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		<title>Paradox Interactive Forums - EU3 - Multiplayer</title>
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			<title>Paradox Interactive Forums - EU3 - Multiplayer</title>
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			<title><![CDATA["Quality VS Quantity" Thursdays, 22:15 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?696946-quot-Quality-VS-Quantity-quot-Thursdays-22-15-CET&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 14:08:32 GMT</pubDate>
			<description><![CDATA[Starting date: 27/6
Session length: 4 hours
Game version: 5.2 (ZZFZ)
Gamemaster:Nitman
Co-Gamemaster:will be appointed in case of absence
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.

Out of game communication: skype is mandatory

Timezones:
22:15 CET
21:15 GMT
06:15 AEST
(correct me if wrong)

Rules:

Absences:

*-22:15 is the starting time, it means thats the time we start, not the time you arrive in the chat and game, if you arrived even 5 minutes later without noticing me first, we might not rehost for you, and even if we do youll have to deal with what the AI has done to your nation.*

- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.

- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.

- If a country is AIed and the player is gone, that country is "protected"; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.

- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.

Rehost:

- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player.

General Rules:

*- In the case that a nation does not have a leader and an heir with sufficient stats for westernization or forming a new country and that is the only requirment missing on the end of the session, the heir gets editted so that he would have the sufficient value, however, the value added would be decreased out of another value the heir has, according to the GMs judgment.
*
- War Taxes are permitted

- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.

- If you feel you have been severely mistreated by another player, contact the GM discreetly.

- Do not wreck your nation. No mass-releasing of vassals out of spite.

- Seizing colonies is not only allowed but encouraged.

- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.

- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.

- No diplo-vassalization of states in the HRE as a non-member state unless they are in your culture group. There is no limit to vassalization due to war however.

- If you are forced to release a vassal via war demands, you may not re-diplo-vassalise a nation that you lost until 6 years have passed.

Peace Rules:

- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.

- A peace term can never be over 100% Warscore for the entire losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.

- Annexing players is allowed.

- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, a peace with the leader would be agreed upon and fighting and occupation would stop, in extreme cases we will edit the minor partner as the war leader so that the original leader could peace

- In PvP wars, A player may not peace through an AI warleader without the consent of the other human participants. The only exception is for "War for the Throne" type wars.


Forbiddens:

Generally all exploits are forbidden, here's a list of the common ones:

- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.

- Selling or donating manufactories, CoTs or missionaries to other players.

- Pausing for multi-dowing

- Destroying colonies for the purpose of changing a trade good.

- Adding provinces to the empire for the purpose of getting cores on them (for example using imperial ban).

- Bringing another Player to fight a war for them

Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.

Note: I reserve the right to edit the rules as necessary and make on-the-fly decisions during a game if there is a situation where a rule cannot be applied properly or without its initial intent.



in order to sign up for the game, post any nation you wish to play, i will try to give you a nation that you chose, but i will consider balance first.

also, post your skype name, skype will be the major out of game communication system, and its absolutely mandatory.]]></description>
			<content:encoded><![CDATA[<div>Starting date: 27/6<br />
Session length: 4 hours<br />
Game version: 5.2 (ZZFZ)<br />
Gamemaster:Nitman<br />
Co-Gamemaster:will be appointed in case of absence<br />
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.<br />
<br />
Out of game communication: skype is mandatory<br />
<br />
Timezones:<br />
22:15 CET<br />
21:15 GMT<br />
06:15 AEST<br />
(correct me if wrong)<br />
<br />
Rules:<br />
<br />
Absences:<br />
<br />
<b><font size="4">-22:15 is the starting time, it means thats the time we start, not the time you arrive in the chat and game, if you arrived even 5 minutes later without noticing me first, we might not rehost for you, and even if we do youll have to deal with what the AI has done to your nation.</font></b><br />
<br />
- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.<br />
<br />
- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.<br />
<br />
- If a country is AIed and the player is gone, that country is &quot;protected&quot;; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.<br />
<br />
- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.<br />
<br />
Rehost:<br />
<br />
- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player.<br />
<br />
General Rules:<br />
<br />
<b>- In the case that a nation does not have a leader and an heir with sufficient stats for westernization or forming a new country and that is the only requirment missing on the end of the session, the heir gets editted so that he would have the sufficient value, however, the value added would be decreased out of another value the heir has, according to the GMs judgment.<br />
</b><br />
- War Taxes are permitted<br />
<br />
- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.<br />
<br />
- If you feel you have been severely mistreated by another player, contact the GM discreetly.<br />
<br />
- Do not wreck your nation. No mass-releasing of vassals out of spite.<br />
<br />
- Seizing colonies is not only allowed but encouraged.<br />
<br />
- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.<br />
<br />
- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.<br />
<br />
- No diplo-vassalization of states in the HRE as a non-member state unless they are in your culture group. There is no limit to vassalization due to war however.<br />
<br />
- If you are forced to release a vassal via war demands, you may not re-diplo-vassalise a nation that you lost until 6 years have passed.<br />
<br />
Peace Rules:<br />
<br />
- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.<br />
<br />
- A peace term can never be over 100% Warscore for the entire losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.<br />
<br />
- Annexing players is allowed.<br />
<br />
- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, a peace with the leader would be agreed upon and fighting and occupation would stop, in extreme cases we will edit the minor partner as the war leader so that the original leader could peace<br />
<br />
- In PvP wars, A player may not peace through an AI warleader without the consent of the other human participants. The only exception is for &quot;War for the Throne&quot; type wars.<br />
<br />
<br />
Forbiddens:<br />
<br />
Generally all exploits are forbidden, here's a list of the common ones:<br />
<br />
- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.<br />
<br />
- Selling or donating manufactories, CoTs or missionaries to other players.<br />
<br />
- Pausing for multi-dowing<br />
<br />
- Destroying colonies for the purpose of changing a trade good.<br />
<br />
- Adding provinces to the empire for the purpose of getting cores on them (for example using imperial ban).<br />
<br />
- Bringing another Player to fight a war for them<br />
<br />
Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.<br />
<br />
Note: I reserve the right to edit the rules as necessary and make on-the-fly decisions during a game if there is a situation where a rule cannot be applied properly or without its initial intent.<br />
<br />
<br />
<br />
<font size="5">in order to sign up for the game, post any nation you wish to play, i will try to give you a nation that you chose, but i will consider balance first.<br />
<br />
also, post your skype name, skype will be the major out of game communication system, and its absolutely mandatory.</font></div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>nitman</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?696946-quot-Quality-VS-Quantity-quot-Thursdays-22-15-CET</guid>
		</item>
		<item>
			<title>Can I get a little help here?</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?696847-Can-I-get-a-little-help-here&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 04:11:39 GMT</pubDate>
			<description><![CDATA[I am trying to set up a multiplayer game for me and my friend on eu3. We have tried to set up a metaserver one and it seened to work for a short bit before it booted him off. Can you guys tell me what i can do? Or how I can set up a multiplayer game so we can play?
Many Thanks
AeroZombie95

*note
we had same check sum (the divine wind one)
we both had the 1630-1640 ports open
we live not even five mile away from each other
it boots him off and says "eu3game has stopped working"]]></description>
			<content:encoded><![CDATA[<div>I am trying to set up a multiplayer game for me and my friend on eu3. We have tried to set up a metaserver one and it seened to work for a short bit before it booted him off. Can you guys tell me what i can do? Or how I can set up a multiplayer game so we can play?<br />
Many Thanks<br />
AeroZombie95<br />
<br />
*note<br />
we had same check sum (the divine wind one)<br />
we both had the 1630-1640 ports open<br />
we live not even five mile away from each other<br />
it boots him off and says &quot;eu3game has stopped working&quot;</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>AeroZombie95</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?696847-Can-I-get-a-little-help-here</guid>
		</item>
		<item>
			<title><![CDATA["Once More Unto the Breach, an MP Megacampaign" &#8212;  Sundays, 16:00 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?696801-quot-Once-More-Unto-the-Breach-an-MP-Megacampaign-quot-&#8212;-Sundays-16-00-CET&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 23:46:38 GMT</pubDate>
			<description><![CDATA["Once more unto the breach" is the second phase of a mega-campaign spanning all the way from Crusader Kings to Hearts of Iron, 1066 to 1966. The CK phase of the campaign has ended and we are now entering into a new era. 

