• Development Diaries RSS Feed

    by Published on 10-12-2014 16:19
    Categories:
    1. Crusader Kings
    2. Dev diaries
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    Hi everyone!

    I’m Tobias Bodlund, Scripter on the Crusader Kings II team, and I’d like to wish you all welcome to the Way of Life dev diary.

    With this being a rather small expansion compared to most and release being less than one week away now, we will only have this one dev diary for Way of Life. So sit back and enjoy!

    The scope for this expansion is not about opening a new period in history or new areas to conquer - rather, it’s about going deeper into the characters’ personal pursuits and how they navigate (or manipulate) relationships with other characters.

    When designing this expansion, we also wanted to allow the players to choose to some degree what direction their characters will take on a personal level, without therefore locking them into a certain area of the game.

    The way we decided to do this is through a new concept called Focus. Focuses are the core concept of the Way of Life expansion. When you start your game, you will be able to choose a focus for your character, and this focus will affect the availability and frequency of certain types of events associated with that focus, as well as unlock certain decisions and actions that you can perform towards other characters.
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    by Published on 09-12-2014 13:43
    Categories:
    1. Europa Universalis

    ###################
    # Free Features
    ###################
    - Trade fleets in the same node and on the same mission from the same country will now automatically merge. If either fleet is set to go home at war the merged fleet will also have this setting.
    - You can now play as released vassals in Ironman.
    - Implemented new system for Disasters, and moved the Peasants War, Internal Conflicts, Religious Turmoil, Counts Feud, War of the Roses, Liberalism & Revolution event chain to be disasters.
    - Added in 20 new achievements.
    - Added National Ideas for Sukhothai, Khmer, Shan States, Canada, Quebec, Mexico, Transylvania, Zaporozhye & Chinese States.
    - Added sets of dynamic historical events (DHEs) for Kilwa, Orissa & Kanem Bornu.
    - Expanded the dynamic historical events (DHEs) for Hungary, Ming, Austria, Poland, Venice & Netherlands.
    - Added a large set of flavor events for Steppe Nomads.
    - East Asian culture group renamed to Chinese, Han now divided into a number of smaller cultures.
    - Added Chinese Revolter nations based on new cultural division.
    - Added events for the creation of Sokoto.
    - Added Fulani Jihad Events.
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    by Published on 05-12-2014 13:47
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Hello Paradoxians! As promised, here is another mini-DD for Patch 1.9. Today we'll be briefly going over the new Disasters system and the idea groups added in the patch.

    1.9 is an entirely free patch that is planned to be released sometime next week. As has been said previously, it is mainly a bugfixing patch, but we also threw in some extra free content because it is the holidays and we just like you all *that* much.

    Disasters

    Disasters are a new system that reworks the old 'major revolt' event chains such as War of the Roses, Peasants' War and Civil War. Previously these would have a starting event with certain conditions, such as the Peasants' War being able to start if you have low manpower and high overextension. The problem with these starting events is that the player did not know what caused them, and thus could not know what they did wrong or work to prevent them in the future without reading the actual event files or looking them up on a wiki. Furthermore, the event system in itself made them rather random, so that you could get a Peasants' War even if you were below 25% manpower for just a single month.
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    by Published on 28-11-2014 16:53
    Categories:
    1. Europa Universalis
    2. Dev diaries

    Hello EU4 fans, I hope you're all having a nice Friday. Here in Paradox Towers we're hard at work on the 1.9 patch. 1.9 is mostly a bug fixing patch, but we're also throwing in a couple free features, so I thought I'd make a few 'mini dev diaries' to tell you about what new things you're getting. First out is 20 new achievements that we're adding in 1.9, mostly focusing on countries that currently don't have much in the ways of unique achievements.

    So without further ado, here are the new 1.9 achievements:
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    by Published on 20-11-2014 13:03
    Categories:
    1. Hearts of Iron
    2. Dev diaries

    Meet the Tanks and Vehicles of World War II in a New Developer Diary Video

    STOCKHOLM — November 20, 2014 — Paradox Interactive and Paradox Development Studio today released a new developer diary video for Hearts of Iron IV, the upcoming World War II strategy game for Windows, Mac, and Linux PCs. The video features a visit to the “Arsenalen” museum of military vehicles in Sweden, where Hearts of Iron IV’s Project Lead, Dan Lind, invites eager commanders to join him on a tour of how different tanks were used to turn the tide of war – and how different nations pursued tactics of quality vs. quantity.

    This tour is connected to new game discussion and in-game footage as details about industry, war experience and vehicle production are revealed.

    The new video is available to watch now:

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    by Published on 18-11-2014 10:03
    Categories:
    1. Dev diaries
    2. Cities: Skylines
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    A passenger ship arriving at a harbor.

    Each city needs to be connected to the outside world. The main reason for this is to allow industry to work with full efficiency, but also tourists use outside connections to travel to the city. There are many possibilities on how to get the best of your connections, so read on to find out more about importing and exporting goods, boosting your city attractiveness with monuments and luring in tourists to spend their hard-earned money in your commercial districts.
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    by Published on 07-11-2014 17:08
    Categories:
    1. Hearts of Iron
    2. Dev diaries
    Article Preview

    Hello!

    Welcome to the art portion of Hearts of iron 4(HOI4) dev diary series. This diary will focus on the visual aesthetics of the game and sexy graphic-stuff.
    My name is Joakim Larsen and Im a 3D artist working with the HOI4 team on giving players of HOI4 the most visual pleasure out of the game.

    Today we are happy to show some of the work we have done on the graphic side of HOI4. ...
    by Published on 04-11-2014 14:10
    Categories:
    1. Dev diaries
    2. Cities: Skylines
    Article Preview

    Once again we are back with yet another development diary for Cities: Skylines. This time we are going to get a glimpse of the public transport options in your future cities.

    If you want to refresh your memory about the previous dev diaries, check here: http://forum.paradoxplaza.com/forum/...-diary-archive

    Working on public transport in Cities: Skylines we wanted to offer a variety of choices for the players to set up their public transport network while still keeping in mind that Cities: Skylines is first and foremost a city builder game rather than a transport simulator. Our goal was to implement the feature in so that it would be easy to use, following in suit with the rest of the features while still being robust enough to make it interesting and strategically sound. The fans of Cities in Motion games had always wanted to build rail networks and airports to control the intercity traffic but the scope of those games was always within the city limits. However, with Cities: Skylines' goods transport and citizens moving in and out of the city, we felt that it was a good time to bring in the intercity traffic possibilities to public transport.
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    by Published on 24-10-2014 10:41
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Ten! Ten developer diaries for Europa Universalis IV: Art of War. And this is the final one before the release of what is shaping up to be one of the largest - if not the largest - expansions we’ve ever done for one of our games.

    Mostly some tidying up the details on smaller mechanics today, but we will end again with a look at how the map is changing.

    Automated Fleet Transport
    A new feature in the Art of War expansion is the ability to automatically transport your armies to overseas locations. As it now stands, transporting can be a lot of micromanagement as you would have to find a fleet, send it to the right port, load your army, move the fleet to its new destination and unload… and do it all again if you didn’t have enough transports for everyone.
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    by Published on 22-10-2014 12:04
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview


    Greetings Conquerors, Emperors, Popes and others!

    Today Wiz presented us with even more new Idea groups to be introduced with Art of War, and we learned about the new Finland, Albania, Polotsk and Perm!

    To read about these, please visit the following links: Finland, Albania, Perm, Polotsk
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