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		<title>Paradox Interactive Forums - Hearts of Iron 2</title>
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			<title>Paradox Interactive Forums - Hearts of Iron 2</title>
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			<title>The Austro-Hungarian War event thread</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?687315-The-Austro-Hungarian-War-event-thread&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 04:27:16 GMT</pubDate>
			<description><![CDATA[As the title says, I am wanting to mod a 1936 GC, so that an Austro-Hungarian war starts up right off, and I want to get Italy and Germany into the fight not later than Feburary.  I will be playing as Germany (as always), and wish to change things up a bit by having a war fought between Austria and Hungary.  So the events should do the following:

Austria gains cores on Hungary.
Austria DoW's Hunfary.
Italy DoW's Austria.

After that has happened, I need to have two paths that can be taken, one after the other.

I need a human decision event, that is called up by an Austrian ai event, based upon dual criteria.  In both of these events, war must exist between Austria and Italy.  The second criteria, is the existance of Hungary.

In the case where Austria has not annexed Hungary yet, I need an Austrian event that will trigger a (Human) German event, that allows Germany to bring Austria into the Axis as an *Ally*.  In the case where Austria has already annexed Hungary, and whether or not she is currently in the Axis or not, Germany gets an event allowing them to *Puppet* Austria.

The reasons for the difference, is of course game mechanics.  As an ally, German forces attacking Hungary will gain the ground as Austrian territory, allowing Austria to annex Hungary.  Once this is accomplished, I need to be able to attack Italy from Austrian territory and give this territlry to Germany, which will allow Germany to create a puppet Italian Socialiast Republic from this territory.  Since the game is not built to allow this directly, I am forced to 'work around' the limits imposed by game mechanics.

Now, I have written the events for the first two parts, and need to write the alternate paths for the last two events.  I am having some difficulty with triggering these events, and will share what I have so far, in the hopes that someone may be able to help me gets the events I want written and working as designed.

##########################################################################
##		Austria wants Hungary
##########################################################################
event = {
	id = 330000001
	random = no
	country = AUS

	name = "Austria-Hungaria"
	desc = "Want to recreate Austro-Hungary? Try this."
	style = 0
	picture = "anchsluss"
	
	date = { day = 0 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1963 }

	action_a = {
		ai_chance = 100
		command = { type = addcore which =  456 }
		command = { type = addcore which =  457 }
		command = { type = addcore which =  458 }
		command = { type = addcore which =  491 }
		command = { type = addcore which =  492 }
		command = { type = addcore which =  497 }
		command = { type = trigger which = 330000002 }# Austrian event that starts war with Hungary.
	}
}


##########################################################################
##		Austria attacks Hungary
##########################################################################
event = {
	id = 330000002
	random = no
	country = AUS

	name = "Austria-Hungaria"
	desc = "Want to recreate Austro-Hungary? Try this."
	style = 0
	picture = "anchsluss"
	
	action_a = {
		ai_chance = 100
		command = { end_non_aggression which = AUS where = HUN }
		command = { end_guarantee which = AUS where = HUN }
		command = { type = war which = HUN }
		#Command = { type = trigger which = 3300000020 } # Italian event that triggers German Alliance.
	}
}

Now, I decided not to trigger the Italian DoW via the above event, as this forces Italy into the war before they are able to finish Ethiopia off.  On the other hand, I wanted to make sure that Italy does not just decide to 'sit this one out' (as they have done so often in the past), so I wrote this next event to bring them into the war in a timely fashion, keeping in mind that Germany is still going to be helping out Austria with her annexation of Hungary, so will not be throwing themselves into northern Italy right off.  My timing seems a bit off, and I will tweak that a bit later.


