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    by Published on 14-04-2014 12:48  Number of Views: 1887 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Hey everyone!

    Another week, another Monday, and a new Developer Diary! Welcome to Dev Diary 10 for our upcoming RPG Runemaster. This week it is all about Skill Trees and Abilities for your hero.
    When you begin your adventure, you start with basic abilities and each time you level up you will be able to add perks, increase your stats or improve on your existing abilities for your hero. What perks you choose depends on your hero’s level and the perks previously chosen. To shape your hero and make him/her sharper and stronger in the areas of how you play is of course vital to the gameplay.

    So, let's take the basics first! ...
    by Published on 11-04-2014 10:27  Number of Views: 6385 
    Categories:
    1. Hearts of Iron
    2. Dev diaries
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    Hello! It's time for another Hearts of Iron 4 Developer Diary, and this one is about Land Doctrines. For HoI4, we are leaning more towards the Doctrine paths you may remember from HoI2 than the mix-and-match of HoI3. We have 4 main mutually exclusive Doctrine paths which nations can research. Each path also has one or more mutually exclusive choices to further differentiate the doctrines and sub-doctrines.
    Because we are still pre-alpha, I can't really describe exactly what each tech in the tree does at the moment; this can and will change as we implement, test and iterate over them. I can describe the general idea behind each path and choice so hopefully you will understand what we are aiming for. ...
    by Published on 11-04-2014 10:19  Number of Views: 2202 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Welcome to Developer Diary 9 for Runemaster and this week we will talk about Items and loot! What is a RPG without items and loot? Well… still a RPG but not as much fun!

    Runemaster divides items into three categories:
    - Quest Items
    - Random Items
    - Unique Items

    QUEST ITEMS

    Quest Items, as I am sure you have already surmised, are items you gain as part of a quest. These can be anything from a long lost ring to a pyramid of dwarven skulls. These items cannot be equipped by the player, but may have many uses in the quests themselves. These are plot sensitive items and aren’t really of much use outside of their quest purpose - but could have immense power or value in the course of the quest. Quest items are necessary for the completion of some quests.
    ...
    by Published on 03-04-2014 09:22  Number of Views: 3336 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Welcome to developer diary 8 for our upcoming role playing-game Runemaster, where we will talk about Quests and Basic Mechanics! With Runemaster, we really want every single playthrough to be a unique saga, but how are we working to make that happen?

    We have previously told you that we are building the RPG on the attributes of emergent storytelling, so that the game’s procedural quest system will take note of your deeds and challenge you accordingly. Every quest counts toward the goal at the end and the game mechanics will make sure that no quest is made in vain. But how will these quests work? With triggers, configurators, stages and dialogue - among other things Welcome behind the scene for a sneak peak.
    ...
    by Published on 02-04-2014 15:11
    Categories:
    1. Crusader Kings
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    The long-awaited moment has arrived! Rajas of India is now available on Steam - time to throw yourself into the South Asian power game!



    Crusader Kings II: Rajas of India lets you play as a Hindu, Buddhist or Jain ruler in India, taking part in the classic game of medieval politics and intrigue in an entirely new setting. Build an empire with your war elephants, speak to wise gurus, encounter strange yogis, worship Hindu gods, seek purity as a Jain or reap the rewards of Buddhist learning - South Asia is your playground and only history may judge you.



    We've also released the 2.1.1 patch for Crusader Kings II, including a huge number of free fixes and improvements for the game. You can view the patchnotes HERE.
    The checksum for 2.1.1 is CFYM.
    ...
    by Published on 02-04-2014 12:03  Number of Views: 3982 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Welcome to the 7th developer diary for Runemaster where we will talk about Loki and Thor and the struggle between Change and Stability! The main plot in Runemaster revolves around where you as a player try to decide whether to trigger the end of the world as you know it or postpone it for as long as possible. You will choose who to side with - Thor or Loki.
    ...
    by Published on 01-04-2014 13:51
    Categories:
    1. Hearts of Iron
    2. Dev diaries
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    One of our main goals with HoI 4 has been to simplify things to appeal to a more mainstream audience without sacrificing historical appeal. Initially this seemed impossible until the recent release of Call of Duty: Ghosts. The key to the success of Ghosts was the inclusion of Riley, a dog companion and playable character. Immediately the solution was clear: Popular games have dogs, and as everyone knows Hitler was famously a dog-lover, so the National Dog concept was born. ...
    by Published on 19-03-2014 09:23  Number of Views: 5008 
    Categories:
    1. Crusader Kings
    2. Dev diaries

