multiplayer veterans have become familiar with.<br />
 <br />
<br />
<b>Improved Chat</b><br />
Eu4 has an improved chat compared to EU3. We are using the one we premiered for HoI3: Their Finest Hour, where you can have chat channels and secret whispers. It also has a long scrollback so you can see all the previous chat, and is easily minimized so it won’t obstruct the screen while playing. You can also clearly see when a private message sent to you.<br />
<br />
<br />
<b>AI Takeover.</b><br />
As all who have played a game over the internet can testify, shit does happen. Sometimes you lose your internet connection, sometimes you lose power, sometimes the game even crashes. In EU3, the host could then decide to have your country either go braindead or become fully controlled by the AI.  In EU4 we have expanded this, and now have a few options where you can tell the AI how they should govern the country while the human player is AWOL. You can tell it to avoid starting wars, to keep alliances even if an AI would cancel them, whether it canmove merchants or not and more customization options.<br />
<br />
What is also cool is this aspect is saved in the save game file, so if you miss a session in your MP campaign, your country is more likely to be as you want it when you get back to playing it again.</div>


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			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Balor</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689790-Europa-Universalis-IV-Developer-diary-32-The-more-the-merrier!</guid>
		</item>
		<item>
			<title>Post your ideas for Dynamic HE and National Ideas here!</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689789-Post-your-ideas-for-Dynamic-HE-and-National-Ideas-here!&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 07:40:02 GMT</pubDate>
			<description><![CDATA[I have noticed up and around here that there are a lot of people who want to see some more uniqueness to Africa ,Papacy , China....
I agree with this completly ,but we have to consider that Paradox' time and resources are limited. 
So I think it would be a great idea if people would post all their SPECIFIC ideas here. With specific I mean ,that you have an excellent Dynamic Historical Event (DHE) chain for Nation X and that you know with which conditions it should fire ;what should happen ,which text should pop up ;explaining all the shenanigans going on. 

So don't post vague ideas, only post precise information. I hope that in the end Paradox will occassionally come and have a look and possibly use some of the stuff. OR!!!! This could be used as a modder resource for ideas. I know i'd love to learn how to mod EU4 ,so I would at least use this information for when EU4 comes out! ;)If you have any suggestion to improve this thread ,let me know! :)

_*Dynamic Historical Event chain
*
_
*1. Conditions *
"If England in the 15th century has a ruler without an heir, that means that there is a likelihood of a large event chain beginning. The player has to select who to back for the throne, York or Lancaster. This decision will throw the country into turmoil with various parts declaring for either the red or white rose, and you have to make sure to eliminate the very strong, rather resilient pretenders."
or 
"The War of Captain Jenkin's Ear: if they are rivals with Spain, after 1700, then you can get a casus belli on Spain. Or an event like The Muscovy Trade Company, where if you discover the sea route to Archangelsk, and its owned by the Muscovites, then there is a likelihood of this historical event happening."


*2. Consequences*
-The country breaks up.
-Add a certain modifier (like for example increased manpower for the next few years)
-Get CB
-....
Also add the duration of the effects. So you dont have a CB that goes on for 100 years... for example.


*3. The text that is displayed for when the event starts to pop up*
"Captain Jenkins has lost his ear ..blablabla ... "


*4. Sources/ books ,links to internet articles...*
wikipedia.com


_*National Ideas
*
_
*1. Nation*
France

*2. Name of National idea and its place*
 'March to the sound of the guns' , 7th position

*3. Effects*
Increased marching speed

*4. Historical background to the idea *
(This should be used for historical reference so everbody knows you havent been making stuff up ;) )



