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    Victoria II: Heart of Darkness Post-Mortem Dev Diary 

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    podcat
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    Published on 10-06-2013 10:00  Number of Views: 3213 
    Categories:
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    Hello everyone! Heart of Darkness has now been out for a while so I thought it was time to do a post-mortem dev diary.

    Reception of Victoria II: Heart of Darkness has been really good! Victoria II is one of our smaller franchises but, Heart of Darkness was our highest day one seller expansion ever which makes me really happy! It tells me that our hard work on having games polished and stable on release is working, and that people trust us and don't feel the need to wait for a patch worrying about bugs. Not to say we can't improve more, but I feel like we have come a really long way over the last 3 years. It also tells me that the Victoria fans are extremely loyal, its one of our games with one of the highest player retention rate (how many players of the original game stick around and buy expansions) and a really high average playtime that could put some MMOs to shame
    ...
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    Victoria II: Heart of Darkness Bonus Dev Diary: Modding! 

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    podcat
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    Published on 30-04-2013 16:03  Number of Views: 2413 
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    Hello everyone, I hope you are enjoying playing Heart of Darkness. I thought I should do a little dev diary for our modding community and to highlight new things. Naselus of Pop Demand Mod fame and all-around nice guy did a little modder review of the game already here if someone wants more reading after my diary.

    The two biggest new areas that are moddable are the new battle plans and the newspaper system.

    Battle plans
    All you need to start modding this system is referenced from battleplans\bp_settings.txt. It lets you add new drawing tools and icons if you want to add more ways of drawing plans or add more colors.

    Newspapers
    The newspaper system has extensive support for modding. Its a bit too big to explain in detail here, so if you are interested check out this post where I uploaded documentation for it.
    ...
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    Get a news article into Victoria II: Heart of Darkness! - Mini AAR competition! 

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    BjornB
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    Published on 24-04-2013 11:54  Number of Views: 1946 
    Categories:
    1. Victoria
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    Salutations great leaders,
    the time has come to take action!
    It is truly a bloody job running a country,
    But at least you are lord and master of all your survey and answer to no one but yourself.
    No, wait a minute… You aren't... Because of those damned people (aka pops).

    Mini-After Action Report/Let΄s Play Contest for Victoria II: Heart of Darkness.
    Hear our humble request to let others to share your glorious world of politics!

    So how do you to enter this Mini-After Action Report contest, you might ask?

    1. Write a mini-AAR/Let΄s play!
    Tell the tale of your glorious nation's rise to power, or fall from grace,
    in 40 lines of text or 4 minutes of video. Short is sweet.
    2. Post your clever contribution in this thread before May 3rd.
    ...
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    Victoria II: Heart of Darkness Dev Q&A - Ask us all your questions! 

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    Published on 15-04-2013 10:29  Number of Views: 2293 
    Categories:
    1. Victoria

    Hi guys, since the expansion Victoria II: Heart of Darkness releases tomorrow I thought we should run a Q&A thread during the day.
    So if you have any questions to us the devs or one of the beta testers - post away!

    Brief description:
    Victoria II: Heart of Darkness, the second expansion for the grand strategy/ political simulator Victoria II focuses on the Scramble for Africa as you compete with other colonial powers and experience international crises which require Great Power mediation if the world is to avoid war. Read all the devdiaries here: http://forum.paradoxplaza.com/forum/showthread.php?671476-Victoria-II-Heart-of-Darkness-Developer-Diary-Archive

    ...
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    Victoria II: Heart of Darkness Live Stream with Gameplay Broadcasting Today 

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    MalinS
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    Published on 11-04-2013 14:35

    Latest Video Dev Diary Now Available and New Screenshots Released
    NEW YORK – April 11, 2013 – Welcome to the Victorian Age, an era of dramatic politics, rapid transformation of technology, and colonization. Victoria II: Heart of Darkness is the second expansion to Victoria II, a political simulator where the population reacts to your decisions.

