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Once more Tuesday is upon us and it is time to unleash some more facts about Rajas of India upon your unsuspecting minds. This time, I thought I'd go through some of the major features we're adding in the free part of the expansion, i.e. patch 2.1.

ck2_RoI_dd_05_Afghanistan.png

First up, I think you might be interested in the parts of the new map that are actually outside India; the regions of Afghanistan, Transoxiana and Siberia. Part of my reason for wanting to extend the map to the east was to get these areas into the game. If you consider the old edge of the map, you might have noticed that many counties are truncated, or in the wrong place. Places like Balkh and Samarkand were deemed important enough to be on the old map even though they are in reality located off the eastern edge. This is perhaps most obvious around the Urals, where we even have an "Omsk" province. With the new map, these provinces could finally be put in the right place. Of course, we still needed to add a lot of new counties as well, which meant we also needed some more cultures. Thus, we now have this situation:
  • The Cumans are intrinsically more powerful
  • There is a Kirghiz state to their east, with its own culture
  • There is Karluk (new culture) state south of Lake Balkhash
  • There is a Khanty (new culture) realm north of the Cumans
  • The whole region of Afghanistan, with new Afghan and Baluch cultures
  • More counties in Khorasan / Greater Persia
Tibet, the Tarim basin and the Altai mountains are visible on the map, but we decided not to add any provinces to those regions.

ck2_RoI_dd_05_Oxus_River.png

There are changes to the old parts of the map as well. We had to trim the western edge slightly to get the map dimensions right, and there are many changes to province borders and positions in the Middle East, the steppes and the far North East. We have even added some new counties, like Lori in Armenia. The most dramatic change is, however, in East Africa. We decided to take this opportunity to make East Africa more interesting, so we added Nubian culture and completely revised all the provinces south of Egypt and added about a dozen more. This allowed us to add the fascinating Jewish state of Semien (a.k.a. Beta Israel) to Abyssinia.

ck2_RoI_dd_05_East Africa.png

Right, that's enough about the map I think, I'll just let the screenies speak for themselves. A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

As usual, we've also spent a lot of effort improving the base game. I'll cover a couple of the changes today, and the rest next Tuesday. Now, one of the most drastic improvements we have made is to faction revolts. No more will the revolters be mere allies in a war against their liege; they will now be temporary vassals of the faction leader in a proper civil war. In other words, you will be fighting these wars against a more unified and powerful enemy (or fight as them, of course.) Naturally, these rebel lieges will be very limited in their diplomacy and plotting until the war is over.

ck2_RoI_dd_05_East_Frankian_Revolt.png

The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

One little thing that's always annoyed me is that you can't easily go to a dead character's killer, so we now show a red skull on characters who have a known killer. You can simply click the skull to go to the killer.

Lastly for today, we decided to add a new tab to the character view, called "Relations". The main reason was to add Rivals and Friends (a very underused concept in the game), but it also allows us to show Lovers, etc.

ck2_RoI_dd_05_Relations_Tab.png

That's all for today! If you can't wait for the upcoming dev diaries, tune in to my livestream at 20:00 CET. :)

ck2_RoI_dd_05_Truncated_West.png



PS. Crusader Kings II; Rajas of India livestream info:
The Crusader Kings 2 team has been working hard the past months on our next expansion, Rajas of India.
As before with The Old Gods and Sons of Abraham we'll be doing a showcase to show you the grandiose sub-continent of India.

When?
Today, Tuesday, at 20:00CET

Where?
On our official channel on Twitch;
http://www.twitch.tv/paradoxinteractive

I can't make that time :<
No worries, we'll be posting the presentation as well as the highlights onto our YouTube channel;
https://www.youtube.com/user/ParadoxExtra
 
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My concern about the stronger cumans is that the Tengri faith will be reforming all the time. Have any measures been put in place to lower the chances of that happening?