*Ill keep track of the good national ideas and DHE's and will post them beneath this post. So your ideas won't dissappear in this thread!!!!!*]]></description>
			<content:encoded><![CDATA[<div>I have noticed up and around here that there are a lot of people who want to see some more uniqueness to Africa ,Papacy , China....<br />
I agree with this completly ,but we have to consider that Paradox' time and resources are limited. <br />
So I think it would be a great idea if people would post all their SPECIFIC ideas here. With specific I mean ,that you have an excellent Dynamic Historical Event (DHE) chain for Nation X and that you know with which conditions it should fire ;what should happen ,which text should pop up ;explaining all the shenanigans going on. <br />
<br />
So don't post vague ideas, only post precise information. I hope that in the end Paradox will occassionally come and have a look and possibly use some of the stuff. OR!!!! This could be used as a modder resource for ideas. I know i'd love to learn how to mod EU4 ,so I would at least use this information for when EU4 comes out! ;)If you have any suggestion to improve this thread ,let me know! :)<br />
<br />
<u><div align="center"><b><font size="4"><span style="font-family: Century Gothic">Dynamic Historical Event chain<br />
</span></font></b></div></u><br />
<b>1. Conditions </b><br />
&quot;If England in the 15th century has a ruler without an heir, that means that there is a likelihood of a large event chain beginning. The player has to select who to back for the throne, York or Lancaster. This decision will throw the country into turmoil with various parts declaring for either the red or white rose, and you have to make sure to eliminate the very strong, rather resilient pretenders.&quot;<br />
or <br />
&quot;The War of Captain Jenkin's Ear: if they are rivals with Spain, after 1700, then you can get a casus belli on Spain. Or an event like The Muscovy Trade Company, where if you discover the sea route to Archangelsk, and its owned by the Muscovites, then there is a likelihood of this historical event happening.&quot;<br />
<br />
<br />
<b>2. Consequences</b><br />
-The country breaks up.<br />
-Add a certain modifier (like for example increased manpower for the next few years)<br />
-Get CB<br />
-....<br />
Also add the duration of the effects. So you dont have a CB that goes on for 100 years... for example.<br />
<br />
<br />
<b>3. The text that is displayed for when the event starts to pop up</b><br />
&quot;Captain Jenkins has lost his ear ..blablabla ... &quot;<br />
<br />
<br />
<b>4. Sources/ books ,links to internet articles...</b><br />
wikipedia.com<br />
<br />
<br />
<u><div align="center"><b><font size="4"><span style="font-family: Century Gothic">National Ideas<br />
</span></font></b></div></u><br />
<b>1. Nation</b><br />
France<br />
<br />
<b>2. Name of National idea and its place</b><br />
 'March to the sound of the guns' , 7th position<br />
<br />
<b>3. Effects</b><br />
Increased marching speed<br />
<br />
<b>4. Historical background to the idea </b><br />
(This should be used for historical reference so everbody knows you havent been making stuff up ;) )<br />
<br />
<br />
<br />
<b><i><font size="3">Ill keep track of the good national ideas and DHE's and will post them beneath this post. So your ideas won't dissappear in this thread!!!!!</font></i></b></div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>burny26</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689789-Post-your-ideas-for-Dynamic-HE-and-National-Ideas-here!</guid>
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			<title>Question regarding the mechanics of the trade system</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689712-Question-regarding-the-mechanics-of-the-trade-system&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 16:51:28 GMT</pubDate>
			<description><![CDATA[I am very much looking forward to a chance to play with the new trade system which looks fantastic. There is however something that has been annoying me regarding how the mechanics of trade influence works and I have been unable to find the answer anywhere.

Imagine a game where Britain controls the same possession in North America as she did after the Seven Year War. In that case Britain is the dominant power in the Chesapeake trade node as well as the London trade node, but the former feeds directly into the latter. Is this a zero-sum game where either Chesapeake is wealthy or London is depending on weather trade is sent across the Atlantic or not, or will a prosperous Chesapeake node lead to a prosperous London node, i.e. you can benefit from the same trade in two different nodes? In the case of the former will Britain&#8217;s influence in the Chesapeake node be used to divert trade to the London node or keep it in the Chesapeake node? 

Furthermore, how does it work with the Hudson node which feeds into the North Sea node and then into the London node, amongst others?

