• Magna Mundi Developer's Diary 23 - Naval System (1 of 2)

    Admirals, Ports and Fleets



    Concept: Our objective is to create a naval system that reflects the true strategic constraints faced by countries at the time. Range, Technology, Country Traditions, advisors, commanders, infrastructure and geographic features define the true capabilities of a country in naval matters.


    Ports will have a maximum capability for servicing ships



    MECHANICS




    New Rating Parameters: All Admiral stats will be given in a rating between 1 and 9, so all new admirals will be generated using such stats.


    Potential Stats: All Admirals will have potential stats. These remain hidden for the whole game and represent the maximum level attainable by such Admiral.




    A Fleet neatly described




    CALCULATING STATS


    1. Roll D6 for the Stats Generation Roll:

    • +1 per 10 points of naval tradition
    • +1 per each naval National Ethos
    • +1 per each naval policy level
    • -1 per each land policy level
    • +X per province building bonus

    2. Subtract D10 from the result above. This is the Final Index (FI)




    3. Roll for all Final Potential Stats on the following table:






    Each single point of stat modifier (like leader_naval_manuever = x) should increase by 1 the FI scale for the roll pertaining the relevant stat.

    4. To find Current Stats a D3 roll is made. If the roll is 1 or 2, the current stat drops one and roll again. If the roll is 3, the current value is then found. That shall be done individually per stat.

    5. To determine Admiral cost and who commands a battle when more than a fleet is present, roll for Admiral Rank:

    1 - Commander
    2 - Captain
    3 - Commodore
    4 - Rear-Admiral
    5 - Vice-Admiral
    6 - Admiral


    A merchant ship manned by honest, friendly and very competent mariners, always willing to deliver the best products to the customers. Yes, it's really Team Magna Mundi Ship!



    6. To add flavour to each Admiral they can have special traits. A first roll is made to determine how many traits the Admiral has:
    50% - 0 Traits
    30% - 1 Trait
    15% - 2 Traits
    5% - 3 Traits


    A nice view of Renascence's Venice...



    List of traits and effects (chance is the same for all traits):


    Master Navigator – Adds 20% to the travelling speed of each ship in his fleet.
    Poor Navigator – Subtracts 20% to the travelling speed of each ship in his fleet.


    Charismatic – 20% to morale in combat
    Dull - -20% to morale in combat

    Lucky – Better rolls in all combat rounds
    Unlucky – Worse rolls in all combat rounds

    Sharpshooter - +10% damage to enemy ships from ranged
    Lousy Shooter - -10% damage to enemy ships from ranged

    Resourceful – Repairs all ships between 0 and 5% per combat round
    Artless – ships damaged 1% minimum per month at sea and per round of combat.

    Cunning - +5% Naval Discipline to the fleet
    Naive - -5% Naval Discipline to the fleet

    Organized - +5% repair per month at port, troop loading/unloading 25% faster
    Disorganized - -5% repair per month at port, troop loading/unloading 25% slower

    Patriotic – Costs half monthly
    Corrupt – Costs double monthly



    Admiral Ratings: Admirals have Shock, Fire, Maneuver and Strategic Rating.
    Shock influences the boarding actions, fire influences ranged combat, Maneuver influences positioning and reduced effects from attrition and Strategic influences maximum number of ships commanded without penalty and maximum number of transport squadrons commanded.


    Ships being built and infrastructure for better admirals in a Portuguese province


    Strategic Rating: The Strategic rating of the Admiral defines how many fleets can the Admiral command in battle. Each point of Strategic Rating allows the admiral to command 1 fleet.

    The Strategic rating of the Admiral also limits the number of Transport Squadrons a fleet can contain. Thus, an Admiral with 2 Strategic can only have in its fleet 2 transport squadrons, meaning the transport of 2000 men at most.


    Port Capacity: Ports have a stat called Port Capacity. This represents the service capability of ports and increase with the port considered. Each Capacity level allows the servicing of 10 ships. If more ships are present at port, repair rates fall to 0% and all fleets morale drops to 50% of the normal value even if all ships can be kept safe inside the port.

    Fleet Size: Fleet maximum size is dependent on the number of Naval Country Traditions of the nation. At the least, this means more ships can be brought to combat in a single spot if a country is more naval oriented (and if it built the ships first, of course!). At most, picking more naval traditions increase all other naval statistics of a country, enabling it to rule the waves.





    Ops! not enough Traditions to merge the two fleets into a bigger one. At this level, each Portuguese fleet can only hold 15 ships.


    Maximum Number of Admirals and Appointments: The maximum number of admirals in the pool is given by the MIL rating of the ruler and is added to the generals of the country. Each country gets one free Admiral (and one free general) independently of the MIL rating of the ruler. If the ruler changes and the new rating is lower than the present number of Admirals+Generals, those Commanders are kept until they retire/die and reduce in number to enable the appointment of new ones.
    Appointing Admirals will be free but they’ll cost a monthly sum similar to Generals and Advisors. Each appointment will be done at a coastal core mainland province and no other admiral can be recruited from there for some time. The Military Naval Institutions present (a building line) will modify the quality of the Admiral appointed.
    This article was originally published in forum thread: Magna Mundi Developer's Diary 23 - Naval System (1 of 2) started by ubik View original post
    Comments 13 Comments
    1. SAS's Avatar
      Very impressive.
    1. JRHINDO's Avatar
      "A nice view of Renascence's Venice..."
      I like the misplaced plane in pic
    1. OctaviusAntonio's Avatar
      I didnt know venice had large passenger planes back then
    1. CezarX's Avatar
      All that is great and is great improvement from EU3, but what about adding texts that shows a feedback of the battle like you did in land battle?
      That will surely add new depth to discriminated naval system)
    1. ubik's Avatar
      Quote Originally Posted by CezarX View Post
      All that is great and is great improvement from EU3, but what about adding texts that shows a feedback of the battle like you did in land battle?
      That will surely add new depth to discriminated naval system)
      Naval System (1 of 2)...
    1. enf91's Avatar
      When do admirals' stats improve? Automatically over time or only in combat?
    1. damnt512's Avatar
      it is surprising that venice had airplane back then
    1. ubik's Avatar
      Quote Originally Posted by enf91 View Post
      When do admirals' stats improve? Automatically over time or only in combat?
      Automatically over time and in combat. Also Generals. In combat chance of improvement is much faster.
    1. bluescreen08's Avatar
      Quote Originally Posted by JRHINDO View Post
      "A nice view of Renascence's Venice..."
      I like the misplaced plane in pic
      I believe that is an artists rendition of ubik and team's time traveling 747 which they use to gain a more accurate picture of the world during that period of time
    1. DoctorPlague's Avatar
      Yay, at least u dont have to spend all gold appointing them
      But I wonder how naval invasions will work with this strategic rating. Will it not be hard to send troops into enemy territory over the ocean?
    1. ubik's Avatar
      Quote Originally Posted by DoctorPlague View Post
      Yay, at least u dont have to spend all gold appointing them
      But I wonder how naval invasions will work with this strategic rating. Will it not be hard to send troops into enemy territory over the ocean?
      Yes, that is the idea!
    1. ETTAR's Avatar
      I am looking forward to harassing the Venetians with that Boeing 747!
    1. VI Imre's Avatar
      So you introduce an aeral system as well? Or is it just a hint that you can go steampunk as well.

      Otherwise I like the new naval system very much, very nice job . Keep up the good work!