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		<title>Paradox Interactive Forums - EU3 - User Modifications</title>
		<link>http://forum.paradoxplaza.com/forum/</link>
		<description />
		<language>en</language>
		<lastBuildDate>Mon, 20 May 2013 12:10:01 GMT</lastBuildDate>
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			<title>Paradox Interactive Forums - EU3 - User Modifications</title>
			<link>http://forum.paradoxplaza.com/forum/</link>
		</image>
		<item>
			<title>Event making help :)</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688987-Event-making-help-)&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 22:46:53 GMT</pubDate>
			<description><![CDATA[I want to make an simmilar event to "claim on our rivals" but on crusader targets instead of rivals, did I do anything wrong? help is appriciated :) It gives me no cores it only says ("algiers can core on any/all" but nothing else


Code:
---------
country_event = {
	id = 50000
	is_triggered_only = yes
	
	trigger = {
		DIP = 6
	}

	mean_time_to_happen =  {
		days = 1
		modifier = {
			factor = 1.15
			ADM = 7
		}
		modifier = {
			factor = 1.15
			ADM = 8
		}
		modifier = {
			factor = 1.15
			ADM = 9
		}
		modifier = {
			factor = 1.15
			MIL = 7
		}
		modifier = {
			factor = 1.15
			MIL = 8
		}
		modifier = {
			factor = 1.15
			MIL = 9
		}
		modifier = {
			factor = 1.15
			DIP = 7
		}
		modifier = {
			factor = 1.15
			DIP = 8
		}
		modifier = {
			factor = 1.15
			DIP = 9
		}
	}

	title = "EVTNAME50000"
	desc = "EVTDESC50000"

	option = {
		name = "EVTOPTA740"
		crusade_target = {
			random_owned = {
				limit = {
					random_owned = {
						owned_by = THIS
					}
				}
				add_core = THIS
			}
		}	
		prestige = 0.2	
	}
}
---------
]]></description>
			<content:encoded><![CDATA[<div>I want to make an simmilar event to &quot;claim on our rivals&quot; but on crusader targets instead of rivals, did I do anything wrong? help is appriciated :) It gives me no cores it only says (&quot;algiers can core on any/all&quot; but nothing else<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">country_event = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; id = 50000<br />
&nbsp; &nbsp; &nbsp; &nbsp; is_triggered_only = yes<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; trigger = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIP = 6<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; mean_time_to_happen =&nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; days = 1<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ADM = 7<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ADM = 8<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; ADM = 9<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MIL = 7<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MIL = 8<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; MIL = 9<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIP = 7<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIP = 8<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; modifier = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; factor = 1.15<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DIP = 9<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; title = &quot;EVTNAME50000&quot;<br />
&nbsp; &nbsp; &nbsp; &nbsp; desc = &quot;EVTDESC50000&quot;<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; option = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; name = &quot;EVTOPTA740&quot;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; crusade_target = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; random_owned = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; limit = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; random_owned = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; owned_by = THIS<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; add_core = THIS<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; prestige = 0.2&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; }<br />
}</code><hr />
</div> </div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>marshon</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688987-Event-making-help-)</guid>
		</item>
		<item>
			<title>Mdder request</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688960-Mdder-request&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 17:31:52 GMT</pubDate>
			<description><![CDATA[Wasn't sure where to ask, but was told here is fine, so guess it's here then.

I'm looking for someone who could build a mod to change a few things in the game I found rather uninteresting.

For one, the colonist, my idea would be to get .10 colonist a year per province with a core you control. I find it silly that a very tiny nation can colonize as vast amount of land, as say a much bigger one. This would also apply to EVERYONE, even nation that are locked out of it. I don't think its a big deal if natives have about 3 more province when European shows up. They won't survive, and its not that much more free land for colonist. But it would make more interesting. I have a few other ideas beyond this, and would appreciate if any modder could help me realize such a thing.

I tried doing it myself, but it kinda went into a massive explosion(figuratively at least).