*Time:* 16:00-20:00 CET, 10:00-14:00 EST Sundays. 
*Start date:* Sunday, June 30
*Version:* 5.2 Checksum QMXZ (a small mod is applied to this version. This mod change no parts of the main gameplay but focuses on making the religions more equal in strength. Changelog for the mod will follow soon.)
*Host:* Fivoin
*Chat:* TS3
*Game speed*: 3x at peace, 2x or 1x in pvp wars, depending on the circumstances.

In weeks when US and Europe are out of synch due to differing summer-time start and end dates, we follow the time of the host.

*House rules*(still subject to change)

*Most important rule: All players will remain at all times courteous and polite; this includes ingame chat, TeamSpeak chat, and forum posts. It is particularly important to remember this rule when someone is stabbing you in unmentionable places. If you are being crushed by overwhelming force, a little whining is one thing, but do not descend to personal insults. Conversely, if you are doing the crushing, mockery is not called for; you're likely to be next. Remember, just because you apologise for conquering someone doesn't mean you have to stop doing it. Bragging should take the form of AAR posts demonstrating your tactical cleverness; recall that this looks all the better if you don't call your enemy a noob - where is the glory in beating such? If someone makes a mistake, it is possible to say so calmly without personal disparagement.*

*     No stacks larger than 150 ships.
*     No attacking AI'd players. If attacked, get a WP as soon as possible. If the war started while you were both present, you need not get a WP. (Unless, for example, you started the war five minutes before the end of a session, while aware that your opponent would be gone next week. In other words, don't be an exploiter; this rule has general application!)
* No intentional destroying/ruining your nation.
*     No selling provinces to nations that cannot see both your capital and the province in question.
*     No releasing vassals that you have cores on, except as a result of peace resolutions, unless you have zero BB. (No fake wars for this purpose, please.)
*     No selling provinces to the AI for nonzero amounts of ducats.
*     Co-oping is allowed, except that in wartime, you may not use co-oping to give yourself more humans than your opponents have. Passive observation is still permitted.
*  No vassalization of player nations.


Those are rules, to be enforced by edits and if necessary bans; what follows is advice and request. This is a conversion game; we will continue into Victoria 2 and Hearts of Iron. We are in it, then, for the long haul. If you lose a war, give up a few provinces rather than run your nation into the ground. If you find yourself growing angry, take a deep breath and remember that it's a game, and that the countless armies of enemy pixels will not be able to burn down your house and rape your women. If you absolutely must ragequit, please have the good grace not to ruin your nation beforehand; someone else may want it.

There will be a reward for AARs of at least 500 words, or an equivalent amount of work in the judgment of the GM; choose one:
&#8226;	One magistrate, or three spies/diplomats/colonists/merchants/missionaries (any combination).
&#8226;	XX gold(to be determined).
&#8226;	20 legitimacy.
&#8226;	10 prestige or army/navy/culture tradition. 
Amounts will be adjusted as we go along, since gold will become less valuable.

It is strongly recommended that you get an account at Ederon as a lot of discussion takes place there. It is also recommended that you are on TS during the game. You don't need to speak or have a microphone, what's important is being aware of rehosts and other details.

Map of Europe as of October 1399:
Image: http://img12.imageshack.us/img12/5319/7bi.png 

Current player roster:
Fivoin(GM) - Britannia
JacobGood(vGM) - Greece
KoM - Scandinavia
Wraith - Bohemia
El_zilcho321 - France
BaronBowden - Spain
Mark0628 -Italy
Khan_XLT -Byzantium
Danomite - Persia
Oddman - Russia
Rannos - Hungary
Kuipy - Bavaria

We are currently recruiting players for slots in the Rest of the World. Player slots outside of Europe will receive buffs in order to account for the more-than-vanilla blobbed situation in Europe. The setup for these player slots are still works in progress and is expected to be 100% completed by Sunday the 23rd. As the situation is at this time we will have the following regions and interested players:
India (Vijanagar and Sind)
Indochina (Khmer and Malacca)
China (Dai Viet, Mongol Khanate, and Korea)
Japan (Taira)
Africa (Kongo and Swahili)
Americas (Huron, Aztecs, and Inca)

Interested players:
Orhan0
Sid_Meier
Falador
Anders_de_K
Vainfall
Marshon

If you are interested in joining, post here or on Ederon stating so together with preferred region/nation and I'll note your interest and preferences.]]></description>
			<content:encoded><![CDATA[<div>&quot;Once more unto the breach&quot; is the second phase of a mega-campaign spanning all the way from Crusader Kings to Hearts of Iron, 1066 to 1966. The CK phase of the campaign has ended and we are now entering into a new era. <br />
<br />
<b>Time:</b> 16:00-20:00 CET, 10:00-14:00 EST Sundays. <br />
<b>Start date:</b> Sunday, June 30<br />
<b>Version:</b> 5.2 Checksum QMXZ (a small mod is applied to this version. This mod change no parts of the main gameplay but focuses on making the religions more equal in strength. Changelog for the mod will follow soon.)<br />
<b>Host:</b> Fivoin<br />
<b>Chat:</b> TS3<br />
<b>Game speed</b>: 3x at peace, 2x or 1x in pvp wars, depending on the circumstances.<br />
<br />
In weeks when US and Europe are out of synch due to differing summer-time start and end dates, we follow the time of the host.<br />
<br />
<b>House rules</b>(still subject to change)<br />
<br />
<b>Most important rule: All players will remain at all times courteous and polite; this includes ingame chat, TeamSpeak chat, and forum posts. It is particularly important to remember this rule when someone is stabbing you in unmentionable places. If you are being crushed by overwhelming force, a little whining is one thing, but do not descend to personal insults. Conversely, if you are doing the crushing, mockery is not called for; you're likely to be next. Remember, just because you apologise for conquering someone doesn't mean you have to stop doing it. Bragging should take the form of AAR posts demonstrating your tactical cleverness; recall that this looks all the better if you don't call your enemy a noob - where is the glory in beating such? If someone makes a mistake, it is possible to say so calmly without personal disparagement.</b><br />
<ul><li>    No stacks larger than 150 ships.</li>
<li>    No attacking AI'd players. If attacked, get a WP as soon as possible. If the war started while you were both present, you need not get a WP. (Unless, for example, you started the war five minutes before the end of a session, while aware that your opponent would be gone next week. In other words, don't be an exploiter; this rule has general application!)</li>
<li>No intentional destroying/ruining your nation.</li>
<li>    No selling provinces to nations that cannot see both your capital and the province in question.</li>
<li>    No releasing vassals that you have cores on, except as a result of peace resolutions, unless you have zero BB. (No fake wars for this purpose, please.)</li>
<li>    No selling provinces to the AI for nonzero amounts of ducats.</li>
<li>    Co-oping is allowed, except that in wartime, you may not use co-oping to give yourself more humans than your opponents have. Passive observation is still permitted.</li>
<li> No vassalization of player nations.</li>
</ul><br />
Those are rules, to be enforced by edits and if necessary bans; what follows is advice and request. This is a conversion game; we will continue into Victoria 2 and Hearts of Iron. We are in it, then, for the long haul. If you lose a war, give up a few provinces rather than run your nation into the ground. If you find yourself growing angry, take a deep breath and remember that it's a game, and that the countless armies of enemy pixels will not be able to burn down your house and rape your women. If you absolutely must ragequit, please have the good grace not to ruin your nation beforehand; someone else may want it.<br />
<br />
There will be a reward for AARs of at least 500 words, or an equivalent amount of work in the judgment of the GM; choose one:<br />
&#8226;	One magistrate, or three spies/diplomats/colonists/merchants/missionaries (any combination).<br />
&#8226;	XX gold(to be determined).<br />
&#8226;	20 legitimacy.<br />
&#8226;	10 prestige or army/navy/culture tradition. <br />
Amounts will be adjusted as we go along, since gold will become less valuable.<br />
<br />
It is strongly recommended that you get an account at Ederon as a lot of discussion takes place there. It is also recommended that you are on TS during the game. You don't need to speak or have a microphone, what's important is being aware of rehosts and other details.<br />
<br />
Map of Europe as of October 1399:<br />
<img src="http://img12.imageshack.us/img12/5319/7bi.png" border="0" alt="" /><br />
<br />
Current player roster:<br />
Fivoin(GM) - Britannia<br />
JacobGood(vGM) - Greece<br />
KoM - Scandinavia<br />
Wraith - Bohemia<br />
El_zilcho321 - France<br />
BaronBowden - Spain<br />
Mark0628 -Italy<br />
Khan_XLT -Byzantium<br />
Danomite - Persia<br />
Oddman - Russia<br />
Rannos - Hungary<br />
Kuipy - Bavaria<br />
<br />
We are currently recruiting players for slots in the Rest of the World. Player slots outside of Europe will receive buffs in order to account for the more-than-vanilla blobbed situation in Europe. The setup for these player slots are still works in progress and is expected to be 100% completed by Sunday the 23rd. As the situation is at this time we will have the following regions and interested players:<br />
India (Vijanagar and Sind)<br />
Indochina (Khmer and Malacca)<br />
China (Dai Viet, Mongol Khanate, and Korea)<br />
Japan (Taira)<br />
Africa (Kongo and Swahili)<br />
Americas (Huron, Aztecs, and Inca)<br />
<br />
Interested players:<br />
Orhan0<br />
Sid_Meier<br />
Falador<br />
Anders_de_K<br />
Vainfall<br />
Marshon<br />
<br />
If you are interested in joining, post here or on Ederon stating so together with preferred region/nation and I'll note your interest and preferences.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>Fivoin</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?696801-quot-Once-More-Unto-the-Breach-an-MP-Megacampaign-quot-&#8212;-Sundays-16-00-CET]]></guid>
		</item>
		<item>
			<title><![CDATA["The Master Race" &#8212;  Saturdays, 20:00]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?696743-quot-The-Master-Race-quot-&#8212;-Saturdays-20-00&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 19:15:21 GMT</pubDate>
			<description><![CDATA[Game time: Saturdays 20-24 CET 
Start date: When enough signups
Version: 5.2 (QMXZ) (donīt worry I hate it as much as everyone else, iwanow forced me D: )
Game Chat: Skype
Gm:Iwanow Co-gm marshon