I would be very grateful for any insights anyone could provide into the operations of the trade mechanics.]]></description>
			<content:encoded><![CDATA[<div>I am very much looking forward to a chance to play with the new trade system which looks fantastic. There is however something that has been annoying me regarding how the mechanics of trade influence works and I have been unable to find the answer anywhere.<br />
<br />
Imagine a game where Britain controls the same possession in North America as she did after the Seven Year War. In that case Britain is the dominant power in the Chesapeake trade node as well as the London trade node, but the former feeds directly into the latter. Is this a zero-sum game where either Chesapeake is wealthy or London is depending on weather trade is sent across the Atlantic or not, or will a prosperous Chesapeake node lead to a prosperous London node, i.e. you can benefit from the same trade in two different nodes? In the case of the former will Britain&#8217;s influence in the Chesapeake node be used to divert trade to the London node or keep it in the Chesapeake node? <br />
<br />
Furthermore, how does it work with the Hudson node which feeds into the North Sea node and then into the London node, amongst others?<br />
<br />
I would be very grateful for any insights anyone could provide into the operations of the trade mechanics.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>ALM</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689712-Question-regarding-the-mechanics-of-the-trade-system</guid>
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			<title>More romanian provinces</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689701-More-romanian-provinces&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 15:32:55 GMT</pubDate>
			<description>I think Moldova and Wallachia should have more provinces since Ukraine took Ismail and Cernauti it should be quite fair for Moldova to have at least 3 provinces and the Silistrian teritory to be divided in two since Bulgaria took a big region of Dobrogea in ww2.
Just my opinion...</description>
			<content:encoded><![CDATA[<div>I think Moldova and Wallachia should have more provinces since Ukraine took Ismail and Cernauti it should be quite fair for Moldova to have at least 3 provinces and the Silistrian teritory to be divided in two since Bulgaria took a big region of Dobrogea in ww2.<br />
Just my opinion...</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Print607</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689701-More-romanian-provinces</guid>
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			<title>DHE system incomplete?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689698-DHE-system-incomplete&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 15:05:49 GMT</pubDate>
			<description><![CDATA[I love the idea of the Dynamic Historical Events (DHE). But it seems that it is only half complete, with two crucial components missing. Let me explain.

First, imagine a typical EU4 playthrough. How many of the total DHE:s do you think will fire? 80%, 50%? (I think only Paradox employees can give an accurate answer to this.) The point is though, that it will most likely not be every single one of them. Now imagine real life as a EU4 playthrough, how many historical events fire? The answer is, all of them do.
But if only about 50/80/whatever% of events show up in a playthorugh, then what about those 50/20/whatever% that didn't show up in real life? Clearly there should be some attempt to include them too. I'm talking about the events that only fire if the Burgundy lasts until the 18th century, if Switzerland breaks it's neutrality or if Austria finally manages to get some coastal provinces.
This naturally means it's harder to come up with the scenarios since you can't just copy them from a history book, but it also means you have alot more freedom when it comes to what events to create, for as long as you stay within the realm of plausibility.
My suggestion for where to get the events from is the plans and ambitions that never really got to fruition in real life. Like, for example, if the king of Wartland wished to host a sweetass rave party once he had united all of Scraggyland but got assassinated by the grand duke of Hampington beforehand, then in the game you can add The Grand Rave as an event if you do manage to conquer all of Scraggyland as Wartburg. And if the burghers of Unrealia were planning a revolt but the monarch fulfilled their demands before things spiralled out of control, then you could add an "Unrealian Revolution" event in case you play as Unrealia and don't listen to what the burghers want.
It is possibile that they are doing a few things like this, since the Eastern Roman Empire is a 3rd tier nation despite only existing for nine years after the start date in real life, but they've talked too little about them to be suure and from what we've heard about the other nations events the ERE seems to be the only one they're doing this for.