Edit: noticed an obvious typo in the title, but can't seem to figure how to change it, if a moderator could fix it, I would greatly appreciate.]]></description>
			<content:encoded><![CDATA[<div>Wasn't sure where to ask, but was told here is fine, so guess it's here then.<br />
<br />
I'm looking for someone who could build a mod to change a few things in the game I found rather uninteresting.<br />
<br />
For one, the colonist, my idea would be to get .10 colonist a year per province with a core you control. I find it silly that a very tiny nation can colonize as vast amount of land, as say a much bigger one. This would also apply to EVERYONE, even nation that are locked out of it. I don't think its a big deal if natives have about 3 more province when European shows up. They won't survive, and its not that much more free land for colonist. But it would make more interesting. I have a few other ideas beyond this, and would appreciate if any modder could help me realize such a thing.<br />
<br />
I tried doing it myself, but it kinda went into a massive explosion(figuratively at least).<br />
<br />
<br />
Edit: noticed an obvious typo in the title, but can't seem to figure how to change it, if a moderator could fix it, I would greatly appreciate.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>masterpaul666</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688960-Mdder-request</guid>
		</item>
		<item>
			<title>How do I make a blank save?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688935-How-do-I-make-a-blank-save&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 13:57:01 GMT</pubDate>
			<description><![CDATA[I'm still having this adapting history problem (game crashes during adapting history), this time after a brief, successful playing of MEIOU with mods.  Rather than losing all of my other saves to re-install, is there a way to make a save based on the original scenario?]]></description>
			<content:encoded><![CDATA[<div>I'm still having this adapting history problem (game crashes during adapting history), this time after a brief, successful playing of MEIOU with mods.  Rather than losing all of my other saves to re-install, is there a way to make a save based on the original scenario?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>PdoxNewbie</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688935-How-do-I-make-a-blank-save</guid>
		</item>
		<item>
			<title>Horde War and straits</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688743-Horde-War-and-straits&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 05:42:38 GMT</pubDate>
			<description>Is there a way to mod it so, that Hordes are not automatically at war with countries that are only connected to them via a strait? Like The Knights and their province of Rhodes.</description>
			<content:encoded><![CDATA[<div>Is there a way to mod it so, that Hordes are not automatically at war with countries that are only connected to them via a strait? Like The Knights and their province of Rhodes.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>vonHassenstein</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688743-Horde-War-and-straits</guid>
		</item>
		<item>
			<title>Making a CB</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688734-Making-a-CB&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 04:05:05 GMT</pubDate>
			<description><![CDATA[I am trying to make my own casus belli and I am kinda stuck. I don't want ai to be able to use the casus belli. So far anything I do with knowledge I have from decisions etc just makes the whole thing break down. Any suggestions as to how to code that?

PS While it would not be optimal, I would not be overly opposed to a national decision which provided it. Though I don't know how to code that either.]]></description>
			<content:encoded><![CDATA[<div>I am trying to make my own casus belli and I am kinda stuck. I don't want ai to be able to use the casus belli. So far anything I do with knowledge I have from decisions etc just makes the whole thing break down. Any suggestions as to how to code that?<br />
<br />
PS While it would not be optimal, I would not be overly opposed to a national decision which provided it. Though I don't know how to code that either.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>themightymanuel</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688734-Making-a-CB</guid>
		</item>
		<item>
			<title>MOD Question!</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688710-MOD-Question!&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 23:44:06 GMT</pubDate>
			<description>What mod for eu3 is an equivalent to PDM to Vic2 or CK2+ for CK2?</description>
			<content:encoded><![CDATA[<div>What mod for eu3 is an equivalent to PDM to Vic2 or CK2+ for CK2?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>yacno</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688710-MOD-Question!</guid>
		</item>
		<item>
			<title>Save-edits or modding? Question about tweeking a just-converted mega-campaign</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688659-Save-edits-or-modding-Question-about-tweeking-a-just-converted-mega-campaign&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 15:53:59 GMT</pubDate>
			<description><![CDATA[Hey, so these might have answers somewhere else, but I've looked and can't find them. I just converted a CKII save to EU3, with the hopes of eventually making it to VickyII. The save is functional, but there are some things I'd like to change. This is pretty much my first foray into modding or anything, though, so I'm in a little over my head. I don't know if I need a teensy-tiny mod for some of this, or if I can just hack away at the savefile itself to fix them. I'm hoping to change three things:

1) I'm playing as a unified Germany (OP, I know, whatever), and haven't been in the HRE for 150 years. However, the converter set me as a member, but excluded some states that are members (including the previous Emperor's duchy). How can I make this right?

