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  • Pride of Nations RSS Feed

    One-feature-a-day articles: #5 Coal and upkeep 

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    Pocus
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    Published on 17-05-2011 08:03
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    1. Pride of Nations
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    In Pride of Nations, you have to maintain your forces each turn.

    This is called upkeep, and should you fail ...
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    One-feature-a-day articles: #4 Exploring the Heart of Africa (and more!) 

    by
    Pocus
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    Published on 15-05-2011 08:36
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    1. Pride of Nations
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    In 1850, there were still a lot of lands that were shrouded in mystery for the western powers. These ...
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    One-feature-a-day articles: #3 Regions in the game 

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    Pocus
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    Published on 12-05-2011 12:04
    Categories:
    1. Pride of Nations
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    Regions in the game



    For those who don’t know, the engine used in Pride of Nations ...
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    One-feature-a-day articles: #2 Generals and officers 

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    Pocus
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    Published on 12-05-2011 05:45
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    1. Pride of Nations
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    Generals and officers

    If you are not familiar with the AGE engine, then you are in for a nice surprise ...
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    One-feature-a-day articles: #1 Prestige Points and Objectives 

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    Pocus
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    Published on 09-05-2011 07:50

    Dear players,

    The end of the beginning is long past, and with Pride of Nations released within one month ...
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    PON Developer's Diary #12: Faction Attributes 

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    Generalisimo
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    Published on 05-04-2011 11:19  Number of Views: 3431 
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    1. Dev diaries
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    Giving shape to your nation: Faction Attributes

    For Pride of Nations, we had the difficult task of trying to describe each nation around the world using a group of simple attributes that could be easily recognized by any player.
    This was not an easy process, because in the world of the 1850s, there were huge discrepancies between nations; for example, you can have a “Cherokee” faction sitting next to a powerhouse like the United States of America. ...
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    PON Developer's Diary 11 - Revolts 

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    PhilThib
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    Published on 23-03-2011 11:04  Number of Views: 5346 
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    2. Pride of Nations
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    Revolts and other public reactions are bound to be one of the key aspects of any realistic historical grand strategy game. ...
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