My second problem is the fact that the events are always locked to a single country. If another country than France has the right conditions for The French Revolution, then they should be eligible for it too. And if another country is in the same position as Sweden was in in the early 18th century then there should be a chance for the Age of Liberty event to fire for that nation.
Implementing this will help fix the first issue too since for every what if scenario in a nation's history there probably was a place where it actually happened, but it might not cover some things that are specific to one nation's culture, history or geographic location.]]></description>
			<content:encoded><![CDATA[<div>I love the idea of the Dynamic Historical Events (DHE). But it seems that it is only half complete, with two crucial components missing. Let me explain.<br />
<br />
First, imagine a typical EU4 playthrough. How many of the total DHE:s do you think will fire? 80%, 50%? (I think only Paradox employees can give an accurate answer to this.) The point is though, that it will most likely <i>not</i> be every single one of them. Now imagine real life as a EU4 playthrough, how many historical events fire? The answer is, all of them do.<br />
But if only about 50/80/whatever% of events show up in a playthorugh, then what about those 50/20/whatever% that didn't show up in real life? Clearly there should be some attempt to include them too. I'm talking about the events that only fire if the Burgundy lasts until the 18th century, if Switzerland breaks it's neutrality or if Austria finally manages to get some coastal provinces.<br />
This naturally means it's harder to come up with the scenarios since you can't just copy them from a history book, but it also means you have alot more freedom when it comes to what events to create, for as long as you stay within the realm of plausibility.<br />
My suggestion for where to get the events from is the plans and ambitions that never really got to fruition in real life. Like, for example, if the king of Wartland wished to host a sweetass rave party once he had united all of Scraggyland but got assassinated by the grand duke of Hampington beforehand, then in the game you can add The Grand Rave as an event if you <i>do</i> manage to conquer all of Scraggyland as Wartburg. And if the burghers of Unrealia were planning a revolt but the monarch fulfilled their demands before things spiralled out of control, then you could add an &quot;Unrealian Revolution&quot; event in case you play as Unrealia and don't listen to what the burghers want.<br />
It is possibile that they are doing a few things like this, since the Eastern Roman Empire is a 3rd tier nation despite only existing for nine years after the start date in real life, but they've talked too little about them to be suure and from what we've heard about the other nations events the ERE seems to be the only one they're doing this for.<br />
<br />
My second problem is the fact that the events are always locked to a single country. If another country than France has the right conditions for The French Revolution, then they should be eligible for it too. And if another country is in the same position as Sweden was in in the early 18th century then there should be a chance for the Age of Liberty event to fire for that nation.<br />
Implementing this will help fix the first issue too since for every what if scenario in a nation's history there probably was a place where it actually happened, but it might not cover some things that are specific to one nation's culture, history or geographic location.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>Druplesnubb</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689698-DHE-system-incomplete</guid>
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			<title>My Little Question(s)</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689637-My-Little-Question(s)&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 01:37:50 GMT</pubDate>
			<description>Can players spectate a MP game, and when the spectator is ready, they can join the game as a nation without a player?

I think this would be a great opportunity for players to play nations that are not available at the usual start date (such as Persia).

Though my concern is, existing players will not like new players appearing on their once secure front. To them I say, in most cases they are right to be concerned and make a complaint about it. The game master might even disable this practice from happening. 

Though it does teach players to respect their neighbour, AI or not, and accept the consequences. If a player-Poland loses its PU with Lithuanian, and Lithuania is a new player nation, Poland should deal with that situation (and this raises another question): Can players inherit other player nations? 

But EU4 should also introduce meaningful nation relationships and penalties to breaking long standing deals. This could help existing players to handle new players in the game. Deal breaking has a greater consequence then just a -1 stab cost, or one less ally.</description>
			<content:encoded><![CDATA[<div>Can players spectate a MP game, and when the spectator is ready, they can join the game as a nation without a player?<br />
<br />
I think this would be a great opportunity for players to play nations that are not available at the usual start date (such as Persia).<br />
<br />
Though my concern is, existing players will not like new players appearing on their once secure front. To them I say, in most cases they are right to be concerned and make a complaint about it. The game master might even disable this practice from happening. <br />
<br />
Though it does teach players to respect their neighbour, AI or not, and accept the consequences. If a player-Poland loses its PU with Lithuanian, and Lithuania is a new player nation, Poland should deal with that situation (and this raises another question): Can players inherit other player nations? <br />
<br />
But EU4 should also introduce meaningful nation relationships and <i>penalties</i> to breaking long standing deals. This could help existing players to handle new players in the game. Deal breaking has a greater consequence then just a -1 stab cost, or one less ally.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>IZob</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?689637-My-Little-Question(s)</guid>
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			<title>will westernization be more interesting?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?689600-will-westernization-be-more-interesting&amp;goto=newpost</link>
			<pubDate>Wed, 22 May 2013 19:24:46 GMT</pubDate>
			<description>i enjoy building up from nothing in my strategy games, but eu3 and vic2 has, just the worst mechanics for this, will there be more events and interesting things for primitive nations to perform in eu4?</description>
			<content:encoded><![CDATA[<div>i enjoy building up from nothing in my strategy games, but eu3 and vic2 has, just the worst mechanics for this, will there be more events and interesting things for primitive nations to perform in eu4?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?731-Europa-Universalis-IV">Europa Universalis IV</category>
			<dc:creator>adecoy95</dc:creator>
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