GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1119] Renderer: ATI Radeon HD 5800 Series Vendor: ATI VRAM: 1010 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Initializing (RawInput). Input initialized. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0 Initialize engine version: 3.5.1f2 Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll (this message is harmless) Loading D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll into Unity Child Domain - Completed reload, in 0.054 seconds Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.dll (this message is harmless) NullReferenceException: Object reference not set to an instance of an object at SteamAPI.Update () [0x00000] in :0 (Filename: Line: -1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1119] Renderer: ATI Radeon HD 5800 Series Vendor: ATI VRAM: 1010 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1 Initializing (RawInput). Input initialized. desktop: 1920x1080 120Hz; virtual: 1920x1080 at 0,0 d3d: creation params: flags=40 swap=1 vsync=80000000 w=1920 h=1080 fmt=21 bbcount=1 dsformat=75 pflags=0 d3d: failed to create device [device lost] Switching to resolution 1920x1080 failed, trying lower one d3d: creation params: flags=40 swap=1 vsync=80000000 w=1680 h=1050 fmt=21 bbcount=1 dsformat=75 pflags=0 d3d: failed to create device [device lost] Switching to resolution 1680x1050 failed, trying lower one Initialize engine version: 3.5.1f2 Begin MonoManager ReloadAssembly Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\iGUI.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWComms.dll into Unity Child Domain Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll (this message is harmless) Loading d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\NWData.dll into Unity Child Domain - Completed reload, in 0.057 seconds Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\UnityScript.Lang.dll (this message is harmless) Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\Boo.Lang.dll (this message is harmless) Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 703. Operation took 11.611534 ms. Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Configuration.dll (this message is harmless) Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Xml.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 1204. Operation took 21.696324 ms. Received stats and achievements from Steam (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: d:\steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0 Platform assembly: d:\steam\steamapps\common\naval war arctic circle\NWAC_Data\Managed\System.Data.dll (this message is harmless) Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 837. Operation took 54.573800 ms. Unloading 5 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 383 unused Assets to reduce memory usage. Loaded Objects now: 18563. Operation took 128.007382 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 18692. Operation took 110.131703 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18514. Operation took 130.053148 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 18587. Operation took 108.872637 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18513. Operation took 108.546644 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 18653. Operation took 108.588636 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 18722. Operation took 110.490061 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 19121. Operation took 109.088123 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 18594. Operation took 110.240757 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 18941. Operation took 114.111856 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 19033. Operation took 144.408211 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 19422. Operation took 142.853484 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18936. Operation took 141.868785 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 19192. Operation took 144.072309 ms. UnitClass already exists: Vulcan (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 19056. Operation took 112.835579 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 19104. Operation took 115.637720 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 19186. Operation took 114.707567 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 19015. Operation took 112.204008 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 19077. Operation took 114.266396 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 19039. Operation took 116.546594 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 19077. Operation took 113.530725 ms. UnitClass already exists: Kh-555 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 2 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0) Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 19227. Operation took 114.139557 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 19714. Operation took 115.085170 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 19661. Operation took 113.443248 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 19768. Operation took 114.347748 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 19192. Operation took 116.075978 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 19510. Operation took 125.720173 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 19529. Operation took 116.857134 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 19947. Operation took 119.101763 ms. UnitClass already exists: S-300 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Vympel R-77 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 19839. Operation took 120.452389 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 19900. Operation took 120.429941 ms. UnitClass already exists: Tomahawk (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 20586. Operation took 121.630982 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 20630. Operation took 123.300895 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 21199. Operation took 128.391400 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 21804. Operation took 124.597281 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 21668. Operation took 133.010119 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 21896. Operation took 134.995818 ms. UnitClass already exists: AMRAAM (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 23011. Operation took 149.315894 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 23551. Operation took 144.421920 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 175 unused Assets to reduce memory usage. Loaded Objects now: 25151. Operation took 189.387083 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 25134. Operation took 182.259858 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 25463. Operation took 194.949970 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 25666. Operation took 193.271011 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 138 unused Assets to reduce memory usage. Loaded Objects now: 25922. Operation took 205.525205 ms. UnitClass already exists: AMRAAM (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 26139. Operation took 202.795669 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Sidewinder (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Osa-M (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 162 unused Assets to reduce memory usage. Loaded Objects now: 27007. Operation took 243.184403 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 98 unused Assets to reduce memory usage. Loaded Objects now: 27095. Operation took 237.942845 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 27718. Operation took 259.867191 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 28388. Operation took 263.239682 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 28840. Operation took 285.070717 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 28910. Operation took 279.301405 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 28178. Operation took 265.649915 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 28252. Operation took 270.135105 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 28252. Operation took 274.413258 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 28338. Operation took 273.726851 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 28572. Operation took 279.835284 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 28922. Operation took 276.623756 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 28690. Operation took 281.972915 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 28619. Operation took 279.674053 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 28452. Operation took 283.846647 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 79 unused Assets to reduce memory usage. Loaded Objects now: 28544. Operation took 282.857001 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 