################################################################################
##		Italy Attacks Austria, and Triggers an Austrian-German alliance.
################################################################################
event = {
	id = 3300000020
	random = no
	country = ITA
	trigger = {
		NOT = {
			war = { country = ITA country = AUS }
		}
	}
	name = "Austro-Italian War"
	desc = "Italy Objects to Austrian Imperilism?  Then Germany will come to Austria's aid."
	style = 0
	picture = "anchsluss"
	
	date = { day = 6 month = february year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1963 }

	action_a = {
		name = "Assist Hungary"
		ai_chance = 100
		command = { end_non_aggression which = ITA where = AUS }
		command = { end_guarantee which = ITA where = AUS }
		command = { type = war which = AUS }
		#command = { type = trigger which = 333000002 }# Austrian event asking for German Intervention.
	}
}


I had some strange problems with what I call 'corruption' of my saved games, in that after this event chain has been enacted, I can no longer manually trigger events.  I am not sure if the lack of a limiter (War with Austria not existing) when I initally wrote this event was tied up with that or not, but I think I have that fixed now at least anyway, and if not will playtest this opening a bit more reguardless.

So there it is, what all I have written so far.

Any thoughts?:cool:]]></description>
			<content:encoded><![CDATA[<div>As the title says, I am wanting to mod a 1936 GC, so that an Austro-Hungarian war starts up right off, and I want to get Italy and Germany into the fight not later than Feburary.  I will be playing as Germany (as always), and wish to change things up a bit by having a war fought between Austria and Hungary.  So the events should do the following:<br />
<br />
Austria gains cores on Hungary.<br />
Austria DoW's Hunfary.<br />
Italy DoW's Austria.<br />
<br />
After that has happened, I need to have two paths that can be taken, one after the other.<br />
<br />
I need a human decision event, that is called up by an Austrian ai event, based upon dual criteria.  In both of these events, war must exist between Austria and Italy.  The second criteria, is the existance of Hungary.<br />
<br />
In the case where Austria has not annexed Hungary yet, I need an Austrian event that will trigger a (Human) German event, that allows Germany to bring Austria into the Axis as an <b>Ally</b>.  In the case where Austria has already annexed Hungary, and whether or not she is currently in the Axis or not, Germany gets an event allowing them to <b>Puppet</b> Austria.<br />
<br />
The reasons for the difference, is of course game mechanics.  As an ally, German forces attacking Hungary will gain the ground as Austrian territory, allowing Austria to annex Hungary.  Once this is accomplished, I need to be able to attack Italy from Austrian territory and give this territlry to Germany, which will allow Germany to create a puppet Italian Socialiast Republic from this territory.  Since the game is not built to allow this directly, I am forced to 'work around' the limits imposed by game mechanics.<br />
<br />
Now, I have written the events for the first two parts, and need to write the alternate paths for the last two events.  I am having some difficulty with triggering these events, and will share what I have so far, in the hopes that someone may be able to help me gets the events I want written and working as designed.<br />
<br />
##################################################  ########################<br />
##		Austria wants Hungary<br />
##################################################  ########################<br />
event = {<br />
	id = 330000001<br />
	random = no<br />
	country = AUS<br />
<br />
	name = &quot;Austria-Hungaria&quot;<br />
	desc = &quot;Want to recreate Austro-Hungary? Try this.&quot;<br />
	style = 0<br />
	picture = &quot;anchsluss&quot;<br />
	<br />
	date = { day = 0 month = january year = 1936 }<br />
	offset = 1<br />
	deathdate = { day = 30 month = december year = 1963 }<br />
<br />
	action_a = {<br />
		ai_chance = 100<br />
		command = { type = addcore which =  456 }<br />
		command = { type = addcore which =  457 }<br />
		command = { type = addcore which =  458 }<br />
		command = { type = addcore which =  491 }<br />
		command = { type = addcore which =  492 }<br />
		command = { type = addcore which =  497 }<br />
		command = { type = trigger which = 330000002 }# Austrian event that starts war with Hungary.<br />
	}<br />
}<br />
<br />
<br />
##################################################  ########################<br />
##		Austria attacks Hungary<br />
##################################################  ########################<br />
event = {<br />
	id = 330000002<br />
	random = no<br />
	country = AUS<br />
<br />
	name = &quot;Austria-Hungaria&quot;<br />
	desc = &quot;Want to recreate Austro-Hungary? Try this.&quot;<br />
	style = 0<br />
	picture = &quot;anchsluss&quot;<br />
	<br />
	action_a = {<br />
		ai_chance = 100<br />
		command = { end_non_aggression which = AUS where = HUN }<br />
		command = { end_guarantee which = AUS where = HUN }<br />
		command = { type = war which = HUN }<br />
		#Command = { type = trigger which = 3300000020 } # Italian event that triggers German Alliance.<br />
	}<br />
}<br />
<br />
Now, I decided not to trigger the Italian DoW via the above event, as this forces Italy into the war before they are able to finish Ethiopia off.  On the other hand, I wanted to make sure that Italy does not just decide to 'sit this one out' (as they have done so often in the past), so I wrote this next event to bring them into the war in a timely fashion, keeping in mind that Germany is still going to be helping out Austria with her annexation of Hungary, so will not be throwing themselves into northern Italy right off.  My timing seems a bit off, and I will tweak that a bit later.<br />
<br />
<br />
##################################################  ##############################<br />
##		Italy Attacks Austria, and Triggers an Austrian-German alliance.<br />
##################################################  ##############################<br />
event = {<br />
	id = 3300000020<br />
	random = no<br />
	country = ITA<br />
	trigger = {<br />
		NOT = {<br />
			war = { country = ITA country = AUS }<br />
		}<br />
	}<br />
	name = &quot;Austro-Italian War&quot;<br />
	desc = &quot;Italy Objects to Austrian Imperilism?  Then Germany will come to Austria's aid.&quot;<br />
	style = 0<br />
	picture = &quot;anchsluss&quot;<br />
	<br />
	date = { day = 6 month = february year = 1936 }<br />
	offset = 1<br />
	deathdate = { day = 30 month = december year = 1963 }<br />
<br />
	action_a = {<br />
		name = &quot;Assist Hungary&quot;<br />
		ai_chance = 100<br />
		command = { end_non_aggression which = ITA where = AUS }<br />
		command = { end_guarantee which = ITA where = AUS }<br />
		command = { type = war which = AUS }<br />
		#command = { type = trigger which = 333000002 }# Austrian event asking for German Intervention.<br />
	}<br />
}<br />
<br />
<br />
I had some strange problems with what I call 'corruption' of my saved games, in that after this event chain has been enacted, I can no longer manually trigger events.  I am not sure if the lack of a limiter (War with Austria not existing) when I initally wrote this event was tied up with that or not, but I think I have that fixed now at least anyway, and if not will playtest this opening a bit more reguardless.<br />
<br />
So there it is, what all I have written so far.<br />
<br />
Any thoughts?:cool:</div>