Game Settings:

Difficulty: Normal
AI Aggressiveness: Low
Lucky Nations: Off
Spread of Land Provinces: 75 Years
Spread of Sea Provinces: 75 Years



Rules

General:

Do not harass or insult players
Do not wreck your nation on purpose
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.



Absence, rehosting and editing:

If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.
It is a players responsibility to find a sub if he is not able to show.
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.



Warring:

You may not declare war on a player country controlled by an AI.
You may not declare war on a ghosted player country.
You may not declare war for &#8216;funsies&#8217;.
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)



Peace Deals:

Peacing a player nation through an AI nation is forbidden.
An alliances demands may not exceed a warscore of 100% on any single player.
Releasing of nations counts as double the warscore.
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).
Players cannot be annexed unless they have 5 european provinces or less left, no matter the Warscore.
You cannot demand more than 1/4 provinces from a player, unless he have less than 4 provinces. You can still annex him if it is possible.
You can also demand 1/4 of his vassal provinces independantly, as long as it is under warscore - you can also demand 1/4 of his total provinces instead if you only take vassal provinces 


All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.

If you want to sign up, reply with your top 5 country choices.]]></description>
			<content:encoded><![CDATA[<div>Game time: Saturdays 20-24 CET <br />
Start date: When enough signups<br />
Version: 5.2 (QMXZ) (donīt worry I hate it as much as everyone else, iwanow forced me D: )<br />
Game Chat: Skype<br />
Gm:Iwanow Co-gm marshon<br />
<br />
Game Settings:<br />
<br />
Difficulty: Normal<br />
AI Aggressiveness: Low<br />
Lucky Nations: Off<br />
Spread of Land Provinces: 75 Years<br />
Spread of Sea Provinces: 75 Years<br />
<br />
<br />
<br />
Rules<br />
<br />
General:<br />
<br />
Do not harass or insult players<br />
Do not wreck your nation on purpose<br />
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.<br />
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.<br />
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.<br />
<br />
<br />
<br />
Absence, rehosting and editing:<br />
<br />
If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.<br />
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.<br />
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.<br />
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.<br />
It is a players responsibility to find a sub if he is not able to show.<br />
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.<br />
<br />
<br />
<br />
Warring:<br />
<br />
You may not declare war on a player country controlled by an AI.<br />
You may not declare war on a ghosted player country.<br />
You may not declare war for &#8216;funsies&#8217;.<br />
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.<br />
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.<br />
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)<br />
<br />
<br />
<br />
Peace Deals:<br />
<br />
Peacing a player nation through an AI nation is forbidden.<br />
An alliances demands may not exceed a warscore of 100% on any single player.<br />
Releasing of nations counts as double the warscore.<br />
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.<br />
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).<br />
Players cannot be annexed unless they have 5 european provinces or less left, no matter the Warscore.<br />
You cannot demand more than 1/4 provinces from a player, unless he have less than 4 provinces. You can still annex him if it is possible.<br />
<table><tr><td>
<div>
    <div style="margin-bottom: 5px;">
       <input type="button" value="Show Spoiler" style="width:80px;font-size:10px;margin:0px;padding:0px;" onclick="if (this.value=='Show Spoiler') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';this.innerText = ''; this.value = 'Hide Spoiler'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.value = 'Show Spoiler';}">
    </div>
    <div>
        <div style="#0B198C; padding: 3px; display: none;">You can also demand 1/4 of his vassal provinces independantly, as long as it is under warscore - you can also demand 1/4 of his total provinces instead if you only take vassal provinces </div>
    </div>
</div>
</td></tr></table><br />
<br />
<br />
All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.<br />
<br />
If you want to sign up, reply with your top 5 country choices.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>marshon</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?696743-quot-The-Master-Race-quot-&#8212;-Saturdays-20-00]]></guid>
		</item>
		<item>
			<title><![CDATA["Timing Is Everything" &#8212; Tuesdays, 21:00 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?696660-quot-Timing-Is-Everything-quot-&#8212;-Tuesdays-21-00-CET&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 11:26:44 GMT</pubDate>
			<description><![CDATA[Starting date: 2/7
Session length: 4 hours
Game version: 5.2 (ZZFZ)
Gamemaster:Nitman
Co-Gamemaster:will be appointed in case of absence
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.

Out of game communication: skype is mandatory

Timezones:
21:00 CET
20:00 GMT
05:00 AEST
(correct me if wrong)

Rules:

Absences:

*-21:00 is the starting time, it means thats the time we start, not the time you arrive in the chat and game, if you arrived even 5 minutes later without noticing me first, we might not rehost for you, and even if we do youll have to deal with what the AI has done to your nation.*

- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.

- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.

- If a country is AIed and the player is gone, that country is "protected"; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.

- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.

Rehost:

- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player.

General Rules:

*- In the case that a nation does not have a leader and an heir with sufficient stats for westernization or forming a new country and that is the only requirment missing on the end of the session, the heir gets editted so that he would have the sufficient value, however, the value added would be decreased out of another value the heir has, according to the GMs judgment.
*
- War Taxes are permitted

- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.

- If you feel you have been severely mistreated by another player, contact the GM discreetly.

- Do not wreck your nation. No mass-releasing of vassals out of spite.

- Seizing colonies is not only allowed but encouraged.

- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.

- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.

- No diplo-vassalization of states in the HRE as a non-member state unless they are in your culture group. There is no limit to vassalization due to war however.

- If you are forced to release a vassal via war demands, you may not re-diplo-vassalise a nation that you lost until 6 years have passed.

Peace Rules:

- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.

- A peace term can never be over 100% Warscore for the entire losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.

- Annexing players is allowed.

- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, a peace with the leader would be agreed upon and fighting and occupation would stop, in extreme cases we will edit the minor partner as the war leader so that the original leader could peace

- In PvP wars, A player may not peace through an AI warleader without the consent of the other human participants. The only exception is for "War for the Throne" type wars.


Forbiddens:

Generally all exploits are forbidden, here's a list of the common ones:

- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.

