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    by Published on 09-12-2014 13:43
    Categories:
    1. Europa Universalis

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    # Free Features
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    - Trade fleets in the same node and on the same mission from the same country will now automatically merge. If either fleet is set to go home at war the merged fleet will also have this setting.
    - You can now play as released vassals in Ironman.
    - Implemented new system for Disasters, and moved the Peasants War, Internal Conflicts, Religious Turmoil, Counts Feud, War of the Roses, Liberalism & Revolution event chain to be disasters.
    - Added in 20 new achievements.
    - Added National Ideas for Sukhothai, Khmer, Shan States, Canada, Quebec, Mexico, Transylvania, Zaporozhye & Chinese States.
    - Added sets of dynamic historical events (DHEs) for Kilwa, Orissa & Kanem Bornu.
    - Expanded the dynamic historical events (DHEs) for Hungary, Ming, Austria, Poland, Venice & Netherlands.
    - Added a large set of flavor events for Steppe Nomads.
    - East Asian culture group renamed to Chinese, Han now divided into a number of smaller cultures.
    - Added Chinese Revolter nations based on new cultural division.
    - Added events for the creation of Sokoto.
    - Added Fulani Jihad Events.
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    by Published on 05-12-2014 13:47
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Hello Paradoxians! As promised, here is another mini-DD for Patch 1.9. Today we'll be briefly going over the new Disasters system and the idea groups added in the patch.

    1.9 is an entirely free patch that is planned to be released sometime next week. As has been said previously, it is mainly a bugfixing patch, but we also threw in some extra free content because it is the holidays and we just like you all *that* much.

    Disasters

    Disasters are a new system that reworks the old 'major revolt' event chains such as War of the Roses, Peasants' War and Civil War. Previously these would have a starting event with certain conditions, such as the Peasants' War being able to start if you have low manpower and high overextension. The problem with these starting events is that the player did not know what caused them, and thus could not know what they did wrong or work to prevent them in the future without reading the actual event files or looking them up on a wiki. Furthermore, the event system in itself made them rather random, so that you could get a Peasants' War even if you were below 25% manpower for just a single month.
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    by Published on 28-11-2014 16:53
    Categories:
    1. Europa Universalis
    2. Dev diaries

    Hello EU4 fans, I hope you're all having a nice Friday. Here in Paradox Towers we're hard at work on the 1.9 patch. 1.9 is mostly a bug fixing patch, but we're also throwing in a couple free features, so I thought I'd make a few 'mini dev diaries' to tell you about what new things you're getting. First out is 20 new achievements that we're adding in 1.9, mostly focusing on countries that currently don't have much in the ways of unique achievements.

    So without further ado, here are the new 1.9 achievements:
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    by Published on 24-10-2014 10:41
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Ten! Ten developer diaries for Europa Universalis IV: Art of War. And this is the final one before the release of what is shaping up to be one of the largest - if not the largest - expansions we’ve ever done for one of our games.

    Mostly some tidying up the details on smaller mechanics today, but we will end again with a look at how the map is changing.

    Automated Fleet Transport
    A new feature in the Art of War expansion is the ability to automatically transport your armies to overseas locations. As it now stands, transporting can be a lot of micromanagement as you would have to find a fleet, send it to the right port, load your army, move the fleet to its new destination and unload… and do it all again if you didn’t have enough transports for everyone.
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    by Published on 22-10-2014 12:04
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview


    Greetings Conquerors, Emperors, Popes and others!

    Today Wiz presented us with even more new Idea groups to be introduced with Art of War, and we learned about the new Finland, Albania, Polotsk and Perm!

    To read about these, please visit the following links: Finland, Albania, Perm, Polotsk
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    by Published on 17-10-2014 13:40
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    Only a couple of weeks until Europa Universalis IV: Art of War comes out, so we’re down to the last little bits of information to pass out in Developer Diaries.

    The Revolution Target

    The French Revolution and, to a lesser extent revolutions in other nations, have always been a feature of Europa Universalis IV, but Art of War features considerable improvements in these mechanics. Now, in the second half of the 18th century any country in Europe, not only France, that ends up in a rough condition may experience a revolution and become the revolutionary target. Beyond the Revolutionary name and flag, this nation will receive significant bonuses and a large score boost, which can make it dangerous to push a country too far in the era of revolutions.



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    by Published on 10-10-2014 12:26
    Categories:
    1. Europa Universalis
    2. Dev diaries
    Article Preview

    We’re back with the end of week Europa Universalis IV: Art of War dev diary with a bit more information on how we are tweaking war fighting, some big changes to big ideas and a look at Africa’s Maghreb region and how redrawing that map remakes the politics of the region.

    Sorties
    A new feature in Art of War is the ability to sortie the garrison of a province that is under siege. If a small, isolated army is besieging one of your high level fortresses, you can now attempt to break that siege by clicking the ‘Sortie’ button. This will create a new army out of the garrison of the fort, which will engage the enemy army besieging the province. At the end of the battle - win or lose - the sortieing army will return to their garrison duty, unless you misjudged badly and they were wiped out to the last man in which case the enemy gains control of the province as there is nobody left to defend it!
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