    Paradox Interactive and Paradox Development Studio have today released a new set of screenshots for the upcoming expansion to the storied grand strategy series, which launches worldwide on April 16. View them here: http://www.paradoxplaza.com/games/vi...mages_game-tab

    If still images aren’t enough for you, tune into a live stream broadcasting today at 7 p.m. GMT (7 p.m. BST, 8 p.m. CET, 11 a.m. PDT) to delve deeper into Heart of Darkness and see live gameplay footage. To check out the political strife as our developers enter the scramble for Africa, head over to the official Paradox Interactive channel on Twitch TV at http://www.twitch.tv/paradoxinteractive!
    ...
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    Victoria II: Heart of Darkness Expansion – Developer Diary 6 – Industry Improvements 

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    Darkrenown
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    Published on 28-03-2013 13:21  Number of Views: 7114 
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    Hello and welcome to the 6th and final DD for HoD, today I’m going to tell you about the changes we’ve made to Industry and a few misc changes that weren’t mentioned yet in earlier DDs.
    Let’s look at Industry first, the main change here is factories now get a Throughput bonus when built in a state that produces their input goods, which encourages clusters of related industry. So, for example, a state that produces Iron and Coal is an ideal place for a Steel mill, which is then a good spot for Artillery and Car factories, and eventually Tanks can be built there. This bonus can be up to 25% if all the factory’s inputs are produced locally. For basic factories the bonus is evenly split between input types, but for the more advanced factories which use both manufactured goods and raw materials the bonus is weighted towards the manufactured goods.

    ...
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    Victoria II Hearts of Darkness Devdiary 5 – Colonies 

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    Darkrenown
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    Published on 21-03-2013 14:48  Number of Views: 8113 
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    Welcome back to another HoD DD, the topic this week is Colonisation. This is something we've changed in many ways in this expansion, it's one of our major focuses.

    The first change is that the two techs that used to allow Colonisation, Nationalism & Imperialism and Machine Guns, now no longer directly do so. Instead, the Minimum Life Rating effect which allows you to colonise has been moved to Inventions tied to previous level techs, but with triggers that require someone has researched Nationalism & Imperialism/Machine Guns. The effect of this is that anyone reasonably up to date in techs will receive the Inventions around the same time, preventing one nation from having a monopoly on Colonisation.


    ...
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    Victoria II: Heart of Darkness Developer Diary 4 – Wars and The Military 

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    Darkrenown
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    Published on 14-03-2013 13:48  Number of Views: 7482 
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    Hello again, it's time for the 4th Victoria II: Heart of Darkness developer diary. This time I'll be talking about the changes we've made to wars and the military in general. While there's no flashy new battle screen like we revealed for naval battles last week, I think you'll still rather like these changes. So, let's get to them!

    First of all, we have Ticking War Score (or TWS) based on certain War Goals (WGs), the idea of which is to make it possible to take land from larger nations without having to launch a total war and occupy 90% of their country. TWS can be caused to Tick in two ways, mostly by holding the land in question, but also by winning the majority of battles when using certain War Goals. WGs which deal with the transfer of land use the former, while the Humiliate and Assert Hegemony Goals Tick on battle score.
    ...
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    Victoria II: Heart of Darkness - Developer Diary 3 - The naval system. 

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    Darkrenown
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    Published on 07-03-2013 13:37  Number of Views: 7702 
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    Welcome back to another Heart of Darkness Developer Diary, today I'm going to talk about the changes we have made to the Naval system. We've made some fairly major changes to this area of the game, hopefully you'll like the sound of them

    The first is that you can no longer build Dreadnoughts in any little coastal town, you need to have a certain level of Naval Base to build any given ship, so building up your naval infrastructure is now vital to your ability to field a modern navy. Nor can you simply spam Naval Bases in every coastal province you have, they are limited to one per state (In the event of a split state being reunited, the highest level base will be kept), which serves to limit the number of advanced ships which can be built at one time. Finally, you can no longer build Big Ships in overseas areas, only in the area connected to your capital.

    You can see the Naval base mapmode here, green-striped provinces have Naval Bases, shaded by their level. ...
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    Victoria II: Heart of Darkness expansion - Developer Diary 2 - The Crisis System. 

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    Published on 01-03-2013 10:23  Number of Views: 9234 
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    That's right, it's Thursday, so that means a new Dev Diary for Victoria II: Heart of Darkness. Today I'll talk about the Crisis system, and some of the AI improvements.