- Selling or donating manufactories, CoTs or missionaries to other players.

- Pausing for multi-dowing

- Destroying colonies for the purpose of changing a trade good.

- Adding provinces to the empire for the purpose of getting cores on them (for example using imperial ban).

- Bringing another Player to fight a war for them

Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.

Note: I reserve the right to edit the rules as necessary and make on-the-fly decisions during a game if there is a situation where a rule cannot be applied properly or without its initial intent.



in order to sign up for the game, post any nation you wish to play, i will try to give you a nation that you chose, but i will consider balance first.

also, post your skype name, skype will be the major out of game communication system, and its absolutely mandatory.]]></description>
			<content:encoded><![CDATA[<div>Starting date: 2/7<br />
Session length: 4 hours<br />
Game version: 5.2 (ZZFZ)<br />
Gamemaster:Nitman<br />
Co-Gamemaster:will be appointed in case of absence<br />
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.<br />
<br />
Out of game communication: skype is mandatory<br />
<br />
Timezones:<br />
21:00 CET<br />
20:00 GMT<br />
05:00 AEST<br />
(correct me if wrong)<br />
<br />
Rules:<br />
<br />
Absences:<br />
<br />
<b><font size="4">-21:00 is the starting time, it means thats the time we start, not the time you arrive in the chat and game, if you arrived even 5 minutes later without noticing me first, we might not rehost for you, and even if we do youll have to deal with what the AI has done to your nation.</font></b><br />
<br />
- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.<br />
<br />
- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.<br />
<br />
- If a country is AIed and the player is gone, that country is &quot;protected&quot;; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.<br />
<br />
- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.<br />
<br />
Rehost:<br />
<br />
- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player.<br />
<br />
General Rules:<br />
<br />
<b>- In the case that a nation does not have a leader and an heir with sufficient stats for westernization or forming a new country and that is the only requirment missing on the end of the session, the heir gets editted so that he would have the sufficient value, however, the value added would be decreased out of another value the heir has, according to the GMs judgment.<br />
</b><br />
- War Taxes are permitted<br />
<br />
- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.<br />
<br />
- If you feel you have been severely mistreated by another player, contact the GM discreetly.<br />
<br />
- Do not wreck your nation. No mass-releasing of vassals out of spite.<br />
<br />
- Seizing colonies is not only allowed but encouraged.<br />
<br />
- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.<br />
<br />
- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.<br />
<br />
- No diplo-vassalization of states in the HRE as a non-member state unless they are in your culture group. There is no limit to vassalization due to war however.<br />
<br />
- If you are forced to release a vassal via war demands, you may not re-diplo-vassalise a nation that you lost until 6 years have passed.<br />
<br />
Peace Rules:<br />
<br />
- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.<br />
<br />
- A peace term can never be over 100% Warscore for the entire losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.<br />
<br />
- Annexing players is allowed.<br />
<br />
- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, a peace with the leader would be agreed upon and fighting and occupation would stop, in extreme cases we will edit the minor partner as the war leader so that the original leader could peace<br />
<br />
- In PvP wars, A player may not peace through an AI warleader without the consent of the other human participants. The only exception is for &quot;War for the Throne&quot; type wars.<br />
<br />
<br />
Forbiddens:<br />
<br />
Generally all exploits are forbidden, here's a list of the common ones:<br />
<br />
- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.<br />
<br />
- Selling or donating manufactories, CoTs or missionaries to other players.<br />
<br />
- Pausing for multi-dowing<br />
<br />
- Destroying colonies for the purpose of changing a trade good.<br />
<br />
- Adding provinces to the empire for the purpose of getting cores on them (for example using imperial ban).<br />
<br />
- Bringing another Player to fight a war for them<br />
<br />
Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.<br />
<br />
Note: I reserve the right to edit the rules as necessary and make on-the-fly decisions during a game if there is a situation where a rule cannot be applied properly or without its initial intent.<br />
<br />
<br />
<br />
<font size="5">in order to sign up for the game, post any nation you wish to play, i will try to give you a nation that you chose, but i will consider balance first.<br />
<br />
also, post your skype name, skype will be the major out of game communication system, and its absolutely mandatory.</font></div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>nitman</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?696660-quot-Timing-Is-Everything-quot-&#8212;-Tuesdays-21-00-CET]]></guid>
		</item>
		<item>
			<title><![CDATA["Best of the B-Sides" &#8212; Fridays, 19:00 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?696000-quot-Best-of-the-B-Sides-quot-&#8212;-Fridays-19-00-CET&amp;goto=newpost</link>
			<pubDate>Sat, 15 Jun 2013 11:45:08 GMT</pubDate>
			<description><![CDATA[starts on *28. 06. 2013.*
sessions will be 4 hours (19:00-23:00 CET)


This is gonna be a "non-majors campaign" so players may sign up to whatever nations they want excluding the majors (note: being a "major" is subject to *my* discretion) which are mostly (but not necessarily restricted to!) the following ones:

Austria
Bohemia
Burgundy
Castille
Denmark
England
France
Hansa
Holland
Mamluks
Milan
Ming
Muscowy
Ottomans
Poland
Portugal
Venice

Given enough sign-ups I will try to sort the player list out to make the campaign as balanced as possible depending on the skills of the players participating in it - I encourage experienced players to choose more challenging nations!


game version: ZZFZ


game settings:

lucky nations: off
diff: normal
spread: 100 years each


Common rules apply and in general you may and may not do whatever I (the GM) tell you!


Unique rules:

Players may not fake-war each other to change religion in a peace deal (stolen from *Pewt*) - this is to prevent extremely gamey behaviour of harvesting all the beneficial religious decisions without the downsides of converting. If you want to change religion you could still accept rebel demands, collapse to them or else.
Given the somewhat experimental aspect of the campaign I might be most receptive to edits so feel free to ask me for them - we are going to play for fun anyway!


All rules are subject to discussion before first session.


You may sign up with posting at least 5 nations in a reply.

EDIT: and post your skype also if you don't have me already!]]></description>
			<content:encoded><![CDATA[<div>starts on <b>28. 06. 2013.</b><br />
sessions will be 4 hours (19:00-23:00 CET)<br />
<br />
<br />
This is gonna be a &quot;non-majors campaign&quot; so players may sign up to whatever nations they want excluding the majors (note: being a &quot;major&quot; is subject to <b>my</b> discretion) which are mostly (but not necessarily restricted to!) the following ones:<br />
<br />
Austria<br />
Bohemia<br />
Burgundy<br />
Castille<br />
Denmark<br />
England<br />
France<br />
Hansa<br />
Holland<br />
Mamluks<br />
Milan<br />
Ming<br />
Muscowy<br />
Ottomans<br />
Poland<br />
Portugal<br />
Venice<br />
<br />
Given enough sign-ups I will try to sort the player list out to make the campaign as balanced as possible depending on the skills of the players participating in it - I encourage experienced players to choose more challenging nations!<br />
<br />
<br />
game version: ZZFZ<br />
<br />
<br />
game settings:<br />
<br />
lucky nations: off<br />
diff: normal<br />
spread: 100 years each<br />
<br />
<br />
Common rules apply and in general you may and may not do whatever I (the GM) tell you!<br />
<br />
<br />
Unique rules:<br />
<br />
Players may not fake-war each other to change religion in a peace deal (stolen from <b>Pewt</b>) - this is to prevent extremely gamey behaviour of harvesting all the beneficial religious decisions without the downsides of converting. If you want to change religion you could still accept rebel demands, collapse to them or else.<br />
Given the somewhat experimental aspect of the campaign I might be most receptive to edits so feel free to ask me for them - we are going to play for fun anyway!<br />
<br />
<br />
All rules are subject to discussion before first session.<br />
<br />
<br />
You may sign up with posting at least 5 nations in a reply.<br />
<br />
EDIT: and post your skype also if you don't have me already!</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>vasziljevics</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?696000-quot-Best-of-the-B-Sides-quot-&#8212;-Fridays-19-00-CET]]></guid>
		</item>
		<item>
			<title><![CDATA["Quest for the New World II" &#8212;  Fridays, 20:00 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?695918-quot-Quest-for-the-New-World-II-quot-&#8212;-Fridays-20-00-CET&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 22:51:15 GMT</pubDate>
			<description><![CDATA[Game time: Fridays 20-24 CET 
Start date: 21.6.2013 (if enough signups)
Version: 5.2 (ZZFZ) 
Game Chat: Skype (But team speak channel is also available)
Gm:Marshon 

Game Settings:

Difficulty: Normal
AI Aggressiveness: Low
Lucky Nations: Off
Spread of Land Provinces: 75 Years
Spread of Sea Provinces: 75 Years



Rules

General:

Do not harass or insult players
Do not wreck your nation on purpose
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.