I would assume holy sites get reshuffled a bit, with one being moved to Kirgiz area or to different area in Turkestan. Which holy site(s) get treatment remain to be seen.
 
A related thing we've done is to allow ports and ship movement in completely separate oceans; a feature that has been much requested. The AI now understands how to handle this, which was always the biggest hurdle. So you can now have a Buddhist merchant republic in the Maldives and build trade posts all the way to the Suez, etc.

Very awesome :D That answers my questions i've had ever since i saw the inclusion of sea zones in the Indian Ocean
 
I guess the answering time is over, but can we expect to see friends and rivals being used a bit more, with the new tab?
 
The AI has received another round of improvements, most notably in how it moves, raises and dismisses armies, but also when and why it revokes titles off vassals (it tended to create a lot of unnecessary internal strife while still failing to maintain reasonable internal de jure borders.)

I'm pretty happy about that. I hate looking at the map and see a perpetual civil war everywhere, and it leaves me with very narrow windows to take good looking map screenshots :p Let's hope this is now improved a bit (though it will already look better due to the united rebel titles).

I have a question about Seljuk and Timur though. We'll be able to interact with them, potentially killing them and thus preventing their invasions. But does it work the other way around? I mean, could an ambitious character who isn't Seljuk or Timur start a similar invasion if the historical one didn't happen?
 
Based on screenshots and shields, it would indicate Abyssinia is kingdom title. Asayita/Assab are counts (emirs?), rest appear dukes or petty kingdoms. It would sort of make sense as otherwise Abyssinia could probably just auto-vassalize everything. Of course, those graphics are all placeholders as there are three kingdom of Andalusia CoA's (christian version) in that shot.

Seeing that Nubia is no longer a kingdom title, I quess it might have turned to a titular title. Requirements for forming are probably requirements Nubian culture and owning Makuria, along with another duchy.

Why would Nubia be titular now? It has de jure land these days, absolutely no reason that will change. It just might start off un-formed these days, and one of the Nubian rulers can unite the three "kingdoms" back into Nubia.
 
Will these "free features" dev diaries be an exhaustive list of free features, or are other things from previous dev diaries also free? I'm thinking particularly of the special units change, since it was called out as being good for modders, but the attrition change really seems like a patch feature too.
 
Why would Nubia be titular now? It has de jure land these days, absolutely no reason that will change. It just might start off un-formed these days, and one of the Nubian rulers can unite the three "kingdoms" back into Nubia.
Indeed. I'm pretty sure Nubia starts unformed in 867 even now. If anything, it's likely to get bigger.
 
Now the Abyssinian empire will make more sense actually as East-Africa is getting so much more land. Can't really wait to try all these new features :)
 
You say you cut a bit of the western edge you showed a screenshot of West Africa, but Iceland doesn't look good in the minimap :(. Did you cut anything of Iceland or is the cut in the ocean to the west of Iceland ?

Edit: Can't wait for the steam intigrated multiplayer though :).
 
Really loving the new update, looks fantastic.

Bit sad of the lost Western area though

Considering that "Western Area" consists of empty sea zones and empty coastline, it's not much of a loss, since Pdox apparently had no plans to make any of the west African coast usable, and I don't believe that the playable area has been moved.

EDIT: A post said that Iceland has been nudged east to keep it all on the map.
 
Considering that "Western Area" consists of empty sea zones and empty coastline, it's not much of a loss, since Pdox apparently had no plans to make any of the west African coast usable, and I don't believe that the playable area has been moved.

EDIT: A post said that Iceland has been nudged east to keep it all on the map.

Ah, ok. That is good :).
 
India does look kind of tiny, though...
It's not that bad. The real issue is that Europe has been enlarged to make it more playable, but India seems to be fairly correctly scaled in comparison to Africa. I was thinking the same thing, but then I checked my globe. The Indian subcontinent is not too much bigger than the Arabian peninsula.
 
No details on decadence revamp or whether it's still on?

And does anybody know offhand if the new indian map has been added to the old gods start date?