28579. Operation took 280.485243 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 28654. Operation took 282.121897 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 99 unused Assets to reduce memory usage. Loaded Objects now: 29058. Operation took 307.112575 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 29175. Operation took 301.272392 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 29126. Operation took 305.307060 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 29507. Operation took 302.660912 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 29172. Operation took 301.269174 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 29196. Operation took 300.781667 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 29071. Operation took 300.350398 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 29379. Operation took 305.842429 ms. UnitClass already exists: Kh-29 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 29541. Operation took 303.721994 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 29867. Operation took 304.339588 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 143 unused Assets to reduce memory usage. Loaded Objects now: 30329. Operation took 323.955745 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 30459. Operation took 320.221096 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 30363. Operation took 320.682406 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 30680. Operation took 320.435137 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 30395. Operation took 325.094074 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 30449. Operation took 319.424212 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 30406. Operation took 323.048890 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 30445. Operation took 320.715338 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 30448. Operation took 320.476830 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 30576. Operation took 321.781665 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 30411. Operation took 324.314684 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 30691. Operation took 326.505363 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 51 unused Assets to reduce memory usage. Loaded Objects now: 30885. Operation took 324.589342 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 30927. Operation took 326.731920 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 30862. Operation took 326.702774 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 30990. Operation took 327.413648 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 30802. Operation took 324.967831 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 30899. Operation took 324.852943 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 30830. Operation took 324.387878 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 31182. Operation took 356.893271 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31318. Operation took 325.343698 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 31405. Operation took 324.687898 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31312. Operation took 326.842427 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 31389. Operation took 323.741138 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 30923. Operation took 328.733087 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 31096. Operation took 325.765312 ms. UnitClass already exists: Kongsberg JSM (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 74 unused Assets to reduce memory usage. Loaded Objects now: 31431. Operation took 328.656107 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 31972. Operation took 327.001631 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 32003. Operation took 330.338538 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 32044. Operation took 326.896667 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 32336. Operation took 334.701538 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 32506. Operation took 329.678684 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 32127. Operation took 331.471950 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32195. Operation took 328.518182 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 31986. Operation took 335.238069 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 32055. Operation took 332.522810 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 32527. Operation took 347.864032 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 32636. Operation took 349.020749 ms. UnitClass already exists: Kinzhal (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 33980. Operation took 390.598267 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 34326. Operation took 383.823574 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 34808. Operation took 402.217388 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 34717. Operation took 402.198434 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 3 / Dirty serialized files: 0) Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 33755. Operation took 385.520905 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 34050. Operation took 385.652691 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 34120. Operation took 389.116138 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 34552. Operation took 386.065573 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 34079. Operation took 392.316878 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 34437. Operation took 390.735894 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 34305. Operation took 387.984514 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 34424. Operation took 387.209177 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 34676. Operation took 390.077502 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 35088. Operation took 392.632395 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 34953. Operation took 396.528840 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 35111. Operation took 392.160892 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 34923. Operation took 396.914601 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 34962. Operation took 393.484682 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 34847. Operation took 397.086352 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 34907. Operation took 393.261611 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 34838. Operation took 397.410303 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 35189. Operation took 398.638189 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 35138. Operation took 414.226353 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 35161. Operation took 404.428184 ms. UnitClass already exists: Spearfish (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 35443. Operation took 411.335289 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 24 unused Assets to reduce memory usage. Loaded Objects now: 35646. Operation took 407.031178 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 35592. Operation took 415.183336 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 54 unused Assets to reduce memory usage. Loaded Objects now: 35834. Operation took 408.155829 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 35706. Operation took 413.305521 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 35910. Operation took 408.692062 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 35745. Operation took 409.163833 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 48 unused Assets to reduce memory usage. Loaded Objects now: 35930. Operation took 410.530210 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 0) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 35708. Operation took 410.137743 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 35846. Operation took 410.308033 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 35861. Operation took 411.586642 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 35953. Operation took 408.803165 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) Unloading 1 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0) Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 35924. Operation took 426.482886 ms. Unloading 1 Unused Serialized files (Serialized files now loaded: 9 / Dirty serialized files: 0) Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 35957. Operation took 413.063526 ms. StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Sea Skua 2 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Vympel R-27 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Vympel R-73 (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) UnitClass already exists: Kortik (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43) StoreStats - success (Filename: C:/BuildAgent/work/b0bcff80449a48aa/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)