Absence, rehosting and editing:

If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.
It is a players responsibility to find a sub if he is not able to show.
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.



Warring:

You may not declare war on a player country controlled by an AI.
You may not declare war on a ghosted player country.
You may not declare war for &#8216;funsies&#8217;.
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)



Peace Deals:

Peacing a player nation through an AI nation is forbidden.
An alliances demands may not exceed a warscore of 100% on any single player.
Releasing of nations counts as double the warscore.
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).
Players cannot be annexed unless they have 5 european provinces or less left, no matter the Warscore.
A maximum of 5 european provinces can be taken per alliance member.



All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.

If you want to sign up, reply with your top 5 country choices.]]></description>
			<content:encoded><![CDATA[<div>Game time: Fridays 20-24 CET <br />
Start date: 21.6.2013 (if enough signups)<br />
Version: 5.2 (ZZFZ) <br />
Game Chat: Skype (But team speak channel is also available)<br />
Gm:Marshon <br />
<br />
Game Settings:<br />
<br />
Difficulty: Normal<br />
AI Aggressiveness: Low<br />
Lucky Nations: Off<br />
Spread of Land Provinces: 75 Years<br />
Spread of Sea Provinces: 75 Years<br />
<br />
<br />
<br />
Rules<br />
<br />
General:<br />
<br />
Do not harass or insult players<br />
Do not wreck your nation on purpose<br />
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.<br />
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.<br />
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.<br />
<br />
<br />
<br />
Absence, rehosting and editing:<br />
<br />
If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.<br />
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.<br />
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.<br />
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.<br />
It is a players responsibility to find a sub if he is not able to show.<br />
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.<br />
<br />
<br />
<br />
Warring:<br />
<br />
You may not declare war on a player country controlled by an AI.<br />
You may not declare war on a ghosted player country.<br />
You may not declare war for &#8216;funsies&#8217;.<br />
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.<br />
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.<br />
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)<br />
<br />
<br />
<br />
Peace Deals:<br />
<br />
Peacing a player nation through an AI nation is forbidden.<br />
An alliances demands may not exceed a warscore of 100% on any single player.<br />
Releasing of nations counts as double the warscore.<br />
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.<br />
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).<br />
Players cannot be annexed unless they have 5 european provinces or less left, no matter the Warscore.<br />
A maximum of 5 european provinces can be taken per alliance member.<br />
<br />
<br />
<br />
All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.<br />
<br />
If you want to sign up, reply with your top 5 country choices.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>marshon</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?695918-quot-Quest-for-the-New-World-II-quot-&#8212;-Fridays-20-00-CET]]></guid>
		</item>
		<item>
			<title><![CDATA["Dereliction of Duty" &#8212; Saturdays, 22:00 AEST]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?695437-quot-Dereliction-of-Duty-quot-&#8212;-Saturdays-22-00-AEST&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 23:43:44 GMT</pubDate>
			<description><![CDATA[Starting date: June 22nd
Session length: 4 hours
Game version: 5.2 (ZZFZ)
Gamemaster: Vainfall (skype: vainfall810)
Co-Gamemaster: Consensus of community
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.

Out of game communication: Voice chat will be Teamspeak 3.

Timezones:
22:00 AEST
08:00 EST
14:00 CET

Rules:

Absences:

- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.

- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.

- If a country is AIed and the player is gone, that country is "protected"; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.

- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.

Rehost:

- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player.

General Rules:

- War Taxes are permitted

- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.

- If you feel you have been severely mistreated by another player, contact the GM discreetly.

- Do not wreck your nation. No mass-releasing of vassals out of spite.

- Seizing colonies is not only allowed but encouraged.

- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.

- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.

- No diplo-vassalization of states in the HRE as a non-member state unless they are in your culture group. There is no limit to vassalization due to war however.

- If you are forced to release a vassal via war demands, you may not re-diplo-vassalise a nation that you lost until 6 years have passed.

Peace Rules:

- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.

- A peace term can never be over 100% Warscore for the entire losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.

- Annexing players is allowed.

- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, he will be editted out of war leader.

- In PvP wars, A player may not peace through an AI warleader without the consent of the other human participants. The only exception is for "War for the Throne" type wars.


Forbiddens:

Generally all exploits are forbidden, here's a list of the common ones:

- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.

- Selling or donating manufactories, CoTs or missionaries to other players.

- Pausing for multi-dowing

- Destroying colonies for the purpose of changing a trade good.

- Adding provinces to the empire for the purpose of getting cores on them (for example using imperial ban).

- Bringing another Player to fight a war for them

Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.

Note: I reserve the right to edit the rules as necessary and make on-the-fly decisions during a game if there is a situation where a rule cannot be applied properly or without its initial intent.
*


In order to register, please post a list of nations you do not want to play. I'll sort out the player list from there.*]]></description>
			<content:encoded><![CDATA[<div>Starting date: June 22nd<br />
Session length: 4 hours<br />
Game version: 5.2 (ZZFZ)<br />
Gamemaster: Vainfall (skype: vainfall810)<br />
Co-Gamemaster: Consensus of community<br />
Options: Everything normal, AI aggressive is low, Spread is 100/100, and lucky nations off.<br />
<br />
Out of game communication: Voice chat will be Teamspeak 3.<br />
<br />
Timezones:<br />
22:00 AEST<br />
08:00 EST<br />
14:00 CET<br />
<br />
Rules:<br />
<br />
Absences:<br />
<br />
- Unannounced absences or leaves will result in immediate AI replacement or substitution. If you miss the first session, your chosen country will be open for someone else to take. If you miss any other session after the first, your country gets AIed or subbed (if you're lucky). If you fail to contact someone and justify your absence for any session, your country will be AIed.<br />
<br />
- It is YOUR responsibility to find yourself a substitute for your country. We will try to find one for you, but if we fail, it's still your fault. Players who wish to be subs only are allowed to declare themselves as such in this thread.<br />
<br />
- If a country is AIed and the player is gone, that country is &quot;protected&quot;; no other players can go to war with it, and if in some way you do get into war with said nation, you must force a white peace ASAP.<br />
<br />
- If a player rage quits during a war any peace under 100 warscore can be applied. After that, either a new perm will be searched for or it will get partitioned.<br />
<br />
Rehost:<br />
<br />
- Each player has the right to 2 rehosts per session. If there are technical issues there won't be a rehost until these might be fixed. This means no consecutive rehosts for a single player.<br />
<br />
General Rules:<br />
<br />
- War Taxes are permitted<br />
<br />
- Agreements between players, private or public, will not be enforced. However, agreements that form part of a peace deal will be enforced.<br />
<br />
- If you feel you have been severely mistreated by another player, contact the GM discreetly.<br />
<br />
- Do not wreck your nation. No mass-releasing of vassals out of spite.<br />
<br />
- Seizing colonies is not only allowed but encouraged.<br />
<br />
- If your country has been severely damaged and is no longer able to function efficiently and you want to stay in the game, you are able to switch countries.<br />
<br />
- War goals must be stated when declaring war. These aims can change and are not required to be the final peace terms straight up. If the defender chooses to surrender immediately, they cannot be changed, if he fights for a long enough period of time, they may be changed.<br />
<br />
- No diplo-vassalization of states in the HRE as a non-member state unless they are in your culture group. There is no limit to vassalization due to war however.<br />
<br />
- If you are forced to release a vassal via war demands, you may not re-diplo-vassalise a nation that you lost until 6 years have passed.<br />
<br />
Peace Rules:<br />
<br />
- When terms are asked for, they must be given. This does not require you to cease fighting. The losing side can accept these terms, or continue fighting. If they accept terms/invoke surrender, the war is over, and that is irrevocable. If you invoke surrender before asking for terms, that is your mistake, and you must accept whatever terms are given.<br />
<br />
- A peace term can never be over 100% Warscore for the entire losing alliance, and the release of provinces counts as double the Warscore. This is to prevent games where one single nation or alliance can bully everybody.<br />
<br />
- Annexing players is allowed.<br />
<br />
- Alliance leaders may not sign peace without the explicit consent of all members of their alliance. Minor members of the war may peace out separately, but still the other alliance must agree on that. In case the warleader wants to surrender but a minor doesn't, he will be editted out of war leader.<br />
<br />
- In PvP wars, A player may not peace through an AI warleader without the consent of the other human participants. The only exception is for &quot;War for the Throne&quot; type wars.<br />
<br />
<br />
Forbiddens:<br />
<br />
Generally all exploits are forbidden, here's a list of the common ones:<br />
<br />
- Releasing and reconquering vassals on which you have a core in order to burn infamy, however it is possible to diplo-annex them 10 years later.<br />
<br />
- Selling or donating manufactories, CoTs or missionaries to other players.<br />
<br />
- Pausing for multi-dowing<br />
<br />
- Destroying colonies for the purpose of changing a trade good.<br />
<br />
- Adding provinces to the empire for the purpose of getting cores on them (for example using imperial ban).<br />
<br />
- Bringing another Player to fight a war for them<br />
<br />
Keep in mind that this is just a list of examples, it does NOT mean every other exploit is allowed.<br />
<br />
Note: I reserve the right to edit the rules as necessary and make on-the-fly decisions during a game if there is a situation where a rule cannot be applied properly or without its initial intent.<br />
<b><br />
<br />
<font size="4"><br />
In order to register, please post a list of nations you do not want to play. I'll sort out the player list from there.</font></b></div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>Vainfall</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?695437-quot-Dereliction-of-Duty-quot-&#8212;-Saturdays-22-00-AEST]]></guid>
		</item>
		<item>
			<title>The Final Eu3 Campaign of the last real Vets AAR:</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?695435-The-Final-Eu3-Campaign-of-the-last-real-Vets-AAR&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 23:39:28 GMT</pubDate>
			<description><![CDATA[Warning This aar will contain Amusing, Disturbing, Idiotic and foolish parts that will be offensive to most people and espacially the people in the Campaign.

