Published on 28-03-2013 14:21
Number of Views: 3600
With Cities in Motion 2 nearing release at last, we decided to treat you to something more special today rather than another basic piece of game info. We have been very busy at the Colossal Order offices to make the last fixes to the game and polish the final details. It has been a long road to get here, but now we are very happy to be able to present a game that we can truly be proud of.
At Colossal Order, we are currently a team of ten people. Making a large PC simulation game is a feat, but since we are all a bit crazy here, we are also working on another project at the same time. Cities in Motion 2 is our top priority, with the same designer-and-programmer team working on it as with the first Cities in Motion. For me, as the lead designer, it has been great to be able to work on a sequel, because I’m able to do most of the things that didn’t make it to the first game. I like how the dynamic cities work as a visual, natural way of showing the player’s progress in the game, how timetables give you much more control – and, really, I like to just sit and watch the little citizens go about their business.