2) Leon converted as some state that I've never heard of, though it occupies the location of Portugal. However, some OPM got the Portugal tag when the converter searched through unassigned ones to give them to CKII states without corresponding tags in EUIII. How can I just switch out these tags, give POR to post-Leon and the unheard of one to the OPM?

3) Back in 1066 Harald Hardrada won the fight for England, so it's been Norwegian for 300 years - consequently there is no "English" culture on the map. Is there a way I can make these British Isles Norsemen able to use English cultural buildings/flavor events/etc? I imagine there are a couple ways to go with this. One could be to make those things accessible to the Scandinavian cultures in general. Two would be to create a new culture for the Anglo-Nosemen, but that'd almost certainly cause problems with the VickyII converter. Three would be to just say "whatever" and flip the Anglo-Norse England's culture back to English and remember the difference on my own.]]></description>
			<content:encoded><![CDATA[<div>Hey, so these might have answers somewhere else, but I've looked and can't find them. I just converted a CKII save to EU3, with the hopes of eventually making it to VickyII. The save is functional, but there are some things I'd like to change. This is pretty much my first foray into modding or anything, though, so I'm in a little over my head. I don't know if I need a teensy-tiny mod for some of this, or if I can just hack away at the savefile itself to fix them. I'm hoping to change three things:<br />
<br />
1) I'm playing as a unified Germany (OP, I know, whatever), and haven't been in the HRE for 150 years. However, the converter set me as a member, but excluded some states that are members (including the previous Emperor's duchy). How can I make this right?<br />
<br />
2) Leon converted as some state that I've never heard of, though it occupies the location of Portugal. However, some OPM got the Portugal tag when the converter searched through unassigned ones to give them to CKII states without corresponding tags in EUIII. How can I just switch out these tags, give POR to post-Leon and the unheard of one to the OPM?<br />
<br />
3) Back in 1066 Harald Hardrada won the fight for England, so it's been Norwegian for 300 years - consequently there is no &quot;English&quot; culture on the map. Is there a way I can make these British Isles Norsemen able to use English cultural buildings/flavor events/etc? I imagine there are a couple ways to go with this. One could be to make those things accessible to the Scandinavian cultures in general. Two would be to create a new culture for the Anglo-Nosemen, but that'd almost certainly cause problems with the VickyII converter. Three would be to just say &quot;whatever&quot; and flip the Anglo-Norse England's culture back to English and remember the difference on my own.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>Unsneferu</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688659-Save-edits-or-modding-Question-about-tweeking-a-just-converted-mega-campaign</guid>
		</item>
		<item>
			<title>Map modding question</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688593-Map-modding-question&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 00:54:03 GMT</pubDate>
			<description><![CDATA[Hey, I just modded the map to add three new provinces (Azow, Elis, Beograd), but there's a problem. The borders aren't showing. Everything about it is perfect except the lack of borders on these provinces. Please help!]]></description>
			<content:encoded><![CDATA[<div>Hey, I just modded the map to add three new provinces (Azow, Elis, Beograd), but there's a problem. The borders aren't showing. Everything about it is perfect except the lack of borders on these provinces. Please help!</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>mathnut2728</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688593-Map-modding-question</guid>
		</item>
		<item>
			<title>No more african Spain mod</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688426-No-more-african-Spain-mod&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 20:50:09 GMT</pubDate>
			<description>Is there any mod that fixes this :) please ?</description>
			<content:encoded><![CDATA[<div>Is there any mod that fixes this :) please ?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>AzizBendali</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688426-No-more-african-Spain-mod</guid>
		</item>
		<item>
			<title>Help creating new governments</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688318-Help-creating-new-governments&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 06:15:37 GMT</pubDate>
			<description><![CDATA[I am trying to mod my game to include more government options and have hit a road block.
I am attempting to learn how to do this, so I am starting with a small change with hope the hope of more complex modifications to follow.  I am trying to make a virtual copy of the fedual kingdom government, call it instead "Irish Kingdom".  I have found the localization files, copied them, pasted them and changed the name from fedual_kingdom to irish_kingdom and the other changes to ruler name and female ruler name.... but when I select my country on the map it has at different times either said nogovernment or irish_kingdom, instead of, like every other country where it would normally say Irish Kingdom.

