[systemsettings.cpp:208]: System memory: 8101MB [systemsettings.cpp:215]: CPU speed: 0MHz [systemsettings.cpp:220]: Number of processors: 8 [systemsettings.cpp:226]: CPU type: x64 [systemsettings.cpp:281]: OS: Windows 8 Build: 9200 [gfx_dx9.cpp:4080]: Loading settings for adapter -1, fullscreen=1, multisample=15 [gfx_dx9.cpp:4112]: Graphic Adapters: [gfx_dx9.cpp:4120]: 0: NVIDIA GeForce MX150 [gfx_dx9.cpp:4142]: Using Adapter [0] to check for multi-sampling support: [gfx_dx9.cpp:4161]: Using Adapter [0]: [gfx_dx9.cpp:4170]: Graphics device: NVIDIA GeForce MX150 [gfx_dx9.cpp:4171]: Graphics driver: nvldumdx.dll [gfx_dx9.cpp:4172]: Driver version: 9125 [gfx_dx9.cpp:4215]: Attempting to Create Device for Adapter 0 ... [gfx_dx9.cpp:4222]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]. [gfx_dx9.cpp:4275]: Dumping all gfx info: DeviceIdentifier: {D7B71E3E-5E52-11CF-BF57-0C181BC2DA35} VendorId: 4318 DeviceId: 7442 SubSysId: 939595690 Revision: 161 DriverVersion.HighPart: 1507349 DriverVersion.LowPart: 861093 [gfx_dx9.cpp:4294]: Instancing supported. [gfx_dx9.cpp:4304]: Video memory amount: 1983MB [gfx_dx9.cpp:4305]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4306]: MaxVertexBlendMatrices: 4 [gfx_dx9.cpp:4307]: MaxVertexBlendMatrixIndex: 8 [gfx_dx9.cpp:4308]: MaxSimultaneousTextures: 8 [gfx_dx9.cpp:4309]: MaxTextureBlendStages: 8 [gfx_dx9.cpp:4310]: MaxTextureWidth: 16384 [gfx_dx9.cpp:4311]: MaxTextureHeight: 16384 [gfx_dx9.cpp:4314]: Vertex Shader version: 3.0 [gfx_dx9.cpp:4320]: Pixel Shader version: 3.0 [graphicssettings.cpp:153]: 2 samples supported. [graphicssettings.cpp:153]: 4 samples supported. [graphicssettings.cpp:153]: 8 samples supported. [graphicssettings.cpp:191]: Support for Anisotropic filtering found. [graphicssettings.cpp:195]: Max Anisotropic filtering supported: 16 [graphicssettings.cpp:196]: Anisotropic filtering set to: 4