    So we are on our final sprint and soon our work is going to be released. So we thought as per usual it would be nice to wrap everything up with an Ask us anything about the expansion and our collected patch notes that come with this expansion for everyone and not only the adopters of Rajas of India. This is a huge one so click the show spoiler button to enjoy!

    MAJOR
    - Major map revisions and additions: East Africa, Armenia, Central Asia, Siberia and India
    - Added Steam matchmaking support
    - Added Steam workshop support
    - Added diplomatic range, blocking diplomacy and councillor actions vs too distant characters
    - Factions will now revolt as a single unified realm under a temporary title
    - Added attrition for units that have been "out-of-supply" for too long (can't live off the land in neutral counties, etc)
    - Added support to change window mode setting: fullscreen, borderless or windowed
    - New unit type system allowing for more flexible unit types, including War Elephants, Camel Warriors and Horse Archers
    - Blocked "North Korea Mode"; you now lose huge parts of all income and levies if your demesne is too big
    - Save games are now compressed by default (can be toggled on and off)
    - Major memory and performance optimizations

    MINOR
    - Added opinion malus for holding a character in prison.
    - Added opinion malus for former lovers.
    - Characters can now have up to five lovers at the same time.
    - Tweaks and improvements to many events and decisions.
    - Scripted civil wars in history files should now work properly. When scripting civil wars, defender must always be added before attacker for them to work properly.
    - Now possible to revoke honorary titles. Revoking an honorary title with a positive opinion modifier will anger the previous holder.
    - Added support for multiple lovers.
    - Impregnation of lovers is now handled in the code.
    - Updated all events to use the new scripting logic for friends, rivals and lovers.
    - Characters will no longer get 'Marriage Ties' opinion bonus towards their spouse.
    - Fixed a bug that was preventing vassals from being able to be called into war under certain CBs that were scripted to allow it.
    - CBs that call other vassals into a revolt will now automatically call all vassals when war is declared.
    - Sons asking for titles can now start an adventure for one of your titles if refused. Especially common among Muslims. (event 37000)
    - Timur and Seljuk now arrive in a more involved fashion and need to survive before they launch their great gambit
    - Children can no longer pick up the religion or culture of a guardian if the guardian does not share the religion or culture of his employer
    - The Nestorians are no longer a heresy, and have their own holy order (The Order of St Addai)
    - Added the Messalian heresy (Nestorian)
    - Made the Paulician heresy (Orthodox)
    - You can no longer usurp the sole primary title off of someone with a different religion if he has any holdings within it
    - You no longer get an opinion bonus from your vassals for defending against rebels, adventurers and the like
    - You can no longer call allies to help you defend against peasant, heretic and religious rebels
    - Added a decision to conscript merchant ships if playing a ruler with overseas holdings
    - Reduced piety gained from battles
    - Increased piety cost of Muslim Invasion CB
    - Whether a character is too insignificant for anyone to care if you execute them is now determined by whether they have any titles, claims, or titled close relatives
    - Children, incapable characters and prisoners can no longer join factions
    - The decision to acknowledge bastards as your own now works again
    - Becoming infirm will now abort self improval ambitions
    - Characters now lose the ambition to get married upon becoming eunuchs or homosexual
    - Cathar women can now have the same career ambitions as men
    - Can no longer reform the Orthodox religion, instead one has the Decision to restore the Ecumenical Patriarchate
    - Events can no longer make tech points negative
    - Fixed a rare crash related to loading savegames with events referring invalid characters
    - Cathar vassals no longer have negative opinions for liege or liege's heir being female