Am I missing a step in the localization files?  Am I missing something in the common countries or common governments files?  If there is an easy to follow guide on how to create a new government with I would really appreciate it.  Over the years I have made small modifications to my game, but this is, please do not laugh, the most ambitious yet.  (I tinker with it when I have some free time).  I hope to create a mod where instead of the Papal States the nation is called the Vatican (Id like to have the vatican flag at that point, but that seems way beyond my skill set), and if the right provinces are conqurred I can recreate the Roman Empire, with the Pope as the new Ceasar... I doubt I will ever have the skill to do this.

Anyway, any help, tips or ideas would be greatly appreciated - especially with how to create a new form of government.

Thanks,
MDR]]></description>
			<content:encoded><![CDATA[<div>I am trying to mod my game to include more government options and have hit a road block.<br />
I am attempting to learn how to do this, so I am starting with a small change with hope the hope of more complex modifications to follow.  I am trying to make a virtual copy of the fedual kingdom government, call it instead &quot;Irish Kingdom&quot;.  I have found the localization files, copied them, pasted them and changed the name from fedual_kingdom to irish_kingdom and the other changes to ruler name and female ruler name.... but when I select my country on the map it has at different times either said nogovernment or irish_kingdom, instead of, like every other country where it would normally say Irish Kingdom.<br />
<br />
Am I missing a step in the localization files?  Am I missing something in the common countries or common governments files?  If there is an easy to follow guide on how to create a new government with I would really appreciate it.  Over the years I have made small modifications to my game, but this is, please do not laugh, the most ambitious yet.  (I tinker with it when I have some free time).  I hope to create a mod where instead of the Papal States the nation is called the Vatican (Id like to have the vatican flag at that point, but that seems way beyond my skill set), and if the right provinces are conqurred I can recreate the Roman Empire, with the Pope as the new Ceasar... I doubt I will ever have the skill to do this.<br />
<br />
Anyway, any help, tips or ideas would be greatly appreciated - especially with how to create a new form of government.<br />
<br />
Thanks,<br />
MDR</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>mdr1986</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688318-Help-creating-new-governments</guid>
		</item>
		<item>
			<title><![CDATA[Files won't open]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?688220-Files-won-t-open&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 17:22:09 GMT</pubDate>
			<description><![CDATA[somehow some files won't open, and I don't know what program to download for them to open so I can change them, files like "dds"files and ".x" files, it's really annoying since it stops me from doing what I want, I hope someone can tell me which program and hopefully a link so I can download it, maybe tell me something I shouldn't do in case there is something, thanks in advance ^^]]></description>
			<content:encoded><![CDATA[<div>somehow some files won't open, and I don't know what program to download for them to open so I can change them, files like &quot;dds&quot;files and &quot;.x&quot; files, it's really annoying since it stops me from doing what I want, I hope someone can tell me which program and hopefully a link so I can download it, maybe tell me something I shouldn't do in case there is something, thanks in advance ^^</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>glennandre22</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?688220-Files-won-t-open</guid>
		</item>
		<item>
			<title>Event that removes the cores of an old nation post cultural union</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?687974-Event-that-removes-the-cores-of-an-old-nation-post-cultural-union&amp;goto=newpost</link>
			<pubDate>Sun, 12 May 2013 00:44:51 GMT</pubDate>
			<description><![CDATA[I remember seeing an event that triggers whenever a province held the core of a nation whose cultural union now held the province. 

For example, if France owned Berry and Berry still had a core, this event would eventually pop up and delete Berry's core. I am trying to write a similar event right now but wanted to look at that event to see if I'm making this more complicated than it has to be (Hint: I am).

Let me know if someone remembers what mod it was in, thank you!