Beginning


After the huge turnout the vets finally got to know wich Majors they got 10min Before the start by Pewt:

Major (7 nations)
Castille: Vainfall
France: Auqia
Burgundy: VR
England: Hagbard/Brundd
Austria: Elcyion
Poland: Nehas
Ottoman Empire: Rayzee/GP

Semi-Major (5 nations)
Scandinavia: Falahk
Russia: Pewt
Milan: silktrader
Venice: Radioactive/King
Mamluks: <open>

With this line up i knew i had to do some fast Diplomacy as Silktrader is a highly skilled player and he might out diplo me if he has the time. France-Poland-Switzerland was all contacted and NAPs was signed. OE declined a NAP at first but with Silktrader moving to Mameluks and Clonefusion into Milan, Rayzee finally agreed to NAP. with this all done the setup was done for Glorious Austria to start the Road to  HRE and to Glory. the youtube stuff sadly missed the first part of the session becuse i forgot to turn on Fraps as i was hosting and was busy with that.

http://www.youtube.com/watch?v=Rb8yX-17-QE&feature=youtu.be


Now onto the highly amusing parts the Glorious Austrian Emperor first started the diplomatic game by Contacting the Leader of incest aka Switzerland. Theyr leader was a tiny man, nearly a dwarf in size. But the oddest thing about him thought was that he had married his own Sister. It must be something in the Alps making them crasy the Austrian leader thought but he had to make the agreements he needed to secure the Austrian Hegemony. The meeting Went well even thought Lord Incest needed to stop the meeting evry 5min to take his sister. The deals was signed and the Austrian Leader had to make the walk to the land of Transvestites and tarts where Another important meeting had to take Place. 

Will be continued tommorow when i got more time 
]]></description>
			<content:encoded><![CDATA[<div><font size="3"><div align="center">Warning This aar will contain Amusing, Disturbing, Idiotic and foolish parts that will be offensive to most people and espacially the people in the Campaign.</div><br />
<br />
<font size="5"><div align="center">Beginning</div></font></font><br />
<br />
<div align="center">After the huge turnout the vets finally got to know wich Majors they got 10min Before the start by Pewt:<br />
<br />
Major (7 nations)<br />
Castille: Vainfall<br />
France: Auqia<br />
Burgundy: VR<br />
England: Hagbard/Brundd<br />
Austria: Elcyion<br />
Poland: Nehas<br />
Ottoman Empire: Rayzee/GP<br />
<br />
Semi-Major (5 nations)<br />
Scandinavia: Falahk<br />
Russia: Pewt<br />
Milan: silktrader<br />
Venice: Radioactive/King<br />
Mamluks: &lt;open&gt;<br />
<br />
With this line up i knew i had to do some fast Diplomacy as Silktrader is a highly skilled player and he might out diplo me if he has the time. France-Poland-Switzerland was all contacted and NAPs was signed. OE declined a NAP at first but with Silktrader moving to Mameluks and Clonefusion into Milan, Rayzee finally agreed to NAP. with this all done the setup was done for Glorious Austria to start the Road to  HRE and to Glory. the youtube stuff sadly missed the first part of the session becuse i forgot to turn on Fraps as i was hosting and was busy with that.<br />
<br />
<a href="http://www.youtube.com/watch?v=Rb8yX-17-QE&amp;feature=youtu.be" target="_blank">http://www.youtube.com/watch?v=Rb8yX...ature=youtu.be</a><br />
<br />
<br />
Now onto the highly amusing parts the Glorious Austrian Emperor first started the diplomatic game by Contacting the Leader of incest aka Switzerland. Theyr leader was a tiny man, nearly a dwarf in size. But the oddest thing about him thought was that he had married his own Sister. It must be something in the Alps making them crasy the Austrian leader thought but he had to make the agreements he needed to secure the Austrian Hegemony. The meeting Went well even thought Lord Incest needed to stop the meeting evry 5min to take his sister. The deals was signed and the Austrian Leader had to make the walk to the land of Transvestites and tarts where Another important meeting had to take Place. <br />
<br />
Will be continued tommorow when i got more time </div></div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>Elcyion</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?695435-The-Final-Eu3-Campaign-of-the-last-real-Vets-AAR</guid>
		</item>
		<item>
			<title>Domos ridiculam</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?694531-Domos-ridiculam&amp;goto=newpost</link>
			<pubDate>Sun, 09 Jun 2013 14:12:25 GMT</pubDate>
			<description><![CDATA[Domos ridiculam

Sundays 22.00 cet
sessions run 3-4 hours depending on players


General rules: 
as from Domos potestatem except:

No starting majors
No PU'ing
Player infamy will double between sessions

Starting: 1405, now 1435

Sign up with some wishes for nation(s) to play, and submit skype ID

Players so far:

mad prof: scotland
nitman: morocco
serzis: wallachia
lealo: lorraine
la toscana: bavaria
siralus: tuscany
pjnlsn: brittany

]]></description>
			<content:encoded><![CDATA[<div><div align="center"><font size="7">Domos ridiculam</font><br />
<br />
<font size="5">Sundays 22.00 cet</font><br />
sessions run 3-4 hours depending on players<br />
<br />
<br />
General rules: <br />
as from Domos potestatem except:<br />
<br />
No starting majors<br />
No PU'ing<br />
Player infamy will double between sessions<br />
<br />
Starting: 1405, now 1435<br />
<br />
Sign up with some wishes for nation(s) to play, and submit skype ID<br />
<br />
Players so far:<br />
<br />
mad prof: scotland<br />
nitman: morocco<br />
serzis: wallachia<br />
lealo: lorraine<br />
la toscana: bavaria<br />
siralus: tuscany<br />
pjnlsn: brittany<br />
</div></div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>Mad Professor</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?694531-Domos-ridiculam</guid>
		</item>
		<item>
			<title><![CDATA["World Revolution" &#8212; Mondays, 19:00 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?694418-quot-World-Revolution-quot-&#8212;-Mondays-19-00-CET&amp;goto=newpost</link>
			<pubDate>Sun, 09 Jun 2013 00:12:20 GMT</pubDate>
			<description><![CDATA[Game time: monday 19-23 CET (this can be changed if enough people want to change it)
Start date: 17.6.2013 (if enough signups)
Version: 5.2 (ZZFZ) 
Game Chat: Skype (But team speak channel is also available)
Gm:Marshon 

Game Settings:

Difficulty: Normal
AI Aggressiveness: Low
Lucky Nations: Off
Spread of Land Provinces: 75 Years
Spread of Sea Provinces: 75 Years



Rules

General:

Do not harass or insult players
Do not wreck your nation on purpose
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.