    - Expelling holy orders now blocks further Decisions towards them
    - Holy Orders can no longer ask for the right to build castles in the lands of vassals of someone who has expelled them
    - If a Holy Order is your vassal when you expel it, it will be set free
    - Added missing decision to expel the Bektashi Order
    - No longer possible to hire holy orders that you've expelled
    - Reduced the number of standing troops of the Knights of Calatrava and Santiago
    - After a successful decadence revolt, the new ruler only gets weak unpressed claims on vassals who choose independence
    - Increased chances that vassals will choose independence after successful decadence revolts
    - Doubled the Prestige that newborn characters get from their dynasty at birth
    - Doubled the Prestige you get from the dynasty of your spouse when marrying
    - Added missing de jure capitals to the Kingdom of Anatolia and the Duchies of Spoleto and Latium
    - Added a prisoner age check to event 50010
    - Added updated flags for titles within the Arabian, Mali and Byzantine de jure empires
    - Fixed a couple of location triggers in Christian monastery events.
    - Fixed bug in bookmarks reading of files
    - Fixed duchies names not showing properly in de-jure duchy map mode
    - Added Camel Warriors retinue type to Arabic culture
    - Fixed crash bug when units die of attrition
    - Tweaked max attrition just so slightly
    - Improved the Sons of Abraham version of the heresy appearance event (SoA.4000)
    - Strengthened adventurers in general
    - The king of Jerusalem is no longer allowed to vassalize the Knights Templar or the Knights of St John if they are too powerful already
    - Tweaked the cultural conversion events a bit, mainly to improve the special Mongol conversion factor
    - Corrected the terrain in many provinces
    - Fixed a bug where saves where primary title was dynamic didn't have CoA
    - Fixed a bug that if the primary title was dynamic the character was not auto selected after loading
    - Fixed a bug where kicking someone out of the lobby would make that character unselectable
    - Fixed a bug where selecting a player in the outliner would sometimes navigate to an incorrect province
    - Fixed a bug where map borders were not correctly loaded when going into multiplayer
    - Fixed a bug where map names were not correctly loaded when going into multiplayer
    - Cash, Prestige, and piety commands can now be used with values smaller than 1
    - Text field cursor position fixed in multiple cases
    - Fixed a bug where children would lose their guardian upon reload
    - Fixed a bug where only a single opposite trait would be removed
    - Famagusta is no longer an Abbasid vassal in 867
    - Loot bar regrows more slowly now
    - Fixed an issue where event flags would sometimes not clear properly after tournaments, feasts and similar events
    - Fixed the triggers for a number of minor events where people could get the event even if they didn't have the correct religion
    - Fixed broken trigger for the Decadent Warrior achievement
    - Cut "succession wars" and all (mostly obsolete) mechanics to do with vassal revolt risk
    - Jews can now also hire the Abyssinian and Nubian mercs
    - Fixed a nasty bug where whole Patrician families could be genocided on succession
    - Added events for the rise of the Ghaznavids
    - Added a negative opinion modifier for vassal kings vs their emperor liege
    - Improved or fixed religion triggers in many events
    - Improved localization for a number of older events
    - Minor tweaks to effects for many events
    - Added a special decision to form the HRE
    - Events are now saved and loaded from saves
    - Compressed saves are now saved with meta data to improve performance
    - Localisation of other languages now defaults to English
    - Flags now appear and disappear when you're the correct height above the ground
    - Saving the game with a dynamic title now saves the correct COA and automatically reselects the character you played upon loading
    - Some minor changes to the save games format to improve backward compatibility
    - Save games list now show if the save is unsupported
    - Added equal-opportunity tumbling of courtiers for women and homosexuals.

