The expansion Europa Universalis IV: Conquest of Paradise has now been out for six weeks, therefore I felt this is a good time for some general "post mortem" thoughts. But as I sat down to write this dev diary for Conquest of Paradise, it struck me that “Post Mortem” is not really a good term for this kind of thing; Post Partum would be better
In the old days maybe the death analogy worked...you made a feature list, finished it, published the game and then moved on to the next game. This was the life cycle of computer game development. But now we produce patches and expansions and constant updates and our games and expansions are more of a continuous project; more analogous to giving birth and watching the game grow and pushing it in interesting directions, intervening when necessary. It takes a long time for a game to really leave our homes.
Conquest of Paradise is a special expansion for us, because it's the first expansion for Europa Universalis IV. We have said this a lot, but Conquest of Paradise was a very ambitious project and we did face quite a few challenges when creating it.
We made major changes to the game that was challenging both technically and design-wise.