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		<title>forum.paradoxplaza.com</title>
		<description>Recent Content from forum.paradoxplaza.com</description>
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				<pubDate>Wed, 16 May 2012 13:14:00 +0200</pubDate>
				<title>Warlock Base Tech Trees</title> 
				<description>InoCo and Paradox Interactive have gone undercover to discover the secrets of the three races of Ardania.&lt;br /&gt;
Infiltrating the cities of these denziens has been dangerous and difficult, but we are happy to 'finally' reveal what makes these races tick!&lt;br /&gt;
&lt;br /&gt;
- Please find below the basic city development trees for Warlock - Master of the Arcane.&lt;br /&gt;
- One further tech tree detailing special resource enhancements, mercenary units and temples is planned in due course. &lt;br /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=54360&quot;  title=&quot;Name:  
Views: 
Size:  &quot;&gt;Attachment 54360&lt;/a&gt;&lt;a href=&quot;http://forum.paradoxplaza.com/forum/attachment.php?attachmentid=54361&quot;</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?969-Warlock-Base-Tech-Trees</link>
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				<pubDate>Wed, 16 May 2012 10:50:00 +0200</pubDate>
				<title>Welcome to the City of Lights in the latest expansion for Cities in Motion</title> 
				<description>&lt;b&gt;NEW YORK – May 15th, 2012 – &lt;/b&gt;Paradox Interactive and Colossal Order Ltd have today released a brand new addition to their acclaimed mass public transportation simulator Cities in Motion with &lt;b&gt;Cities in Motion: Paris&lt;/b&gt;, available from all major digital download portals for PC with a recommended retail price of&lt;i&gt; $4.99/€4.99/£3.49&lt;/i&gt;.&lt;br /&gt;
&lt;br /&gt;
Featuring a new campaign with three scenarios, four new vehicles available to use in any city, Cities in Motion: Paris offers the ultimate urban-planning challenge. Create waterbus routes on the picturesque River Seine, use the narrow streets to offer versatile routes for buses and trams and plan your schedules on the world renowned underground Metro system.&lt;br /&gt;</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?968-Welcome-to-the-City-of-Lights-in-the-latest-expansion-for-Cities-in-Motion</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?968-Welcome-to-the-City-of-Lights-in-the-latest-expansion-for-Cities-in-Motion</guid>
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				<pubDate>Fri, 11 May 2012 14:19:00 +0200</pubDate>
				<title>Starvoid dev diary #5 - Mechanics: Resources</title> 
				<description>Greetings!&lt;br /&gt;
&lt;br /&gt;
Want more &lt;b&gt;Starvoid &lt;/b&gt;info? K! (If not, stop reading)&lt;br /&gt;
&lt;br /&gt;
Don't know if I should do a &lt;b&gt;quick catchup&lt;/b&gt; again or not, but a short one then – RTS, fast paces, join and leave servers as you want. Ye. Pretty much sums it up.&lt;br /&gt;
&lt;br /&gt;
Alright, now the the stuff I really like – some game &lt;b&gt;mechanics&lt;/b&gt;!&lt;br /&gt;
&lt;br /&gt;
This week I'm going to go through the basics of the game's &lt;b&gt;resource management&lt;/b&gt;. The resources in &lt;b&gt;Starvoid &lt;/b&gt;are somewhat simplified to put focus on the actual combat and strategy. The player does for example not actively harvest for resources, it's all done pretty</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?966-Starvoid-dev-diary-5-Mechanics-Resources</link>
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				<pubDate>Thu, 10 May 2012 18:30:00 +0200</pubDate>
				<title>Warlock: Master of the Arcane reviews and previews</title> 
				<description>We're so happy about all the positive feedback we've been recieving for Warlock: Master of the Arcane. Here is a summary of reviews and previews The list will be updated as reviews comes up.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;&lt;u&gt;Reviews&lt;/u&gt;&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Rock Paper Shotgun&lt;/b&gt;&lt;br /&gt;
”In the end, its single-minded focus on conflict is a strength, provided it isn’t too much of a barrier for your personal enjoyment, allowing for a streamlined and strangely effortless game of conquering and conjuring. ”&lt;br /&gt;
 &quot;…a more interesting proposition than Civ with goblins.&quot;&lt;br /&gt;
&lt;a href=&quot;http://www.rockpapershotgun.com/2012/05/10/wot-i-think-warlock-master-of-the-arcane/#more-107511&quot;</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?965-Warlock-Master-of-the-Arcane-reviews-and-previews</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?965-Warlock-Master-of-the-Arcane-reviews-and-previews</guid>
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				<pubDate>Wed, 09 May 2012 14:33:00 +0200</pubDate>
				<title>Dungeonland Developer Diary #2 - The Art of Dungeonland</title> 
				<description>Hi everybody!&lt;br /&gt;
&lt;br /&gt;
My name is Gabriel and I am one of the six artists here at Critical Studio. My job is to bring all characters and assets of the game to life: modelling, rigging and animation.&lt;br /&gt;
&lt;br /&gt;
I had to take a break from working on our Minocow (a minotaur cow, of course) to write this Development Diary, and I really need to get her walking around and kicking some heroic asses in Dungeonland! With that said, I’ll try to keep this fast and simple:&lt;br /&gt;
&lt;br /&gt;
Art in Dungeonland is all about having fun! The easy math:&lt;br /&gt;
&lt;br /&gt;
Theme park = FUN!&lt;br /&gt;
Dungeons = DOUBLE FUN!&lt;br /&gt;
Monsters = TRIPLE FUN!&lt;br /&gt;
Everything else we</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?963-Dungeonland-Developer-Diary-2-The-Art-of-Dungeonland</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?963-Dungeonland-Developer-Diary-2-The-Art-of-Dungeonland</guid>
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				<pubDate>Tue, 08 May 2012 21:14:00 +0200</pubDate>