Code:
---------
	trigger = {
		tag = FRA
		any_owned_province = {
			is_core = THIS
			OR = {
				any_country = {
					limit = {
					culture_group = THIS
					}
					is_core = THIS
				}
			}
		}
	}
---------
Would this code work to only trigger if:
A province owned by France has a core belonging to a country who's cultural group is the same as the trigger country (french). If needed, I can change the cultural group to French since the event requires France anyway. If I can use THIS, however, I might be able to make this event generic for all cultural unions.]]></description>
			<content:encoded><![CDATA[<div>I remember seeing an event that triggers whenever a province held the core of a nation whose cultural union now held the province. <br />
<br />
For example, if France owned Berry and Berry still had a core, this event would eventually pop up and delete Berry's core. I am trying to write a similar event right now but wanted to look at that event to see if I'm making this more complicated than it has to be (Hint: I am).<br />
<br />
Let me know if someone remembers what mod it was in, thank you!<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">&nbsp; &nbsp; &nbsp; &nbsp; trigger = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; tag = FRA<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; any_owned_province = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; is_core = THIS<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; OR = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; any_country = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; limit = {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; culture_group = THIS<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; is_core = THIS<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; }<br />
&nbsp; &nbsp; &nbsp; &nbsp; }</code><hr />
</div> Would this code work to only trigger if:<br />
A province owned by France has a core belonging to a country who's cultural group is the same as the trigger country (french). If needed, I can change the cultural group to French since the event requires France anyway. If I can use THIS, however, I might be able to make this event generic for all cultural unions.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>Alpha Zeke</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?687974-Event-that-removes-the-cores-of-an-old-nation-post-cultural-union</guid>
		</item>
		<item>
			<title>New Rebel Type?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?687872-New-Rebel-Type&amp;goto=newpost</link>
			<pubDate>Sat, 11 May 2013 11:35:52 GMT</pubDate>
			<description><![CDATA[Is it possible to add new rebel_types, and if yes how to do that, and which files to add and/or change?

(I'm looking at adding a soldiers' mutiny as revolt type, if possible. :) )]]></description>
			<content:encoded><![CDATA[<div>Is it possible to add new rebel_types, and if yes how to do that, and which files to add and/or change?<br />
<br />
(I'm looking at adding a soldiers' mutiny as revolt type, if possible. :) )</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>AKronblad</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?687872-New-Rebel-Type</guid>
		</item>
		<item>
			<title><![CDATA[[Modding help] Event keeps "beeing triggered"]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?687784-Modding-help-Event-keeps-quot-beeing-triggered-quot&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 19:58:06 GMT</pubDate>
			<description><![CDATA[Dear,

I have been messing around with scripting events to start understand how they work, so I could maybe one day produce a mod (who knows e ;) ).
However the following event just keeps beeing triggered, can some-one find me mistake? If I check my save game, my country is properly flagged "money_on", so thats correct.
I have to add following: I did not fill in the localisation file(s), but I assume they are not needed to let the event work properly, or am I wrong?

Thank you In advance

country_event = {

	id = 9999999902
	trigger = {
		NOT = { has_country_flag = money_on }
		tag = FLA
	}
	mean_time_to_happen {
		months = 10
	}
	title = "EVTNAME9999999902"
	desc = "EVTDESC9999999902"
	option = {
		name = "EVTOPTA9999999902"
		ai_chance = { factor = 100 }
		treasury = 500
		set_country_flag = money_on
		add_country_modifier = {
			name = "sMoney"
			duration = 1825
		}
	}
}
the event modifier is as follows:
sMoney = {
	local_tax_modifier = 0.10
	trade_efficiency = 0.05
	global_tax_modifier = 0.05
	production_efficiency = 0.06
	icon = 5
}]]></description>
			<content:encoded><![CDATA[<div>Dear,<br />
<br />
I have been messing around with scripting events to start understand how they work, so I could maybe one day produce a mod (who knows e ;) ).<br />
However the following event just keeps beeing triggered, can some-one find me mistake? If I check my save game, my country is properly flagged &quot;money_on&quot;, so thats correct.<br />
I have to add following: I did not fill in the localisation file(s), but I assume they are not needed to let the event work properly, or am I wrong?<br />
<br />
Thank you In advance<br />
<br />
country_event = {<br />
<br />
	id = 9999999902<br />
	trigger = {<br />
		NOT = { has_country_flag = money_on }<br />
		tag = FLA<br />
	}<br />
	mean_time_to_happen {<br />
		months = 10<br />
	}<br />
	title = &quot;EVTNAME9999999902&quot;<br />
	desc = &quot;EVTDESC9999999902&quot;<br />
	option = {<br />
		name = &quot;EVTOPTA9999999902&quot;<br />
		ai_chance = { factor = 100 }<br />
		treasury = 500<br />
		set_country_flag = money_on<br />
		add_country_modifier = {<br />
			name = &quot;sMoney&quot;<br />
			duration = 1825<br />
		}<br />
	}<br />
}<br />
the event modifier is as follows:<br />
sMoney = {<br />
	local_tax_modifier = 0.10<br />
	trade_efficiency = 0.05<br />
	global_tax_modifier = 0.05<br />
	production_efficiency = 0.06<br />
	icon = 5<br />
}</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>Scallus</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?687784-Modding-help-Event-keeps-quot-beeing-triggered-quot</guid>
		</item>
		<item>
			<title>(MOD) Fantasia</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?687724-(MOD)-Fantasia&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 11:56:31 GMT</pubDate>
			<description><![CDATA[*FANTASIA for EU3*
*_
First of all, what is Fantasia?_*