    INTERFACE
    - Family view now uses a larger siblings box if character's religion does not allow secondary spouses or concubines.
    - The "Threats" tab in the Intrigue View is now filled with appropriate characters
    - Added an "Adventurer Threat" alert (replacing the old "Angry Vassal" one)
    - When choosing educate character for a child, a suitable guardian will now be pre-picked (for the cases where you don't want to bother to pick one yourself).
    - Added a new tab to dynastic view that shows friends, rivals, in-laws and lovers.
    - Religion/Culture filter in character finder now actually filters by religion/culture instead of religon/culture group.
    - Pressing the skull icon will now navigate to the killer (if he is known)
    - Court tab now shows councillors as well
    - Improved a lot of title and culture colors
    - Added opinion modifiers to the trait tooltip
    - Fixed tooltips for trigger 'has_guardian' and 'has_regent'
    - Corrected the tooltip for the trigger 'any_claim'
    - Pressing on red character skulls now navigates to the murderer
    - Character view now shows the correct piety icon for the selected character
    - Expel Jormsvikings was missing localisation

    AI
    - Much less likely to plot against characters they have a high opinion of.
    - Much less likely to form factions against characters they have a high opinion of.
    - Improved guardian selection logic.
    - More prio on converting demesne provinces over vassal provinces.
    - Less willing to marry young male characters to older women.
    - Will now detach and move away if their parent stack is suffering severe attrition.
    - Will now keep attrition-free event troops mostly consolidated instead of spreading them out.
    - Now takes terrain and unit quality into account when determining whether to run away from enemies.
    - Smarter about when to assault if there are enemy troops nearby.
    - Better at determining who to attach to in war.
    - Better at coordinating with allies in war.
    - Will no longer declare suicidal faction independence wars that only have a fraction of their liege's power.
    - Now smarter about when to hire mercenaries in a war.
    - Less willing to fold to independence, pretender and antiking factions.
    - Will now never fold to a very weak faction.
    - Will stop more plots.
    - The Hordes will now be more prone to head in the "right" direction.
    - Will now execute dynasty decisions.
    - Smarter about title revocation.
    - Will not start claimant factions for old women, or a parent of the current ruler.
    - Muslim characters are more likely to pick up the 'Gain a Title' ambition.
    - Foreign rulers are now generally quite willing to take on wards as hostages

    MODDING
    - Added support for multiple lovers.
    - Can now block minor titles from being revokable.
    - The faction power level at which you get a warning alert is now scriptable.
    - Now possible to script vassal_opinion, liege_opinion and sex_appeal_opinion into modifiers.
    - Now possible to mod whether character interactions require a character to have their cost in prestige/piety on hand to use the interaction.
    - Now possible to mod out character interactions entirely through defines.
    - Added new define NOT_SPOUSE_FERTILITY_MULT that governs impregnation chance between non-married lovers.
    - Added new define MARRIED_LOVERS_FERTILITY_MULT that governs impregnation chance between married lovers.
    - Added triggers num_of_lovers, num_of_spouses, num_of_consorts, is_lover.
    - Added scopes random_consort, random_lover, any_lover.
    - Friends and rivals can now be added and removed with add_friend, add_rival, remove_friend and remove_rival.
    - is_friend and is_rival now check correctly against rival/friend rather than high/low opinion.
    - pacifist in religion groups is now called ai_peaceful.
    - pacifist=yes in religions now denotes religions with decreased aggression and stable realms. Only works on Jain religion if player does not own Rajas of India.
    - pacifist=yes in script now checks if character belongs to a pacifist religion.
    - Can now script AI conversion behaviour for religions & religion groups.
    - Added MAX_JOINED_FACTIONS to defines, sets how factions a character can be a part of (including led ones).
    - Added scriptable static modifiers for characters of different ages(0-15, 16-19, 20-29, 30-49, 50-69 and 70+).
    - Added allow_join to factions, this restricts whether characters can join factions.
    - Added peace_piety_gain for religions
    - Added designated heir functionality
    - Added flag 'feminist = yes' to religion scripts (defines that a religion is not prejudiced against female rulers).
    - Added trigger 'is_lowborn'
    - Added trigger 'num_of_dynasty_members'
    - Added the ability to change the name of piety for religions.
    - Added real_tier, lower_real_tier_than, higher_real_tier_than triggers. These work like a regular tier check except that they ignore temporary titles.
    - Added peace_piety_gain for religions
    - Added designated heir functionality
    - Mercenaries have now been moved to their own script file
    - Implemented scriptable troop types.
    - Fixed portage crash bug.
    - Support for ocean to ocean rivers.
    - Added a 'character_modifier' to religions
    - Added a 'character_modifier' to cultures
    - Fixed feminist flag that can be used in religions to make em not care if ruler/heir is female.
    - Added character_modifier for religions
    - Can now define ranges of sea zones to make life easier.
    - Can now define seperate oceans to help the pathfinding.
    - Added trigger 'has_overseas_holdings'
    - Added 'Player' text promotion
    - Added trigger 'is_within_diplo_range'
    - Added 'de_jure_counties' console command (shows a map mode)
    - Added a 'manifest_destiny_invasion' CB for various special cases
    - Fixed some issues with marriage texts, the 'on_marriage' action and modding
    - Added effect 'copy_random_personality_trait'
    - Added 'reincarnated' trigger
    - Added effect 'set_reincarnation'
    - Added event target 'reincarnation'
    - History action 'add_matrilineal_spouse' now has been fixed
    - Added error logs for incorrectly scripted birth and death dates
    - Added handling and error logs of incorrectly scripted mothers and fathers (fixes certain crashes)
    - Added 'secondary_event_pictures' to religions and culture
    - Added trigger 'can_copy_personality_trait_from'