				<title>Warlock: Master of the Arcane Released!</title> 
				<description>&lt;font color=&quot;#FFFFFF&quot;&gt;Fireballs and lightning, lots of armies smiting.  And a launch trailer about the famous King Rrat. &lt;img src=&quot;images/smilies/smile.gif&quot; border=&quot;0&quot; alt=&quot;&quot; title=&quot;Smilie&quot; class=&quot;inlineimg&quot; /&gt;&lt;br /&gt;
Yes, you probably know this! But the time has come to gather your forces – mundane and occult, human and monster – and march forth across the continent and compel your rivals to submit. The world isn't big enough for more than one grand wizard. Become the warlock to rule them all!&lt;br /&gt;
&lt;br /&gt;
Paradox Interactive and Ino-Co Plus are happy to announce the release of Warlock: Master of the Arcane, a fantasy strategy game of conquest and magic.&lt;br /&gt;
&lt;br</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?962-Warlock-Master-of-the-Arcane-Released!</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?962-Warlock-Master-of-the-Arcane-Released!</guid>
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				<pubDate>Mon, 07 May 2012 13:44:00 +0200</pubDate>
				<title>Warlock: Master of the Arcane Beginners guide Released!</title> 
				<description>Hi there!&lt;br /&gt;
&lt;br /&gt;
We are happy to release a Beginners Guide for &lt;i&gt;Warlock: Master of the Arcane&lt;/i&gt;!&lt;br /&gt;
&lt;br /&gt;
Packed with some basic information about the factors that affect gameplay, &lt;br /&gt;
its a must read for beginners and potential newcomers alike &lt;img src=&quot;images/smilies/smile.gif&quot; border=&quot;0&quot; alt=&quot;&quot; title=&quot;Smilie&quot; class=&quot;inlineimg&quot; /&gt;&lt;br /&gt;
Please remember this is a beginner’s guide, so strategies are NOT included. &lt;br /&gt;
&lt;br /&gt;
If you have any comments or suggestions for future information you'd like to see, &lt;br /&gt;
please feel free to add them here and we will see if these can be added in a future</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?961-Warlock-Master-of-the-Arcane-Beginners-guide-Released!</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?961-Warlock-Master-of-the-Arcane-Beginners-guide-Released!</guid>
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				<pubDate>Fri, 04 May 2012 17:19:00 +0200</pubDate>
				<title>Salem: New video devdiary about Witchcraft released!</title> 
				<description>&lt;b&gt;Find out (almost) everything there is to know about witchcraft in Salem by watching this new video dev diary:&lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;

&lt;iframe title=&quot;YouTube video player&quot; width=&quot;640&quot; height=&quot;390&quot; src=&quot;//www.youtube.com/embed/EBduhh9B3IU&quot; frameborder=&quot;0&quot; allowfullscreen&gt;&lt;/iframe&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;More about Salem &lt;/b&gt;&lt;br /&gt;
&lt;br /&gt;
Salem is set in a fantastical New England and offers free form massively multiplayer gameplay in a persistent, mutable and online world. With players taking the roles of intrepid colonists from the Old World seeking to make lives for themselves in the New, Salem provides them with unique crafting,</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?960-Salem-New-video-devdiary-about-Witchcraft-released!</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?960-Salem-New-video-devdiary-about-Witchcraft-released!</guid>
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				<pubDate>Fri, 04 May 2012 14:44:00 +0200</pubDate>
				<title>This iS A-R-D-A-N-I-A! - Warlock: Master of the Arcane AAR</title> 
				<description>&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://img163.imageshack.us/img163/3631/banne3rp.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
Hello and welcome. I have been asked to write a brief AAR of a game of Warlock: Master of the Arcane. My aim therefore will be to provide a taster of gameplay for those you of who have or haven't tried the demo or may just be interested to see if the game has anything to offer.&lt;br /&gt;
&lt;br /&gt;
&lt;div align=&quot;center&quot;&gt;&lt;img src=&quot;http://img854.imageshack.us/img854/3516/war0.png&quot; border=&quot;0&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;br /&gt;
&lt;br /&gt;
This AAR will be purely in the style of retold gameplay. Where I can I</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?959-This-iS-A-R-D-A-N-I-A!-Warlock-Master-of-the-Arcane-AAR</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?959-This-iS-A-R-D-A-N-I-A!-Warlock-Master-of-the-Arcane-AAR</guid>
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				<pubDate>Fri, 04 May 2012 14:41:00 +0200</pubDate>
				<title>Starvoid dev diary #4 - Manufacturer: Arachron Industries</title> 
				<description>Hi!&lt;br /&gt;
&lt;br /&gt;
We meet again. And once more will I continue to make internal information about &lt;b&gt;Starvoid &lt;/b&gt;less internal. As promised last week, this week's dev diary will be about another droid manufacturer; &lt;b&gt;Arachron Industries&lt;/b&gt;.&lt;br /&gt;
&lt;br /&gt;
Arachron Industries specializes on aggressive units which favor damage dealing, being able to hunt down units and ambushes, but lacks in defense. Almost being suicidal from time to time. Arachron also empathizes a lot on attacking in large numbers, accompanied by leader units supporting them using auras that provide buffs to all nearby friendly units. They do however have some single, powerful units too – like the feared Gapeworm, which digs its way into enemy positions.&lt;br</description>
				<link>http://forum.paradoxplaza.com/forum/content.php?958-Starvoid-dev-diary-4-Manufacturer-Arachron-Industries</link>
				<guid>http://forum.paradoxplaza.com/forum/content.php?958-Starvoid-dev-diary-4-Manufacturer-Arachron-Industries</guid>
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