 ]]></content:encoded>
			<category domain="http://forum.paradoxplaza.com/forum/forumdisplay.php?255-Hearts-of-Iron-2">Hearts of Iron 2</category>
			<dc:creator>Shadow Master</dc:creator>
			<guid isPermaLink="true">http://forum.paradoxplaza.com/forum/showthread.php?687315-The-Austro-Hungarian-War-event-thread</guid>
		</item>
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			<title>Hearts of iron 2 Doomsday Help</title>
			<link>http://forum.paradoxplaza.com/forum/showthread.php?684563-Hearts-of-iron-2-Doomsday-Help&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 00:17:08 GMT</pubDate>
			<description><![CDATA[Hey guys, first of all if this is the wrong section for this please move it to the right section for me. I am doing this because, I have been having some problems regarding making custom Events on hearts of iron 2 Doomsday Armageddon and with no luck to make them work. I don't know what i'm doing wrong at all. The tutorial on the wiki for events is for the first game. Does someone mabey have a tutorial on how to do this for Doomsday Armageddon because, I really want to make custom events for countries. Thank you!]]></description>
			<content:encoded><![CDATA[<div>Hey guys, first of all if this is the wrong section for this please move it to the right section for me. I am doing this because, I have been having some problems regarding making custom Events on hearts of iron 2 Doomsday Armageddon and with no luck to make them work. I don't know what i'm doing wrong at all. The tutorial on the wiki for events is for the first game. Does someone mabey have a tutorial on how to do this for Doomsday Armageddon because, I really want to make custom events for countries. Thank you!</div>

 ]]></content:encoded>
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			<dc:creator>ajcubb</dc:creator>
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