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    by Published on 24-10-2014 10:41
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Ten! Ten developer diaries for Europa Universalis IV: Art of War. And this is the final one before the release of what is shaping up to be one of the largest - if not the largest - expansions we’ve ever done for one of our games.

    Mostly some tidying up the details on smaller mechanics today, but we will end again with a look at how the map is changing.

    Automated Fleet Transport
    A new feature in the Art of War expansion is the ability to automatically transport your armies to overseas locations. As it now stands, transporting can be a lot of micromanagement as you would have to find a fleet, send it to the right port, load your army, move the fleet to its new destination and unload… and do it all again if you didn’t have enough transports for everyone.
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    by Published on 22-10-2014 12:04
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Greetings Conquerors, Emperors, Popes and others!

    Today Wiz presented us with even more new Idea groups to be introduced with Art of War, and we learned about the new Finland, Albania, Polotsk and Perm!

    To read about these, please visit the following links: Finland, Albania, Perm, Polotsk
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    by Published on 20-10-2014 16:03  Number of Views: 1540 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Time really flies by - have we really written 26 dev diaries? We have a lot more planned for our upcoming Tactical RPG Runemaster, and this week we'll talk about the most beautiful of worlds - Alfheim.

    The Races of Alfheim
    Alfheim is also known as Ljosalfheim. The first part, "ljosalf", means "Lightelf" and the second part, "heim", means home. So essentially the name means "home of the Lightelfs" and so this is the world they call home. Though the Lightelfs were the first to claim Alfheim as their home, the Trolls wander through the world in search of their lost goddess Fjorgyn and have a few permanent settlements here and there.
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    by Published on 17-10-2014 13:40
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Only a couple of weeks until Europa Universalis IV: Art of War comes out, so we’re down to the last little bits of information to pass out in Developer Diaries.

    The Revolution Target

    The French Revolution and, to a lesser extent revolutions in other nations, have always been a feature of Europa Universalis IV, but Art of War features considerable improvements in these mechanics. Now, in the second half of the 18th century any country in Europe, not only France, that ends up in a rough condition may experience a revolution and become the revolutionary target. Beyond the Revolutionary name and flag, this nation will receive significant bonuses and a large score boost, which can make it dangerous to push a country too far in the era of revolutions.



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    by Published on 10-10-2014 18:27
    Categories:
    1. Hearts of Iron
    2. Dev diaries
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    Hi everyone! It's time to start talking about how the naval aspects of the game are changing with Hearts of Iron IV. There are a lot of aspects of naval gameplay, so we will be splitting this up in several diaries. Strategic warfare and details on missions will be in later diaries. This one will focus on direct combat and the general idea.

    We had a few goals when designing naval mechanics for HOI4. We wanted it to both be able to handle the case of German surface raider ships relying on firepower and speed to tie up a large portion of the royal navy with a few ships like what happened early on in the war and the massive naval battles of the pacific between Japan and USA. We also wanted different ship types to be able to interact with each other and not make, say, convoy raiding a completely separate system.

    What makes naval action so different from land is that the position of everything is not precisely known. So just because you know there is a German ship in a sea zone doesn't mean you can find it before it leaves. ...
    by Published on 10-10-2014 12:26
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    We’re back with the end of week Europa Universalis IV: Art of War dev diary with a bit more information on how we are tweaking war fighting, some big changes to big ideas and a look at Africa’s Maghreb region and how redrawing that map remakes the politics of the region.

    Sorties
    A new feature in Art of War is the ability to sortie the garrison of a province that is under siege. If a small, isolated army is besieging one of your high level fortresses, you can now attempt to break that siege by clicking the ‘Sortie’ button. This will create a new army out of the garrison of the fort, which will engage the enemy army besieging the province. At the end of the battle - win or lose - the sortieing army will return to their garrison duty, unless you misjudged badly and they were wiped out to the last man in which case the enemy gains control of the province as there is nobody left to defend it!
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    by Published on 08-10-2014 16:54
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hello and Welcome to the last Dev Diary before the launch of Crusader Kings 2: Charlemagne, my name is Johan Lerström and I am the project lead on the team.

    Launch is fast approaching and we are very busy making the last changes and bugfixes before the release, but Im going to take a couple minutes to tell you a story of how half the map is now very different to play.

    We've always felt that large parts of the map, even in later start dates is poorly represented by our feudal system, while some parts of the map like the Muslims and Byzantium have gotten some extra features to represent how they differ from feudal Europe, the pagan areas have not gotten quite as much attention.
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    by Published on 06-10-2014 15:58  Number of Views: 2316 
    Categories:
    1. Dev diaries
    2. Runemaster
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    Monday is usually not my favorite day of the week, but it gets a lot better when I remember that it is time to post a new dev diary for Runemaster! This week we'll have a whole post about the Darkelfs, inhabitants of Svartalfheim.

    Inspiration
    In Norse mythology there is a bit of confusion and disagreement regarding the Darkelfs. There are Dökkálfar, Svartalfs and Dwarfs, which some scholars interpret as being different names for the same race. While the Dökkálfar and Svartalfs are seldom mentioned, Dwarfs are referenced a lot more frequently. Both Dökkálfar and Svartalfs loosely translate to "Darkelfs", which is why we decided to use that name for the main race of Svartalfheim, which itself translates to "home of the Darkelfs".
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    by Published on 03-10-2014 10:23
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    This is the Art of War developer diary you’ve all been waiting for. OK, that I’ve been waiting for.

    Historically, the Protestant Reformation and Catholic Counter-Reformation were major disruptions in the European system. But Europa Universalis has never really done justice to that history. We had some casus belli options, and incentives to change your state religion or convert heretical provinces. But the earth-shaking military and political consequences of the end of Catholic hegemony over Christendom still eluded our design.
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    by Published on 01-10-2014 18:00
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hello everyone!

    I'm Tobias Bodlund, Scripter on the Crusader Kings II team, and I bid you all welcome to this week's dev diary for Crusader kings II: Charlemagne.
    Autumn is coming in Sweden but the birds are still singing, though sometimes out of tune.
    Today we'll be discussing some new changes that affect how you rule your realm. Some of these things are obviously patch content, while some are locked to having the Charlemagne expansion.
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