    With the Crisis system we wanted to create a mechanic that would capture something of the way the Great Powers of the Victorian period tried to police the actions of lesser nations and used diplomacy to achieve their goals at each other's expense without simply going to war. At the same time, as nations became more industrialised and powerful throughout the period, the stakes on these manoeuvres gradually increased until, in 1914, Europe was plunged into WWI over what was a relatively small incident between a small state and a fading Empire because of the interlocking system of alliances and guarantees which had evolved from earlier incidents. So how does this work in the game? ...
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    Victoria II: Heart of Darkness – Developer Diary 1 – Newspapers! 

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    Darkrenown
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    Published on 21-02-2013 13:37  Number of Views: 10774 
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    Hello and welcome to the first developer diary for the latest Victoria II expansion: Heart of Darkness! Today we're going to look at the Newspaper system, which is perhaps one of the most interesting features we're adding in Heart of Darkness.

    We have several different newspaper headers for different countries and regions around the world, and the major nations also have some special newspaper names for when they are ruled by one of the extreme ideologies. ...
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    DD16 - Keep the good times rolling: Part 2! 

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    podcat
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    Published on 30-03-2012 20:42
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    Hello again! We have kept working on A House Divided after its release and other than bug fixes we have gotten some fun ...
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    AHD DD15 - Keep the good times rolling 

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    podcat
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    Published on 10-02-2012 17:59
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    Hello! I thought I'd fill you guys in on whats happening with A House Divided now after after release. It seems like people are pretty happy with it, which also makes me very happy, but that is no reason to stop updating and adding things. We are currently hard at work on the 2.2 patch, which I hope we can release as a public beta patch during next week and I'm going to tell you about a few of the features and changes in it. ...
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    AHD DD14 – Mapmodes 

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    Published on 13-01-2012 14:03
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    AHD DD14 – Mapmodes

    Time for the first (written) and last AHD DD of 2012! This time it's about the new mapmodes ...
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    AHD DD13 - Christmas Special! 

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    podcat
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    Published on 20-12-2011 14:14
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    Welcome to this week's development mini diary for A House Divided. It's a mini diary because it's a Christmas special (which ...
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    AHD DD12 – Investing in Projects and Interface Improvements 

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    podcat
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    Published on 16-12-2011 15:22
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    Welcome to this week's development diary for A House Divided. We have now presented all the major new features of AHD and are focusing on fixes and small cool ideas to make playing more interesting and streamlined, so expect this and coming diaries to be a mix of topics. ...
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    AHD DD11 – Rise of the Noble Savage 

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    Published on 09-12-2011 15:47
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    Welcome to this week's development diary for A House Divided. This time the diary is dedicated to uncivilized nations. In the original Victoria II uncivs were a bit overlooked and had a few problems. The political and social reforms don't really fit in well in Zulu society and trying to have a westernization process that is possible for said Zulus without making things way too easy for China wasn't really possible. So we decided to redo the entire system for uncivs. ...
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    AHD DD10 – The Great Game, Communism and Decisions 

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    Published on 02-12-2011 14:41  Number of Views: 6451 
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    Welcome to this week's development diary for A House Divided. Much like a pirate's blunderbuss it's going to be filled with a mix of all sorts of stuff.

    Dealing with your sphere can sometimes be a micromanagement task, so we set out to improve this. As you found out in diary 8 you can help support your sphere claim by investing in their infrastructure or factories, but this is more of a long term help. To help with the more immediate influence battle we have now changed how influence is used once you fill up influence to max (without spending it on an action). What happens now is that any "overflowing" influence gets deducted from your strongest competitor removing the need to be quick about hitting ban embassy etc and will help automatically protect yourself when someone is moving in on your sphere. ...
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    AHD DD9 – Popular Movements 

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    Published on 25-11-2011 11:21  Number of Views: 6900 
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    Another week, another development diary! Movements like abolitionism were an important part of the 19th century that deserve to be better represented in the game and many players still feel that the way pops join rebel factions feels a bit random. This addition hopes to solve both issues. ...
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    AHD DD8 – Foreign Investment 

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    Published on 18-11-2011 10:37  Number of Views: 6979 
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    The topic for today is Foreign Investment. In the Victorian era, as well as today, diplomatic and economic influence often go hand in hand and we wanted to capture this, as well as giving some empire building role-playing for the end game. ...
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