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    by Published on 17-05-2013 11:27  Number of Views: 5270 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 31st Development Diary for Europa Universalis IV, and this week we talk about the nation of Japan and introduce the Scoring System we will be using in the game so that it is clear who has bragging rights once the game is over.

    Japan
    Japan itself has been dramatically overhauled. We designed a new unique system for Japan in the Divine Wind expansion for EU3, but it never really worked well. We also learned quite a lot about designing for Japan while making Sengoku, and the development of Japan in EU4 has been based on that knowledge and many of the same alpha researches as we had for that game.

    Setup
    We have also redone the map completely, with greater attention to the historical divisions of Japan. Japan is now about 28 provinces in EU4, with the provinces of Hokkaido and Sakhhalin uncolonized in the 1444 start date. These 28 provinces are divided among about twenty different Daimyos in Japan, including the famous ones like the Date, Tokugawa & Uesugi. ...
    by Published on 15-05-2013 13:48  Number of Views: 836 
    Categories:
    1. Europa Universalis

    We called and you came!
    Here are the highlights from the Call to Arms stream, enjoy

    Europa Universalis IV - Call to Arms Stream Highlights Part I

    https://www.youtube.com/watch?v=gB1GZwmUnAE
    ...
    by Published on 13-05-2013 10:21  Number of Views: 4369 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 30th development diary of Europa Universalis IV. Today we take a look at four rather different countries in the middle east.
    All of them are what we call tier3 nations, which means they have a unique set of ideas, and about a dozen historical events.


    The Mamelukes
    This state controls Egypt and Syria at the start of the game, but was historically conquered by the Ottomans in the 16th century. They are Sunni and has an Iqta government. The Mamelukes sit on the main tradenodes directing trade from India and China to Europe.

    ...
    by Published on 03-05-2013 09:48  Number of Views: 8439 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 29th Developer’s Diary for Europa Universalis IV, and this week we talk about the province interface and the changes we made to everybody’s favorite group of nations – the hordes.

    Province Interface
    One of the goals we set for ourselves in Europa Universalis IV was to make the interface more sensible and the information easier to find. The Provincial interface is a good example of what we are trying to do throughout the game to make the experience smoother for both veterans of the series and rookies.

    The main province tab has five different areas:
    ...
    by Published on 26-04-2013 10:42  Number of Views: 9106 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 28th development diary for Europa Universalis IV and today we’ve got lots of variety for you - three different subjects. We look at two smaller European countries, each quite different from the other, and then we look into what’s changed with one of the most important events in the game - the Reformation.

    Scotland
    Scotland has an outsized importance in history considering its meager geography and wealth because of its location. After breaking free from English rule in the 14th century, Scotland was a constant thorn in the side of her larger southern neighbor, and, until the kingdoms were united again under the Stuart dynasty, the Scots were an essential ally for any continental power that wanted to threaten the English. Even after union, Scottish rebels and dissenters could be counted on to counter the throne in London.
    ...
    by Published on 19-04-2013 08:52  Number of Views: 8315 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 27th development diary for Europa Universalis IV.* Today, we look into the shadier parts of diplomacy.*As we mentioned in one of earliest dev diaries, we’ve removed spies, but there are some actions that we still consider as “covert”, so we have spy actions, but no spies.
    Now, we have diplomats perform these tasks, giving another option for this precious resource.* *

    Spy Ideas
    If you are really committed to the idea of espionage as an arm of national power, we have an idea group oriented around the spy activities. This group falls into the Administrative Power track of ideas, even though it uses diplomats.
    The bonus for having all seven ideas is a +50% bonus to rebel support efficiency.

    The seven ideas in the spy group are:
    ...
    by Published on 12-04-2013 12:13  Number of Views: 7727 
    Categories:
    1. Europa Universalis
    2. Dev diaries
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    Welcome to the 26th development diary for Europa Universalis IV, and this time we turn our attention to the Low Countries, specifically the medieval great power of Burgundy and the Renaissance mercantile giant the Netherlands. Two very different histories, dominating some very flat and wet territory.

    Possibilities

    Though its historic power base is in eastern France, by the early 15th century the Valois family and Duchy of Burgundy had purchased or inherited vast stretches of Flemish, Belgian and Dutch lands – what we now call Belgium and the Netherlands. Under a series of outstanding rulers with great sobriquets like “the Bold”, “the Fearless” and “the Good”, Burgundy used its great wealth and strategic position between a weak Holy Roman Empire and a crumbling France to become a major player for a few generations.

    For you, the player, Burgundy starts with a ton of options. Do you intervene in the Hundred Year’s War to keep France down, at the risk of England and other powers claiming lands for themselves? Do you expand into the tiny German bishoprics and principalities that dot your northeastern border? ...