Fantasia was a scenario released with Europa Universalis 2. The scenario was limited to 8 countries, each with only one province and the rest of the world was up for colonisation and conquest.
Some elements in the game were changed in order to give each country the same chances (except for the provinces around them). For instance, colons, merchants and diplomats were generated at the same rate for everyone : 6 per year (if I'm not mistaken).

*_Release_*

Version 0.3

Attachment 80747 (http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=80747)

- 19 one province countries (6 catholics, 6 orthodox, 6 sunni + Iroquois for easy start). 10 base tax, 5 manpower and a COT
- Random generation of goods for every province to colonise
- Each religion will share discovery within their group
- Religion are all the same in term of bonuses
- All empty provinces hold 2k natives and 5/5 ferocity/hostileness. Base tax of 5 and manpower of 5.
- No tropical colonisation penalty
- 2 colonists and 2 missionaries per year as base
- AI will slowly get up to 10 cities at start with events
- Quest of the New world is given for all countries at game start
- Easy and Very Easy difficulties reduce colonial cost

For near future change :
* Add more countries
* Clean the decisions


*_Advice_*

* National focus will make colony grow even with low maintenance
* Natives can be a pain or a good thing, choose wisely if you need to kill them or not


Of course, if you have any suggestion, I'll be happy to consider it.
I'll be happy to have some balance idea as it seems the start is quite "slow" (compensated by an amazing speed) but making it a bit faster would be great.]]></description>
			<content:encoded><![CDATA[<div><div align="center"><b>FANTASIA for EU3</b></div><br />
<b><u><br />
First of all, what is Fantasia?</u></b><br />
<br />
Fantasia was a scenario released with Europa Universalis 2. The scenario was limited to 8 countries, each with only one province and the rest of the world was up for colonisation and conquest.<br />
Some elements in the game were changed in order to give each country the same chances (except for the provinces around them). For instance, colons, merchants and diplomats were generated at the same rate for everyone : 6 per year (if I'm not mistaken).<br />
<br />
<b><u>Release</u></b><br />
<br />
Version 0.3<br />
<br />
<a href="http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=80747"  title="Name:  
Views: 
Size:  ">Attachment 80747</a><br />
<br />
- 19 one province countries (6 catholics, 6 orthodox, 6 sunni + Iroquois for easy start). 10 base tax, 5 manpower and a COT<br />
- Random generation of goods for every province to colonise<br />
- Each religion will share discovery within their group<br />
- Religion are all the same in term of bonuses<br />
- All empty provinces hold 2k natives and 5/5 ferocity/hostileness. Base tax of 5 and manpower of 5.<br />
- No tropical colonisation penalty<br />
- 2 colonists and 2 missionaries per year as base<br />
- AI will slowly get up to 10 cities at start with events<br />
- Quest of the New world is given for all countries at game start<br />
- Easy and Very Easy difficulties reduce colonial cost<br />
<br />
For near future change :<br />
* Add more countries<br />
* Clean the decisions<br />
<br />
<br />
<b><u>Advice</u></b><br />
<br />
* National focus will make colony grow even with low maintenance<br />
* Natives can be a pain or a good thing, choose wisely if you need to kill them or not<br />
<br />
<br />
Of course, if you have any suggestion, I'll be happy to consider it.<br />
I'll be happy to have some balance idea as it seems the start is quite &quot;slow&quot; (compensated by an amazing speed) but making it a bit faster would be great.</div>


	<div style="padding:10px">

	

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Files</legend>
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	<a href="http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=80747&amp;d=1368831853">fantasia_0.3.rar&lrm;</a> 
(1.05 MB)
</li> 
			</ul>
		</fieldset>
	

	</div>
 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?357-EU3-User-Modifications">EU3 - User Modifications</category>
			<dc:creator>Zarine</dc:creator>
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