Absence, rehosting and editing:

If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.
It is a players responsibility to find a sub if he is not able to show.
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.



Warring:

You may not declare war on a player country controlled by an AI.
You may not declare war on a ghosted player country.
You may not declare war for &#8216;funsies&#8217;.
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)



Peace Deals:

Peacing a player nation through an AI nation is forbidden.
An alliances demands may not exceed a warscore of 100% on any single player.
Releasing of nations counts as double the warscore.
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).
Players cannot be annexed unless they have 2 provinces or less left, no matter the Warscore.



All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.

If you want to sign up, reply with your top 5 country choices.]]></description>
			<content:encoded><![CDATA[<div>Game time: monday 19-23 CET (this can be changed if enough people want to change it)<br />
Start date: 17.6.2013 (if enough signups)<br />
Version: 5.2 (ZZFZ) <br />
Game Chat: Skype (But team speak channel is also available)<br />
Gm:Marshon <br />
<br />
Game Settings:<br />
<br />
Difficulty: Normal<br />
AI Aggressiveness: Low<br />
Lucky Nations: Off<br />
Spread of Land Provinces: 75 Years<br />
Spread of Sea Provinces: 75 Years<br />
<br />
<br />
<br />
Rules<br />
<br />
General:<br />
<br />
Do not harass or insult players<br />
Do not wreck your nation on purpose<br />
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.<br />
Do abstain from gamey behaviour. (Like but not limited to giving away missionaries, removing cores or HRE membership by selling provinces, releasing vassals to reduce infamy, annexing other player's vassals when not at war with them). Ask when in doubt.<br />
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.<br />
<br />
<br />
<br />
Absence, rehosting and editing:<br />
<br />
If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.<br />
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.<br />
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.<br />
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.<br />
It is a players responsibility to find a sub if he is not able to show.<br />
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.<br />
<br />
<br />
<br />
Warring:<br />
<br />
You may not declare war on a player country controlled by an AI.<br />
You may not declare war on a ghosted player country.<br />
You may not declare war for &#8216;funsies&#8217;.<br />
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.<br />
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.<br />
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)<br />
<br />
<br />
<br />
Peace Deals:<br />
<br />
Peacing a player nation through an AI nation is forbidden.<br />
An alliances demands may not exceed a warscore of 100% on any single player.<br />
Releasing of nations counts as double the warscore.<br />
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.<br />
If you are the war leader and you surrender while your allies have not done so, the war leader will/can be edited manually to enable you to peace out. (I would prefer if people could try to avoid situations where edits are needed, by declaring war seperatly).<br />
Players cannot be annexed unless they have 2 provinces or less left, no matter the Warscore.<br />
<br />
<br />
<br />
All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.<br />
<br />
If you want to sign up, reply with your top 5 country choices.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>marshon</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?694418-quot-World-Revolution-quot-&#8212;-Mondays-19-00-CET]]></guid>
		</item>
		<item>
			<title><![CDATA["History and Empires Game II" &#8212;  Fridays, 19:00 CET]]></title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?694019-quot-History-and-Empires-Game-II-quot-&#8212;-Fridays-19-00-CET&amp;goto=newpost</link>
			<pubDate>Fri, 07 Jun 2013 12:31:00 GMT</pubDate>
			<description><![CDATA[Game time: Fridays 17-21 EET
Start date: 8.06.2013
Version: 5.2 (http://forum.paradoxplaza.com/forum/...8#post15430858)
Game Chat: Skype
Add my skype id so we can talk: Nibelust

List of players and their countries:

Nibelust - Brandenburg
Cladboy - Castille
Marshon - Venice
Tudor - Moldavia
Plsner - England


Recommended and still available countries - I have made the mod and know for sure that these countries are very, very strong:
-Byzantium
- Muscowy
- Austria
- France
- Naples
- Sweden (it has twice as many provinces now and some nice missions and decisions)
- Denmark
- Aztecs
- Minamoto (if you form Japan, you will be a superpower. Also, it has the bushido code modifier which grants it +20 discipline)
- Manchu (can form China)
- Novgorod
- Vijayanagara (more provinces and better tech group)
- Holland (starts with more provinces, such as Haarlem, and it has nice missions that facilitate its creation of the Netherlands)
- Liege (Can form Belgium)


Game Settings:

Difficulty: Normal
AI Aggressiveness: High
Lucky Nations: Off
Spread of Land Provinces: 25 Years
Spread of Sea Provinces: 25 Years

We will be using History and Empires v 1.34, which you can find here: http://forum.paradoxplaza.com/forum/showthread.php?679170-%28MOD%29-History-and-Empires (http://DOWNLOAD)
Rules

General:

Game will start in 1399 and up to 1425 we will have a player peace, so you can't fight other players till 1425. This is so as to avoid global conflicts when most players have small countries and some chose big ones from the beginning and would stand no chance in a global war.
Do not harass or insult players.
Do not wreck your nation on purpose. If you do, we will rehost from an earlier save, so you have nothing to gain from it.
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.

Absence, rehosting and editing:

If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.
It is a players responsibility to find a sub if he is not able to show.
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.

Warring:

You may not declare war on a player country controlled by an AI.
You may not declare war on a ghosted player country.
You may not declare war for &#8216;funsies&#8217;.
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)



Peace Deals:

Peacing a player nation through an AI nation is forbidden.
An alliances demands may not exceed a warscore of 100% on any single player.
Releasing of nations counts as double the warscore.
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.
If you are the war leader and you surrender while your allies have not done so, only you will be suffer the consequences, the players under your alliance will white peace.
Players cannot be annexed unless they have 2 provinces or less left, no matter the Warscore.

All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.