    CONVERTER
    - Color table for converter is now in 0-255 range instead of 0-1
    - Color table for converter can now script per CK2 title tag as well
    - Key provinces of Europe is now scriptable
    - Border provinces of Europe is now scriptable


    And now you may ask your questions and we will do our very best to answer as many as possible!
    Feel free to ask about the expansion, the patch changes or just CK2 in general.

    ...
    by Published on 17-03-2014 10:32  Number of Views: 3031 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Hi everyone!

    Welcome to the 6th developer diary for Runemaster. Today we’re going to tell you more about exploring the worlds in the game. Details on each of the different worlds will come in future dev diaries, so today we’ll just focus on how the world is generated and how you explore it within the game.

    Procedural Worlds
    We’ve said before that our worlds are procedurally generated, but what does that mean?
    Initially, we made a procedural landscape made of mountains, plains, highlands and ocean, and we simulated rainfall and placed rivers, swamps forests and arid areas accordingly. Cities, bandit camps, iron mines, farms and other locations were placed based on factors like the availability of fresh water, proximity to the ocean, presence of mountain passes and more. The result was cool, and it could have looked good if it wasn’t done with programmer art and random assets from CK2, but didn't work for the game we wanted to make. We’re making a role-playing game, not a grand strategy game, and while we had some control over the gameplay aspects of this world, we didn't have enough.
    ...
    by Published on 11-03-2014 14:25  Number of Views: 8431 
    Categories:
    1. Crusader Kings
    2. Dev diaries
    Article Preview

    Last week I talked about some of the free features we're putting into the upcoming patch 2.1 (i.e. the free parts of the Rajas of India expansion.) This time, I thought I'd round that off, and next week we will finish this cycle of dev diaries with a Q&A thread!

    Why not start off by talking about the promised revised decadence system that people have been clamoring for since, well, the release of Sword of Islam? Admittedly, there were many issues with Decadence; for example, the fact that all unlanded men of your dynasty generated decadence regardless of their virtue, which is strange and unrealistic. Gameplay where you automatically tend to imprison your relatives if you cannot give them land is also a repetitive and, again, not very realistic. So the system needed revision, and now was the time to do it. With the new system, only characters with the new Decadent trait actually give decadence to your dynasty. Landed characters are less likely to pick up the trait, as are Zealous, Diligent and Just characters, etc. The net effect is that decadent characters are rarer but have a greater effect than before. To make it more interesting, we've removed the free imprisoning of dynasty members for Muslims. Instead, you get a chance to convince Decadent characters to straighten up. The outcome depends on your own attributes and those of the target character. If you're diplomatic, for example, he might be easier to convince. If you're learned, you might get him to go on the Hajj, which will automatically remove the Decadent trait, and so on. If you fail, you do get a reason (i.e. no opinion penalty with vassals) to imprison the character, as a last resort.
    ...

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