If you want to sign up, reply with your country. First to name a country, gets it. Check the list above to see what countries have been taken and to see which recommended countries are yet to be taken.]]></description>
			<content:encoded><![CDATA[<div>Game time: Fridays 17-21 EET<br />
Start date: 8.06.2013<br />
Version: 5.2 (<a href="http://forum.paradoxplaza.com/forum/...8#post15430858" target="_blank">http://forum.paradoxplaza.com/forum/...8#post15430858</a>)<br />
Game Chat: Skype<br />
Add my skype id so we can talk: Nibelust<br />
<br />
List of players and their countries:<br />
<br />
Nibelust - Brandenburg<br />
Cladboy - Castille<br />
Marshon - Venice<br />
Tudor - Moldavia<br />
Plsner - England<br />
<br />
<br />
Recommended and still available countries - I have made the mod and know for sure that these countries are very, very strong:<br />
-Byzantium<br />
- Muscowy<br />
- Austria<br />
- France<br />
- Naples<br />
- Sweden (it has twice as many provinces now and some nice missions and decisions)<br />
- Denmark<br />
- Aztecs<br />
- Minamoto (if you form Japan, you will be a superpower. Also, it has the bushido code modifier which grants it +20 discipline)<br />
- Manchu (can form China)<br />
- Novgorod<br />
- Vijayanagara (more provinces and better tech group)<br />
- Holland (starts with more provinces, such as Haarlem, and it has nice missions that facilitate its creation of the Netherlands)<br />
- Liege (Can form Belgium)<br />
<br />
<br />
Game Settings:<br />
<br />
Difficulty: Normal<br />
AI Aggressiveness: High<br />
Lucky Nations: Off<br />
Spread of Land Provinces: 25 Years<br />
Spread of Sea Provinces: 25 Years<br />
<br />
We will be using History and Empires v 1.34, which you can find here: <a href="http://DOWNLOAD" target="_blank">http://forum.paradoxplaza.com/forum/showthread.php?679170-%28MOD%29-History-and-Empires</a><br />
Rules<br />
<br />
General:<br />
<br />
Game will start in 1399 and up to 1425 we will have a player peace, so you can't fight other players till 1425. This is so as to avoid global conflicts when most players have small countries and some chose big ones from the beginning and would stand no chance in a global war.<br />
Do not harass or insult players.<br />
Do not wreck your nation on purpose. If you do, we will rehost from an earlier save, so you have nothing to gain from it.<br />
Bargains and deals between players, that are not a part of a peace deal, will not be enforced by the GM.<br />
No sale of provinces to nations who can't see said provinces and can't see the sellers capital.<br />
<br />
Absence, rehosting and editing:<br />
<br />
If a player drops or arrives late rehosts will be granted generally within ~1 year of game time. If the nation is at risk from war or rebels or suchlike a rehost will usually be granted much sooner.<br />
If a player drops repeatedly, rehosts may be postponed until other players have the need as well.<br />
When you drop, your nation will be ghosted. Ghosted nations may not be attacked and adjacent players should do their best to clean out rebels if they appear.<br />
Players absent from a session without notifying the GM or another player at least 2 hours in advance, may be removed from the game (At GM discretion). Depending on the situation, the chance of being removed from the game for missing one session is very small, but increases a lot if you miss two or more consecutive sessions.<br />
It is a players responsibility to find a sub if he is not able to show.<br />
Edits has to be requested by the players and will in general be given to compensate for AI mismanagement or to adapt a country to a new players gamestyle.<br />
<br />
Warring:<br />
<br />
You may not declare war on a player country controlled by an AI.<br />
You may not declare war on a ghosted player country.<br />
You may not declare war for &#8216;funsies&#8217;.<br />
You may not declare war for the sole purpose of farming war-taxes or gaining the crusader bonus.<br />
Players may ask for the attackers/defenders demands anytime during the war, and the demands will have to be stated publicly. If the player declines the demands, they can be changed to compensate for further war costs. If the player accepts (surrenders), no further demands can be made.<br />
If you DoW a player's AI vassal, land can only be taken from that vassal in terms of the cb used. The only exception is the use of a cb that could have been used on the player if they had a border with you but they don't due to the vassal being in between your two nations. (such as holy war)<br />
<br />
<br />
<br />
Peace Deals:<br />
<br />
Peacing a player nation through an AI nation is forbidden.<br />
An alliances demands may not exceed a warscore of 100% on any single player.<br />
Releasing of nations counts as double the warscore.<br />
Following a surrender further hostilities between the parties must be avoided and the war must be ended as soon as possible. Once a proposal has been accepted it can no longer be withdrawn from either side and the war is over.<br />
If you are the war leader and you surrender while your allies have not done so, only you will be suffer the consequences, the players under your alliance will white peace.<br />
Players cannot be annexed unless they have 2 provinces or less left, no matter the Warscore.<br />
<br />
All rules are subject to change before gamestart, rules in red are currently disputed and will probably be modified before gamestart.<br />
<br />
If you want to sign up, reply with your country. First to name a country, gets it. Check the list above to see what countries have been taken and to see which recommended countries are yet to be taken.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>Nibelust</dc:creator>
			<guid isPermaLink="true"><![CDATA[http://forum.paradoxplaza.com/forum/showthread.php?694019-quot-History-and-Empires-Game-II-quot-&#8212;-Fridays-19-00-CET]]></guid>
		</item>
		<item>
			<title>De-syncing</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?693880-De-syncing&amp;goto=newpost</link>
			<pubDate>Thu, 06 Jun 2013 21:43:11 GMT</pubDate>
			<description>My friend and I have recently discovered the eu3 multiplayer and have been having a lot of fun with it. However with the release of the 5.2 patch we have been experiencing frequent crashes and de-syncs. Neither of us have had the problem on multiplayer before and still do no have either problem on our single player campaigns strangely enough. Does anyone have any suggestions how to help? ( not sure whether to use the bugs forum or this one because the problem of crashes seems t be uniquely multiplayer)</description>
			<content:encoded><![CDATA[<div>My friend and I have recently discovered the eu3 multiplayer and have been having a lot of fun with it. However with the release of the 5.2 patch we have been experiencing frequent crashes and de-syncs. Neither of us have had the problem on multiplayer before and still do no have either problem on our single player campaigns strangely enough. Does anyone have any suggestions how to help? ( not sure whether to use the bugs forum or this one because the problem of crashes seems t be uniquely multiplayer)</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>NoWarButColdWar</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?693880-De-syncing</guid>
		</item>
		<item>
			<title>I need 32 players for a huge multiplayer game</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?693402-I-need-32-players-for-a-huge-multiplayer-game&amp;goto=newpost</link>
			<pubDate>Wed, 05 Jun 2013 07:42:37 GMT</pubDate>
			<description><![CDATA[Hello everyone, since the new 5.2 patch I have been getting used to it over time, anyway, I think it would be awesome with the new patch if we could have a 32 player game I will host, I can make it so it is direct IP which means just connecting to me directly, I have literly a perfect connection as barely anyone times out, though if you don't want to disconnect pretty much ever, then clear your cache by going to Maps > Cache, deleting the folder, loading the game, quitting the game, loading the game again and then joining my multiplayer game, if you don't clear the cache, this is the only issue I know of that will get you disconnected unless of course I shove it on 5 speed straight away lol, anyway, I am going to put it on 2 speed at the beginning until everyone has connected well and they 3 speed for the rest of the game. If you are up for it add me to Steam, my Steam ID is Zevrow, remember to tell me you want to play.

My clan may or may not enter this game, there is usually about 5 - 8 of us in one of these games and you can have people take your place if you can't come on time, the game will be from 15:00 GMT to 21:00 GMT Sunday.]]></description>
			<content:encoded><![CDATA[<div>Hello everyone, since the new 5.2 patch I have been getting used to it over time, anyway, I think it would be awesome with the new patch if we could have a 32 player game I will host, I can make it so it is direct IP which means just connecting to me directly, I have literly a perfect connection as barely anyone times out, though if you don't want to disconnect pretty much ever, then clear your cache by going to Maps &gt; Cache, deleting the folder, loading the game, quitting the game, loading the game again and then joining my multiplayer game, if you don't clear the cache, this is the only issue I know of that will get you disconnected unless of course I shove it on 5 speed straight away lol, anyway, I am going to put it on 2 speed at the beginning until everyone has connected well and they 3 speed for the rest of the game. If you are up for it add me to Steam, my Steam ID is Zevrow, remember to tell me you want to play.<br />
<br />
My clan may or may not enter this game, there is usually about 5 - 8 of us in one of these games and you can have people take your place if you can't come on time, the game will be from 15:00 GMT to 21:00 GMT Sunday.</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>Zevrow</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?693402-I-need-32-players-for-a-huge-multiplayer-game</guid>
		</item>
		<item>
			<title>eu3 chrashes e fre ingame year in MP</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?693237-eu3-chrashes-e-fre-ingame-year-in-MP&amp;goto=newpost</link>
			<pubDate>Tue, 04 Jun 2013 16:55:15 GMT</pubDate>
			<description>when i play eu3 MP whit my friend on both metaserver or direct ip connection hosted games the one that joins always getts his eu3 chrasing a few years in to the game after one of us getts out of sync( the one that joined) and this happens all the time we have both bought it on steam and have tried to play it whitout steam overlay but it is still the same problem im using an windows 7

how can i fix this problem ?</description>
			<content:encoded><![CDATA[<div>when i play eu3 MP whit my friend on both metaserver or direct ip connection hosted games the one that joins always getts his eu3 chrasing a few years in to the game after one of us getts out of sync( the one that joined) and this happens all the time we have both bought it on steam and have tried to play it whitout steam overlay but it is still the same problem im using an windows 7<br />
<br />
how can i fix this problem ?</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?356-EU3-Multiplayer">EU3 - Multiplayer</category>
			<dc:creator>232</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?693237-eu3-chrashes-e-fre-ingame-year-in-MP</guid>
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	</channel>
</rss>
